TajZ Posted December 3, 2020 Posted December 3, 2020 General: - Would it be possible to use carriages when using any type of arms-behind-back restraint on similar note have straight jackets that restrain arms in back?? Courier in Chains: - Please name relevant characters it took me awhile to find non inn npcs like in Windhelm and hint: check carriages is misleading. For Whip and Chain Inn: - Add an extra line if short the 50 gold to enter - it is the same line currently, must wear rubber dress or have bound arms with no restraint keys. So if you start a game already bound sans keys, should say something like "sorry honey you need money to enter, sexy bondage gear though." - Escape Room, Struggle Queen, Bondage High-Lo all seem to work fine, but Greatest Lover of Skyrim doesn't do anything Funny because there is a couple going at it right outside the room. - Courtesan Room, if using the females I can use M+F, tie me up and dominate me, spank me and tie me up BUT I can't get F+F to run. I don't know if intentional but if using males, will untie me after tie me up and dominate me BUT not from females or spank me and tie up is that intentional? Are you supposed to be released after relief. - In general if Christa or courtesans are tied they seem to be that way forever and cannot then be untied.
octanium Posted December 3, 2020 Posted December 3, 2020 5 hours ago, octanium said: Your not alone with that issue MrBig. I'm also stuck at the loading screen when entering the Inn. ... Does anyone have another hint for me what I might have missed? I found the reason why my game is always freezing/ctd when I enter the Whip and Chains Inn. Its a memory issue. I was just moving npcs out of the inn with the console to find something that may cause the problem on any of them and after about 10 NPCs the game froze again. I first though it was that special NPC but it was just the number of NPCs currently loaded. Found a mod named "MemoryBlockLog" which showed that the first Memory Block goes up to 256MB and stays there when I enter the Inn. Then I found a guide to raise the memory here: https://steamcommunity.com/app/72850/discussions/0/540740500921363665/ If someone also has this issue: Create a skse.ini file in /data/skse with the following content Spoiler [General] EnableDiagnostics=1 ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] defaultHeapInitialAllocMB=1024 scrapHeapSizeMB=256 After that it works just fine ?
hungvipbcsok Posted December 3, 2020 Posted December 3, 2020 @Kimy After supply and demand quest, the whip and chain quest won't active. The whip and chain inn itself have tons of problem: - The Bondage High Low game sometime try to add many collar simutately (which i assume that system tried to equip harness that taking collar slot), resulting in one impossible to lose cuz it repeatly equip collar. - The Escape Bondage Room spawn bandit which did not despawn until finished the game cause some pathing issue. - The Escape Bondage Room and The Extremely Tight Suit sometime equip suit over your already wear suit (I did have Extremely Tight Suit equip over my hobble dress. It visually nothing happened but the game script consider it still equiped. Resulting soft lock in Escape Bondage Room). - The room on the left that have a big bed and 2 women 2 men. If you choose the bind me option many time may get the same problem above. I also found some issue with the devices and i don't know if i should report here or DD thread. But it mostly about the texture overlay problem and wrist items like the janky glove with D-link and it lock wrist together function.
MrBig Posted December 3, 2020 Posted December 3, 2020 30 minutes ago, octanium said: I found the reason why my game is always freezing/ctd when I enter the Whip and Chains Inn. Its a memory issue. I was just moving npcs out of the inn with the console to find something that may cause the problem on any of them and after about 10 NPCs the game froze again. I first though it was that special NPC but it was just the number of NPCs currently loaded. Found a mod named "MemoryBlockLog" which showed that the first Memory Block goes up to 256MB and stays there when I enter the Inn. Then I found a guide to raise the memory here: https://steamcommunity.com/app/72850/discussions/0/540740500921363665/ If someone also has this issue: Create a skse.ini file in /data/skse with the following content Reveal hidden contents [General] EnableDiagnostics=1 ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] defaultHeapInitialAllocMB=1024 scrapHeapSizeMB=256 After that it works just fine ? thank you! worked like a charm. 1st try got me straight in 1
Zaflis Posted December 4, 2020 Posted December 4, 2020 15 hours ago, octanium said: Spoiler Your not alone with that issue MrBig. I'm also stuck at the loading screen when entering the Inn. This is what I tried so far: Reduced my mods to just the minimum required ones for DCL Rechecked all the dependencies for all mods and read all install instructions in case I missed anything Switched from UUNP to CBBE (Note: I realized during the switch, that the Bodyslide groups of DCL are much better grouped for CBBE, only one group for DCL) Teleport directly to the Inn cell Start the quest for the Inn first before going in Installed DCL with reduced texture sizes Started with and without an ENB Redownloaded and reinstalled DCL and most of the dependencies Teleport to the DCC Test Cell to see if the devices are a problem -> Everything works fine there Check every log file for some hint. But there are no special messages anywhere near that moment I enter the Inn. My current setup is: Latest MO2 version Mods sorted using LOOT -> No Loot Warnings Base game esm files cleaned with TES5Edit (Also tried without doing this) FNIS installed and executed with skeleton arm fix -> No Warnings CBBE Body and Bodyslide installed and used Batch Build for DD and DCL Equipment with Morphs. Used the HDT variant whenever possible HDT PE installed with no special configuration All mods are up-to-date Everytime I change something with the mods I start a new game and go with Patron in the Riverwood Inn LAL start. My testing sequence looks like this Start new Game Create a female character Wait a few seconds Check for the DCL MCM entry (Go back to the main menu and start with step 1 if it doesn't appear) Wait until the message appears "Devious Cursed Loot initialized" Save and Load the Game Go with the Patron in Riverwood Inn start in LAL Use the Bed Place a white college dress in my inventory Try to enter the whip and chain inn Get stuck during the load screen. Either endless white smoke screen visible or game freezes. My minimal load order looks like this Reveal hidden contents Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm Schlongs of Skyrim - Core.esm FNIS.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp Devious Devices For Him.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOSRaceMenu.esp Deviously Cursed Loot.esp RaceMenuMorphsCBBE.esp Alternate Start - Live Another Life.esp Deviously Cursed Loot LAL AddOn.esp I also tried without SOS. My game runs very smooth so far for everything except the Inn. Also the other content of DCL like the traps and quests work very fine. I guess there must be some special NPC, device or clothing or anything in that cell that I haven't encountered elsewhere yet what's crashing my game. Does anyone have another hint for me what I might have missed? That's a lot of steps, sadly almost none of them tackle the general issue of reducing CTD's in Skyrim. You haven't looked into guides at all... There is also 1 new mod that is not likely in guides yet: https://www.nexusmods.com/skyrim/mods/105498
hungvipbcsok Posted December 4, 2020 Posted December 4, 2020 I have a question. For the bound queen quest, after complete all key fragment and the quest said "accept Julius as keyholder or kill/pickpocket him". I want to know what exactly happen if i accept Julius as keyholder. Did the quest advance at some point and he give me the key? Or to finish the quest i need to kill/pickpocket him?
WaterRabbit Posted December 4, 2020 Posted December 4, 2020 1 hour ago, hungvipbcsok said: I have a question. For the bound queen quest, after complete all key fragment and the quest said "accept Julius as keyholder or kill/pickpocket him". I want to know what exactly happen if i accept Julius as keyholder. Did the quest advance at some point and he give me the key? Or to finish the quest i need to kill/pickpocket him? And can you finally kill Julius? I have never been able to kill him in the previous versions. I would be cool if you could pickpocket the key and then when you find the bookcase, he follows you down and attacks or something. Because after the quest he is kind of useless and has no further dialogue.
Shion11 Posted December 4, 2020 Posted December 4, 2020 are the tight uniform and tape gags in the beta? it 's not in the caliente data and textures
Elsidia Posted December 4, 2020 Posted December 4, 2020 1 hour ago, Shion11 said: are the tight uniform and tape gags tape gag are into DD 5.0 (DDX part) and no need calente. Tight uniform i first time heard of that - not see this this into DD 5.0 or DCL 8.5 Maybe it's on DCl 9.0 beta but i think not so. Not the style of DD or DCl.
stas2503 Posted December 4, 2020 Posted December 4, 2020 2 hours ago, Shion11 said: are the tight uniform and tape gags in the beta? it 's not in the caliente data and textures This is most likely from the Kziitd XXX Toolset mod. For help on this issue refer here: Or here if you have a DD version:
Shion11 Posted December 4, 2020 Posted December 4, 2020 i have the DD5 for the tape gag which doesn't work with the tighter variants, and have Kziitd 2.1 but i'll look into it
gr4ssi Posted December 4, 2020 Posted December 4, 2020 On 12/1/2020 at 6:11 PM, Seph64 said: I feel the Supply and Demand quest could be a bit better if you could either have a sense of direction where the Bandits took the quest objective to, or at the very list we don't get locked in to foot wear that makes us walk real slow. Hi @Seph64, I just went into the nearest Bandit Castle, and there in the Boss Chest, I found the "missing package" first try. Don't know if it's supposed to be that way or if I was just super lucky, but I had the very same thought, and was like, "well, I'll just go with it and give it a try", and well, there it was... Maybe save and reload before opening a boss chest? There probably is some percentage chance of finding the quest item in a Boss Chest. Just a heads up. Cheers!
Zaflis Posted December 4, 2020 Posted December 4, 2020 The Dagonar prison bugging is bizarre. I went through some of the dcur_prisonQuestScript.psc, and it's supposed to make a random list of tasks that only ever repeat once. Cooking is supposed to be always final task and that too only once. So i wonder if it's simply a matter of some scripts not compiled with their latest source? I went to compile it and noticed that you need more source files now, "Bathing in Skyrim" https://www.nexusmods.com/skyrim/mods/60421?tab=files . You only need to extract its sources folder. So it did compile with success and i'll give it a try. Earlier today i had another day where mining repeated twice at the beginning, and for some reason i couldn't find prison difficulty settings in MCM. They hide when i'm in there?
Elsidia Posted December 4, 2020 Posted December 4, 2020 18 minutes ago, Zaflis said: Bathing in Skyrim I always was curious why Skyrim scripting is so hard? Why need scripts what not even mean in script and not as need for succesfull work of DCL? When i compile scripts in Fallout 4 it's not require me scripts from mods what not used in my script.
Zaflis Posted December 4, 2020 Posted December 4, 2020 13 minutes ago, Elsidia said: I always was curious why Skyrim scripting is so hard? Why need scripts what not even mean in script and not as need for succesfull work of DCL? When i compile scripts in Fallout 4 it's not require me scripts from mods what not used in my script. Because line 1531: Quote mzinBatheQuest BatheQuest = Quest.GetQuest("mzinBatheQuest") as mzinBatheQuest The mzinBatheQuest class type comes from the other mod's scripts, so to compile prisonquest you must have all optional mod's scripts. That goes to all possible optional scripts before that, needing FNIS, DD and so on and so on (even Aradia's devices).
Seph64 Posted December 4, 2020 Posted December 4, 2020 1 hour ago, gr4ssi said: Hi @Seph64, I just went into the nearest Bandit Castle, and there in the Boss Chest, I found the "missing package" first try. Don't know if it's supposed to be that way or if I was just super lucky, but I had the very same thought, and was like, "well, I'll just go with it and give it a try", and well, there it was... Maybe save and reload before opening a boss chest? There probably is some percentage chance of finding the quest item in a Boss Chest. Just a heads up. Cheers! I think it's random, like finding the Bound Queen tome. I mean, I looked in the closest (known) Bandit Castle and it was not there, so results definitely vary.
Elsidia Posted December 4, 2020 Posted December 4, 2020 37 minutes ago, Zaflis said: The mzinBatheQuest class type comes from the other mod's scripts, Still wonder how it can work if my PC doesn't have bathing pex files and bathing.esp. It's compile this script and build it into DCL pex? And for what is need this class if there no code for it's work?
Rocketracer4 Posted December 4, 2020 Posted December 4, 2020 Are Furniture Traps supposed to apply to followers as well? I've only gotten them to trigger for the player. Unsure if that's intended behavior or a bug. I think it'd be cool if Furniture Traps would place followers in other pieces of furniture around the player.
Zaflis Posted December 4, 2020 Posted December 4, 2020 2 hours ago, Elsidia said: Still wonder how it can work if my PC doesn't have bathing pex files and bathing.esp. It's compile this script and build it into DCL pex? And for what is need this class if there no code for it's work? If you don't have script files of all optional mods it will not compile the source into pex file, you'll get shown errors by the papyrus compiler. (Also i never used CK to compile anything, using Notepad++ plugin) Also i found the prison settings again, they are in Miscellaneous options top right. Edit: With bounty of 3000 i get Belt of Shame instead of prison? And another with 1000, she said it was "minor" crime and let me walk off. Actually now i think these responses are because of the earlier belt. Update: After my recompiled script, for now i haven't seen duplicate events yet. Pillory event lasts only fraction of a second until it releases me. Tried this twice. Nvm.. sent to mines twice in a row.
mimisan00 Posted December 4, 2020 Posted December 4, 2020 hii, hallo i try to follow all instructions but my skyrim getting bug like this Bug https://imghub.io/i/xQUcu Mod install https://imghub.io/i/xQ6Tl https://imghub.io/i/xQwA8 https://imghub.io/i/xQcvF i check, plugins says "design for a diffrent game" Mod
meriv Posted December 4, 2020 Posted December 4, 2020 I seem to have a bug where certain female npcs appear as if they are about twice the normal size, but with their hitboxes being normal. Thus far it has shown up on the Dollmaker, Sasha, Leah, and one of the randomly generated bound girls, but not on Chloe or Leon. Calling removeallitems on the npc returns them to appearing normal scale. Is this perhaps a known bug/conflict/common mistake in installing DCL? or am I going to have to start a proper investigation?
gr4ssi Posted December 4, 2020 Posted December 4, 2020 1 hour ago, meriv said: I seem to have a bug where certain female npcs appear as if they are about twice the normal size, In an older install, I had this gigantic slaverette walking around... She was like three or four trees tall. Is that a bug or a feature? (This is not DCL Beta related, of course!). I have no clue what caused this. And once, there was someone running along the street, as tall as a rat / barely noticeable. Skyrim is a weird place... ?
Seph64 Posted December 4, 2020 Posted December 4, 2020 Anyone else have an issue with Darepacks not being able to be opened? I click on them and Skyrim thinks they are equipment. lol
gr4ssi Posted December 4, 2020 Posted December 4, 2020 1 hour ago, Seph64 said: Anyone else have an issue with Darepacks not being able to be opened? I click on them and Skyrim thinks they are equipment. lol I had that too, yesterday, but after restarting skyrim and reloading, it worked again... EDIT: Not darepacks but D.A.M.N surprise boxes. I have this issue right now, and it drives me nuts. The heroine "equips" them like clothing, at least it has the "marker" in the inventory set like worn clothing, but nothing happens. Meanwhile, the darepacks work all too well. ?
gr4ssi Posted December 4, 2020 Posted December 4, 2020 2 hours ago, mimisan00 said: i check, plugins says "design for a diffrent game" Well, you have Race Menu "Special Edition", but you need the LE one, which is not "Special Edition". https://www.nexusmods.com/skyrim/mods/29624 When you try a mod, make sure its for the Legendary Edition, also called "Oldrim". Or, if you have the Special Edition, you'll have to wait 'till this Beta is ported officially. I'd also suggest "SexLab Aroused eXtende" a.k.a. SLAX. It's supposed to be the improved version. Get it here:
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