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Posted

@JimThermic: I don't think there is a conflict or anything. The NPC-bellies only get updated after a certain time the player spends in the same cell. This is just the way the BeeingFemale code works (if intended or not). If I remember correctly it was a script-performance decision by the mod author to make it like that. Maybe there are other/better ways to do it (looking at other mods), but i'm no scripts person. btw, BFAPs update-belly-spell only works when the player is female..  don't ask me why  :mellow:

 

Well, if that's the case I'm glad my question was answered—at least I'm not still looking for a conflict that doesn't exist. But having to wait 3 hours in a room to see if anyone's pregnant or not is kind of an unacceptable way to play, especially when you've got iNeed on. 

 

At least I can now uninstall and put Hentai Pregnancy on without any regrets. Still a bummer since BF has the cool 'birth an equippable baby on the NPC' thing. If I recall, HP only puts it in their inventory, but I suppose I'll run it with Children + Soulgems add-on.

Posted

I would love to have one fix so children dont spawn at the father if you play as male. It simply dont make any sense, since you dont know if it spawn in one cave.

Posted

I am hoping that mitz is getting an update done that will address some of the issues.

 

One of the things I think is a problem is the tracking of the kids. It might be nice to only have the kids from the PC (Mother or Father) have levels and others that come about be regular vanilla kids (of appropiate races) that just run about and hide when combat occurs.

Posted

 

I did make one decision to remove RS children since I have trouble whit armour, that is not one hard thing to do, if you know how to do it.

 

 

Hey uncle,

 

you said you were having some trouble with armors.. can you specify that a little?

 

I am asking, because i've been working on the RS-addon and made some progress regarding armors.

Now the child actors can equip all the vanilla armors with help of this mod: http://www.nexusmods.com/skyrim/mods/56670

 

I was really getting annoyed by the fur hoods equipped by wet and cold creating bald children, so i had to do some research regarding armors and custom races..  :D The way it can be solved is by using the "Armor Race" option for the child-race in the ck.

 

were there any other issues you had regarding rschildren and armors, or just that the armors didn't show on the children?

 

still need to do some testing and build the alternative skeleton version, then i'll upload it somewhere..  ^_^ (in a few days probably.. :ph34r:)

 

edit: added preview pic in spoiler..  ^_^

 

 

armorsvjkjx.jpg

 

 

Posted

 

 

I did make one decision to remove RS children since I have trouble whit armour, that is not one hard thing to do, if you know how to do it.

 

 

Hey uncle,

 

you said you were having some trouble with armors.. can you specify that a little?

 

I am asking, because i've been working on the RS-addon and made some progress regarding armors.

Now the child actors can equip all the vanilla armors with help of this mod: http://www.nexusmods.com/skyrim/mods/56670

 

I was really getting annoyed by the fur hoods equipped by wet and cold creating bald children, so i had to do some research regarding armors and custom races..  :D The way it can be solved is by using the "Armor Race" option for the child-race in the ck.

 

were there any other issues you had regarding rschildren and armors, or just that the armors didn't show on the children?

 

still need to do some testing and build the alternative skeleton version, then i'll upload it somewhere..  ^_^ (in a few days probably.. :ph34r:)

 

edit: added preview pic in spoiler..  ^_^

 

 

armorsvjkjx.jpg

 

 

 

 

Oh hello Gullu.

I have not tried anymore, but they could not use the normal or any other custom like Tera. Like the one you have on your picture.

But still use RS and the plugins only rolled back, so now I simply let them use the clothes they spawn whit, it can see funny when the females change clothes, in cases they have one teddybear on they and when you change cell they change to Skyrim default child clothes. And of course they cant be spoken to :P

Disable/Enable or using Vilja reset spell fix that.

 

The mod you have linked to do I have. We did use that before. Dont think I have it in this profile. Need to check little.

 

 

@spongi2000

Why not try to make one?

 

Posted

Found one bug which makes very big damage. BF Basic addon has some spells with description about damage +10% or damage +20% but effects for this spells increase ValueModifier\AttackDamageMultiplier and in the game when this spell effects activated then damage increased to 1100% instead of 10% because AttackDamageMultiplier increased from 1 to 11 (ValueModifier\AttackDamageMultiplier 1 + 10 magnitude of spell). If i have sword with 10 damage then after activating effect damage will be 110 instead of 11. Checked AttackDamageMultiplier parameter using mfg console.

 

BF 2.7.2 + patchv03.

Posted

I believe the ver06 patch took care of the 10 percent bug for weapon damage.

 

The thing that is a pain right now is the constant eating of food.

 

yes. and the eating is totally immerse breaking. and you get ruined if you have Ineed and follower support.

It must be fixed.

Posted

I believe the ver06 patch took care of the 10 percent bug for weapon damage.

In the patch 2.7.2v06 multipier was changed from 10 to 1.1 . Now after activating of effect "GO AWAY" Attackdamagemultiplier changing to 2.09999999 (1 + 1.1 = +110% damage). Again checked it in mfg console.

Posted

 

I believe the ver06 patch took care of the 10 percent bug for weapon damage.

In the patch 2.7.2v06 multipier was changed from 10 to 1.1 . Now after activating of effect "GO AWAY" Attackdamagemultiplier changing to 2.09999999 (1 + 1.1 = +110% damage). Again checked it in mfg console.

 

Guess this is a PMS one rather than pregnancy, I'll take a look when I have a moment

 

Edit: On checking the patch I have already edited both "Mother's Anger" and "Go Away" the settings for the magiceffects and the spells are identical except for the magnitude being set to 1.10 for "Go Away" and either 1.15 or 1.20 for the two versions of "Mothers Anger" (I think that only the 1.15 version is actually used) .

 

Edit 3: As far as I can see the only effects using an effect multiplier (as opposed to additive effects)  are the two above - so I'm afraid I can't explain why this isn't working for you - sorry...

 

Posted

 

Edit 3: As far as I can see the only effects using an effect multiplier (as opposed to additive effects)  are the two above - so I'm afraid I can't explain why this isn't working for you - sorry...

 

 

 

Already fixed it for myself by changing magnitude for effects to 0.10, 0.15 and 0.20. And now it is work correct and multiplier is 1.10 (1.15 or 1.20) as it must be with correct weapon damage (1(Default AttackDamageMultiplier) + 0.10(Magnitude of spell) = 1.10(AttackDamageMultiplier , +10% as in the description)).

 

Posted

 

 

Edit 3: As far as I can see the only effects using an effect multiplier (as opposed to additive effects) are the two above - so I'm afraid I can't explain why this isn't working for you - sorry...

 

 

Already fixed it for myself by changing magnitude for effects to 0.10, 0.15 and 0.20. And now it is work correct and multiplier is 1.10 (1.15 or 1.20) as it must be with correct weapon damage (1(Default AttackDamageMultiplier) + 0.10(Magnitude of spell) = 1.10(AttackDamageMultiplier , +10% as in the description)).

So changing the multiplier from 1.2,1.15 and 1.10 to 0.2, 0.15 and 0.10 corrects it? Would never have assumed that a multiplier of 0.1 would increase a base value by 10% - in my non-skyrim world 100 * 0.10 <> 110 :)

 

Ah well - we live and learn, I'll update the patch

Posted
BeeingFemale 2.7.2 Patch V07

 

This version fixes the damage multipliers for "Go AWAY" & "Mother's Anger" as suggested by Tkc

  • Go AWAY effect will now increase damage by 10% rather than 110%
  • Mother's Anger effect will now increase damage by 15-20% rather than 150-200%
  • Fixed mcm initialisation for new games and clean saves
  • Fixed sexlab  detection
  • Fixed an number of property errors in BeeingFemaleBasicAddon.esp 
  • Tampons will now only be automatically added to the inventory of NPCs 
  • Fixed virility and sperm survival profile save bug  identified  by Chosen Clue
  • Fix for widgets displaying when pressing the information key whilst the console is open by qotsafan
  • Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly by qotsafan
  • Updated  beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
  • Updated BFA_AbilityHungry code to reduce script load
 

As properties were updated as part of the repair process the patch won't be able to completely repair a game in progress but it should at least allow the BF mcm to operate normally. 

 


If you open he MCM after a load and the menu  is still setting up close all menus and wait a short while and it should complete.

 

On old saves the MCM has occasionally stuck with the dreaded 18 or 19 message.  If this happens save the game and then load the new save and it should release.


 

As you can see this patch is a community effort - thanks go to all who have provided fixes or suggestions.

BeeingFemale 2.7.2 Patch V07.7z

Posted

Your patch allowed my BF to update with ease, been scratching my head on it for a while... 5, 10, 15 minutes without showing in the MCM. Added your patch, loaded game, And BF instantly updated... Same save game too. So thank you.

 

Can your patch be moved to the download section of the BF mod?

Posted

since that patch work with beeing female i got  chance play the mod again i'm glad! yay! i did some test on the mod making sure it work not messing up or something like that i start the game over and it work like a charm i have no problem yet

Posted

Greetings,

 

first, I've updated the Patch Link in the mod description. Thanks again Bane Mastert!

The second thing is, BeeingFemale uses SKSE and it's a must have requirement because there are some native functions I've developed in C that are neccessary.

Skyrim Legendary Edition does not support SKSE right now. As long there isn't a solution for that, I'm sorry to say, that there won't be a Skyrim SE version of BeeingFemale :(

 

Right now, I'm ill and I can't sleep and and and and i'm so tired since days. But I will include the latest Patch in the Main Download File.

 

Bane Master, thanks for doing the Fixes. If you need any files... the C Files for the native code, the Flash and ActionScript Files for the HUD/UI, just tell me. I can send them to you.

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