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For sme reason my Being Female is ceahsing i have all the required mods that the aparently has but when i run the game the game just crashes right after the imperial sumbol shpws up. Does anyone have the list and or now how to fix this freakin issue driving me upo a wall been fighting with it for 3 days now.


For sme reason my Being Female is ceahsing i have all the required mods that the aparently has but when i run the game the game just crashes right after the imperial sumbol shpws up. Does anyone have the list and or now how to fix this freakin issue driving me upo a wall been fighting with it for 3 days now.

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For sme reason my Being Female is ceahsing i have all the required mods that the aparently has but when i run the game the game just crashes right after the imperial sumbol shpws up. Does anyone have the list and or now how to fix this freakin issue driving me upo a wall been fighting with it for 3 days now.

For sme reason my Being Female is ceahsing i have all the required mods that the aparently has but when i run the game the game just crashes right after the imperial sumbol shpws up. Does anyone have the list and or now how to fix this freakin issue driving me upo a wall been fighting with it for 3 days now.

 

Download and install TESVedit.

Load your game in it and if it crashes it will (in most cases)  why it crashes

Link to comment

 

BeeingFemale 2.7.2 Patch V06
 
This version includes the previous patches plus some additional fixes by qotsafan and myself 
  • Fixed mcm initialisation for new games and clean saves
  • Fixed sexlab  detection
  • Fixed an number of property errors in BeeingFemaleBasicAddon.esp 
  • Tampons will now only be automatically added to the inventory of NPCs 
  • Fixed virility and sperm survival profile save bug  identified  by Chosen Clue
  • Fix for widgets displaying when pressing the information key whilst the console is open by qotsafan
  • Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly by qotsafan
  • Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
  • Updated  beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
  • Updated BFA_AbilityHungry code to reduce script load
  • GO AWAY will now only increase damage by 10%
 
As properties were updated as part of the repair process the patch won't be able to completely repair a game in progress but it should at least allow the BF mcm to operate normally. 
 
If you open he MCM after a load and the menu  is still setting up close all menus and wait a short while and it should complete.
 
On old saves the MCM has occasionally stuck with the dreaded 18 or 19 message.  If this happens save the game and then load the new save and it should release.
 
As you can see this patch is a community effort - thanks go to all who have provided fixes or suggestions.

 

Still getting crashes,  probably because of the FWAbilityBeeingMale.pex.

Here's the papyrus log:

 

 

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[09/29/2016 - 01:51:11PM]

Link to comment

 

BeeingFemale 2.7.2 Patch V06

This version includes the previous patches plus some additional fixes by qotsafan and myself

  • Fixed mcm initialisation for new games and clean saves
  • Fixed sexlab detection
  • Fixed an number of property errors in BeeingFemaleBasicAddon.esp
  • Tampons will now only be automatically added to the inventory of NPCs
  • Fixed virility and sperm survival profile save bug identified by Chosen Clue
  • Fix for widgets displaying when pressing the information key whilst the console is open by qotsafan
  • Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly by qotsafan
  • Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
  • Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
  • Updated BFA_AbilityHungry code to reduce script load
  • GO AWAY will now only increase damage by 10%

As properties were updated as part of the repair process the patch won't be able to completely repair a game in progress but it should at least allow the BF mcm to operate normally.

 

If you open he MCM after a load and the menu is still setting up close all menus and wait a short while and it should complete.

 

On old saves the MCM has occasionally stuck with the dreaded 18 or 19 message. If this happens save the game and then load the new save and it should release.

As you can see this patch is a community effort - thanks go to all who have provided fixes or suggestions.

Still getting crashes, probably because of the FWAbilityBeeingMale.pex.

Here's the papyrus log:

 

 

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:11PM]

 

Was this a new game or adding the patch to an existing game?

Link to comment

 

 

BeeingFemale 2.7.2 Patch V06

 

This version includes the previous patches plus some additional fixes by qotsafan and myself

  • Fixed mcm initialisation for new games and clean saves
  • Fixed sexlab detection
  • Fixed an number of property errors in BeeingFemaleBasicAddon.esp
  • Tampons will now only be automatically added to the inventory of NPCs
  • Fixed virility and sperm survival profile save bug identified by Chosen Clue
  • Fix for widgets displaying when pressing the information key whilst the console is open by qotsafan
  • Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly by qotsafan
  • Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
  • Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
  • Updated BFA_AbilityHungry code to reduce script load
  • GO AWAY will now only increase damage by 10%

As properties were updated as part of the repair process the patch won't be able to completely repair a game in progress but it should at least allow the BF mcm to operate normally.

 

 

If you open he MCM after a load and the menu is still setting up close all menus and wait a short while and it should complete.

 

On old saves the MCM has occasionally stuck with the dreaded 18 or 19 message. If this happens save the game and then load the new save and it should release.

 

As you can see this patch is a community effort - thanks go to all who have provided fixes or suggestions.

Still getting crashes, probably because of the FWAbilityBeeingMale.pex.

Here's the papyrus log:

 

 

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:11PM]

 

Was this a new game or adding the patch to an existing game?

 

A new game, with SLIF 1.0.1a (but it only edits the FWAbilityBeeingfemale.pex). 

Link to comment

This is using the current patched version by Bane ( :heart:  TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

 

 

Link to comment

Ah... Thank you for that. I shall look into re-installing BF and the patch with the add on.

 

Can't wait for the update that will incorporate this in.  Is there any plans to combine the two, add on and Beeing Female? (I know that I have been trying to use Tampons instead of the undies because of the clash with armor)

Link to comment

This is using the current patched version by Bane ( :heart:  TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

That's what I was getting. An infinite loop that filled the papyrus until the game crashed. The papyrus log was so large that after 30 seconds of play it couldn't be opened by the text editor. 

 

Is Bane Master's patch in the download section? I'm not using RCOTS or animated prostitution, will it still help with this issue?

 

Or should I just not disable any of the addons and run it with the settings it installs with?

Link to comment

 

This is using the current patched version by Bane ( :heart:  TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

That's what I was getting. An infinite loop that filled the papyrus until the game crashed. The papyrus log was so large that after 30 seconds of play it couldn't be opened by the text editor. 

 

Is Bane Master's patch in the download section? I'm not using RCOTS or animated prostitution, will it still help with this issue?

 

Or should I just not disable any of the addons and run it with the settings it installs with?

 

You find it here.

http://www.loverslab.com/topic/35269-beeingfemale/?p=1675150

 

I think Milz also did put it at the front page.

Link to comment

 

 

This is using the current patched version by Bane ( :heart:  TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

That's what I was getting. An infinite loop that filled the papyrus until the game crashed. The papyrus log was so large that after 30 seconds of play it couldn't be opened by the text editor. 

 

Is Bane Master's patch in the download section? I'm not using RCOTS or animated prostitution, will it still help with this issue?

 

Or should I just not disable any of the addons and run it with the settings it installs with?

 

You find it here.

http://www.loverslab.com/topic/35269-beeingfemale/?p=1675150

 

I think Milz also did put it at the front page.

 

 

Your memory serves you well.

 

It's on the front page under the 'Translation and Addon Links' section

Link to comment

 

 

 

This is using the current patched version by Bane ( :heart:  TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

That's what I was getting. An infinite loop that filled the papyrus until the game crashed. The papyrus log was so large that after 30 seconds of play it couldn't be opened by the text editor. 

 

Is Bane Master's patch in the download section? I'm not using RCOTS or animated prostitution, will it still help with this issue?

 

Or should I just not disable any of the addons and run it with the settings it installs with?

 

You find it here.

http://www.loverslab.com/topic/35269-beeingfemale/?p=1675150

 

I think Milz also did put it at the front page.

 

 

Your memory serves you well.

 

It's on the front page under the 'Translation and Addon Links' section

 

 

Thanks.

It says the patch doesn't work as well on a game in process. Does that mean a game that is already running the Being Female mod? Or any in progress game? I don't have BF installed on my game and would rather start from scratch if it will give me the best result. 

Link to comment

 

Thanks.

It says the patch doesn't work as well on a game in process. Does that mean a game that is already running the Being Female mod? Or any in progress game? I don't have BF installed on my game and would rather start from scratch if it will give me the best result. 

 

 

Basically it means that to be the best results, you would start a new save game with the mod+ patch installed.

Link to comment

I'm constantly catching spam in error log by FWAbilityBeeingFemale, -Male, -Base. And in common way they are related to OnEffectFinish(). For example, Dispel() can't be called inside OnEffectFinish() because when OnEffectFinish() is called SELF already does not exists and Magic Effect already dispelled.
Another issue: even if properties and variables still available and calling of INTERNAL functions are available, but trying to use external calling (except GLOBAL) as example via property SexLab to use something like inside OnEffectFinish():
    SexLab.SomeFunc()
will cause error because will be interpreted as self.SexLab.SomeFunc(), i.e. NONE.SexLab.SomeFunc()

Kind Regards.

Link to comment

If I enabled child actors, once they get birthed every one child has 2 entries in the MCM list. They also are taken into account by other mods like slaverun and deviously cursed loot, which is disturbing, but I assume it is so because they are mortal?

 

Anyhow, child actors seems buggy and unfinished.

Link to comment

I believe they need the Child tag like the regular child already a part of the game. Is there a way for the mod to give them that tag?

 

I believe B-F need some reworking.

It is one marvellous mod, but it fails on the children. I my self have tryed to make one plugin, but I am so terrible bad at CK and Papyrus that It is one shame.

I do know other stuff. And that stuff I do know well.

 

The NPC children are so dull that some times I is thinking to use hentai children for children support. Dont know where it went wrong.

Did try to make one plugin so I could use the hentai children instead of B-F but, my lack of scripting did ¤#"¤"#¤"#¤

 

And the Male support do need some fixing.

Food support needs fixing.

I think I can write one novel but why?

Since the mod it self is one master-peace.

I love the mod.

 

Link to comment

 

 

 

 

This is using the current patched version by Bane ( :heart: TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

That's what I was getting. An infinite loop that filled the papyrus until the game crashed. The papyrus log was so large that after 30 seconds of play it couldn't be opened by the text editor.

 

Is Bane Master's patch in the download section? I'm not using RCOTS or animated prostitution, will it still help with this issue?

 

Or should I just not disable any of the addons and run it with the settings it installs with?

You find it here.

http://www.loverslab.com/topic/35269-beeingfemale/?p=1675150

 

I think Milz also did put it at the front page.

Your memory serves you well.

 

It's on the front page under the 'Translation and Addon Links' section

Thanks.

It says the patch doesn't work as well on a game in process. Does that mean a game that is already running the Being Female mod? Or any in progress game? I don't have BF installed on my game and would rather start from scratch if it will give me the best result.

An old game that has never had BF installed at all should be ok if you install BF and the patch at the same time

Link to comment

 

I believe they need the Child tag like the regular child already a part of the game. Is there a way for the mod to give them that tag?

 

I believe B-F need some reworking.

It is one marvellous mod, but it fails on the children. I my self have tryed to make one plugin, but I am so terrible bad at CK and Papyrus that It is one shame.

I do know other stuff. And that stuff I do know well.

 

The NPC children are so dull that some times I is thinking to use hentai children for children support. Dont know where it went wrong.

Did try to make one plugin so I could use the hentai children instead of B-F but, my lack of scripting did ¤#"¤"#¤"#¤

 

And the Male support do need some fixing.

Food support needs fixing.

I think I can write one novel but why?

Since the mod it self is one master-peace.

I love the mod.

 

 

yes, that really can get weird with some mods.. they have a keyword though, that prevents them from playing any animations. But the dialogues and other stuff can still trigger. I always block them in any mod that has a functionality to block npcs (aroused, SLEN, etc).

 

I guess the child tag could prevent things like that from happening in the first place. It wouldn't be a problem to set that in the CK, but if i remember correctly, milz once said that it would interfere with some other functionalities of the child actors. Although I am not sure what they were anymore..

Maybe I could give it a try and just see what happens.

 

EDIT: did some testing. It seems the child flag has some impact on their behavior in combat. With the flag they just run away from any enemy even if their confidence is set to maximum. The flag also makes them unkillable, even when they are not set as essential. Maybe there are also other effects. As far as i know this is somehow hardcoded in skyrim. Not sure if anything can be done, except removing the flag and adding some other kind of filter. 

 

 

The Npc children really are dull indeed. I think they need an AI package of some sort so they don't just stand around. 

Link to comment

I actually have found a simple fix for the NPC children standing around all day. It merely involves moving around the ai packages in the _BFChildNPC_AI list.

If the wait&play-package (which includes sandboxing) is moved before the simple wait-package, it will be selected first and the actor will sandbox in the area (600 units) which is some progress i guess.  ;)

 

It would be cooler, if they were following their parent and sandbox around them, but idk if this is possible. While it wouldn't be a problem to add the ai package for this, i don't know how to get a reference for the father/mother out of the beeingfemale code. (i remember milz saying, that it wasn't possible somehow   :s )

 

maybe i could tackle hearthfire support next... hmm  :shy:

 

btw some fun fact i found digging around in the ck: beeingfemale seems to use the actorvalue "JumpingBonus" to set different states (wait / wait&play / go to other parent / leave me / etc.) for the child actors. The JumpingBonus seems to be a vanilla actorvalue which is somehow unused in skyrim.  :huh:

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That sounds nice :)

 

I do think if I remember correct you need to have one script that runs on all npc.

And in that script you have to add the correct factions and stuff. Something like that. Milz did write about it for about one year ago.

 

There are one mod that adds sandbox to npc, I use it but it only affect normal npc and the children from this mod is not normal. So it dont work on them.

This one. http://www.nexusmods.com/skyrim/mods/57376/?

 

JumpingBonus have seen that. Have no idea what it is. Every time I have tried to do stuff for my self I run in to that and cant understand how it works.

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