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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
5 hours ago, Maddac said:

I would like to consider removing sexlab defeat from my load order and just use DCL combat surrender, but i need to ask does DCL have an option to make the player essential?

It's not an option, but it does make the player essential and always has.

 

Posted
2 hours ago, pearisdriving said:

I have a weird problem. For some reason a Cursed Loot plug equipped itself and I have no way of removing it. It does not appear in inventory screen and has ID 80000000 and I can't remote it in console using this. Can't put any other plugs in because it says there is already one present. Safe word doesn't work. Some other mods that put their own quest plugs can't remove it too(like Captured Dreams). I don't remember when it first appeared but it had a proper object ID and was able to remove it. Then when I tried to equip some random inflatable plug this one appeared and now I'm stuck with it.  I currently don't have any cursed loot quests active. It has a red soulstone graphic

plug.JPG

I have some alike problem with a (highsecurity) harness. Gets equipped, but does not show in inventory, but blocks other items from equipping.

And yes, equipped by an DCL event. Startet with DCL 8.0 for me.

BTW, the new prison is cool, thx Kimy !! ;)

Posted
8 hours ago, Ballawalla said:

...
After manually installing it I no longer CTD, I suspect that Vortex placed the 'source' scripts in the wrong place. Or it could have been because of it's load after/before tool when mods try and overwrite files.
...

Right place - wrong place. Where script source files go does not matter. The engine does not read them. They are there for education, and for mod modifiers to use.

And thankful I am that Kimy includes them.

Posted
22 hours ago, Kimy said:

There is a toggle that will disable the prison, but none that would disable crime handling completely. A lot of DCL features now hook into crime handling, so if I allowed users to disable it completely, these features would no longer work as intended. So I am afraid DCL is not compatible with other crime overhaul mods.

I see. Most likely the other mod is abandonded anyways, so no problem :).

 

I have one issue in general with Skyrim crime though, i made a thread about it a few weeks ago:

https://www.loverslab.com/topic/116974-changing-when-guards-start-crime-enforcement-greets/?tab=comments#comment-2529918

 

As far as i understand it you get a 1 day sentence per 1000 crime in vanilla Skyrim. Unfortunately as soon as you hit a bounty of 1000 the guards forcegreet you though, and you can only either pay off your bounty or go to prison. Is it somehow possible to increase this limit to 5000 or 10000?

This way i could nicely accumulate bounties via Sexlab Adventures various taxes and bounties. Usually they are easily to pay off, but if i get a bad luck streak it would lead to a nice long prison sentence.

So if this is easily adjustable that would be an awesome additional mcm slider :).

 

 

Posted
17 hours ago, WaxenFigure said:
Spoiler

Was looking at the code today and discovered a memory leak problem in three scripts that has probably existed for a number of versions.

 

dcur_dq_questscript, dcur_hq_questscript and dcur_library all use the PlaceActorAtMe function.  I discovered with another mod long ago that particular function marks the added actor as "Persistent" and will never allow that actor to be deleted.  Once you clear the references to that actor it remains using memory in the save game forever and as the code performs that function over and over you get an increase in the savegame file size as the number of those dismissed but not removable actors continues to increase.

The fix however is dead simple, use the PlaceAtMe function instead, literally all you need to do to fix it is remove the "Actor" from the function call.  The parameters are different for the two calls but since you let them default anyway and the defaults will correctly create a "non-persistent" new actor it's a really easy fix.

 

Of course that leaves another bug in the dcur_library code and possibly in the code cleaning up after the other two scripts.  Since you use the cleanuprape function in that library for both those "PlaceAtMe" actors and the "I scanned the area and found some NPCs to come and rape the PC" you commented out the Delete function so fixing the PlaceActorAtMe with the PlaceAtMe will still have the same problem because those actors never get deleted and the next time you run the function you get a new copy.   You need to either check those actors against a list of your internal actors or add a keyword to them and see if they have that keyword (any existing keyword you'd never add to an NPC will actually suffice though adding an all new one just to make it clearer won't really hurt).

 

Just remember that if you use PlaceAtMe to create new things in a repeatable script you also need to delete them when you are done or they will persist and multiply leaking memory.  Don't use PlaceActorAtMe in any repeating script, it has a defective setting that cannot be fixed since it's not exposed in the interface. 


I don't think anyone has been clamoring about the save file getting bigger to you but if they have, that's a probable source.

 

@Kimy,

 

In my judgment, this is an important finding and justifies a quick hotfix (as opposed to waiting for an update).  Heavily modded load orders quickly result in large save files.  Saving any added size from a save file is critically important.

Posted

When using the 8.0 and sending to the prison, 
The game crashes as i speak with the warden, or save the game.
Every time.

Any solution?
I already install manualy and using vortex... both ways crashes the game at the same area.

 

Posted
1 hour ago, malarmephisto said:

When using the 8.0 and sending to the prison, 
The game crashes as i speak with the warden, or save the game.
Every time.

Possible causes:

- Your HDT body installation is incomplete or done wrong way. There are guides for it in Internet.

- Having wrong skeleton. One you need is XP32 Extended (XPMSE).

- Didn't batch build everything in Bodyslide.

- Didn't run FNIS with skeleton arm fix. DD must appear in its log.

- You are using SSE, while the mod is built for Skyrim Legendary Edition.

- Didn't sort load order (let LOOT sort it if even slightly unsure).

- Too weak computer or didn't make precautions to have stable Skyrim. Crashfixes, Loadgame CTD fix, SKSE settings and Skyrim preferences better for script load and performance.

There are guides for all of these. And test the devices from Cursed Loot's MCM debug.

Posted

Personally, I am not a fan of the Prison. I wish there was the option to turn the prison feature off, but keep the rest of DCU active. I do not like misogyny in most forms, and this is less BDSM and nearly all misogyny. There is a reason I turn it off in the settings.

Posted
27 minutes ago, neosuduno said:

Personally, I am not a fan of the Prison. I wish there was the option to turn the prison feature off, but keep the rest of DCU active. I do not like misogyny in most forms, and this is less BDSM and nearly all misogyny. There is a reason I turn it off in the settings.

There's a new crime tab in the MCM, you can make it easier or disable the forced sex.

Posted

Alright, going back to a previous post.  I have uninstalled, reinstalled, started two new games and every time I get arrested, I cannot get past speaking with the Warden, or the first guard if either choses to initiate a SexLab scene.  

image.png.34182a60f47c6e35a0bbebf5c8af159a.png

 

This pops up and starts an endless back and forth that I cannot escape.  Ultimately it ends with the continuation of the SexLab scene with the Warden but after it finishes, I am left with nothing I can do, except Debug out of Cursed Loot.  Curious if there is an issue with SLSO or another mod?

 

 

Posted
1 hour ago, Zaflis said:

There's a new crime tab in the MCM, you can make it easier or disable the forced sex.

The forced sex feature is something I included because I think there is demand for it (seems every other prison mod has it...). It can be 100% disabled with a MCM toggle. If that's not enough, the entire prison can be disabled in MCM.

Posted
6 hours ago, Rynnes Master said:

@Kimy,

 

In my judgment, this is an important finding and justifies a quick hotfix (as opposed to waiting for an update).  Heavily modded load orders quickly result in large save files.  Saving any added size from a save file is critically important.

Haha, this bug has been in DCL for -years-. Nevertheless, yes, I will fix it. :D

Posted

Wanted to add my opinion on this being one big mod or broken into smaller parts. I love that this is a jack of all trades mod, its allowed me to remove several other mods and have it all under one roof.

Ty for this mod Kimy been using it for a few years now when i start skyrim back up. Havent gone to the prison yet but im sure it will be awesome.

Posted
2 hours ago, Kimy said:

The forced sex feature is something I included because I think there is demand for it (seems every other prison mod has it...). It can be 100% disabled with a MCM toggle. If that's not enough, the entire prison can be disabled in MCM.

Yes, i demand, haha! And i had set difficulty to very easy when it happened that combat defeat gave me just 1 night. Maybe that had something to do with it... I don't know how defeat determines imprisonment duration since it's not a crime. I bumped it back up pretty hard afterwards but setting escape easiest to see if it's even possible.

 

Anyway, it's technically not a day if it's a night sleep visit. If you arrive at evening it should still mean 24h+ something total. Because it felt too lame.

Posted
4 hours ago, Zaflis said:

There's a new crime tab in the MCM, you can make it easier or disable the forced sex.

Personally, I would like to disable the new prison altogether. Another thing I would like is to disable theft during punishments. Sometimes they steal daedric artifacts and other one off items, and you cannot get them back normally.

Posted

I've installed version 8.0 but when I go into the game there's no new crime tab in my MCM and surrendering to guards with either combat surrender or dialogue doesn't seem to trigger anything different.

 

It does read as version 8.0 in my mod manager and I've tried creating new characters as well.

 

Also the "start as a captured princess" option doesn't work for me either. Everything else seems to work.

 

EDIT: After deleting all my saves again and installing the mod again under a different name the crime tab has appeared in MCM.

Posted
4 hours ago, pitcherjak45 said:

This pops up and starts an endless back and forth that I cannot escape.  Ultimately it ends with the continuation of the SexLab scene with the Warden but after it finishes, I am left with nothing I can do, except Debug out of Cursed Loot.  Curious if there is an issue with SLSO or another mod?

I'm playing with SLSO, no issues. Maybe there's some issue with scene selection? You sure you don't have an extra scene filter besides one in Devious Devices? Maybe Zaz if you have it? Not an expert on these, just guessing.

Posted
17 hours ago, Kimy said:

Replacing the entire guard based on a toggle would be quite tedious to implement, but I will keep it in mind. The warden is actually in because she got suggested by one of my Patreon supporters when the prison was already 90% done. What I can always do is adding a few more female staff, I guess?

You might be able to use SKSE to flip their names and genders, so the objects in the CK don't have to be duplicated.

Posted

I know it probably is a bodyslide issue, but some corsets and cuffs clip into my body when equipped, and restrictive boots clip through catsuits around the knees. Beside that everything is fine.

 

So I ran bodyslide a few times, and in places where there are only 2 options I ran it for both. But some choices just give to many options (HDT, Special, etc.)

and I dont know which should I run and might have missed a few inportant ones.

I use UUNP. Can anyone please tell me which morphs should I pick?

 

 

And in an entirely unrelated note: what does the dollmaker's spell ''Touch of Control'' do? Didnt seem to affect any women I targeted, and I tried both bound and unbound

Posted

Bug information
Guard, when choosing one of the options during arrest, choose a belt with timer. But in MCM this option is 0%. Penalty removed, player free. ?

Posted
20 minutes ago, thedarkone1234 said:

So I ran bodyslide a few times, and in places where there are only 2 options I ran it for both. But some choices just give to many options (HDT, Special, etc.)

and I dont know which should I run and might have missed a few inportant ones.

I use UUNP. Can anyone please tell me which morphs should I pick?

Where bodyslide batch build makes you pick one or another output, those outputs are mutually exclusive - they produce the same output mesh - running them multiple ways just overwrites the previous ones.

 

Do not bodyslide different bodies, pick one, and bodyslide that. Generally, for DCL, you want UUNP Special, and you want the hands and feet that match it (UUNP Special Hands / Feet).

 

Boots and Suits have clipping problems, it's how they're made.

 

A suit covers the body, but it also covers much more visually, but it can't set all those slots or it would stop you wearing boots, shoes or gloves.

 

Boots cover the feet, and the calves, they are actually different slots. They won't clip there with a correctly made suit, because it will be disabled in those areas. But the boots and suit will clash in the upper leg mesh areas. They may well clip. You can make the boots bigger in outfit studio so they don't, but that creates other problems.

 

Basically, thigh-boots don't look right with a suit, and probably never will. There is no trivial fix for this. It's going to vary from mesh to mesh. Some suits are ok, some boots worse than others.

 

Maybe the best fix is to shrink the suit in on the legs a bit in outfit studio. Then boots will always go over them.

Posted

When dialogue with a bound girl, if i choose to unlock, she puts on clothes, but the DD are not removed. Maybe something broke, if the girls stayed with the previous version?

log:

Spoiler


[03/18/2019 - 03:33:29PM] Error: Cannot call tm_nicerewards() on a None object, aborting function call
stack:
	[dcur_mainlib (BB024495)].dcur_library.GiveBondageRewards() - "dcur_library.psc" Line 393
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 10
[03/18/2019 - 03:33:29PM] warning: Assigning None to a non-object variable named "::temp87"
stack:
	[dcur_mainlib (BB024495)].dcur_library.GiveBondageRewards() - "dcur_library.psc" Line 393
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 10
[03/18/2019 - 03:33:29PM] Error: Cannot call Gold001() on a None object, aborting function call
stack:
	[dcur_mainlib (BB024495)].dcur_library.GiveBondageRewards() - "dcur_library.psc" Line 430
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 10
[03/18/2019 - 03:33:29PM] Error: Cannot add None to a container
stack:
	[ (00000014)].Actor.AddItem() - "<native>" Line ?
	[dcur_mainlib (BB024495)].dcur_library.GiveBondageRewards() - "dcur_library.psc" Line 430
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 10
[03/18/2019 - 03:33:29PM] Error: Cannot call tm_nicerewards() on a None object, aborting function call
stack:
	[dcur_mainlib (BB024495)].dcur_library.GiveBondageRewards() - "dcur_library.psc" Line 393
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 11
[03/18/2019 - 03:33:29PM] warning: Assigning None to a non-object variable named "::temp87"
stack:
	[dcur_mainlib (BB024495)].dcur_library.GiveBondageRewards() - "dcur_library.psc" Line 393
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 11
[03/18/2019 - 03:33:29PM] Error: Cannot call Gold001() on a None object, aborting function call
stack:
	[dcur_mainlib (BB024495)].dcur_library.GiveBondageRewards() - "dcur_library.psc" Line 430
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 11
[03/18/2019 - 03:33:29PM] Error: Cannot add None to a container
stack:
	[ (00000014)].Actor.AddItem() - "<native>" Line ?
	[dcur_mainlib (BB024495)].dcur_library.GiveBondageRewards() - "dcur_library.psc" Line 430
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 11
[03/18/2019 - 03:33:29PM] Error: Cannot call dcur_devicekeywords() on a None object, aborting function call
stack:
	[dcur_mainlib (BB024495)].dcur_library.WipeRestraints() - "dcur_library.psc" Line 490
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 56
[03/18/2019 - 03:33:29PM] Error: Cannot call GetSize() on a None object, aborting function call
stack:
	[dcur_mainlib (BB024495)].dcur_library.WipeRestraints() - "dcur_library.psc" Line 490
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 56
[03/18/2019 - 03:33:29PM] warning: Assigning None to a non-object variable named "::temp120"
stack:
	[dcur_mainlib (BB024495)].dcur_library.WipeRestraints() - "dcur_library.psc" Line 490
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 56
[03/18/2019 - 03:33:31PM] Error: Cannot call Gold001() on a None object, aborting function call
stack:
	[dcur_mainlib (BB024495)].dcur_library.MarkBoundGirlDone() - "dcur_library.psc" Line 8056
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 62
[03/18/2019 - 03:33:31PM] Error: Cannot add None to a container
stack:
	[ (FF0018B0)].Actor.AddItem() - "<native>" Line ?
	[dcur_mainlib (BB024495)].dcur_library.MarkBoundGirlDone() - "dcur_library.psc" Line 8056
	[topic info BB0B9960 on quest dcur_curseddialogue (BB018CE7)].dcur_boundgirls_release.Fragment_0() - "dcur_boundgirls_release.psc" Line 62

Indeed, having cleaned in Resaver the error disappeared.

Posted

Every time I get arrested I'm being sent to the default prisons instead of the new one - in fact I can't actually find the new one. Are there prerequisites to being sent to the DCL prison or did I maybe install 8.0 wrong?

Posted
1 hour ago, Demerots said:

Every time I get arrested I'm being sent to the default prisons instead of the new one - in fact I can't actually find the new one. Are there prerequisites to being sent to the DCL prison or did I maybe install 8.0 wrong?

Male player characters and players already wearing DD quest items get sent to the vanilla prison.

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