Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted
6 minutes ago, steelmagpie said:

Brilliant Update! .. the greatest mod is even greater, is that possible? I have enjoyed a lot of the new content already but have become a little stuck in the new jail.. 

  Hide contents

I was sent to lowest level of the mine to fetch an ore and the ore box is empty,,  everyone is mining but no ore seems to go into the box. is it just a wait longer thing or has something gone awry..  if it is just waiting them all is good and I will happily wait but if it should be there but is missing is there anything I can do about it without going backwards in saves to retry?

Thanks for the ever growing mod and the amazing updates..  never a dull moment with DCL installed

Did you wait in front of the npc for him to finish his lines? He doesn't say his last one (which updates the quest) if you've walked too far because you were impatient to carry ore!

Posted
17 minutes ago, Clockwinding said:

Did you wait in front of the npc for him to finish his lines? He doesn't say his last one (which updates the quest) if you've walked too far because you were impatient to carry ore!

yep.. impatient sounds about right for me  ?..  Cheers for the heads up I will drop back a save and retry ..  Thanks for speedy responce..

Posted
1 hour ago, bob36512 said:

I tryed to go to prison, but i cant get it to work i made my way to whiterun and punched a guard.

I then surrender.

He says u will pay for your crimes literally then i get ported to the jarls palace door.

 

Chloe Quest seems to be the culprit for issue 1.

 

Also in combat Surrender the heal option does only heal, but i dont get ported away/to the beginning of dungeon

 

same problem here help

Posted

Thank you for 8.0.  I don't really like how DCL is turning into a kinda-does-it-all mod, however.  Sure, we can disable a lot of things but Skyrim modding really shines when it comes to modularity and now DCL is a prison-defeat-looting-bdsm heavy mod which lays tons of scripts for features I don't need.  I'd understand that you wouldn't want to split it into multiple ESPs for easier support/development reasons but if that's not the case, why ?

Posted

One question about the prison..can I break into it or is it in some secret location?

 

I'll be testing it out later after I murder a city..

Posted

Got a bug that prevents me from continuing the quest inside the prison.

Got sent to the new prison and everyone worked fine until I had to go to the mines.
So after that one guy had sex with my character, I got put in prisoner chains and was ordered to go to work in the mines.

However, the door I have to go through to get to the door to the mines is locked.
I tried no clipping through it and opening the door with the quest marker, but that one is locked as well.
Unlocking it with the console and opening the door does nothing.

 

Posted
53 minutes ago, _SpaceHamster_ said:

Got a bug that prevents me from continuing the quest inside the prison.

Got sent to the new prison and everyone worked fine until I had to go to the mines.
So after that one guy had sex with my character, I got put in prisoner chains and was ordered to go to work in the mines.

However, the door I have to go through to get to the door to the mines is locked.
I tried no clipping through it and opening the door with the quest marker, but that one is locked as well.
Unlocking it with the console and opening the door does nothing.

 

That's the wrong door, don't follow the marker, the mine door is behind the foreman.

Posted
19 hours ago, Jeyzerr said:

Will it work if I update the mod to the newest version and continue on an old save?

 

On 3/14/2019 at 9:20 PM, Viri1 said:

Awwww

 

I had high hopes you'd help me. Looks like we are stuck on the same place. 


 

  Hide contents

 

So to clarify, we have:

-Self-made lockpick

-Crowbar

-Utility Knife set up in the cell

-Have found the hint that the grate in the unused cell can be opened

 

Everytime we try to use any of the three items, we get a "guards are everywhere and will notice" type warning, no matter what we're wearing and what time of the day it is. Even when we get "lucky day! Stay in the cell all day". Meaning there is an extra step we're missing, possibly something to distract the guards.

 

I still have a hard time believing the knife in our cell, despite being a clutter object, does nothing. I also had suspicions towards the shovels, but I tried using them everywhere, to no avail. 

 

I tried "cheating" a little and check the quest variables, as well as looking up the mod's items through AddItemMenu, but couldn't find anything useful. I can't beat this thing even when cheating, lol!

 

 

 

 

If anyone knows what the missing step is, feel free to help!

I have a hunch that some of these may be red herrings but I found one you haven't listed:

Spoiler

In the mine there is a small strongbox next to the foreman who gives you your orders. Open it.

 

Posted
39 minutes ago, jigwigigx said:

 

I have a hunch that some of these may be red herrings but I found one you haven't listed:

  Hide contents

In the mine there is a small strongbox next to the foreman who gives you your orders. Open it.

 

Spoiler

That is for the nails you make the Self-Made Lockpick from.

 

Yeah, I knew that. Thanks anyway.

Posted
5 hours ago, mangalo said:

Thank you for 8.0.  I don't really like how DCL is turning into a kinda-does-it-all mod, however.  Sure, we can disable a lot of things but Skyrim modding really shines when it comes to modularity and now DCL is a prison-defeat-looting-bdsm heavy mod which lays tons of scripts for features I don't need.

I kind of feel the same way.  I love Kimy's work, I love that she has a new release out, I love DCL, but even just getting DCL to install is an issue now, just due to the file size!

 

A consistent problem I see with a lot of loverslab mods I call the "wtf does this mod actually do?" problem.   Many mods dip their toes into a million little concepts and then end up doubling up on territory (even if its not necisarily a straight conflict).  DCL /radiant prostitutiton, DCL/defeat DCL/crime DCL/sexist guards ect.  Even worse sometimes you can't even figure out wtf the mod is supposed to do at all *cough* ddequip/POP.  DCL is getting there, I understand it only because I've been around since it was literally just about cursed loot.

 

Now Kimy has done a great job with MCM toggles allowing you control over content, but at best it's bad packaging, and at worst it prevents any of the individual systems evolving into a real framework.  For example, as it stands right now there is NO actively supported standalone  defeat framework (Sexlab Defeat was last updated in 2016!).  It would be great if there was a "Kimy Defeat" that just managed combat surrender, then other modders could hook into it to suit a variety of tastes, whether they want to add DD, quests, monsters or w/e.  

 

-DCL (just the loot part)

-Combat surrender

-DD quests/locales 

-Crime

 

All of these features work well but are pretty minimalist and could do with an upgrade if they are to become the top choice in their category.  They are unlikely to see much growth on their own besides tailoring specifically for Kimy projects.  There is also the issue that these minimalist systems can crush any other potential new frameworks.  Even if someone could make a combat surrender mod that's  better than DCLs, it probably won't get made, because Kimy's ties into all this other content.  "It's not a good combat surrender system, its just the one attached to DCL." ...Well, it is pretty good, but you get what I mean...

 

Now I can think of a lot of reason NOT to do this as well.  It may actually be easier to work on one super mod (as far as I know team Kimy is mostly a one woman show + testers) so ease of work is critical.  It may also be to maintain tight creative control, there have been some DD mods that have gone rogue, refusing to adopt new versions of the DD framework, in clear violation of modding etiquette. This factionalism is not good to say the least.  Maybe being a super mod keeps any of these systems from getting trapped on an island like captured dreams and DDe.

Posted
Quote

- Changed: The whore collar now always requires 20 times the average solicitation tip.

The changelog for 8.0 said above ^. I was in markath keep at the time i got the collar on. I tried solicitation to closest guard and he agreed. 750g or so was paid and collar got dropped off by that 1 sex event. The settings i have are min/max 10/30 gold per level and player was level 16.

 

Oh, i usually cure vampirism disease but i forgot this time. Decided to go with it while starting up Dawnguard quests. Didn't have much experience with the non-vampire lord transformation so i was curious. The game is stating that people fear me etc, but the worry was for nothing. Guards don't attack me day nor night. But it does stop health/mana/stamina generation in daylight. That brought some extra difficulty to devious play, especially with DCL's defeat. The sluts-mod pony rides may also get a bit slower, unless you wait until evening and risk getting paid less due time loss.

 

Speaking of guards attacking, they seem to attack my restrained captives. But they seem essential so when i was at Riverwood inn i was able to talk to the slave trader while the vampire/forsworn captive was kneeling down.

Posted
2 hours ago, Darkwing241 said:

I kind of feel the same way.  I love Kimy's work, I love that she has a new release out, I love DCL, but even just getting DCL to install is an issue now, just due to the file size!

DCL file size is actually pretty laughable for what it does. ;)

2 hours ago, Darkwing241 said:

A consistent problem I see with a lot of loverslab mods I call the "wtf does this mod actually do?" problem.   Many mods dip their toes into a million little concepts and then end up doubling up on territory (even if its not necisarily a straight conflict).  DCL /radiant prostitutiton, DCL/defeat DCL/crime DCL/sexist guards ect.  Even worse sometimes you can't even figure out wtf the mod is supposed to do at all *cough* ddequip/POP.  DCL is getting there, I understand it only because I've been around since it was literally just about cursed loot.

Honestly, I thought about renaming DCL more than once. It's really grown beyond cursed chests. But...that's the name people know it as. I really don't know. I am not a marketing specialist. I am a coder! Haha!

 

Should I rename it? :D

2 hours ago, Darkwing241 said:

Now Kimy has done a great job with MCM toggles allowing you control over content, but at best it's bad packaging, and at worst it prevents any of the individual systems evolving into a real framework.  For example, as it stands right now there is NO actively supported standalone  defeat framework (Sexlab Defeat was last updated in 2016!).  It would be great if there was a "Kimy Defeat" that just managed combat surrender, then other modders could hook into it to suit a variety of tastes, whether they want to add DD, quests, monsters or w/e.  

Well, here is the thing. And it really boils down to that...

 

...but your load order can't hold more than 255 mods.

 

Easy as that.

 

And even without that limitation - would you rather want to bother installing two dozen one-trick pony mods and whatever dependencies they might rely on? Or one mod that can do that all, with just one click?

 

I dunno about you. But I don't like one-trick ponies. I like mods that matter. That's the kind of mods I personally use. And that's the kind of mod I make. I could have -easily- made the DCL prison a standalone mod. But I chose not to, because that way the crime feature can hook into many already existing DCL features and use its huge library of items, which makes it waaay more versatile than any other take on Skyrim crime I am aware of.

2 hours ago, Darkwing241 said:

All of these features work well but are pretty minimalist and could do with an upgrade if they are to become the top choice in their category.  They are unlikely to see much growth on their own besides tailoring specifically for Kimy projects. 

Honestly, most of these features I don't even consider minimalist. They are rather representing the aspects I personally think matter. In other words, stripped of (what I consider) unnecessary fluff. And creature stuff, because I still don't want to get exposed to that. There is that.

2 hours ago, Darkwing241 said:

 

There is also the issue that these minimalist systems can crush any other potential new frameworks.  Even if someone could make a combat surrender mod that's  better than DCLs, it probably won't get made, because Kimy's ties into all this other content.  "It's not a good combat surrender system, its just the one attached to DCL." ...Well, it is pretty good, but you get what I mean...

That logic is flawed. If any of DCL's features would be sub-par to its competitors, people can always chose to install said competitors instead. That DCL can hook into its OTHER features when other mods can't, is what I think gives it an edge and makes it more interesting. DCL can offer about a dozen arrest outcomes when its competitors can...well...not. The prostitution feature sure isn't as complex as e.g. Radiant Prostitution, but it serves a specific purpose for ME, which was offering a bondage-aware alternative (which makes it the only mod doing that) that does NOT involve super-rude language (which makes it the only mod doing that). Blame it on me being a girl, but I don't care for that kind of writing. It doesn't turn me on at all. I am like "Ok, I am no prostitute and have no experience with that business, but if I were, I wouldn't want to be treated like THAT!". The combat surrender doesn't offer as many features as DA, but on the upside, it doesn't bug out 75% of the time. Unlike DA.

 

Things like that.

 

Seriously, I don't feel the need to provide a DCL alternative for every single bondage related mod on LL. But if I feel that the existing mods fall short of what I enjoy to play - I might implement my own take. Just because I can. And I offer it to people who - like me - enjoy it.

2 hours ago, Darkwing241 said:

Now I can think of a lot of reason NOT to do this as well.  It may actually be easier to work on one super mod (as far as I know team Kimy is mostly a one woman show + testers)

As far as DCL goes, there is no team. It's really just me.

2 hours ago, Darkwing241 said:

It may also be to maintain tight creative control, there have been some DD mods that have gone rogue, refusing to adopt new versions of the DD framework, in clear violation of modding etiquette. This factionalism is not good to say the least.  Maybe being a super mod keeps any of these systems from getting trapped on an island like captured dreams and DDe.

The fact that there was no general purpose prison mod available to use with DD was part of the reason why I chose to make one. I have to admit that I never considered "that other prison mod" to be overly interesting, so that played a part, too. In that particular case...I -personally- (as in my own opinion, and taste can't be argued) consider POP to be one of the most boring mods on LL. Even before Inte took it on, so no need to interpret the impact of any personal animosities into this. But a mod that parades your character from cell to pillory and back, with her getting abused and whipped twice or thrice on the way, and offers absolutely zero interactivity at any time, is boring in my book. Hence - my own take. It's the prison mod -I- would make. Well, it's the prison mod I -did- make...because I can.

 

That's really the gist of it.

 

I am still forcing absolutely nobody to install DCL. DCL is -my- take on a bondage mod, all its features included. And taste cannot be argued.

Posted

Er bug report here. So I got sent to prison for 9 days with a 10k bounty. The quest proceeded until I had to enter my cell. The quest didn't update when I entered my cell. So, the cell was locked with no way out. It happened all three times I tried to do my prison sentence.

Posted

Hi, I just installed the latest version (v8.0) of this mod. When I try the captured princess quest, every time when I entered the safe house in Riften, I got CTD.  Also when I play the Dargon prison quest, when I supposed to go to prison dungeon warehouse, the moment my PC enter dungenon, the game CTD, exactly the same way as I entered safe house in Riften. 

 

Other then those, this MOD works perfectly. Is anyone got similar problem? 

Posted
2 hours ago, Kimy said:

DCL file size is actually pretty laughable for what it does. ;)

Honestly, I thought about renaming DCL more than once. It's really grown beyond cursed chests. But...that's the name people know it as. I really don't know. I am not a marketing specialist. I am a coder! Haha!

 

Should I rename it? :D

 

Honestly, you might consider putting a warning in the download page for DCL that states using an outdated mod manager can cause problems. It's effectively become a thing.

 

As for renaming? No. You've created one of a handful of mods which effectively replicate branding. DCL will forever be associated with certain things, like random bondage, dom NPCs, and so on. Just as Post-it Notes are a trademark of 3M and everyone knows what they are and what they do, suddenly changing the mod name will confuse people in the same way changing Post-it Notes to Sticky Paper would confuse people who associate the name with the product. :classic_wink:

Posted
56 minutes ago, Cole745 said:

Er bug report here. So I got sent to prison for 9 days with a 10k bounty. The quest proceeded until I had to enter my cell. The quest didn't update when I entered my cell. So, the cell was locked with no way out. It happened all three times I tried to do my prison sentence.

Isn't that how it's supposed to work? Use bed and sleep until 8 AM, it should show messages.

Posted
7 hours ago, Darkwing241 said:

I kind of feel the same way.  I love Kimy's work, I love that she has a new release out, I love DCL, but even just getting DCL to install is an issue now, just due to the file size!

DCL's large file size is dominated by assets, many of which should ... or will ... be moved out into DD at some point. The scripts are a tiny parts of it, the ESP even tinier.

 

However, I hope that we aren't headed for a large and monolithic DD scenario. DD currently has two asset packs. I hope that new assets that are non-animation related will be put into a new asset pack rather than growing DDx indefinitely.

 

People may well argue that this shouldn't happen because it fragments DD, and makes it harder for mod authors to know what devices they can rely on. I guess you can tell I don't agree that's true. I don't believe it's that big a problem for modders. However, if DDx2 is present, it may be fair to require that DDx is also present.

Posted
21 hours ago, bob36512 said:

I tryed to go to prison, but i cant get it to work i made my way to whiterun and punched a guard.

I then surrender.

He says u will pay for your crimes literally then i get ported to the jarls palace door.

 

Chloe Quest seems to be the culprit for issue 1.

 

Also in combat Surrender the heal option does only heal, but i dont get ported away/to the beginning of dungeon

 

i've same problem and already post it, but really nobody gaf of us? a tip? nothing??

Posted
21 hours ago, bob36512 said:

I tryed to go to prison, but i cant get it to work i made my way to whiterun and punched a guard.

I then surrender.

He says u will pay for your crimes literally then i get ported to the jarls palace door.

 

Chloe Quest seems to be the culprit for issue 1.

 

Also in combat Surrender the heal option does only heal, but i dont get ported away/to the beginning of dungeon

 

i've same problem and already post it, but really nobody gaf of us? a tip? nothing??

Posted

Keep the name..  I am used to it an easily confused in me old age.. File size is what it is, you get a lot of bang for your buck with it so it's understandable.

 

DCL is a mixed bag of goodies which you can dip into and out of at any time thanks to MCM choices. Sure there are other mods that do some of the same thing and some maybe be better but as an overall package DCL can't be beat.

 

Just my two cents worth for the pot.  I see a fair bit of negativity in some posts so want to balance it out a bit.  It is fairly easy to complain about some features and far harder to compliment them without sounding like a kiss-ass.  DCL has been a must in my load order for so long I don't think I can remember when it wan't there and yes, most importantly it is current and actively updated. Not many mods can claim that after their first flurry of development..  Hats of to Kimy for sticking with it though the good and the bad ..

 

Posted

Liking the new content so far, could do with some more randomization I think. Some ideas:

 

-Randomize the amounts of jobs per day instead of the same roster every day.

This could also mean that you need 15 ores instead of 3 and spend half a day mining instead of a few hours. Followed by early cell time for example.

 

-Randomize the roster. 

Now the same jobs always follow the same schedule. 

 

-Punishments.

Now the punishments are limited to x days added and parole issues. This could be expanded by things like disallowing food for a day or things like wearing chastity with plugs, the guard of course have the keys to these. Or sleeping hooded with shocking plugs. etc

 

-MCM change

Min x / Max y jobs per day

Explanation what difficulty setting results to bounty -> days

 

-New content

Warden personal slave girl. For repeat offenders you can be tasked to be the personal slave girl of the warden.

Whipping on slow progress. All guard are equipped with whips a smack of the whip will persuade the lazy girls.

Device creation. Get tasked to make devices for sale (cellar addon)

 

 

And for bugs (contains some spoilers), had some issues that I could't get the dress off with the knife in the rocks. Needed to change the global dcur_prison_questcontrol to 60 from 61 to continue. Same goes for the lockpick on the cell door, also needed to change from 61 to 60 without moving into the cell trigger box (sets the value back to 61)

Also the wait/sleep-disable thing seems to be broken. No problems to wait or sleep while on the jobs. Also the trap door to the cellar is a bit hard to find if you have a bit darker ENB and/or texture packs. A light might fix this.

Posted
10 hours ago, Kimy said:

DCL file size is actually pretty laughable for what it does.

I agree, but I did have to repack the .rar to get it to install with NMM

 

10 hours ago, Kimy said:

Should I rename it?

No.  Strong no.  Not unless you are going to break it into pieces.

 

10 hours ago, Kimy said:

most of these features I don't even consider minimalist. They are rather representing the aspects I personally think matter. In other words, stripped of (what I consider) unnecessary fluff. And creature stuff, because I still don't want to get exposed to that.

Maybe minimalist isn't the right word, but I'd say this is kind of exactly my point.  The combat surrender framework will never grow beyond  the things you specifically are interested in.  I'm super for an anything goes, pro-everything environment in kink communities.  I don't think YOU should have to work on things you don't like, that's obviously fucked up to even ask for.  I do think it's worth considering though, there are lots of other kinks out there.  Guy/Guy? Dudes in Bondage? Pony play? DCL doesn't really do these either, there will always be a large list of kink that you don't have. In a world where a stand alone combat surrender framework is the standard, I think it's more likely these will see support. Luckily my personal kinks align pretty well with what DCL does, but I'd hate to be on the other side of the wall.

10 hours ago, Kimy said:

offering a bondage-aware alternative (which makes it the only mod doing that) that does NOT involve super-rude language (which makes it the only mod doing that). Blame it on me being a girl, but I don't care for that kind of writing.

 

I'm a guy, I also hate the "hurrr durrr rape rape rape" dialog, it's just super lazy writing.   

 

Your system could be more than it is though, maybe the bones of it are indeed better than RP, because it is more aware.  Couldn't it be packaged for use by a larger market? People that aren't into bondage? M/M?  People who love the stupid little waitress game in RP?  That kind of radiant growth is what allowed DD to absolutely dominate the Skyrim bondage scene.

10 hours ago, Kimy said:

I don't feel the need to provide a DCL alternative for every single bondage related mod on LL. But if I feel that the existing mods fall short of what I enjoy to play - I might implement my own take. Just because I can. And I offer it to people who - like me - enjoy it.

I mean, you kind of already have.  Crime/Prison, combat surrender, rape, prostitution, sexist dialogue, linear stories.  I want to reiterate, that the stuff you make is REALLY GOOD, I'm just wondering if the community would be better off with it being more modular.

 

10 hours ago, Kimy said:

I am still forcing absolutely nobody to install DCL. DCL is -my- take on a bondage mod, all its features included. And taste cannot be argued.

I really hope you didn't get the impression I was suggesting anything like this.  I think what you've made is great, I just think with a little different packaging maybe it could serve even more of the community than it does right now.

 

But then again, maybe future me would prefer you spend your time on some other project so I get to play that a few days sooner! Ultimately, it's your time and what motivates you best is what you should work on.

Posted
2 hours ago, naaitsab said:

And for bugs (contains some spoilers), had some issues that I could't get the dress off with the knife in the rocks. Needed to change the global dcur_prison_questcontrol to 60 from 61 to continue. Same goes for the lockpick on the cell door, also needed to change from 61 to 60 without moving into the cell trigger box (sets the value back to 61)

Confirmed. Will get fixed in the next update. People having this issue, should use this workaround for now! :)

Posted
1 hour ago, Darkwing241 said:

I agree, but I did have to repack the .rar to get it to install with NMM

I am using NMM and DCL installs just fine with it. oO

1 hour ago, Darkwing241 said:

Maybe minimalist isn't the right word, but I'd say this is kind of exactly my point.  The combat surrender framework will never grow beyond  the things you specifically are interested in.  I'm super for an anything goes, pro-everything environment in kink communities.  I don't think YOU should have to work on things you don't like, that's obviously fucked up to even ask for.  I do think it's worth considering though, there are lots of other kinks out there.  Guy/Guy? Dudes in Bondage? Pony play? DCL doesn't really do these either, there will always be a large list of kink that you don't have. In a world where a stand alone combat surrender framework is the standard, I think it's more likely these will see support. Luckily my personal kinks align pretty well with what DCL does, but I'd hate to be on the other side of the wall.

I don't get that. If DCL isn't covering some interests, it's by definition not hogging that market. You can't really argue that DCL is preventing people from making a pony play mod by not catering to pony play. That doesn't make sense, no? People can just make their own mod for these kinks. Because you are correct, there is no sound reason for me to implement features I don't care for. Let's just say my Patreon income isn't nearly high enough for that. Haha!

1 hour ago, Darkwing241 said:

Your system could be more than it is though, maybe the bones of it are indeed better than RP, because it is more aware.  Couldn't it be packaged for use by a larger market? People that aren't into bondage? M/M?  People who love the stupid little waitress game in RP?  That kind of radiant growth is what allowed DD to absolutely dominate the Skyrim bondage scene.

If people have suggestions for the prostitution feature (or any other feature), I will totally listen. Obviously, chances are very low to get me to work on things I am known not to care for (I guess people following DCL should have realized by now that there is no need to ask me for creature stuff etc.), but if people have ideas that fit the general theme of DCL, I will consider them and always have!

1 hour ago, Darkwing241 said:

I mean, you kind of already have.  Crime/Prison, combat surrender, rape, prostitution, sexist dialogue, linear stories.  I want to reiterate, that the stuff you make is REALLY GOOD, I'm just wondering if the community would be better off with it being more modular.

I don't know. We both agreed that I don't need to cater to stuff I don't care for. Which in my book includes putting time in making things modular so other modders can use it to make things I don't care for (making features modular is way more time consuming that implementing them in a monolithic fashion). That circumstance aside, there is still only room for 255 mods in your load order, so modularization without a direct, compelling reason is even a bad idea to begin with.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...