Bane Master
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I'm always open to ideas but they do need to be reasonably achievable and within the scope of Follower Slavery
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Failure Mode Effects Analysis in Skyrim (FMEA)
Bane Master replied to Bane Master's topic in Downloads - SexLab Framework LE
Yes - but working out what item has been crafted/improved was never simple or reliable enough for me to bother. Whether any of the more modern Script extenders could now help with that IDK- 765 replies
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Skooma Whore: Addicted 26/07/2025
Bane Master replied to Bane Master's topic in Downloads - SexLab Framework LE
Outside the scope of this patch I'm afraid - you would need somebody willing to take on SLSW for a complete rewrite,- 324 replies
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- skooma whore
- addon
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(and 4 more)
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As I have no other reports of this I have to assume something is not set up correctly in your game. Post a papyrus script log of the Simple Slavery event and I'll see if I can spot anyting
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Deviously Enchanted Chests
Bane Master replied to Bane Master's topic in Downloads - SexLab Framework LE
Afraid I can't - I have no idea how to make that conversion- 789 replies
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- devious devices
- estrus chaurus
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(and 3 more)
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Defeat Updated by Bane Master LE/SE
Bane Master replied to Cuest's topic in Downloads - SexLab Framework SE
Glad you are enjoying them! -
Not from FSM since it doesn't handle player defeat! 🙂 I'm guessing you are thinking about Defeat but I'm not really in the market for adding content - I always intended to just fix what bugs I could In theory FMEA might link to Captive Player for KO's etc. but since it sends the player to SS already that outcome is available via the SS route
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I think that what you are describing is an entirely new mod given the scale of work required to achieve your goals. I'm afraid I don't think this is within the scope of FSM.
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Failure Mode Effects Analysis in Skyrim (FMEA)
Bane Master replied to Bane Master's topic in Downloads - SexLab Framework LE
No - however some failure mode outcomes triggered by the Player may affect nearby Followers as well- 765 replies
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It requires The Creation Kit and to add one slot requires 22 discreet steps many of which contain multiple actions
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It's possible if DoM has a dependency free way to add submission (usually a ModEvent)?
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I'll give it some thought - maybe just catch < 0 and force delivery
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Most likely this I think!
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Here is the FSM eligibility code - if you edit Serena to comply with the requirements she will be eligible for enslavement - in addition, for MCM Enslavement she will also need to be recruited as a Follower to appear in the List.