Jump to content

Bane Master

Contributor
  • Posts

    2481
  • Joined

  • Last visited

  • Days Won

    1

Profile Information

  • Gender
    He/Him

Recent Profile Visitors

43895 profile views
  1. There are no obvious issues in your log - Not seen any other reports of this, which version of defeat are you using? Also can you enslave the companion you are using via the MCM?
  2. Post a Papyrus Log of you talking to the Followers and I'll see if I can spot anything
  3. In that game setup FSM will never trigger any outcomes for your follower so there's no reason to install it.
  4. Here is the list of requirements that FSM checks before registering an Actor as enslavable By far the most common issue with NPCs added by Mods is that they lack the ActorTypeNPC keyword.
  5. The Author has chosen not to share his Papyrus Source scripts with the mod so nothing I can do I'm afraid.
  6. If it can be done dependency free I'll take a look at how it interacts with FSM slaves
  7. The plot thickens... I do have contraptions installed at DDNG Version 0.4.0 and had checked it also but not found the faction record. I have just installed DD NG 0.4.2 and that version does indeed have the Faction as expected. To be sure I also redownloaded 0.4.0 and can confirm the faction is not present. So the takeaway here is that although DD NG 0.4.0 is listed as compatible according to the OP it is not. DD NG 0.4.2 is required Thanks very much for your help in getting to the bottom of this!
  8. I must be loosing the plot here! Neither zadcNGInContraption nor InContraption are factions in my game.. Checking Devious Curses.esp in xedit there are no factions defined in versions 0.8.5/0.9.0.0/0.9.0.1 as downloaded from here. I also cannot find any reference to these factions in the original DCurses_MCM.psc - I can't compare your patch as you have not included the source code. Can you set me on the right track please?
  9. I'm always open to ideas but they do need to be reasonably achievable and within the scope of Follower Slavery
  10. Yes - but working out what item has been crafted/improved was never simple or reliable enough for me to bother. Whether any of the more modern Script extenders could now help with that IDK
  11. Outside the scope of this patch I'm afraid - you would need somebody willing to take on SLSW for a complete rewrite,
  12. As I have no other reports of this I have to assume something is not set up correctly in your game. Post a papyrus script log of the Simple Slavery event and I'll see if I can spot anyting
  13. Afraid I can't - I have no idea how to make that conversion
×
×
  • Create New...