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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Are there any new items that i missed ?...

again i cant see the armbinder and the leg restraints

prisoner Armbinder : id 3c0f89b9 base 000a760c

 

i already have done bodyslide, fnis and checked the versions of dda, ddi, ddx. Every other armbinder is visible on my body.

 

By the Way lockpicking is always a success ? Even on hardest settings ?

 

thx

Posted
1 hour ago, Viri1 said:

 

  Reveal hidden contents

I already found the crowbar, thanks. Can't figure out how to shank. I've tried with both the knife in our cell (the clutter one) and the utility knife - or crowbar for that matter. I don't ever get any effect when I try to use them when near any other prisoner, and no matter what I'm wearing. 

 

I think I've already figured out the escape plan: utility knife in the gap to cut loose, self-made lockpick for the cell door, enter the other cell, open the loose grate and go from there. But I can't because "too many guards". So I need something else. Some distraction maybe? My suspicions lie in the meal section and the "bondage parade" section, and with Shannon - they told an entire story about her agression, I was wondering if you could somehow use her to create a distraction. But I can't talk to anyone, even without the gag. 

 

I'm really needing help here, cuz I can't figure it out. I'm sure I'm being dumb and its right in front of me.

 

 

The "shank" turned out to be a placeholder testing item from one of my projects that I didn't realize was running. I thought I'd gotten an iron dagger from the kitchen, but it was just auto-added from my mod. I'm otherwise exactly where you are. 

Posted
1 hour ago, Jimi123 said:

i already have done bodyslide, fnis and checked the versions of dda, ddi, ddx. Every other armbinder is visible on my body.

 

By the Way lockpicking is always a success ? Even on hardest settings ?

Last time we had a question like this, and the poster spent a week faffing about, it was eventually fixed by clean installing DDa, DDi, DDx and DCL, and a fresh clean Bodyslide.

 

On that topic, Bodyslide was updated not that long ago, so if you don't have the latest, now might be the time to upgrade.

Posted

Got the new 8.0 version, uninstalled previous and started a new game with everything properly installed. The issue I had with the rubber doll boots/slave boots in the last versions  is fixed as these now equip. I noticed that the combat boots esp file is absent with this release, coincidence? However, the issue with the dress of shame remains as that does not visually equip but menus and animation poses are there. I hope someone may have some good suggestions to fix this as I don't want this problem to prevent a playthrough of the new prison features.

Help appreciated.

Posted
10 hours ago, SkyAddiction said:

 

The "shank" turned out to be a placeholder testing item from one of my projects that I didn't realize was running. I thought I'd gotten an iron dagger from the kitchen, but it was just auto-added from my mod. I'm otherwise exactly where you are. 

Awwww

 

I had high hopes you'd help me. Looks like we are stuck on the same place. 


 

Spoiler

 

So to clarify, we have:

-Self-made lockpick

-Crowbar

-Utility Knife set up in the cell

-Have found the hint that the grate in the unused cell can be opened

 

Everytime we try to use any of the three items, we get a "guards are everywhere and will notice" type warning, no matter what we're wearing and what time of the day it is. Even when we get "lucky day! Stay in the cell all day". Meaning there is an extra step we're missing, possibly something to distract the guards.

 

I still have a hard time believing the knife in our cell, despite being a clutter object, does nothing. I also had suspicions towards the shovels, but I tried using them everywhere, to no avail. 

 

I tried "cheating" a little and check the quest variables, as well as looking up the mod's items through AddItemMenu, but couldn't find anything useful. I can't beat this thing even when cheating, lol!


 

If anyone knows what the missing step is, feel free to help!

Posted
On ‎3‎/‎13‎/‎2019 at 6:55 PM, Kimy said:

 

Can people having this issue please tell me which outcome scenario (e.g. prison, walk of shame etc) was picked that didn't pacify the guards?

So far this has happened to me from the guard raping, walk of shame, and arrest to the new prison... Changes sound great, hoping glitches get sorted.

Posted

Working through the prison and stuck just like you, may have found an extra element though...

 

Spoiler

Found a key to the mine on one of the outcroppings at the lowest level of the mine, not been able to use it yet though.

 

Posted
On 3/13/2019 at 9:35 PM, Prime66 said:

At the end of my third day, the Guards had some fun at my Expense and locked me in a Chastity belt, Bra, and a Rubber Suit. The Suit was invisible and after they were done the Guard didn't unlock the chastity gear and also left the rubber suit unlocked in my inventory (Locked me back in my Pyjamas and stuffed me in my cell) 

For me that was at the end of my first day. The suit was visible but only a fraction of a second when it was taken off. It's not actually equipped so i'm not suspecting it would be invisible. I've worn many of them this playthrough just fine. It was when they put pet suit on me at the same time. The chastity gear came on second round and was kept on after. In the morning the rape can't happen and i can't be let into the mines because the dialog can't progress.

 

I guess i need to look for a command to remove chastity then. Also for me device hider is disabled so that can't be the reason.

Posted
2 minutes ago, Zaflis said:

For me that was at the end of my first day. The suit was visible but only a fraction of a second when it was taken off. It's not actually equipped so i'm not suspecting it would be invisible. I've worn many of them this playthrough just fine. It was when they put pet suit on me at the same time. The chastity gear came on second round and was kept on after. In the morning the rape can't happen and i can't be let into the mines because the dialog can't progress.

 

I guess i need to look for a command to remove chastity then. Also for me device hider is disabled so that can't be the reason.

 

Had the exact same thing happen to me just yesterday. I think you can get around that by disabling the Cursed Loot MCM option in the Rape tab "Chastity devices prevent rape" I haven't tried this yet thou.  

Posted
3 hours ago, Prime66 said:

 

Had the exact same thing happen to me just yesterday. I think you can get around that by disabling the Cursed Loot MCM option in the Rape tab "Chastity devices prevent rape" I haven't tried this yet thou.  

Apparently not at least if it's changed while chastity is worn. Good thing i keep 5 autosaves, i loaded back to time before i had chastity.

 

Update: Eventually i was let out earlier than sentence days was, so she's free now. But as others mentioned in their spoilers, i couldn't find out how to escape.

Posted

@Kimy

Second (clean this time) run with the prison, and the initial stripping of the PC also takes wigs. Presumably, that also takes things like horns, tails, wings, etc. which I'd assume a non-insignificant number of people use. I'm not sure how you'd get around that without creating loopholes allowing contraband into the prison, but it's a thing that happens.

Posted

Hello i have the quick question how do i make it for the new leah dress from the dollmaker? i cant get a quest from leah or dollmaker. Is it needed to become first the slave of leah?

Posted
48 minutes ago, ikdrasil93 said:

Hello i have the quick question how do i make it for the new leah dress from the dollmaker? i cant get a quest from leah or dollmaker. Is it needed to become first the slave of leah?

If you made a new save, the first time you see Leah, she will already have the gear on. You are using an old save,  I presume.

 

 

Speaking of Leah, I asked before but no answer weres given:

1. Can she enslave me again if I escape?

2. If I escape her, the XDFF terminates but the quest (which is considered an active DCL quest and prevents rape and stuff) remains frozen with the previous step complete but no new step given. How can it be fixed?

Posted
1 hour ago, SkyAddiction said:

. I'm not sure how you'd get around that without creating loopholes allowing contraband into the prison, but it's a thing that happens.

If you are wearing these things, then their presence in the speciality slots is a dead-giveaway as to what they are. The only other things that go in those slots are DD items, and if the item isn't a DD item, I think it's probably safe to leave it on the player. At worst, it will be an odd piece of clothing, but chances are, if it's in the slot commonly used for tails, it's a tail, and it shouldn't be removed.

 

Stripping of tails, horns, wigs, and other decorations has been a thing DCL has made a habit of since the merethic era. Looking back, there was some talk of respecting a no strip flag, but a lot of these items don't even know such a flag exists.

 

If a mod uses SexLab's strip functionality, then the SL strip MCM menu can be used to control all this stuff.

There are some awkward little issues with the SexLab strip functions, if you happen to chain sex animations, but I think overcoming them is easier than writing your own strip-control MCM.

Posted

this is a great mod and I'm so glad it still being updated~<3
I love this new update and the prison

also, I just finished chloe's quest and I can firmly say, I hate Nazeem and love chloe. heh though I wish there was more content for her, or even even the dollmaker or dom sasha with more quests like that XP, but she is a great companion,

keep up the amazing work, I can't wait for the next update~

Posted

Other thing i noticed was that the "Can you help me get out of this yoke?" dialog is not working that well.

- I had a case where he was willing to free me but then said he don't have a key. This is actually a bit debateable. There are limits to how much i can search containers while hands are bound like that. As far as i remember, containers only reroll key chances after 20 other unique containers are opened. Herbs don't spawn that often and i was having really bad luck with restraint keys. I have key drop chance 13%, with chastity/restraint/piercing weights 14/20/14. And this is MUCH higher than the mod's default chance of 5%, and i still debate if mine is too rare.

 

- Whiterun blacksmith suggested to let me out by starting a Courier in Chains quest. So i run all the way to Dawnstar while fast travel was disabled, and after i got there quest just completed and i was still in the yoke like before. Back to square one... Checked back the blacksmith dialogs but nothing there as expected of a completed quest.

 

- There was a better chance to get out with the regular ask for help in restraints, and its success chance is even configurable in MCM. The yoke dialog actually resulted in a negative response far more often than not.

Posted

Wondering whether there’s a document for all the cool updates you’d made to this mod?

I’ve been quite busy for a few months and it seems that I’ve now missed some updates.

 

Posted
On 3/13/2019 at 5:04 AM, Kimy said:

Since that seems to be one of the few positive comments about the new version, or what I am doing in general, I will just say...thanks!

It's just the usual case of people being generally more vocal about stuff they don't like than about appreciation. :) I want to say thank you for continuing work on all these bondage themed mods, it's a thing I couldn't find in any other adult (or modded to becoming adult) game. I do like what other people call tedious - gives you a little time to dream. ...Anyway, I hope our "background" support on patreon is enough indication that we're out there, just a little busy perusing your recent work to write positive comments in a (technical?) support thread. :) And LL being down most evenings lately is not helping. :)

 

My only "problem" with this update is that chances for outcomes after being caught aren't configurable and the guards seem to be too prison-happy. I thought you'd reuse the list in Consequences->Outcomes for this. At very least I think them being dependant on bounty would be more appropriate, because always getting 3-10 days of prison for hitting a guard (40g) by accident during vampire attack is great for discovering it the first time, but quickly gets old.

 

I think it would actually be nice to have them completely random, but define a certain "value" for each type of punishment and scale it to your current bounty, like (I think) the whore collar does already. E.g. for walk of shame you could scale the chance to find the keyholder according to bounty (yeah, I noticed it isn't actually "given to random NPC" :)), number of restraints for restraints, timer for the belt and yoke, etc. Do you reckon it's doable?

 

Another thing I noticed is that new crime dialogue doesn't trigger for "Wait... I know you." But I don't really mind it if it's a tricky one. You can always choose to fight and just give up right away.

Posted
4 hours ago, Zaflis said:

Other thing i noticed was that the "Can you help me get out of this yoke?" dialog is not working that well.

- I had a case where he was willing to free me but then said he don't have a key. This is actually a bit debateable. There are limits to how much i can search containers while hands are bound like that. As far as i remember, containers only reroll key chances after 20 other unique containers are opened. Herbs don't spawn that often and i was having really bad luck with restraint keys. I have key drop chance 13%, with chastity/restraint/piercing weights 14/20/14. And this is MUCH higher than the mod's default chance of 5%, and i still debate if mine is too rare.

 

- Whiterun blacksmith suggested to let me out by starting a Courier in Chains quest. So i run all the way to Dawnstar while fast travel was disabled, and after i got there quest just completed and i was still in the yoke like before. Back to square one... Checked back the blacksmith dialogs but nothing there as expected of a completed quest.

 

- There was a better chance to get out with the regular ask for help in restraints, and its success chance is even configurable in MCM. The yoke dialog actually resulted in a negative response far more often than not.

I have had this problem too, twice. The yoke doesn't get removed after completing courier in chains. Kinda fun though.  ;)

Posted

i have problem with the crimes scenario. guard begin dialogue then or they turn aggressive or they make me pay my fee and release me. how should i trigger the prison part? i'm on a new game with dcl last update

Posted
1 hour ago, Lowezar said:

Another thing I noticed is that new crime dialogue doesn't trigger for "Wait... I know you." But I don't really mind it if it's a tricky one. You can always choose to fight and just give up right away.

On the plus side, it would suggest there are no dialog edits to "Wait... I know you." which is not only a highly contentious dialog line that a lot of mods mess with, but also a slightly unusual one in vanilla terms, because it's a shared line.

 

It's all for the best if the prison overhaul can function without edits to that line.

Posted

I tryed to go to prison, but i cant get it to work i made my way to whiterun and punched a guard.

I then surrender.

He says u will pay for your crimes literally then i get ported to the jarls palace door.

 

Chloe Quest seems to be the culprit for issue 1.

 

Also in combat Surrender the heal option does only heal, but i dont get ported away/to the beginning of dungeon

 

Posted

Brilliant Update! .. the greatest mod is even greater, is that possible? I have enjoyed a lot of the new content already but have become a little stuck in the new jail.. 

Spoiler

I was sent to lowest level of the mine to fetch an ore and the ore box is empty,,  everyone is mining but no ore seems to go into the box. is it just a wait longer thing or has something gone awry..  if it is just waiting them all is good and I will happily wait but if it should be there but is missing is there anything I can do about it without going backwards in saves to retry?

Thanks for the ever growing mod and the amazing updates..  never a dull moment with DCL installed

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