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Posted

I hope that Milz will be able to use and include the fixes of the patch in his next release.  Anyone have any word on how he is doing and where his talents are being directed to?

 

Pretty sure its the FO4 version of Beeing Female that he's working on. Can't remember the name he had in mind for it though.

 

Posted

 

For people that havnt installed Beeing Female yet...  would adding your patched files into the install package and overwriting when asked work ok for a fresh install ?

 

Yes, that's basically what you do by installing the patch over the main mod.

 

With MO you can install the patch as a separate mod, just put it after Beeing Female in the mod Priority.

 

Basically to MO a mod is the folder, not the content, and you can even split mods into separate folders, for muti-profile usage.

FoMods are good for this as the internal packaging is already separated.

This can save time and/or drive space if different choices are used on different profiles, but is pointless if you always use the same options.

 

Instead of reinstalling the FoMod, or having profile specific installs, you simply activate the parts in MO's Priority list.

Takes more time to set up, but saves it with every profile change.

 

Posted

I have been using a MO for a short while and know about adding patches. In some new profiles that didnt have Beeing Female yet, I wanted to add it as one entry already prepatched. For tidiness.

Posted

Any way to control an NPC's pregnancy/menstrual cycle in-game? Any addons for that?

And another question - if a baby's health reaches 0, this means that it's a miscarriage, right? Why then does a pregnant NPC go on to have a second stage of pregnancy? Is this normal?

Posted

Any way to control an NPC's pregnancy/menstrual cycle in-game? Any addons for that?

And another question - if a baby's health reaches 0, this means that it's a miscarriage, right? Why then does a pregnant NPC go on to have a second stage of pregnancy? Is this normal?

 

Well sometimes if the baby's health is 0.X% would still be shown as 0%, but if you are lucky it would pass through miscarry checks and get to second stage.Also if you turn Abortion off it will keep the baby alive no matter how low the baby's HP.

Posted

Greetings all

 

first, thanks Bane Master for the Patch! :) I've linked the File in the Mod Description. I also updated the "Importend" Text with the 'normal' and the Patch solution. There where realy many requests about this description part.

 

I will take a look on the changes to figure out what went wrong. I don't know when the next update will be released, my RL is going crazy.... found a job - get fired - found a job - get fired.... and so on.... When Skyrim HD will be released, I will test the mod and properbly I will start Skyrim again.... that also included developing for Skyrim.

Don't think there will be a fallout version.... the required mods are not done... no menu, no final F4SE, and so on.... I made some concepts but nothing special and not realy programming.

 

Thanks to everyone who has donated to BeeingFemale!

Posted

so nice to see you back in the forums milzschnitte! Hope you can find a steady job soon best of luck too you!!

Posted

Greetings all

 

first, thanks Bane Master for the Patch! :) I've linked the File in the Mod Description. I also updated the "Importend" Text with the 'normal' and the Patch solution. There where realy many requests about this description part.

 

I will take a look on the changes to figure out what went wrong. I don't know when the next update will be released, my RL is going crazy.... found a job - get fired - found a job - get fired.... and so on.... When Skyrim HD will be released, I will test the mod and properbly I will start Skyrim again.... that also included developing for Skyrim.

Don't think there will be a fallout version.... the required mods are not done... no menu, no final F4SE, and so on.... I made some concepts but nothing special and not realy programming.

 

Thanks to everyone who has donated to BeeingFemale!

 

Welcome back! :)

 

Posted

Thanks :)

dont worry, i will find a job I will like :) 

The last job was realy crazy..... had an own room.... no programs... all documents and files the user before me had, 3 dead birds infront of my window (for month... I bet they are still there) and it smells like.... urgs! ^^ I should continue a software project that was made, but without any documentations and stuff... and many many more negative things. Wasn't realy a job for me.

 

Any way to control an NPC's pregnancy/menstrual cycle in-game? Any addons for that?
And another question - if a baby's health reaches 0, this means that it's a miscarriage, right? Why then does a pregnant NPC go on to have a second stage of pregnancy? Is this normal?

 

Well... yes, there are console commands for everything... they are like cheats so i will put them into a spoiler tag. Here are all console commands

 

 

This will add some tampons into your inventory... you can add an amount. without amount, there will be added 1 to the inventory. You can also target a NPC then the tampon will be added to the NPCs inventory

bf:givetampon

bf:givetampon 5

 

This will do the same as above, but with contraception fluid

bf:givecontraception

bf:givecontraception 5

 

This will show the state of the selected woman (you can target a NPC, too)

bf:state

 

This will change the state. 0 = Follicular, ovulation, lutheal, menstruation, 1st trimester, 2nd trimester, 3rd trimester, birth, 8 = recovering from pregnancy (you can target a NPC, too)

bf:state 0 - 8

 

This will set the contraception value to the given amount (you can target a NPC, too)

bf:contraception 0 - 98

 

This will add sperm depending on the target actor. If you are male and selected a female NPC, you will add your sperm to the NPC, if you are female and have selected a male NPC, his sperm will be added to you, and if you have selected a female NPC and you are female as well, then your female sperm will be added to the NPC... male/male doesn't make sense because male/male pregnancy isn't implementated.

bf:addsperm

 

This will impregnate and change the state to pregnant. If you are male and the target NPC is female, you impregnated the NPC... if you are female and the selected NPC is male, the NPC will impregnate you, if both are female the NPC impregnated you

bf:impregnate

 

This will damage the unborn baby with the given amount of damage (you can target a NPC, too)

bf:damagebaby 0 - 100

 

This will set the babys health to the given health (you can target a NPC, too)

bf:babyhealth 0 - 100

 

This will force the birth (you can target a NPC, too)

bf:forcebirth

 

This will give the BeeingFemale Error Code - This should be well known now. The first 2 Hex Digits will show the Loading States of the FWSystem, the second two Hex Digits will show the loading state of the the Updater, then 2 Digits for FWChildSettings, then 2 Digits for FWAddOnManager, then 2 Digits for the FWSystemConfig, ... those should be 0!

After that there are 6 Digits, 2 for each AddOn Type... they shouldn't be 0, when you have AddOns running

bf:code

 

 

 

Hope this helps :-)

Posted

I noticed that the napkins are replacing the armor when I wear them... Which seem to defeat the purpose. It's weird, because in TES5Edit they don't seem conflicting. I'm not sure how I should approach this issue.

Posted

 

Child actors produced by NPC-to-NPC union dont seem to be navmeshed... is this normal? (using v 2.7.2)

 

 

 

Anyone know if i there's a console command or TESVEDIT tweak to enable the NPC kids to sandbox? :)

Posted

 

I saw a Papyrus log where some UnRegisterForUpdate calls from this mod were made (and error-ed out) which immediately raised a red flag.

 

Nobody, absolutely nobody ought to be using the RegisterForUpdate call and yet several scripts in this mod do use that.

 

The problem is RegisterForUpdate is that if the game gets slow, even if only once and for a short time you can end up with multiple instances of the "OnUpdate" function running and if the slowness lasts long enough you may end up with a lot of instances.

 

This is easily avoided by using the "RegisterForSingleUpdate" call instead and making sure the OnUpdate function calls "RegisterForSIngleUpdate" again before any place it exits the function.

 

I notice that several script have been fixed but most scripts using that call have not.

 

This is likely the cause of a lot of "strange" user problems with this mod that you cannot reproduce.

 

If you need help in fixing these problems, let me know. I can probably fix all the scripts in a short time but I wouldn't like to make changes to them which might step on any changes you already have in the works.

Posted

I noticed that the napkins are replacing the armor when I wear them... Which seem to defeat the purpose. It's weird, because in TES5Edit they don't seem conflicting. I'm not sure how I should approach this issue.

 

Are you maybe using SOS full? I think it is a conflict about slot 52. There is a workaround for it: You just need to temporarily schlongifiy your female pc. Then set the worn armor to be revealing (all in SOS MCM menu). You need to schlongify your pc to be able to use the armor revealing function, afterwards you can set them back to 'no schlong'.

 

Btw. there is also still a bug with the sanitary napkins. They don't have support for NordRace, so they are invisible on nord characters. Solution would be in the CK to add NordRace to additional races for the armor or set NordRace instead of DefaultRace.

Maybe something for the next community patch or an official update..  ;)

 

---------------------------------------------------------------------------------

 

Something else i wanted to say:

 

I continued work on the RSChildren Addon and have added support for all the races modified by RSChildren.

 

changes/things added:

- The meshes used by the child clothes were swapped back to vanilla, so they are now using the ones provided by RSChildren, removing visible neck gaps (at least for me). Also added TextureSets so the pink/white BeeingFemale textures are still being applied. 

- Added BF-childraces to the clothes provided by RSChildren (though i am not sure how they can be obtained ingame)

- Added Races, Actors and Addons (quests) for breton, (breton) vampire, imperial and  redguard children using RSChildren presets.

- exported FaceGenData for all actors.

 

I made two versions:

- one using the normal skeleton, like the Nord BF-Children, which results in rather small heads.

- and another one using ranalines skeleton provided by RSChildren, which results in bigger heads, but maybe better fits the child NPCs from RSChildren.

 

BFA_RSChildren+_v02.7z   BFA_RSChildren+_ranaline_v02.7z

 

changelog:

 

 

v02:

- added Sexlab.esm as master
- added "SexlabFordbid" keyword to actors
- added "SexlabFordbiddenActors" faction to actors
- removed accidental edit to RSChildren actor preset

 

@milzschnitte: I once sent you a pm about this topic, but you never replied. not sure if you didn't receive it or were too busy to read/reply, but in any case its no problem ;). I actually came to just drop this here in the thread finally, then saw that you had reappeared..  :shy:

 

EDIT: latest version can be found here: http://www.loverslab.com/files/file/3354-bfa-beeingfemale-addon-for-rschildren/

Posted

 

I noticed that the napkins are replacing the armor when I wear them... Which seem to defeat the purpose. It's weird, because in TES5Edit they don't seem conflicting. I'm not sure how I should approach this issue.

 

Are you maybe using SOS full? I think it is a conflict about slot 52. There is a workaround for it: You just need to temporarily schlongifiy your female pc. Then set the worn armor to be revealing (all in SOS MCM menu). You need to schlongify your pc to be able to use the armor revealing function, afterwards you can set them back to 'no schlong'.

 

Btw. there is also still a bug with the sanitary napkins. They don't have support for NordRace, so they are invisible on nord characters. Solution would be in the CK to add NordRace to additional races for the armor or set NordRace instead of DefaultRace.

Maybe something for the next community patch or an official update..  ;)

 

 

Ah yes, I'm using SOS. It's alright though, I'm just not using napkins and only tampons.

Posted

Milzshnitte - thank you for the commands, didn't think you would just give them away like that :)

Shinji72 was right about your mod being one of the best.

And saviliana - thank you, your reply gave me hope when I had none xD

Posted

 

I'm having a little issue. I have the animal addons and for some reason the animal child actor talks like the normal children and it's a bit disturbing...is that just a glitch? Is there a way to fix it?

 

Check in the tread for the animal plugin. No clue at all.

 

 

I have the animal plugin and I still had the issue so I'm not sure if it's just a glitch with the mod or something conflicting... 

Posted

 

 

I'm having a little issue. I have the animal addons and for some reason the animal child actor talks like the normal children and it's a bit disturbing...is that just a glitch? Is there a way to fix it?

 

Check in the tread for the animal plugin. No clue at all.

 

 

I have the animal plugin and I still had the issue so I'm not sure if it's just a glitch with the mod or something conflicting... 

 

 

no glitch or conflict.. that's the way it is supposed to be... well actually it isn't, but i couldn't come up with something better so far..  :P

fix would be to go in the CK/Tes5Edit and change the voicetype of the race (or actors?) to something else like crWolfVoice for a wolf for example.

But then they will most likely be mute, since most of the creatures don't have "Hellos" recorded or set for their voicetype.

Posted

Sry gullu, it seems i've missed the message. I read all PMs, but this message went down.

 

Thx Waxen, will check it out. For the AddOns i'm using multi threathing... made some problems but it was the best solution.

About the other Update Registrations I will take a look on. This would explain a lot I think.

Posted

One thing that needs one check is when you have Ineed and follower support, they tends to eat all food very fast if you have one female pregnant follower.

Did give Ria 10 units of food and she had eaten all during one day, and it seems that I cant turn that off in the MCM for some reason.

And there are no differences in type of food. So food that should give you support for several hours do go first and shorty they eat again. 

Have not tried it in my Female char.

 

Btw Hi Milz :)

And thanks Gullu for the the new addon.

Posted

I get at script command "bf" not found whenever I try to enter any of the console commands. What have I done wrong (because I'm sure it's on my end)?

 

Also, my character was going along just fine with baby health at 100% but instead of going from 2nd trimester to 3rd, the character is no longer pregnant and is ovulating instead. This happened before I entered any console commands.

 


 

Well... yes, there are console commands for everything... they are like cheats so i will put them into a spoiler tag. Here are all console commands

 

 

This will add some tampons into your inventory... you can add an amount. without amount, there will be added 1 to the inventory. You can also target a NPC then the tampon will be added to the NPCs inventory

bf:givetampon

bf:givetampon 5

 

This will do the same as above, but with contraception fluid

bf:givecontraception

bf:givecontraception 5

 

This will show the state of the selected woman (you can target a NPC, too)

bf:state

 

This will change the state. 0 = Follicular, ovulation, lutheal, menstruation, 1st trimester, 2nd trimester, 3rd trimester, birth, 8 = recovering from pregnancy (you can target a NPC, too)

bf:state 0 - 8

 

This will set the contraception value to the given amount (you can target a NPC, too)

bf:contraception 0 - 98

 

This will add sperm depending on the target actor. If you are male and selected a female NPC, you will add your sperm to the NPC, if you are female and have selected a male NPC, his sperm will be added to you, and if you have selected a female NPC and you are female as well, then your female sperm will be added to the NPC... male/male doesn't make sense because male/male pregnancy isn't implementated.

bf:addsperm

 

This will impregnate and change the state to pregnant. If you are male and the target NPC is female, you impregnated the NPC... if you are female and the selected NPC is male, the NPC will impregnate you, if both are female the NPC impregnated you

bf:impregnate

 

This will damage the unborn baby with the given amount of damage (you can target a NPC, too)

bf:damagebaby 0 - 100

 

This will set the babys health to the given health (you can target a NPC, too)

bf:babyhealth 0 - 100

 

This will force the birth (you can target a NPC, too)

bf:forcebirth

 

This will give the BeeingFemale Error Code - This should be well known now. The first 2 Hex Digits will show the Loading States of the FWSystem, the second two Hex Digits will show the loading state of the the Updater, then 2 Digits for FWChildSettings, then 2 Digits for FWAddOnManager, then 2 Digits for the FWSystemConfig, ... those should be 0!

After that there are 6 Digits, 2 for each AddOn Type... they shouldn't be 0, when you have AddOns running

bf:code

 

 

 

Hope this helps :-)

 

Posted

I did install the latest RS from Gullu and this spam my Papyrus. It did actually go up to 15 gig.

[09/22/2016 - 05:48:29AM] Error: Cannot call AddOnVisible() on a None object, aborting function call
stack:
    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177
    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?
[09/22/2016 - 05:48:29AM] Warning: Assigning None to a non-object variable named "::temp294"
stack:
    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177
    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?
[09/22/2016 - 05:48:29AM] Error: Array index 17759021 is out of range (0-127)
stack:
    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177
    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?
[09/22/2016 - 05:48:29AM] Error: Cannot call AddOnVisible() on a None object, aborting function call
stack:
    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177
    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?
[09/22/2016 - 05:48:29AM] Warning: Assigning None to a non-object variable named "::temp294"
stack:
    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177
    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?
[09/22/2016 - 05:48:29AM] Error: Array index 17759022 is out of range (0-127)
stack:
    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177
    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?
[09/22/2016 - 05:48:29AM] Error: Cannot call AddOnVisible() on a None object, aborting function call
stack:
    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177
    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?
[09/22/2016 - 05:48:29AM] Warning: Assigning None to a non-object variable named "::temp294"
stack:
    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177
    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?
[09/22/2016 - 05:48:29AM] Error: Array index 17759023 is out of range (0-127)
stack:
    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177
    [sKI_ConfigManagerInstance (51000802)].SKI_ConfigManager.OnOptionSelect() - "<savegame>" Line ?
[09/22/2016 - 05:48:29AM] Error: Cannot call AddOnVisible() on a None object, aborting function call
stack:
    [bF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [bF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177

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