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Bane Master

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  1. FSM has no DLL so yes - it should work as long as all the dependencies on the OP are updated and working in the latest version of the game
  2. What's New in Version V1.519 SE/LE Released Just now Added: Hide Lock Difficulty (MCM Toggle) Added: Detect Traps Spell (MCM Toggle - see notes below) Fixed an error in Trap Tamper Logic that could prevent Traps triggering at their tamper Threshold Changed use of GetActorbase to GetLevelledActorbase to improve Actor selection in scenes Fixed some effect descriptions With Detect Traps enabled you will have a much higher chance of a trap being triggered if you don't attempt to Detect Traps before picking a lock, however detected traps will have a reduced chance of triggering should you chose to try and pick a lock you know to be trapped. Attempting to Detect Traps also has a small chance of triggering a trap if one is present. Detect Traps only lasts a s long as you continue to look at the lock, if you look away you'll need to cast Detect Traps again.
  3. Hi, I'm working on some coding and have come across an issue whilst compiling zadlibs_UDPatch and the latest DD NG version (0.4). zadlibs_UDPatch expects the Bool repopulateMutex to be available on it's parent zadlibs, however DD NG version (0.4) has refactored repopulateNPCs to use a "Busy" State for throttling. As a result repopulateMutex has been removed from zadlibs so compilation fails. I'm not sure what effect zadlibs_UDPatch version of repopulateNPCs failing in game will have but I have temporarily fixed this at my end for compilation purposes by making repopulateMutex a module level variable on zadlibs_UDPatch. For a permanent fix you may wish to switch to the new "Busy" State method being used in Zadlibs NG 0.4. Thanks for all the work on UD - it makes for a much more immersive and enjoyable Devious experience in my games!
  4. The event fires as she recovers from Trauma - so when she gets up, so the attacker needs to be close enough (and you far enough away) at that point
  5. Ok - the criteria for Defeat Enslavement are: The follower must have been assaulted after being defeated To be a valid master an aggressor has to have either hit or had sex with the follower during the encounter The selected aggressor must also be a valid FSM Master and be ActorTypeNPC or in the list of valid Slaver Races in Utility.json Each aggressor can only enslave one Follower The aggressor must be within 200' of the Follower when the enslave event fires. The player must either be > 25' from the Follower or also have been Defeated. Please check these are being met in your testing
  6. There are no obvious issues in your log - Not seen any other reports of this, which version of defeat are you using? Also can you enslave the companion you are using via the MCM?
  7. Post a Papyrus Log of you talking to the Followers and I'll see if I can spot anything
  8. In that game setup FSM will never trigger any outcomes for your follower so there's no reason to install it.
  9. Here is the list of requirements that FSM checks before registering an Actor as enslavable By far the most common issue with NPCs added by Mods is that they lack the ActorTypeNPC keyword.
  10. The Author has chosen not to share his Papyrus Source scripts with the mod so nothing I can do I'm afraid.
  11. If it can be done dependency free I'll take a look at how it interacts with FSM slaves
  12. The plot thickens... I do have contraptions installed at DDNG Version 0.4.0 and had checked it also but not found the faction record. I have just installed DD NG 0.4.2 and that version does indeed have the Faction as expected. To be sure I also redownloaded 0.4.0 and can confirm the faction is not present. So the takeaway here is that although DD NG 0.4.0 is listed as compatible according to the OP it is not. DD NG 0.4.2 is required Thanks very much for your help in getting to the bottom of this!
  13. I must be loosing the plot here! Neither zadcNGInContraption nor InContraption are factions in my game.. Checking Devious Curses.esp in xedit there are no factions defined in versions 0.8.5/0.9.0.0/0.9.0.1 as downloaded from here. I also cannot find any reference to these factions in the original DCurses_MCM.psc - I can't compare your patch as you have not included the source code. Can you set me on the right track please?
  14. I'm always open to ideas but they do need to be reasonably achievable and within the scope of Follower Slavery
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