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Posted

 

 

BeeingFemale 2.7.2 Patch V06

 

This version includes the previous patches plus some additional fixes by qotsafan and myself

  • Fixed mcm initialisation for new games and clean saves
  • Fixed sexlab detection
  • Fixed an number of property errors in BeeingFemaleBasicAddon.esp
  • Tampons will now only be automatically added to the inventory of NPCs
  • Fixed virility and sperm survival profile save bug identified by Chosen Clue
  • Fix for widgets displaying when pressing the information key whilst the console is open by qotsafan
  • Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly by qotsafan
  • Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
  • Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
  • Updated BFA_AbilityHungry code to reduce script load
  • GO AWAY will now only increase damage by 10%

As properties were updated as part of the repair process the patch won't be able to completely repair a game in progress but it should at least allow the BF mcm to operate normally.

 

 

If you open he MCM after a load and the menu is still setting up close all menus and wait a short while and it should complete.

 

On old saves the MCM has occasionally stuck with the dreaded 18 or 19 message. If this happens save the game and then load the new save and it should release.

 

As you can see this patch is a community effort - thanks go to all who have provided fixes or suggestions.

Still getting crashes, probably because of the FWAbilityBeeingMale.pex.

Here's the papyrus log:

 

 

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:58PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:50:59PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:04PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?

[None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37

[09/29/2016 - 01:51:11PM]

 

Was this a new game or adding the patch to an existing game?

 

A new game, with SLIF 1.0.1a (but it only edits the FWAbilityBeeingfemale.pex). 

Posted

I personally have not experienced any sort of problems with 2.7.2 I have used it with a number of characters with roughly 250+ mods. The only issue I do have is that I have a trans character which I want to use to impregnate women without the use of SexLab.

Posted

This is using the current patched version by Bane ( :heart:  TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

 

 

Posted

Ah... Thank you for that. I shall look into re-installing BF and the patch with the add on.

 

Can't wait for the update that will incorporate this in.  Is there any plans to combine the two, add on and Beeing Female? (I know that I have been trying to use Tampons instead of the undies because of the clash with armor)

Posted

This is using the current patched version by Bane ( :heart:  TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

That's what I was getting. An infinite loop that filled the papyrus until the game crashed. The papyrus log was so large that after 30 seconds of play it couldn't be opened by the text editor. 

 

Is Bane Master's patch in the download section? I'm not using RCOTS or animated prostitution, will it still help with this issue?

 

Or should I just not disable any of the addons and run it with the settings it installs with?

Posted

 

This is using the current patched version by Bane ( :heart:  TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

That's what I was getting. An infinite loop that filled the papyrus until the game crashed. The papyrus log was so large that after 30 seconds of play it couldn't be opened by the text editor. 

 

Is Bane Master's patch in the download section? I'm not using RCOTS or animated prostitution, will it still help with this issue?

 

Or should I just not disable any of the addons and run it with the settings it installs with?

 

You find it here.

http://www.loverslab.com/topic/35269-beeingfemale/?p=1675150

 

I think Milz also did put it at the front page.

Posted

 

 

This is using the current patched version by Bane ( :heart:  TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

That's what I was getting. An infinite loop that filled the papyrus until the game crashed. The papyrus log was so large that after 30 seconds of play it couldn't be opened by the text editor. 

 

Is Bane Master's patch in the download section? I'm not using RCOTS or animated prostitution, will it still help with this issue?

 

Or should I just not disable any of the addons and run it with the settings it installs with?

 

You find it here.

http://www.loverslab.com/topic/35269-beeingfemale/?p=1675150

 

I think Milz also did put it at the front page.

 

 

Your memory serves you well.

 

It's on the front page under the 'Translation and Addon Links' section

Posted

 

 

 

This is using the current patched version by Bane ( :heart:  TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

That's what I was getting. An infinite loop that filled the papyrus until the game crashed. The papyrus log was so large that after 30 seconds of play it couldn't be opened by the text editor. 

 

Is Bane Master's patch in the download section? I'm not using RCOTS or animated prostitution, will it still help with this issue?

 

Or should I just not disable any of the addons and run it with the settings it installs with?

 

You find it here.

http://www.loverslab.com/topic/35269-beeingfemale/?p=1675150

 

I think Milz also did put it at the front page.

 

 

Your memory serves you well.

 

It's on the front page under the 'Translation and Addon Links' section

 

 

Thanks.

It says the patch doesn't work as well on a game in process. Does that mean a game that is already running the Being Female mod? Or any in progress game? I don't have BF installed on my game and would rather start from scratch if it will give me the best result. 

Posted

 

Thanks.

It says the patch doesn't work as well on a game in process. Does that mean a game that is already running the Being Female mod? Or any in progress game? I don't have BF installed on my game and would rather start from scratch if it will give me the best result. 

 

 

Basically it means that to be the best results, you would start a new save game with the mod+ patch installed.

Posted

But it can if you do things right you can try to install it in current save.

You need to reset your B-F and restart it some times.

 

If that dont work you can try to reset your self all npc and restart B-F. But then you will lose all pregnancy and stuff.

Posted

I'm constantly catching spam in error log by FWAbilityBeeingFemale, -Male, -Base. And in common way they are related to OnEffectFinish(). For example, Dispel() can't be called inside OnEffectFinish() because when OnEffectFinish() is called SELF already does not exists and Magic Effect already dispelled.
Another issue: even if properties and variables still available and calling of INTERNAL functions are available, but trying to use external calling (except GLOBAL) as example via property SexLab to use something like inside OnEffectFinish():
    SexLab.SomeFunc()
will cause error because will be interpreted as self.SexLab.SomeFunc(), i.e. NONE.SexLab.SomeFunc()

Kind Regards.

Posted

If I enabled child actors, once they get birthed every one child has 2 entries in the MCM list. They also are taken into account by other mods like slaverun and deviously cursed loot, which is disturbing, but I assume it is so because they are mortal?

 

Anyhow, child actors seems buggy and unfinished.

Posted

I believe they need the Child tag like the regular child already a part of the game. Is there a way for the mod to give them that tag?

 

I believe B-F need some reworking.

It is one marvellous mod, but it fails on the children. I my self have tryed to make one plugin, but I am so terrible bad at CK and Papyrus that It is one shame.

I do know other stuff. And that stuff I do know well.

 

The NPC children are so dull that some times I is thinking to use hentai children for children support. Dont know where it went wrong.

Did try to make one plugin so I could use the hentai children instead of B-F but, my lack of scripting did ¤#"¤"#¤"#¤

 

And the Male support do need some fixing.

Food support needs fixing.

I think I can write one novel but why?

Since the mod it self is one master-peace.

I love the mod.

 

Posted

 

 

 

 

This is using the current patched version by Bane ( :heart: TYVM Bane Master!)

 

Don't try to disable one of the BeeFemale addons in the MCM menu in the current version, it may cause weird papyrus infinite loops that will crash your game after 15 minutes or so, depending on your mod setup.

 

I was plagued by this issue until I reset BeeingFemale, and then I was able to play like normal again.

That's what I was getting. An infinite loop that filled the papyrus until the game crashed. The papyrus log was so large that after 30 seconds of play it couldn't be opened by the text editor.

 

Is Bane Master's patch in the download section? I'm not using RCOTS or animated prostitution, will it still help with this issue?

 

Or should I just not disable any of the addons and run it with the settings it installs with?

You find it here.

http://www.loverslab.com/topic/35269-beeingfemale/?p=1675150

 

I think Milz also did put it at the front page.

Your memory serves you well.

 

It's on the front page under the 'Translation and Addon Links' section

Thanks.

It says the patch doesn't work as well on a game in process. Does that mean a game that is already running the Being Female mod? Or any in progress game? I don't have BF installed on my game and would rather start from scratch if it will give me the best result.

An old game that has never had BF installed at all should be ok if you install BF and the patch at the same time

Posted

 

I believe they need the Child tag like the regular child already a part of the game. Is there a way for the mod to give them that tag?

 

I believe B-F need some reworking.

It is one marvellous mod, but it fails on the children. I my self have tryed to make one plugin, but I am so terrible bad at CK and Papyrus that It is one shame.

I do know other stuff. And that stuff I do know well.

 

The NPC children are so dull that some times I is thinking to use hentai children for children support. Dont know where it went wrong.

Did try to make one plugin so I could use the hentai children instead of B-F but, my lack of scripting did ¤#"¤"#¤"#¤

 

And the Male support do need some fixing.

Food support needs fixing.

I think I can write one novel but why?

Since the mod it self is one master-peace.

I love the mod.

 

 

yes, that really can get weird with some mods.. they have a keyword though, that prevents them from playing any animations. But the dialogues and other stuff can still trigger. I always block them in any mod that has a functionality to block npcs (aroused, SLEN, etc).

 

I guess the child tag could prevent things like that from happening in the first place. It wouldn't be a problem to set that in the CK, but if i remember correctly, milz once said that it would interfere with some other functionalities of the child actors. Although I am not sure what they were anymore..

Maybe I could give it a try and just see what happens.

 

EDIT: did some testing. It seems the child flag has some impact on their behavior in combat. With the flag they just run away from any enemy even if their confidence is set to maximum. The flag also makes them unkillable, even when they are not set as essential. Maybe there are also other effects. As far as i know this is somehow hardcoded in skyrim. Not sure if anything can be done, except removing the flag and adding some other kind of filter. 

 

 

The Npc children really are dull indeed. I think they need an AI package of some sort so they don't just stand around. 

Posted

If I am correct so are the no support for Heartfire in B-F since Milz did not want to add it.

 

There are many child AI scrips and stuff added to Skyrim in that DLC.

Dont know if you can take some of those and add and make that one stand alone addon.

Posted

I actually have found a simple fix for the NPC children standing around all day. It merely involves moving around the ai packages in the _BFChildNPC_AI list.

If the wait&play-package (which includes sandboxing) is moved before the simple wait-package, it will be selected first and the actor will sandbox in the area (600 units) which is some progress i guess.  ;)

 

It would be cooler, if they were following their parent and sandbox around them, but idk if this is possible. While it wouldn't be a problem to add the ai package for this, i don't know how to get a reference for the father/mother out of the beeingfemale code. (i remember milz saying, that it wasn't possible somehow   :s )

 

maybe i could tackle hearthfire support next... hmm  :shy:

 

btw some fun fact i found digging around in the ck: beeingfemale seems to use the actorvalue "JumpingBonus" to set different states (wait / wait&play / go to other parent / leave me / etc.) for the child actors. The JumpingBonus seems to be a vanilla actorvalue which is somehow unused in skyrim.  :huh:

Posted

That sounds nice :)

 

I do think if I remember correct you need to have one script that runs on all npc.

And in that script you have to add the correct factions and stuff. Something like that. Milz did write about it for about one year ago.

 

There are one mod that adds sandbox to npc, I use it but it only affect normal npc and the children from this mod is not normal. So it dont work on them.

This one. http://www.nexusmods.com/skyrim/mods/57376/?

 

JumpingBonus have seen that. Have no idea what it is. Every time I have tried to do stuff for my self I run in to that and cant understand how it works.

Posted

I believe they need the Child tag like the regular child already a part of the game. Is there a way for the mod to give them that tag?

 

The mod used to give them this tag, but the tag overrides their AI with the standard child AI. This makes them always run from combat instead, no matter what. And with the overhauling done to them to make them viable followers who actually level and can be customized in their specialties down to which spells they know, it was seen as something that needed to be overcome, but no other easy solution could be found except excluding the tag. Thankfully most mods here have more ways to disable children being involved than simply relying on the tag, so most mods still 'tracking' them wont actually allow them to participate. Of course, some mods still just blanket over NPCs who don't have the tag, so it is awkward to have kids calling people sluts and making sexual jokes, but at least they aren't joining in.

 

Posted

Thank you all, for the info. I believe that Slaverun Reloaded needs to have something to exclude children made from other mods that use a proxy for being children instead of the generic tag that makes them unusable in the Skyrim code. I have the Enforcer code saying "Boy" is looking for a slave, is going to fuck this slave, but the animation never happens and the game crashes soon after.

 

I will post something in that support thread about it.

Posted

The game shouldn't crash because of BF spawned actor. There are no animation because sexlab does its job and detect the actor being blacklisted.

 

If your game crashes, there is another reason behind it. Be sure your savegame isn't broken.

Posted

It should not crash. There are some checks in B-F and in Sexlab for that, and those do their job. Have noticed many times that other mods do give dialogue and stuff to them.

Dont know if the modder is lazy or something. Little annoying and not appropriate.

 

You should try to put on Papyrus logging and try to recreate the event to see what is happening. Many mods from LL do have option to write what it do in the Papyrus.

 

Posted

:angel: Eu Realmente Estou torcendo Para funcionar pois Já Estou Quase desistindo Deste mod. Realmente Muito obrigado pelo Seu ritmo.

 

BeeingFemale 2.7.2 remendo V06
 
This version inclui como correções Anteriores Além de algumas correções Adicionais POR qotsafan e eu 
  • inicialização MCM fixado parágrafo Novos Jogos e Limpo salva
  • detecção sexlab FIXA
  • Corrigido hum Número de Erros de Propriedade em BeeingFemaleBasicAddon.esp 
  • Tampões, ágora APENAS Ser adicionados automáticamente PARA O Inventário de NPCs 
  • Virilidade Fixo e perfil Sobrevivência espermática salvar bug identificado POR  Escolhido Clue
  • Fix Pará widgets de that exibem Ao pressionar a Tecla INFORMAÇÕES enquanto o consola estiver Aberto POR  qotsafan
  • Corrigido hum Erro no script de FWAbilityBeeingFemale, that estava verificando o valor da mama Ao inflar a barriga POR  qotsafan
  • Efeito Raiva da Mãe vai ágora Aumentar o Dano em 15-20% em vez de 1500-2000%
  • beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry roteiros atualizados Ligados uma Formas apagados SEJA Concluído normalmente
  • Código BFA_AbilityHungry Atualizado parágrafo Recolher a carga de Roteiro
  • PARTA ágora Só Aumentar o Dano em 10%
 
Como Propriedades were atualizados Como parte do Processo de Reparação o remendo Não Será Capaz de Reparar Completamente hum Jogo em andamento, mas DEVE, cabelo Menos, permitir Que o MCM BF a operar normalmente. 
 
Se Você abrir ELE MCM APOS Uma menu de OE carga AINDA E a Criação de fechar de Todos os menus e Esperar hum Curto Período de Tempo e DEVE Ser Concluído.
 
Na Velha Guarda a MCM TEM ocasionalmente preso com o temido 18 OU 19 Mensagem. Se ISSO Acontecer salvar o Jogo e, em SEGUIDA, CARREGAR O Novo salvar e desen Liberar.
 
Como rápido Você PODE ver este remendo e Um esforço da Comunidade - AGRADECIMENTOS VAO Para Todos OS Que Tem fornecido correções OU Sugestões.

 

 

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