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darkconsole

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  • Halfcocked Rage Machine
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    They/Them
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    Dallas, Texas

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  1. * Untamed 2 - Fix perk UI to work with gamepad. Even with Auto Switch Input mods if a gamepad was plugged in you could not navigate the menu by any means not even keyboard. DPAD to move across menu items, (A) to buy, (X) to see perk description. Still uses F6 by default to open though. * Display Model 3 - Make the message about forcing the actor cell a debug message instead of a standard message. Patreon nuked me quite a while ago. If you were interested in the tip bucket I've got a SubscribeStar.adult now. I'm not 100% back but people have been hitting up Discord lately as if Skyrim was getting a resurgence or something so I wanted to fix what had come up.
  2. with 2GB on that 750 you probably don't want to push your luck too much with very many high res textures. like a few 4K textures will be ok, like NPC skin, but you would not want to get the entire game world redone with them. too many unique followers with unique 4k textures etc will starve it out quick. one trend finally becoming real only just recently is most of the NPC replacers are now using shared textures and bodies instead of unique textures. historically NPC replacers have been the biggest contribution to running out of VRAM due to every single one thinking they needed to have their own unique skin that almost nobody notices or cares. with only 2GB probably going to have to resign to like 2K max for most use cases. and its probably worth trying 1k first just to see if it looks good enough for your opinion. a lot of the vanilla assets are 0.5k (512px^2) or smaller, so a bump to 1K should still be noticeable on a lot of things.
  3. texture size expressed in K is not related to monitor size expressed in K. a 1k texture is 1024x1024 pixels. a 2k texture is 2048^2 and 4k 4096^2. if you are staring at a large painting on the wall. a 1k texture might look a little blurry. a 2k texture might seem fine. a 4k texture if you get close enough to the object you can see brush strokes and crap. a 4k monitor means it is "about 4000 pixels wide" and a lot of them are actually 3840. 2k monitors are usually around 2500 wide. monitor sizes expressed in this way are a marketing poly to sound cool. a 1k texture on a large object will always look like ass no matter if the screen 2ft in front of your face is 1k or 4k. a 4k monitor will just have more pixels to show you ass with. what determines how big of textures you can have without killing performance is how much VRAM your video card has.
  4. yes, just a visual variant atm. and replace it with anything? its mostly used for the pedo detection honestly. something i have to do because my very first mod did not and literally everyone came at me for it. edit: seems like the fomod actually already has sexlab and ostim choices that i forgot about.
  5. I've pushed the Spooky Month update for Display Model 3 (SSE) tagged as Gamma 1, aka the first release candidate for 3.0. It contains a few bug fixes and three new furnitures. * Hot Cider Stand - spooky variant of the Lemonade Stand. * Chapel of Souls - spooky variant of the Chapel of Dibella. * Coffin - has open, closed, and a glass door version. There is one that is standing, and another laying flat. Fun fact: used a SD AI to make that spider web texture. Forum Thread: /topic/199176-sse-display-model-3-gamma-1/ Release Notes: https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Gamma-1
  6. Requirements Skyrim: Special Edition SKSE64 2.0.7+ http://skse.silverlock.org/ SkyUI SE 5.2+ https://www.nexusmods.com/skyrimspecialedition/mods/12604 FNIS SE 7.4.5+ https://www.nexusmods.com/skyrimspecialedition/mods/3038 SexLab Framework SE 1.63 Beta 2+ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ Console Util SSE 1.0.4+ https://www.nexusmods.com/skyrimspecialedition/mods/24858 RaceMenu SE 0.2.4+ https://www.nexusmods.com/skyrimspecialedition/mods/19080 OR UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561 (Optional) SexLab Aroused Redux SSE v29+ https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ Release Notes & Download Blog Post: https://www.loverslab.com/blogs/entry/17612-?-spooky-month-update/ Release Notes: https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Gamma-1 ReRUN FNIS
  7. sound warning apparently. get onboard with amon amarth or gtfo ? The Elder Scrolls V Skyrim Special Edition 2022.10.10 - 12.44.50.187.DVR_1.mp4
  8. This is a post I just made on Patreon but bringing it here too since I'm not doing any exclusives. Revised Untamed 2 (SSE+) Release Plans Pretty convinced that my initial goals were too lofty to ever achieve like actual progress towards release. Not scaling back any of the plans, but instead of waiting until I have all of the super extra fancy stuff I want before Beta, I am going to get the bare basics of the mod working and that will become Alpha releases. The main reason for this is a bulk of the fancy involves a lot custom animation and oh my god is this slow, difficult, and more creative than I generally am. I would rather not force more waiting for more animations. Double so if someone gets inspired to help lulz. While I am going to be using the Alpha/Beta terminology the Alphas are not going to just be for the bold. Alpha series will be the framework. Beta series will add all the stuff still holding me back today. New Goals for New Alpha Series (Alpha 1): * Basic pack management. Tame the wild animals, any of them, just like original Untamed. Pack members basically operate like normal followers if you recall. This also includes the original shouts like Stay, etc. Also giving them names. * Bow-chika-wow-wow via the existing SexLab stuff. * Pretty much all if not actually all of the perks. Already got a good start on the new Perk UI and most of the perks are generic enough that they do not depend on any of the turbo fancy I want. Things like increasing pack size, damage, armour, health, healing, etc. * Riding wolves, bears, and sabercats. The first Alpha release this might work a little janky as I am not going to work hard on the custom mount up animations right now or else Alpha 1 will never get released either. So it will work but it might just be weird at first. Like right now dismounting looks stupid but it works. This is something the original UT never had. * The Gamification of the Untamed XP. The XP system is a bar that fills up. When it is full you can buy a new perk. You get the UXP via the intimate stuff and the pack members being successful in combat. Some of the perks like Thick Hide (free armour while nude) are powered by the XP bar, meaning when you buy a perk, your natural armour will not be as good until you fill that bar back up a bit. Not all the perks are like that though. Just a few that I am convinced add decent game mechanics that I want. The Beta series will expand greatly on ways to earn XP like petting, feeding, playing, and if I get my way, custom intimate system - but that is the animation hell hole I am currently stuck in. New Goals for Alpha 2, 3, ... * Fixing whatever yall find fucked in A1. * Aggro Management like taunt, cower, picking a pack member to passively be a tank. * Pack members loot corpses. This can be done better than it was in the OG mod lol. * Pack member leveling. This will probably actually be partially in A1 but it might not have all the bits until 2+. If you're not around on Discord or Patreon, the things I been talking about forever involve mostly adding systems where you build relationships with the pets (or, consider it, giving you alternatives to do besides fucking when bored). More than the generic follower system the original Untamed was and Alpha will be.
  9. For me, I have an 80 game that satisfies the minimum of the 23-game conditions. Lemonade stuff, on the other hand, does nothing. The horse and other things work ... although the lamp doesn't work either. Everything can be obtained during forging. How do I operate or start the stand? What is missing as a "function switch!" if the theme says everything is installed?

    As a matter of fact, the original ... untranslated version doesn't work either. That is, if the translation were to be affected, it would be a problem.

    *versions 6 and 7 are equally malfunctioning ...

     

    938338933_SkyrimSE2022-03-0502-21-50-01.jpg.0788a6c942cd5501a10c435d31265708.jpg

     

    Nekem, 80-as játékom van ami a kiirt feltételeknek bőségesen megfelel. A limonádé cuccos viszont lényegében meg sem nyikkan. A ló és más dolgok működnek... habár a lámpa sem dolgozik. A kovácsolásnál is megszerezhető minden. Hogyan működtessem vagy indítsam el az állványt? Mi az amit hiányol mint "funkció kapcsoló!" ha a téma szerint minden dolog telepítve? 

    Ami azt illeti az eredeti... fordítás nélküli változat sem dolgozik. Vagyis ha a fordítás befolyásolna az is baj lenne.

    * a 6. és 7. változat is azonosan működészavart...

  10. Requirements Skyrim: Special Edition SKSE64 2.0.7+ http://skse.silverlock.org/ SkyUI SE 5.2+ https://www.nexusmods.com/skyrimspecialedition/mods/12604 FNIS SE 7.4.5+ https://www.nexusmods.com/skyrimspecialedition/mods/3038 SexLab Framework SE 1.63 Beta 2+ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ Console Util SSE 1.0.4+ https://www.nexusmods.com/skyrimspecialedition/mods/24858 RaceMenu SE 0.2.4+ https://www.nexusmods.com/skyrimspecialedition/mods/19080 OR UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561 (Optional) SexLab Aroused Redux SSE v29+ https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ Release Notes & Download https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Beta-7 ReRUN FNIS
  11. Requirements Skyrim: Special Edition SKSE64 2.0.7+ http://skse.silverlock.org/ SkyUI SE 5.2+ https://www.nexusmods.com/skyrimspecialedition/mods/12604 FNIS SE 7.4.5+ https://www.nexusmods.com/skyrimspecialedition/mods/3038 RaceMenu SE 0.2.4+ https://www.nexusmods.com/skyrimspecialedition/mods/19080 BodySlide 4.6.2+ https://www.nexusmods.com/skyrimspecialedition/mods/201 SexLab Framework SE 1.63 Beta 2+ https://www.loverslab.com/topic/91861-sexlab-se-sex-animation-framework-v164c-010722/ UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561 iWant Widgets 1.28+ https://www.nexusmods.com/skyrimspecialedition/mods/36457 Release Notes & Download https://github.com/darkconsole/dse-soulgem-oven/wiki/Release-Notes:-Beta-8 ReRUN FNIS
  12. glad this exists. i don't remember what specifically but i remember disliking how the old grower mod worked. this one seems to more or less work how i was going to build my own, so now i don't have to XD
  13. I really enjoy your mod. The in game placement works great. However I start new play throughs I have to re-furnish my house every time. Can you provide instructions on how to place display models using creation kit? I know enough to make display model a master, and how to add regular furnishing in game. However when I add display models (chapel of dibella for example), the item is not interactable in game. 

     

    Many thanks 

  14. I just downloaded Darkwood Manufacturing Toys not long ago. There's an issue with anal beads. Whether I craft them, or add them via the console, they are not visible.

     

    I did an experiment, (I'm only slightly knowledgeable enough with CK and NifSkope) and found that Beads-g.nif is only a single sphere. Congruently, when at the forge it only shows one sphere, and not a link of spheres... So I backed up Beads-g.nif, copied Beads-f.nif and renamed it to Beads-g. The result in the forge was a link of spheres... one with texture, the others without.

     

    After crafting and giving it to a follower, the only sphere with texture was partway into the floor where she stood, and moved with her and remained directly under her at floor level.

     

    Looking it up in the CK, the Biped Models in dse_bp_ArmaBeadsChrome (and the others) show as Beads-f.nif and Beads-m.nif. To ME, it seems that despite this... the game is only using Beads-G.nif (the single sphere) rather than Beads-f or Beads-m, and I have no idea how to fix that.

  15. finally getting the new computer setup.

     

    https://pbs.twimg.com/media/FJhPequXwAUdnUL?format=jpg&name=4096x4096

    1. Moonlegis

      Moonlegis

      glad to have you back

      will you reboot the Soulgem Oven 4?

      It would be a pity to lack your mod in SSE

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