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Hæretic

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  1. That's another great tip, though it did come out not as I expected. The script is on there apparently... Script state = "" and the 3 properties get listed. The empty script state probably is as expected for an item on the ground? Honestly not sure what to do with that knowledge now... looks like it should work, but it just isn't 😬 Okay just as a sanity check I added the script to a vanilla item... and now its working. Now I only have to find out what makes an item ignore attached scripts. Probably gonna try to redo the Armor form and see if that helps...
  2. The script is definitely attached to an Armor form. Enabled logging, removed "for release" flag and added trace function, but the script isn't mentioned. The DamageValue thing was kinda my workaround debug check if its getting triggered at all, but I guess this says for sure that the script just isn't run. Good suggestions though. Is there maybe some Fallout.ini setting that could result in this behaviour? I definitely added a handful of lines to the custom.ini that where suggested somewhere. Though I guess if something would hinder scripts from running at all, a lot more would not work, than just my script.
  3. Thanks for the Reply. The BodyGen functions are tagged "global native", I assumed that would remove the import requirements? Also it compiles fine, not sure if Papyrus let's missing libs just go through without a comment, but that also let me assume that's not the issue. I just tried the import, but that still doesn't work. Also maybe I should have mentioned, I did try that script with only the DamageValue part, so BodyGen was out of the equation and that still didn't work. I'm honestly quite confused why this isn't working, that's why I assumed it's some CK step that needs to be done for scripts to work or something like that. I did a google search for setting up Papyrus, but that just mentioned unzipping the scripts. Oh and the compiled script is located in the Fallout 4\Data\Scripts directory and it's not overwritten by anything from the ModOrganizer, already checked that.
  4. Got back to modding a bit, Fallout4 this time. I have some experience with Papyrus in Skyrim but it's been a little while. Any idea why such a simple script wouldn't execute? I put this on an Armor object and the Properties are filled correctly, what am I missing? I added the DamageValue bit just as a test to check if the script is getting triggered at all, which it is not. The F4SE and F4EE source scripts are located in the right location as well. I mean it just wouldn't compile otherwise. Though I have a feeling maybe it is something like that, not directly related to the script itself, but some CK shenanigans I am just not aware of.
  5. Not sure if that would fix your issue, but have you tried setting the "interval" value really low in the sliders.json?
  6. If anyone would like to convert this mod to SSE you got my permission as long as credits and a link to the original is provided.
  7. Ah, I misunderstood you then, sorry. However... now you've raised my curiosity and I went looking for pictures of something like that in the depths of the internet. Needless to say that I found some plenty! What Haeretic did with the body model there isn't actually very far off from what happens to the body in reality it seems. I'm not such a huge fan of the aesthetics either, particularly after seeing some of those pictures just now, but I'd say the model Haeretic built is pretty realistic. Probably depends quite a lot on how the body preset and morphs are being used by the player and after looking at it in-game briefly it seems to work better with larger and "standard UNP shaped" breasts. But that's also true for other clothing and devices models that cover the chest (like how the chastity bra can look a bit weird when one is using Racemenu Morphs to come up with realistically non-round breasts). I was inspired by an older Insex.com video while creating this device so yes that one does really exist ^^ I agree the result is far from perfect but for a lot of breast sizes it does work quite well. Everything really small or big of course deforms the device or the breasts in undesirable ways. This could be optimized by creating new blendshapes for every breast morph manually but that's quite some work and I am not up to do it tbh. Of course, I would like to see it in DD because it probably won't go into HR, I can't add AA's to HR that would just cause chaos. But I understand if you don't want to add a problematic item like this into DD. This one always was a bitch, I have it on my drive for a while now without releasing it... Can you maybe exclude it from any random spawn lists? I am not sure if DD even has such a thing or if third party mods supply these features? I mean if the yoke doesn't get randomly thrown at people I see no harm in having it in DD. About the whole torture device discussion, yes that one is a bit extreme but so are a lot of my items Virtual erotica, no one gets harmed, that's kind of the point I mean it's wearable without permanent damage can't say that about the spiked iron boots... But again the technical problems are valid, I wouldn't be offended if you don't want it.
  8. Yeah I know this is normal, tri files are always larger than the nif because they include multiple morphed variations of the meshes, no surprise there. And yes the Harness which has a lot of polys creates a large tri file. Like I said this was a mistake I made while creating the harness, and I couldn't reduce the poly amount once it was done... I just made an example script for the Havok worldobjects I created. The actual mechanics are in Musje's mod, you have to ask him about that. Thanks, I am always happy when I see other modders getting creative with HR assets Yes, the BB Items replace your body so the settings of the replacements are used. You can open the bodyslide files of HR, find the BB item nifs in the "ShapeData" folder and change the settings there. After that you just have to generate the items with Bodyslide again and you have an oily body
  9. If you want to make a real standalone game Unreal or Unity are the obvious choices. Of course, your are right about that it needs a lot more work to get anything up and running with those engines if you compare it to "GameCreator Kits" like RPG Maker. But still, to make something really unique you have to use a real game engine there is no way around that. I don't know if anything has changed since but from what I know both Unity and Unreal can be used without buying a license. IIRC Unreal wants some percentage of your income when you use their free license and Unity requires you to buy a License if your income is higher than a certain number (at which point buying a license shouldn't be a problem). I worked with Unity quite a bit some time ago and I know a bit about how Unreal works. From my point of view, Unity is a bit easier to get into but that's very subjective. I thought about this myself with the same background of making a BDSM themed adult game. I think this would be achievable with Unity but depending on the scale it would be a lot of work, probably more than one person can handle. The first big issue would be to create a solid body and get it into the game. It would need stuff like morphs and physics enabled body parts which are absolutely possible with unity but getting this right is quite a task. Then there is the whole programming part which shouldn't be underestimated. Sure there isn't that much gameplay that needs to be created for a game which would probably focus a lot on scripted scenes but in the end its always more work than expected ^^ If you decide to give this a serious shot and need someone send me a message.
  10. Nice screens, I like how you combined Heretical Resources and Amputator. Would you like to make showcase screenshots for Heretical Resources? Somehow the last update deleted all my preview pics >.> If you are interested just pm me and I give you some outlines what is needed. Oh, and #5 reminds me that I need to redo the weighting on the shoulder prosthetics sometime ^^
  11. Okay, it's definitely not your hardware ^^ But it still might be the engine yes, I would like to know if you are the only one experiencing this. I tried loading the game with the chain harness equipped and it did work.
  12. Wait, so every time you had problems with loading a save you had the chain harness equipped and you still had the problems with only the chain harness? First of all that isn't an HDT item there is nothing moving there. And second that is by far the item with the highest poly count so this might be a hardware issue after all. When I made the chain harness I was bit inexperienced and made the chains more detailed than they needed to be thus the high poly count...
  13. Have you tried only the chain attachments for the pear? Also, how about HDT items from other mods? If HDT is causing this they should give the same result. Edit: Have you tried to load a clean save and load your savegame after that save was loaded?.
  14. These are all items that get generated with bodyslide, something went wrong there... that's all I can tell you. Can you check again 2 files please, the version1.51 and Heretical Resources BB CBBE rar. The BodySlide only generate breast bondage which is fine, while the main file missing mesh for boots and a problem with gloves nif, i cant see it on my nifskope. Thanks Have you downloaded/installed/generated the bodyslide files from this link in the download section ? "#!6VQnlbxB!-uAhVSz5mVKaxNWL9KnMj7cEqAwVsl3pHjapr7XvZyE" Again all you problems come from items that get generated with bodyslide! Read the description on the main page if you have trouble installing it... the files are fine.
  15. Maybe the crash is caused by the nodes not beeing connected to the body when HDT isn't installed idk. I will take a look into this but it doesn't have much priority, if you don't have HDT installed you can't use HDT items... that's not that big of a deal I think. The savegame problem, on the other hand, sounds a bit more serious. I haven't had any complaints about this yet so maybe this is just caused by the latest items. Can you check if this happens only with the Chain Collar / Prisoner Chain / Ball&Chain items ? As a control group, you can take the chain attachments for the pears, those were created a little bit differently.
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