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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I dont understand why, but  sex initiated by Cursed Loot always break game >.< Prev version works well for me. New is somehow bugged.

 

upd ok, it happens because of body scaling... still dont understand why

Posted
50 minutes ago, Higurashika said:

I dont understand why, but  sex initiated by Cursed Loot always break game >.< Prev version works well for me. New is somehow bugged.

 

upd ok, it happens because of body scaling... still dont understand why

 

 

What do you mean by "break game", is that a Crash To Desktop (CTD) or some other sort of problem?

 

You can turn off scaling in the Sexlab MCM menu by turning off the "Potential CTD Fix" option first (it didn't really work so...).

 

 

Posted
43 minutes ago, WaxenFigure said:

Crash To Desktop (CTD)

This

43 minutes ago, WaxenFigure said:

You can turn off scaling in the Sex

I did it and it works for now.

 

But now i get some broken textures.. obsidian and some other exotic materials. And Leon has a blue skin =\

Posted

I seem to remember that Cursed Loot has something to prevent the mod from working with children (which is good), but some mods that modify children can create issues.  Will this mod cause a similar issue: https://www.nexusmods.com/skyrim/mods/88790?tab=files.  I only ask because I would prefer the packed version to minimize plugins, as opposed to the individual mods that would allow for Babette to be excluded and remain unmodified.

Posted

Hello !

How could I make all or most of the gloves lockable ? Especially the black ebonite restrictive gloves from DDe.

Is it possible with TES5Edit ? ( by adding this script to the other gloves ? dcur_lockedGlovesScript ).

Thanks for your answers !

Kiss !

Posted
11 hours ago, Higurashika said:

This

I did it and it works for now.

 

But now i get some broken textures.. obsidian and some other exotic materials. And Leon has a blue skin =\

 

You are using DCL 6.3 with the new Devious Devices mods?  I think they may have a few broken textures in the new DD mods but none of those items should be used in DCL yet.

Posted

hi and thanx for this mod....

i have an idea to upgrade it a little...

 

how about a block for the "lucky charm" if one(or maybe three) is already carried.

i often forget to disable the luckycharm drops if i already carry too many too even remotely run out of charms in a dungeon...

and just pushing up the trap chances is taking away the speciality and tension if that container is trapped when the charms run out...

 

just a thought....

maybe you consider it...

 

anyway, thanx for all the work with the mod so far...

 

Posted

First of all I just want to say I love this mod and I'm loving the changes in the December update. I've only got one real question so far: I'm a huge straitjacket fan and even though I turned up the drop chance for straitjackets and dresses up high, cursed loot still seems to 'favor' things like cuffs, gags and armbinders. So far I've only seen one jacket in several hours of casual messing around, and it wasn't even cursed, it was a regular drop.

 

  • How can I increase the drop rate of straitjackets and dresses in both trapped and non trapped containers? I would love to open a cursed container and get wrapped up in a jacket.
  • How can I disable the pear of anguish?

Love the rest of the mod, keep up the great work!

Posted
7 hours ago, dyslexicfurby said:
  • How can I increase the drop rate of straitjackets and dresses in both trapped and non trapped containers? I would love to open a cursed container and get wrapped up in a jacket.
  • How can I disable the pear of anguish?
  1. Set up your CK so you can load and build DCL.
  2. Modify code / formlists according to taste.
  3. profit!

As (1) is surprisingly tricky - you need all the soft deps to build, it's probably not worth the bother. 

Instead if you get a pear of anguish, just console whatever you need to remove it (keys for chastity belt, or whatever), then discard it, and put everything back on and console remove the keys too.

For straitjacket, when you find yourself in an armbinder, simply console a straitjacket, console keys for binder, remove, put on jacket. It's a bit bothersome, but much easier than setting up to re-build DCL.

Posted
On 2/22/2018 at 12:34 AM, MetZwerg said:

hi and thanx for this mod....

i have an idea to upgrade it a little...

 

how about a block for the "lucky charm" if one(or maybe three) is already carried.

i often forget to disable the luckycharm drops if i already carry too many too even remotely run out of charms in a dungeon...

and just pushing up the trap chances is taking away the speciality and tension if that container is trapped when the charms run out...

 

just a thought....

maybe you consider it...

 

anyway, thanx for all the work with the mod so far...

 

@Kimy

 

If you were ever to consider this seriously, could you please make any such 'block' optional?  I hear what is being said, and have no objection to the idea in principle, but a fixed 'block' set at a small number could be a big step backwards to some types of gameplay.  I shall now go off to see if I can find a cool down spot.. LOL

 

TIA 

Posted
29 minutes ago, donkeywho said:

@Kimy

 

If you were ever to consider this seriously, could you please make any such 'block' optional?  I hear what is being said, and have no objection to the idea in principle, but a fixed 'block' set at a small number could be a big step backwards to some types of gameplay.  I shall now go off to see if I can find a cool down spot.. LOL

 

TIA 

Word... especially because you can just not loot them if you don't want any more, or decrease the drop rate to 1%.  Or even better not chain equip them and instead save them for after a trap has gone off to keep the situation from getting any worse while you scrounge for keys.

 

23 hours ago, dyslexicfurby said:

First of all I just want to say I love this mod and I'm loving the changes in the December update. I've only got one real question so far: I'm a huge straitjacket fan and even though I turned up the drop chance for straitjackets and dresses up high, cursed loot still seems to 'favor' things like cuffs, gags and armbinders. So far I've only seen one jacket in several hours of casual messing around, and it wasn't even cursed, it was a regular drop.

 

  • How can I increase the drop rate of straitjackets and dresses in both trapped and non trapped containers? I would love to open a cursed container and get wrapped up in a jacket.

There isn't a super easy way to directly increase the drop rate of a specific item AFAIK.  The "weights" for straitjacket/hobble dress/catsuits I believe only effect what type of suit you will get when DCUL picks a suit to be equipped (so if straitjacket was high and catsuit+hobble are low, you should usually get a straitjacket when a suit gets equipped).

 

You can however indirectly increase your chances by:

 

- Increasing "Standard Item" event weight, so more regular items (including suits) get equipped.

- Increasing minimum and maximum items per container amounts, and increasing the worn restraints threshold (more slots filled per trap = more chances of a suit)

- disabling some of the other types of items in the Devices menu.  If you can't be equipped with chastity bras/hoods/blindfolds/gags ect you are more likely to get a suit instead.

- carry around a few of your favorite straitjackets/dresses in your inventory and increase the chance of "Self Bondage Gas Traps" - this trap only equips items from your inventory.

Posted
31 minutes ago, Reesewow said:

Word... especially because you can just not loot them if you don't want any more, or decrease the drop rate to 1%.  Or even better not chain equip them and instead save them for after a trap has gone off to keep the situation from getting any worse while you scrounge for keys.

LOL....

you don´t loot plants often don´t you ?

 

i play with a 1% dropchance if i have less then 3 lucky charms and with 0.5% when i have up to 5, and over that point i usually disable it....

 

the point is, that i often tend to forget do adust/disable it.

and inside a dungeon i usually try to avoid going to menus for doing that too much kills the mood...

 

so i just asked for an option to set it automatically..

 

if you prefer menu hopping to aadjust droprates, it´s your choice, but i prefer undisturbed skyrimplay....

 

and judged by the mod so far, amy is more than clever enough to just use a number slider like in all her other choices in this mod.

or did you never look at the cursed loot menus ?

 

 

Posted
47 minutes ago, Reesewow said:

Word... especially because you can just not loot them if you don't want any more, or decrease the drop rate to 1%.  Or even better not chain equip them and instead save them for after a trap has gone off to keep the situation from getting any worse while you scrounge for keys.

 

There isn't a super easy way to directly increase the drop rate of a specific item AFAIK.  The "weights" for straitjacket/hobble dress/catsuits I believe only effect what type of suit you will get when DCUL picks a suit to be equipped (so if straitjacket was high and catsuit+hobble are low, you should usually get a straitjacket when a suit gets equipped).

 

You can however indirectly increase your chances by:

 

- Increasing "Standard Item" event weight, so more regular items (including suits) get equipped.

- Increasing minimum and maximum items per container amounts, and increasing the worn restraints threshold (more slots filled per trap = more chances of a suit)

- disabling some of the other types of items in the Devices menu.  If you can't be equipped with chastity bras/hoods/blindfolds/gags ect you are more likely to get a suit instead.

- carry around a few of your favorite straitjackets/dresses in your inventory and increase the chance of "Self Bondage Gas Traps" - this trap only equips items from your inventory.

Thank you, I'll try to tweak these a little bit. Those are the settings I was playing with except for the self bondage one, so this is what I was looking for.

Posted
16 hours ago, Lupine00 said:
  1. Set up your CK so you can load and build DCL.
  2. Modify code / formlists according to taste.
  3. profit!

As (1) is surprisingly tricky - you need all the soft deps to build, it's probably not worth the bother. 

Instead if you get a pear of anguish, just console whatever you need to remove it (keys for chastity belt, or whatever), then discard it, and put everything back on and console remove the keys too.

For straitjacket, when you find yourself in an armbinder, simply console a straitjacket, console keys for binder, remove, put on jacket. It's a bit bothersome, but much easier than setting up to re-build DCL.

What is a CK? Sounds like this is modding the mod as it were.

Posted
39 minutes ago, dyslexicfurby said:

What is a CK? Sounds like this is modding the mod as it were.

CK = Creation Kit.  When talking about things like disabling one item out of hundreds, learning to do some minor personal-use modding with Creation Kit or TES5Edit is your best bet.  Removing "only" the pear of anguish from the mod really does require modding the mod as that is a very specific tiny change.

 

The only other way of completely disabling the pear would be to disable all the items/events it would attach to.

Posted

RP'ing a bondage lover who likes to try stuff on, and settling on the most fantastically hot things that do not block sexlab at all (ever, no-way, nohow)

but still wanting to keep stuff immersive, I'd wish for a key (that can ALWAYS be used, even with hands tied).

 

so let's see

key

High security key

Head, body, arms, legs,

Jailer's

Law-enforcement's

Sasha's Key

Could be replaced (hopefully) with a non-console cheat called

"skeleton key" or some-such immersive name, that you could buy or find on a very good day, under a tree or in a jar.

Is the pear that bad? who would expand it? I may never know, not having the skeleton key to go with it.

Edit: Whoever made sasha's rubber corset is a genius who should be crowned emperor of the galaxy.

Posted
4 hours ago, 2dk2c said:

Edit: Whoever made sasha's rubber corset is a genius who should be crowned emperor of the galaxy.

What makes it so awesome? I never noticed anything very particular about it.

Posted
53 minutes ago, Lupine00 said:

What makes it so awesome? I never noticed anything very particular about it.

well someone has to be Emperor

 

oh wait we have that already ..ITS ASHAL.

 

Posted
1 hour ago, Lupine00 said:

What makes it so awesome? I never noticed anything very particular about it.

why_special.thumb.jpg.e6a390db62bbd06f3a5610aa5b3ce8ab.jpg

I'm not sure. Maybe it's the color.

Or that it's easy to wear or not wear.

OK I'll admit there's nothing particularly particular about it.

Posted

Ever since installing the mod, I've never been able to get random traps to happen - I've had the quests hit but never random chance. Tried everything to get it work, but failed; so just kept it enabled for the extras and ongoing collection of kinmky wear. Just passing through the mcm I thought I'd try setting the enhanced chances mode, exited and then thought "what's the point?" so went back in and unset it.

 

Next NPC I killed, I decided to search in the middle of a battle, I saw a dialogue screen I'd never witnessed before and I was suddenly dressed head to toe in bondage gear! No keys, no charms because I don't need them and unable to defend myself against the 1/2 dozen attackers left. Ended up in a tavern, naked with every orifice abused. That'll teach me :smiley:

 

Posted
5 hours ago, 2dk2c said:

I'm not sure. Maybe it's the color.

Or that it's easy to wear or not wear.

I don't think it was originally made as a corset, at least, not a rubber one. If you look at the style, it doesn't match a rubber garment.

I suspect the texture you see in "fighters dress", which is basically a showgirl/dancer's costume. I'm guessing that was made first, and the rubber conversion an afterthought, or by another editor.

The texture effect on the "fighters dress" is quite unusual.

Posted
1 hour ago, Lupine00 said:

I don't think it was originally made as a corset, at least, not a rubber one. If you look at the style, it doesn't match a rubber garment.

I suspect the texture you see in "fighters dress", which is basically a showgirl/dancer's costume. I'm guessing that was made first, and the rubber conversion an afterthought, or by another editor.

The texture effect on the "fighters dress" is quite unusual.

I ran to look. I like the corset better than the fighter's dress, but the dress has its good points.

If this were a contest and they roped me into judging it, I'd defer (it's too early, my glasses are steamed up, something)

 

fightersdress.jpg

 

 

I tried educating myself on the wonders of shiny-wear, and found a wikipedia link.

https://en.wikipedia.org/wiki/Rubber_and_PVC_fetishism

 

Which linked to this https://www.express.co.uk/celebrity-news/506134/Lady-Gaga-shows-off-her-curves-in-PVC

 

 

Posted

So im reaching out to you to ask a couple questions regarding some bugs and how to fix them. Most of the device items such as some of the arm binders and corsets and stuff have 0 body texture and make my character invisible.  Im... Not sure how to fix this, i can see everything just fine in my inventory but they make my character invisible, anyone able to help?

 

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