JimThermic Posted October 15, 2016 Posted October 15, 2016 @JimThermic: I don't think there is a conflict or anything. The NPC-bellies only get updated after a certain time the player spends in the same cell. This is just the way the BeeingFemale code works (if intended or not). If I remember correctly it was a script-performance decision by the mod author to make it like that. Maybe there are other/better ways to do it (looking at other mods), but i'm no scripts person. btw, BFAPs update-belly-spell only works when the player is female.. don't ask me why Well, if that's the case I'm glad my question was answered—at least I'm not still looking for a conflict that doesn't exist. But having to wait 3 hours in a room to see if anyone's pregnant or not is kind of an unacceptable way to play, especially when you've got iNeed on. At least I can now uninstall and put Hentai Pregnancy on without any regrets. Still a bummer since BF has the cool 'birth an equippable baby on the NPC' thing. If I recall, HP only puts it in their inventory, but I suppose I'll run it with Children + Soulgems add-on.
Uncle64 Posted October 17, 2016 Posted October 17, 2016 I would love to have one fix so children dont spawn at the father if you play as male. It simply dont make any sense, since you dont know if it spawn in one cave.
Syczek111 Posted October 18, 2016 Posted October 18, 2016 how to check npc stats?? @gullu Well shit then switching back to rs children
Uncle64 Posted October 18, 2016 Posted October 18, 2016 Use the spell that comes whit the mod, you need to activate it in the MCM first.
hamthe3rd Posted October 19, 2016 Posted October 19, 2016 I am hoping that mitz is getting an update done that will address some of the issues. One of the things I think is a problem is the tracking of the kids. It might be nice to only have the kids from the PC (Mother or Father) have levels and others that come about be regular vanilla kids (of appropiate races) that just run about and hide when combat occurs.
wardrake Posted October 19, 2016 Posted October 19, 2016 I enjoy this mod, but since i play non human's in skyrim it is so odd to have a human child from an elf or stranger, an Argonian or Khajiit. so here is a mod that adds non human kids to skyrim. (Yes i can avoid this by playing a human, not using this mod, or just live with it) http://www.loverslab.com/topic/22395-wip-skykids-child-races-other-technical-goodies-updatedbetter-instructionsfaq111614/
testla101 Posted October 24, 2016 Posted October 24, 2016 I was wondering if someone know how to change the belly scalling for the pregnant belly slider of bodyslide.
gullu Posted October 24, 2016 Posted October 24, 2016 I did make one decision to remove RS children since I have trouble whit armour, that is not one hard thing to do, if you know how to do it. Hey uncle, you said you were having some trouble with armors.. can you specify that a little? I am asking, because i've been working on the RS-addon and made some progress regarding armors. Now the child actors can equip all the vanilla armors with help of this mod: http://www.nexusmods.com/skyrim/mods/56670 I was really getting annoyed by the fur hoods equipped by wet and cold creating bald children, so i had to do some research regarding armors and custom races.. The way it can be solved is by using the "Armor Race" option for the child-race in the ck. were there any other issues you had regarding rschildren and armors, or just that the armors didn't show on the children? still need to do some testing and build the alternative skeleton version, then i'll upload it somewhere.. (in a few days probably.. ) edit: added preview pic in spoiler..
Uncle64 Posted October 24, 2016 Posted October 24, 2016 I did make one decision to remove RS children since I have trouble whit armour, that is not one hard thing to do, if you know how to do it. Hey uncle, you said you were having some trouble with armors.. can you specify that a little? I am asking, because i've been working on the RS-addon and made some progress regarding armors. Now the child actors can equip all the vanilla armors with help of this mod: http://www.nexusmods.com/skyrim/mods/56670 I was really getting annoyed by the fur hoods equipped by wet and cold creating bald children, so i had to do some research regarding armors and custom races.. The way it can be solved is by using the "Armor Race" option for the child-race in the ck. were there any other issues you had regarding rschildren and armors, or just that the armors didn't show on the children? still need to do some testing and build the alternative skeleton version, then i'll upload it somewhere.. (in a few days probably.. ) edit: added preview pic in spoiler.. Oh hello Gullu. I have not tried anymore, but they could not use the normal or any other custom like Tera. Like the one you have on your picture. But still use RS and the plugins only rolled back, so now I simply let them use the clothes they spawn whit, it can see funny when the females change clothes, in cases they have one teddybear on they and when you change cell they change to Skyrim default child clothes. And of course they cant be spoken to Disable/Enable or using Vilja reset spell fix that. The mod you have linked to do I have. We did use that before. Dont think I have it in this profile. Need to check little. @spongi2000 Why not try to make one?
Uncle64 Posted October 25, 2016 Posted October 25, 2016 When or what about the next update? When Milz do have spare time to work on this mod, since he have one life in real.
Tkc Posted October 25, 2016 Posted October 25, 2016 Found one bug which makes very big damage. BF Basic addon has some spells with description about damage +10% or damage +20% but effects for this spells increase ValueModifier\AttackDamageMultiplier and in the game when this spell effects activated then damage increased to 1100% instead of 10% because AttackDamageMultiplier increased from 1 to 11 (ValueModifier\AttackDamageMultiplier 1 + 10 magnitude of spell). If i have sword with 10 damage then after activating effect damage will be 110 instead of 11. Checked AttackDamageMultiplier parameter using mfg console. BF 2.7.2 + patchv03.
saviliana Posted October 25, 2016 Posted October 25, 2016 Just a heads up, BF is running perfectly fine in enderal, just hope it won't break in "special" edition.
hamthe3rd Posted October 25, 2016 Posted October 25, 2016 I believe the ver06 patch took care of the 10 percent bug for weapon damage. The thing that is a pain right now is the constant eating of food.
Uncle64 Posted October 26, 2016 Posted October 26, 2016 I believe the ver06 patch took care of the 10 percent bug for weapon damage. The thing that is a pain right now is the constant eating of food. yes. and the eating is totally immerse breaking. and you get ruined if you have Ineed and follower support. It must be fixed.
Tkc Posted October 27, 2016 Posted October 27, 2016 I believe the ver06 patch took care of the 10 percent bug for weapon damage. In the patch 2.7.2v06 multipier was changed from 10 to 1.1 . Now after activating of effect "GO AWAY" Attackdamagemultiplier changing to 2.09999999 (1 + 1.1 = +110% damage). Again checked it in mfg console.
Bane Master Posted October 27, 2016 Posted October 27, 2016 I believe the ver06 patch took care of the 10 percent bug for weapon damage. In the patch 2.7.2v06 multipier was changed from 10 to 1.1 . Now after activating of effect "GO AWAY" Attackdamagemultiplier changing to 2.09999999 (1 + 1.1 = +110% damage). Again checked it in mfg console. Guess this is a PMS one rather than pregnancy, I'll take a look when I have a moment Edit: On checking the patch I have already edited both "Mother's Anger" and "Go Away" the settings for the magiceffects and the spells are identical except for the magnitude being set to 1.10 for "Go Away" and either 1.15 or 1.20 for the two versions of "Mothers Anger" (I think that only the 1.15 version is actually used) . Edit 3: As far as I can see the only effects using an effect multiplier (as opposed to additive effects) are the two above - so I'm afraid I can't explain why this isn't working for you - sorry...
Tkc Posted October 28, 2016 Posted October 28, 2016 Edit 3: As far as I can see the only effects using an effect multiplier (as opposed to additive effects) are the two above - so I'm afraid I can't explain why this isn't working for you - sorry... Already fixed it for myself by changing magnitude for effects to 0.10, 0.15 and 0.20. And now it is work correct and multiplier is 1.10 (1.15 or 1.20) as it must be with correct weapon damage (1(Default AttackDamageMultiplier) + 0.10(Magnitude of spell) = 1.10(AttackDamageMultiplier , +10% as in the description)).
Bane Master Posted October 28, 2016 Posted October 28, 2016 Edit 3: As far as I can see the only effects using an effect multiplier (as opposed to additive effects) are the two above - so I'm afraid I can't explain why this isn't working for you - sorry... Already fixed it for myself by changing magnitude for effects to 0.10, 0.15 and 0.20. And now it is work correct and multiplier is 1.10 (1.15 or 1.20) as it must be with correct weapon damage (1(Default AttackDamageMultiplier) + 0.10(Magnitude of spell) = 1.10(AttackDamageMultiplier , +10% as in the description)). So changing the multiplier from 1.2,1.15 and 1.10 to 0.2, 0.15 and 0.10 corrects it? Would never have assumed that a multiplier of 0.1 would increase a base value by 10% - in my non-skyrim world 100 * 0.10 <> 110 Ah well - we live and learn, I'll update the patch
Bane Master Posted October 28, 2016 Posted October 28, 2016 BeeingFemale 2.7.2 Patch V07 This version fixes the damage multipliers for "Go AWAY" & "Mother's Anger" as suggested by Tkc Go AWAY effect will now increase damage by 10% rather than 110% Mother's Anger effect will now increase damage by 15-20% rather than 150-200% Fixed mcm initialisation for new games and clean saves Fixed sexlab detection Fixed an number of property errors in BeeingFemaleBasicAddon.esp Tampons will now only be automatically added to the inventory of NPCs Fixed virility and sperm survival profile save bug identified by Chosen Clue Fix for widgets displaying when pressing the information key whilst the console is open by qotsafan Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly by qotsafan Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully Updated BFA_AbilityHungry code to reduce script load As properties were updated as part of the repair process the patch won't be able to completely repair a game in progress but it should at least allow the BF mcm to operate normally. If you open he MCM after a load and the menu is still setting up close all menus and wait a short while and it should complete. On old saves the MCM has occasionally stuck with the dreaded 18 or 19 message. If this happens save the game and then load the new save and it should release. As you can see this patch is a community effort - thanks go to all who have provided fixes or suggestions. BeeingFemale 2.7.2 Patch V07.7z
Airianna Posted October 29, 2016 Posted October 29, 2016 Your patch allowed my BF to update with ease, been scratching my head on it for a while... 5, 10, 15 minutes without showing in the MCM. Added your patch, loaded game, And BF instantly updated... Same save game too. So thank you. Can your patch be moved to the download section of the BF mod?
darkraven37 Posted October 29, 2016 Posted October 29, 2016 since that patch work with beeing female i got chance play the mod again i'm glad! yay! i did some test on the mod making sure it work not messing up or something like that i start the game over and it work like a charm i have no problem yet
milzschnitte Posted October 30, 2016 Author Posted October 30, 2016 Greetings, first, I've updated the Patch Link in the mod description. Thanks again Bane Mastert! The second thing is, BeeingFemale uses SKSE and it's a must have requirement because there are some native functions I've developed in C that are neccessary. Skyrim Legendary Edition does not support SKSE right now. As long there isn't a solution for that, I'm sorry to say, that there won't be a Skyrim SE version of BeeingFemale Right now, I'm ill and I can't sleep and and and and i'm so tired since days. But I will include the latest Patch in the Main Download File. Bane Master, thanks for doing the Fixes. If you need any files... the C Files for the native code, the Flash and ActionScript Files for the HUD/UI, just tell me. I can send them to you.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now