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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I already made the request if it was possible to turn on/off the high security restraints just like with regular items.

 

I have another request/suggestion:

Is it possible to have armbinders and blindfolds an adjustable (lowered) chance of getting picked? Usually these items are show-stoppers when you are running thought a dungeon. But with progressive bondage you usually just get stuck in the non-exciting items.

 

Meanwhile I can't wait what the next version of this mod will bring. I have a question about that as well actually....

I have just started a new game as my old saves got corrupted and I noticed this too late. Are there things I should avoid in order to be able to install the new version of Cursed Loot without having to start a new game? Like the bound queen quest?

 

I have always been able to update DCL without save corruption by performing a hard clean save (i.e. using a savegame cleaner tool). I'd say that you are safe doing whatever you want if you don't mind having to reset the mod completely at the next update.

 

Posted

 

I already made the request if it was possible to turn on/off the high security restraints just like with regular items.

 

I have another request/suggestion:

Is it possible to have armbinders and blindfolds an adjustable (lowered) chance of getting picked? Usually these items are show-stoppers when you are running thought a dungeon. But with progressive bondage you usually just get stuck in the non-exciting items.

 

Meanwhile I can't wait what the next version of this mod will bring. I have a question about that as well actually....

I have just started a new game as my old saves got corrupted and I noticed this too late. Are there things I should avoid in order to be able to install the new version of Cursed Loot without having to start a new game? Like the bound queen quest?

 

I have always been able to update DCL without save corruption by performing a hard clean save (i.e. using a savegame cleaner tool). I'd say that you are safe doing whatever you want if you don't mind having to reset the mod completely at the next update.

 

 

 

Kimy is pretty good about making it easy to update. I usually just replace the old one with the new one and go unless there are specific update instructions.

Posted

185Mb. Wow it's getting huge. And that just the archive, anyway cant wait to check out what's new and do i need clean save for 5.1 to 5.5 Kimy ?

 

Thanks

Posted

Meanwhile I can't wait what the next version of this mod will bring. I have a question about that as well actually....

I have just started a new game as my old saves got corrupted and I noticed this too late. Are there things I should avoid in order to be able to install the new version of Cursed Loot without having to start a new game? Like the bound queen quest?

 

With the usual disclaimer that anything is subject to change at any time, but as of this time there is nothing in 5.6 that would require a new game.

185Mb. Wow it's getting huge. And that just the archive, anyway cant wait to check out what's new and do i need clean save for 5.1 to 5.5 Kimy ?

 

Thanks

 

No guarantee, but it -probably- works just by installing it, unless you have the Bound Queen quest already started, in which case you'd need to clean your game.

I already made the request if it was possible to turn on/off the high security restraints just like with regular items.

 

I have another request/suggestion:

Is it possible to have armbinders and blindfolds an adjustable (lowered) chance of getting picked? Usually these items are show-stoppers when you are running thought a dungeon. But with progressive bondage you usually just get stuck in the non-exciting items.

 

High Sec restraints have a MCM weight slider. If you set it to zero, these items will not appear anymore.

 

If you use progressive bondage, highly restrictive items will get picked last.

 

Posted

 

Meanwhile I can't wait what the next version of this mod will bring. I have a question about that as well actually....

I have just started a new game as my old saves got corrupted and I noticed this too late. Are there things I should avoid in order to be able to install the new version of Cursed Loot without having to start a new game? Like the bound queen quest?

 

With the usual disclaimer that anything is subject to change at any time, but as of this time there is nothing in 5.6 that would require a new game.

 

Good to hear :)

 

 

I already made the request if it was possible to turn on/off the high security restraints just like with regular items.

 

I have another request/suggestion:

Is it possible to have armbinders and blindfolds an adjustable (lowered) chance of getting picked? Usually these items are show-stoppers when you are running thought a dungeon. But with progressive bondage you usually just get stuck in the non-exciting items.

 

High Sec restraints have a MCM weight slider. If you set it to zero, these items will not appear anymore.

 

If you use progressive bondage, highly restrictive items will get picked last.

 

With regards to the High Security Restaints:

Currently when you disallow blindfolds or chastity belts, they are disabled for both regular items and high security items. I would like if that could be altered. In my case, as my character currently has to rely on solicitation for keys, a chastity belt with key provides a problem. A chastity belt that requires you to pay (a large sum of) money to a blacksmith is still removable.

 

 

With regards to the progressive bondage versus non-progressive bondage:

  • I have tried progressive bondage for a while, but that gets boring rather quickly as most of the time you just get stuck in arm cuffs and leg cuffs. In the meantime you have a low chance on the more fun stuff like gags, corsets and boots. And when you play conservative, no blindfolds or armbinders at all.
  • But non-progressive bondage has a high chance that you are forced to stop crawling through a dungeon because of two items (armbinders/yokes and blindfolds/hoods).

That is why I ask if it is possible to make the chances of these two dungeon-crawl-blockers item be adjustable. For instance, that these two items have a 50% chance of getting equipped compared to other items (assuming the characters body is not covered with other bindings already).

Anyway, I hope it is clear what I mean with these requests. It is of course up to you if you think these ideas are worth the time (compared to other possible new features).

Posted

Is it possible to have skyrim give you a list of item codes so you can 'player.add item' for testing and trouble shooting? I'm trying to sculpt a custom CBBE body mesh but it won't let me model in real time in game for some reason (I suppose that is a bigger problem but I have never found a solution).
Mainly I am after gags, nipple and pussy piercings, harnesses and arm binders.

 

Thanks :-)

Posted

 

 

Meanwhile I can't wait what the next version of this mod will bring. I have a question about that as well actually....

I have just started a new game as my old saves got corrupted and I noticed this too late. Are there things I should avoid in order to be able to install the new version of Cursed Loot without having to start a new game? Like the bound queen quest?

 

With the usual disclaimer that anything is subject to change at any time, but as of this time there is nothing in 5.6 that would require a new game.

 

Good to hear :)

 

 

I already made the request if it was possible to turn on/off the high security restraints just like with regular items.

 

I have another request/suggestion:

Is it possible to have armbinders and blindfolds an adjustable (lowered) chance of getting picked? Usually these items are show-stoppers when you are running thought a dungeon. But with progressive bondage you usually just get stuck in the non-exciting items.

 

High Sec restraints have a MCM weight slider. If you set it to zero, these items will not appear anymore.

 

If you use progressive bondage, highly restrictive items will get picked last.

 

With regards to the High Security Restaints:

Currently when you disallow blindfolds or chastity belts, they are disabled for both regular items and high security items. I would like if that could be altered. In my case, as my character currently has to rely on solicitation for keys, a chastity belt with key provides a problem. A chastity belt that requires you to pay (a large sum of) money to a blacksmith is still removable.

 

 

With regards to the progressive bondage versus non-progressive bondage:

  • I have tried progressive bondage for a while, but that gets boring rather quickly as most of the time you just get stuck in arm cuffs and leg cuffs. In the meantime you have a low chance on the more fun stuff like gags, corsets and boots. And when you play conservative, no blindfolds or armbinders at all.
  • But non-progressive bondage has a high chance that you are forced to stop crawling through a dungeon because of two items (armbinders/yokes and blindfolds/hoods).

That is why I ask if it is possible to make the chances of these two dungeon-crawl-blockers item be adjustable. For instance, that these two items have a 50% chance of getting equipped compared to other items (assuming the characters body is not covered with other bindings already).

Anyway, I hope it is clear what I mean with these requests. It is of course up to you if you think these ideas are worth the time (compared to other possible new features).

 

 

I don't think I am going to add either tbh. You can disable blindfolds and belts. You can disable hi sec items as a whole. You can use both in combination. I don't think I want to add -another- toggle essentially doing the same thing. My MCM is convoluted enough as is. :D

 

The weighted item chances would surely be doable, but add a lot of complexity to the code for IMHO very little gain. Probably not going to happen either. The showstoppers in dungeons happen, but IMHO that's part of the fun. "Do I loot this chest or rather play it safe and finish the run?" If you hate the thought of having to leave and come back, disable said showstoppers before going inside. In the time and age of bound combat, not even armbinders are an automatic Game Over though. Kick them harder!

 

Posted

Bug Report: "Disable All Functions" does not stop the horny drunk effect. I drink a potion of restore magicka in my Adventurer's tent, and my character spontaneously masturbates, even with 'disable all functions' checked.

Posted

Can I make a request: could you add a fourth option to the mysogany dialogue for "[brawl]" where you are not assaulted if you win?  It makes an immersive sort of sense.  Other options for persuade ("I'm not free" for a gold reward for sex) and intimidate (not sure for this one) would be great too. 

Posted

Can I make a request: could you add a fourth option to the mysogany dialogue for "[brawl]" where you are not assaulted if you win?  It makes an immersive sort of sense.  Other options for persuade ("I'm not free" for a gold reward for sex) and intimidate (not sure for this one) would be great too. 

 

Thats a cool idea, i always felt that Dragonborn is to helpless with this option on.

Another question. I find rubber suits extremly unsexy. Not only do they cover whole body but they also look like something fom the future and my immersion goes right out of the window. Also the zippers on them are always closed so sex resaults in actor cliping his dick thru suit model. I seek the way to completly eliminate them from the game , as clients to not realy care about mcm settings. We have a wide variety of gorsets. Is there a easy way to replace the suits with them?. Maybe do some mesh switching or changing something in ck so clients do not put the suits on me?

Posted

 

Can I make a request: could you add a fourth option to the mysogany dialogue for "[brawl]" where you are not assaulted if you win?  It makes an immersive sort of sense.  Other options for persuade ("I'm not free" for a gold reward for sex) and intimidate (not sure for this one) would be great too. 

 

Thats a cool idea, i always felt that Dragonborn is to helpless with this option on.

Another question. I find rubber suits extremly unsexy. Not only do they cover whole body but they also look like something fom the future and my immersion goes right out of the window. Also the zippers on them are always closed so sex resaults in actor cliping his dick thru suit model. I seek the way to completly eliminate them from the game , as clients to not realy care about mcm settings. We have a wide variety of gorsets. Is there a easy way to replace the suits with them?. Maybe do some mesh switching or changing something in ck so clients do not put the suits on me?

 

 

My stance on the immersion question in general is that there is no sound reason why the people of Skyrim couldn't have invented shiny restraints with the technology they have access to. No, these items didn't exist in Earth's middle ages, but Tamriel isn't Earth, and there is no reason to assume their technological progress would have followed -exactly- the same path. Just to explain my very lenient view on this. I don't ask whether or not something's established canon (nothing we do here is - official canon doesn't seem to include sex at all, so there is that), but rather if it would be -possible- for them to have it. If someone would mod automatic guns and space ships into Skyrim, I might start rolling eyes. Latex? Eh, why not!

 

To answer your question, you can make the rubber suits vanish if you disable "suits" in MCM and also every quest involving rubber items, namely Rubber Doll and Damsel in Distress. You also don't want to become Leon's slave or buy Sasha from the Dollmaker. And don't take the Tie Me Up quest from her, that makes you wear rubber suits, too. Don't buy any of her items - all rubber.  If you now start rolling your eyes, yes, I know that's a lot of things to disable. I added a lot, lot, lot of rubber content and items to DCL. I guess it's because (*blushes*) I am really into the stuff. Asking me to remove rubber content from DCL is probably the next best thing to asking to remove animals from a bestiality mod. :D

 

In the end, no, there is no easy way to disable rubber items. You can certainly do it in CK, but it will be work. Lots of. Sorry. :(

 

Posted

 

[...]Latex? Eh, why not! [...]

 

 

And I always thought that was Netch Leather :( Like: normal leather - dull and steady, netch leather - shiny and stretchy

Kimy, you destroyed my world *ahem* Tamriel view! You nasty girl, go search a chastity belt and lock yourself up! :P

Posted

 

 

My stance on the immersion question in general is that there is no sound reason why the people of Skyrim couldn't have invented shiny restraints with the technology they have access to. No, these items didn't exist in Earth's middle ages, but Tamriel isn't Earth, and there is no reason to assume their technological progress would have followed -exactly- the same path. Just to explain my very lenient view on this. I don't ask whether or not something's established canon (nothing we do here is - official canon doesn't seem to include sex at all, so there is that), but rather if it would be -possible- for them to have it. If someone would mod automatic guns and space ships into Skyrim, I might start rolling eyes. Latex? Eh, why not!

 

To answer your question, you can make the rubber suits vanish if you disable "suits" in MCM and also every quest involving rubber items, namely Rubber Doll and Damsel in Distress. You also don't want to become Leon's slave or buy Sasha from the Dollmaker. And don't take the Tie Me Up quest from her, that makes you wear rubber suits, too. Don't buy any of her items - all rubber.  If you now start rolling your eyes, yes, I know that's a lot of things to disable. I added a lot, lot, lot of rubber content and items to DCL. I guess it's because (*blushes*) I am really into the stuff. Asking me to remove rubber content from DCL is probably the next best thing to asking to remove animals from a bestiality mod. :D

 

In the end, no, there is no easy way to disable rubber items. You can certainly do it in CK, but it will be work. Lots of. Sorry. :(

 

 

Damn, thats to bad. My bigest beef is with the dialog option when random ppl say they want to see you in restrains. The 3rd answer is soemthingg like "I love bondage, tie me up and take me!" and this one puts me in a  rubber suit and ankle chains (another thing that i hate with passion, tho i already removed the slow effect in ck, gona check if it works later). That suddenly gave me an idea. What if i remove the enchantment that prevents rubber suits from being taken off? This way i can just unequip them after ppl tie me up in them.

Im sorry for being such picky bastard, bondage and beeing helpless arent realy my thing but i like DCL for the variety and increased diffciulty in the game. So comparision to a person who complains about beastiality in beastiality mod arent realy that far off :)

 

Posted

Bondage Adventure bug:

When finished, all items were removed except the corset and the nipple piercings (and the plugs, but once the chastity belt is removed, they are no longer locked).

 

I think the log shows a lot, as it shows that for some reasons the corset gets re-equipped.

And for some reasons, the plugs and piercings are not eligible for removal "but OnUnequippedFilter return >= 1. Not removing device.", perhaps that is because an attempt to remove these items happens before the chastity gear is removed.

 

 

 

[06/09/2016 - 02:18:45AM] [DCUR] Checking for Cursed Loot event.
[06/09/2016 - 02:18:45AM] [DCUR] Calculated chance for cursed loot = 0.150000%
[06/09/2016 - 02:18:46AM] [DCUR] Mutex is active (script already running): Trap event aborted.
[06/09/2016 - 02:18:46AM] [Zad]: UpdateControls()
[06/09/2016 - 02:18:46AM] [DCUR] Mutex is active (script already running): Trap event aborted.
[06/09/2016 - 02:18:46AM] [DCUR] Looted a plant.
[06/09/2016 - 02:18:46AM] [DCUR] Checking for Cursed Loot event.
[06/09/2016 - 02:18:47AM] [DCUR] Calculated chance for cursed loot = 0.150000%
[06/09/2016 - 02:18:48AM] [DCUR] Periodical update starts
[06/09/2016 - 02:18:54AM] [Zad]: UpdateControls()
[06/09/2016 - 02:18:55AM] [DCUR] Sex attacks are disabled due to conflicting quests!
[06/09/2016 - 02:19:04AM] [Zad]: UpdateControls()
[06/09/2016 - 02:19:07AM] ERROR: Cannot call PlayerRef() on a None object, aborting function call
stack:
    .zadGagTif15.Fragment_1() - "zadGagTif15.psc" Line 9
[06/09/2016 - 02:19:07AM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate
[06/09/2016 - 02:19:07AM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    .zadGagTif15.Fragment_1() - "zadGagTif15.psc" Line 9
[06/09/2016 - 02:19:13AM] [Zad]: UpdateControls()
[06/09/2016 - 02:19:21AM] [Zad]: UpdateControls()
[06/09/2016 - 02:20:12AM] [DCUR] Periodical update starts
[06/09/2016 - 02:20:16AM] [Zad]: UpdateControls()
[06/09/2016 - 02:20:19AM] [DCUR] Sex attacks are disabled due to conflicting quests!
[06/09/2016 - 02:20:23AM] ERROR: Cannot call PlayerRef() on a None object, aborting function call
stack:
    .zadGagTif15.Fragment_1() - "zadGagTif15.psc" Line 9
[06/09/2016 - 02:20:23AM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    .zadGagTif15.Fragment_1() - "zadGagTif15.psc" Line 9
[06/09/2016 - 02:20:24AM] [Zad]: UpdateControls()
[06/09/2016 - 02:20:32AM] [Zad]: UpdateControls()
[06/09/2016 - 02:20:33AM] [Zad]: UpdateExposure([Actor < (00000014)>],0.500000,False)
[06/09/2016 - 02:20:33AM] [Zad]: Processing [Horny]
[06/09/2016 - 02:20:34AM] [Zad]: PlayThirdPersonAnimation(Samantha,[idle <DDZaZAPCArmBZaDH01 (0F032CBA)>],5)
[06/09/2016 - 02:20:34AM] SEXLAB - NOTICE: ValidateActor(Samantha) -- TRUE -- MISS
[06/09/2016 - 02:20:34AM] [Zad]: StartThirdPersonAnimation(Samantha,[idle <DDZaZAPCArmBZaDH01 (0F032CBA)>])
[06/09/2016 - 02:20:34AM] [Zad]: Debug-1
[06/09/2016 - 02:20:34AM] [Zad]: Debug-2
[06/09/2016 - 02:20:34AM] [Zad]: Debug-3
[06/09/2016 - 02:20:34AM] [Zad]: Debug-4
[06/09/2016 - 02:20:34AM] [Zad]: Debug-5
[06/09/2016 - 02:20:34AM] [Zad]: Debug-6
[06/09/2016 - 02:20:34AM] [Zad]: Debug-7
[06/09/2016 - 02:20:34AM] [Zad]: Debug-8
[06/09/2016 - 02:20:34AM] [Zad]: Debug-9
[06/09/2016 - 02:20:34AM] [Zad]: Playing animation for 5 seconds.
[06/09/2016 - 02:20:39AM] [Zad]: EndThirdPersonAnimation(Samantha,[False, False])
[06/09/2016 - 02:20:39AM] [Zad]: UpdateControls()
[06/09/2016 - 02:20:39AM] [Zad]: Config Interval:1.500000. Total number of events: 3. Next staggered update in 0.500000
[06/09/2016 - 02:20:41AM] [Zad]: UpdateControls()
[06/09/2016 - 02:20:44AM] [Zad]: RemoveDevice called for Inescapable Armbinder
[06/09/2016 - 02:20:44AM] [Zad]: Acquired mutex, removing Inescapable Armbinder
[06/09/2016 - 02:20:44AM] [Zad]: OnEffectFinish(): Armbinder
[06/09/2016 - 02:20:44AM] [Zad]: OnEffectFinish(armbinder-noLockpicks)
[06/09/2016 - 02:20:44AM] [Zad]: OnUnequipped(Samantha: Inescapable Armbinder)
[06/09/2016 - 02:20:44AM] [Zad]: Detected removal token. Done.
[06/09/2016 - 02:20:44AM] [Zad]: UpdateControls()
[06/09/2016 - 02:20:44AM] [Zad]: Remove_ABC()
[06/09/2016 - 02:20:44AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _h2heqp base: 0 number: 0
[06/09/2016 - 02:20:44AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _h2hidle base: 0 number: 0
[06/09/2016 - 02:20:44AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _h2hatkpow base: 0 number: 0
[06/09/2016 - 02:20:45AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _h2hatk base: 0 number: 0
[06/09/2016 - 02:20:45AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _h2hstag base: 0 number: 0
[06/09/2016 - 02:20:45AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _jump base: 0 number: 0
[06/09/2016 - 02:20:45AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _sneakmt base: 0 number: 0
[06/09/2016 - 02:20:45AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _sneakidle base: 0 number: 0
[06/09/2016 - 02:20:45AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _sprint base: 0 number: 0
[06/09/2016 - 02:20:45AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _shout base: 0 number: 0
[06/09/2016 - 02:20:45AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _mtx base: 0 number: 0
[06/09/2016 - 02:20:45AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _mt base: 0 number: 0
[06/09/2016 - 02:20:46AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _mtturn base: 0 number: 0
[06/09/2016 - 02:20:46AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: Samantha group: _mtidle base: 0 number: 0
[06/09/2016 - 02:20:48AM] [DCUR] Periodical update starts
[06/09/2016 - 02:20:52AM] [Zad]: RemoveDevice called for Transparent Rubber Suit
[06/09/2016 - 02:20:52AM] [Zad]: Acquired mutex, removing Transparent Rubber Suit
[06/09/2016 - 02:20:52AM] [Zad]: OnUnequipped(Samantha: Transparent Rubber Suit)
[06/09/2016 - 02:20:52AM] [Zad]: Detected removal token. Done.
[06/09/2016 - 02:20:53AM] ERROR: HasMagicEffectWithKeyword called with invalid Keyword
stack:
    [ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
    [alias Player on quest zadQuest (0F00F624)].zadPlayerScript.OnObjectUnequipped() - "zadPlayerScript.psc" Line 117
[06/09/2016 - 02:20:53AM] slaScanner start time is ....914.515015
[06/09/2016 - 02:20:54AM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate
[06/09/2016 - 02:20:54AM] Found 1 arousedActors
[06/09/2016 - 02:20:54AM] Found 0 nakedActors
[06/09/2016 - 02:20:54AM] slaScanner After getting actors is ....915.434998, player is naked TRUE, Actor Count 1
[06/09/2016 - 02:20:55AM] [slainternalscr <sla_Internal (0D083137)>]: Lod got 8 exposure for  seeing naked Samantha
[06/09/2016 - 02:20:55AM] [slainternalscr <sla_Internal (0D083137)>]: Samantha got 12 exposure for  being exhibitionist to Lod
[06/09/2016 - 02:20:55AM] slaScanner end time is ....916.252014
[06/09/2016 - 02:20:55AM] Next update in 120.000000
[06/09/2016 - 02:20:58AM] [Zad]: RemoveDevice called for Plug (BlackSoulgem) (Vaginal)
[06/09/2016 - 02:20:58AM] [Zad]: Acquired mutex, removing Plug (BlackSoulgem) (Vaginal)
[06/09/2016 - 02:20:58AM] [Zad]: OnEffectFinish(ShockVibEffect)
[06/09/2016 - 02:20:58AM] [Zad]: OnUnequipped(Samantha: Plug (BlackSoulgem) (Vaginal))
[06/09/2016 - 02:20:58AM] [Zad]: OnUnequipped(): Detected removal token, but OnUnequippedFilter return >= 1. Not removing device.
[06/09/2016 - 02:20:58AM] [Zad]: OnEffectStart(ShockVibEffect)
[06/09/2016 - 02:20:58AM] [Zad]: SyncInventory(): Equipping Vaginal Plug.
[06/09/2016 - 02:20:59AM] [DCUR] Sex attacks are out of cooldown. Checking conditions!
[06/09/2016 - 02:21:01AM] [Zad]: RemoveDevice called for Plug (Soulgem) (Anal)
[06/09/2016 - 02:21:01AM] [Zad]: Acquired mutex, removing Plug (Soulgem) (Anal)
[06/09/2016 - 02:21:01AM] [Zad]: OnUnequipped(Samantha: Plug (Soulgem) (Anal))
[06/09/2016 - 02:21:01AM] [Zad]: OnUnequipped(): Detected removal token, but OnUnequippedFilter return >= 1. Not removing device.
[06/09/2016 - 02:21:01AM] [Zad]: SyncInventory(): Equipping Anal Plug.
[06/09/2016 - 02:21:07AM] [Zad]: RemoveDevice called for Vaginal Piercing (CommonSoulgem)
[06/09/2016 - 02:21:07AM] [Zad]: Acquired mutex, removing Vaginal Piercing (CommonSoulgem)
[06/09/2016 - 02:21:07AM] [Zad]: OnUnequipped(Samantha: Vaginal Piercing (CommonSoulgem))
[06/09/2016 - 02:21:07AM] [Zad]: OnUnequipped(): Detected removal token, but OnUnequippedFilter return >= 1. Not removing device.
[06/09/2016 - 02:21:07AM] [Zad]: SyncInventory(): Equipping Clitoris Piercing.
[06/09/2016 - 02:21:10AM] [Zad]: RemoveDevice called for Nipple Piercings (CommonSoulgem)
[06/09/2016 - 02:21:10AM] [Zad]: Acquired mutex, removing Nipple Piercings (CommonSoulgem)
[06/09/2016 - 02:21:10AM] [Zad]: OnUnequipped(Samantha: Nipple Piercings (CommonSoulgem))
[06/09/2016 - 02:21:10AM] [Zad]: OnUnequipped(): Detected removal token, but OnUnequippedFilter return >= 1. Not removing device.
[06/09/2016 - 02:21:10AM] [Zad]: SyncInventory(): Equipping Nipple Piercings.
[06/09/2016 - 02:21:12AM] [Zad]: RemoveDevice called for WT-Ebonite Cuffs (Legs)
[06/09/2016 - 02:21:12AM] [Zad]: Acquired mutex, removing WT-Ebonite Cuffs (Legs)
[06/09/2016 - 02:21:12AM] [Zad]: OnUnequipped(Samantha: WT-Ebonite Cuffs (Legs))
[06/09/2016 - 02:21:12AM] [Zad]: Detected removal token. Done.
[06/09/2016 - 02:21:16AM] [Zad]: RemoveDevice called for WT-Ebonite Restrictive Gloves
[06/09/2016 - 02:21:16AM] [Zad]: Acquired mutex, removing WT-Ebonite Restrictive Gloves
[06/09/2016 - 02:21:16AM] [Zad]: OnUnequipped(Samantha: WT-Ebonite Restrictive Gloves)
[06/09/2016 - 02:21:16AM] [Zad]: Detected removal token. Done.
[06/09/2016 - 02:21:20AM] [DCUR] Periodical update starts
[06/09/2016 - 02:21:21AM] [Zad]: RemoveDevice called for WT-Ebonite Gag (Ring) (Harness)
[06/09/2016 - 02:21:21AM] [Zad]: Acquired mutex, removing WT-Ebonite Gag (Ring) (Harness)
[06/09/2016 - 02:21:22AM] [Zad]: OnEffectFinish(gag-noFood)
[06/09/2016 - 02:21:22AM] [Zad]: RemoveFromFridge(gag-noFood)
[06/09/2016 - 02:21:22AM] [Zad]: OnUnequipped(Samantha: WT-Ebonite Gag (Ring) (Harness))
[06/09/2016 - 02:21:22AM] [Zad]: Detected removal token. Done.
[06/09/2016 - 02:21:22AM] [Zad]: OnEffectFinish(gag)
[06/09/2016 - 02:21:34AM] [Zad]: RemoveDevice called for Chastity Bra (Padded)
[06/09/2016 - 02:21:34AM] [Zad]: Acquired mutex, removing Chastity Bra (Padded)
[06/09/2016 - 02:21:34AM] [Zad]: OnEffectFinish(): Bra
[06/09/2016 - 02:21:34AM] [Zad]: OnUnequipped(Samantha: Chastity Bra (Padded))
[06/09/2016 - 02:21:34AM] [Zad]: Detected removal token. Done.
[06/09/2016 - 02:21:39AM] [Zad]: RemoveDevice called for Transparent Rubber Boots
[06/09/2016 - 02:21:40AM] [Zad]: Acquired mutex, removing Transparent Rubber Boots
[06/09/2016 - 02:21:40AM] [Zad]: OnUnequipped(Samantha: Transparent Rubber Boots)
[06/09/2016 - 02:21:40AM] [Zad]: Detected removal token. Done.
[06/09/2016 - 02:21:44AM] [Zad]: RemoveDevice called for Chastity Belt (Iron)
[06/09/2016 - 02:21:44AM] [Zad]: Acquired mutex, removing Chastity Belt (Iron)
[06/09/2016 - 02:21:44AM] [Zad]: OnEffectFinish(): Belly
[06/09/2016 - 02:21:44AM] [Zad]: OnUnequipped(Samantha: Chastity Belt (Iron))
[06/09/2016 - 02:21:44AM] [Zad]: Detected removal token. Done.
[06/09/2016 - 02:21:45AM] [Zad]: Restoring original exposure rate to 2.000000
[06/09/2016 - 02:21:45AM] [Zad]: CorsetMagic()
[06/09/2016 - 02:21:45AM] [Zad]: OnEffectFinish(): Belly
[06/09/2016 - 02:21:45AM] [Zad]: OnEffectFinish(ShoutStaggerEffect)
[06/09/2016 - 02:21:45AM] [Zad]: OnContainerChanged()
[06/09/2016 - 02:21:45AM] [Zad]: OnUnequipped(Samantha: WT-Ebonite Restrictive Corset)
[06/09/2016 - 02:21:45AM] [Zad]: Caught remove-all. Re-equipping device.
[06/09/2016 - 02:21:45AM] [Zad]: OnContainerChanged()
[06/09/2016 - 02:21:45AM] [Zad]: OnEffectStart(ShoutStaggerEffect)
[06/09/2016 - 02:21:45AM] [Zad]: OnEffectStart(): Belly
[06/09/2016 - 02:21:48AM] [Zad]: RemoveDevice called for WT-Ebonite Cuffs (Arms)
[06/09/2016 - 02:21:48AM] [Zad]: Acquired mutex, removing WT-Ebonite Cuffs (Arms)
[06/09/2016 - 02:21:48AM] [Zad]: OnUnequipped(Samantha: WT-Ebonite Cuffs (Arms))
[06/09/2016 - 02:21:48AM] [Zad]: Detected removal token. Done.
[06/09/2016 - 02:21:51AM] [Zad]: ZadNpc::OnUpdateGameTime()
[06/09/2016 - 02:21:51AM] [Zad]: ZadNpc::DoRegister(1.499991)
[06/09/2016 - 02:21:53AM] [DCUR] Periodical update starts
[06/09/2016 - 02:21:54AM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate
[06/09/2016 - 02:22:04AM] [Zad]: UpdateExposure([Actor < (00000014)>],0.500000,False)
[06/09/2016 - 02:22:04AM] [Zad]: Finished processing events. Re-Polling..
[06/09/2016 - 02:22:04AM] [Zad]: UpdateExposure([Actor < (00000014)>],0.500000,False)
[06/09/2016 - 02:22:04AM] [Zad]: CheckAllEvents()
[06/09/2016 - 02:22:05AM] [Zad]: Processing [Vibration]
[06/09/2016 - 02:22:05AM] [Zad]: BaseLinkedEvent::Eval(Vibration)

 

 

Posted

A random mod request.

Is it possible to add a variant of the veil that just seems like a normal blindfold sash?

 

How do I remove the ankle chains? 

None of the keys seem to open it.

 

Also, when I put on the steel shackle, I get no option to struggle/unlock etc.

Posted

Is it possible to have skyrim give you a list of item codes so you can 'player.add item' for testing and trouble shooting? I'm trying to sculpt a custom CBBE body mesh but it won't let me model in real time in game for some reason (I suppose that is a bigger problem but I have never found a solution).

Mainly I am after gags, nipple and pussy piercings, harnesses and arm binders.

 

Thanks :-)

 

Type in the console :

 

help gag

help armbinder

 

ect...

 

It will dump you all the object codes (not only items, but also NPCs, dialogs, quests...) that contain the word you have typed in paretheses. Use the "Page up" button on your keyboard to scroll the list up until you see the item you like.

 

 

In case you want to search for composite words, you need to do it like this :

 

help "ring gag"

 

 

 

i'd say that this help function is the best innovation between oblivion and skyrim. I remember keeping written lists on paper of all useful item codes extracted directly from the CK for oblivion... cause there was no console search function. Nightmare.

Posted

 

 

Can I make a request: could you add a fourth option to the mysogany dialogue for "[brawl]" where you are not assaulted if you win?  It makes an immersive sort of sense.  Other options for persuade ("I'm not free" for a gold reward for sex) and intimidate (not sure for this one) would be great too. 

 

Thats a cool idea, i always felt that Dragonborn is to helpless with this option on.

Another question. I find rubber suits extremly unsexy. Not only do they cover whole body but they also look like something fom the future and my immersion goes right out of the window. Also the zippers on them are always closed so sex resaults in actor cliping his dick thru suit model. I seek the way to completly eliminate them from the game , as clients to not realy care about mcm settings. We have a wide variety of gorsets. Is there a easy way to replace the suits with them?. Maybe do some mesh switching or changing something in ck so clients do not put the suits on me?

 

 

My stance on the immersion question in general is that there is no sound reason why the people of Skyrim couldn't have invented shiny restraints with the technology they have access to. No, these items didn't exist in Earth's middle ages, but Tamriel isn't Earth, and there is no reason to assume their technological progress would have followed -exactly- the same path. Just to explain my very lenient view on this. I don't ask whether or not something's established canon (nothing we do here is - official canon doesn't seem to include sex at all, so there is that), but rather if it would be -possible- for them to have it. If someone would mod automatic guns and space ships into Skyrim, I might start rolling eyes. Latex? Eh, why not!

 

To answer your question, you can make the rubber suits vanish if you disable "suits" in MCM and also every quest involving rubber items, namely Rubber Doll and Damsel in Distress. You also don't want to become Leon's slave or buy Sasha from the Dollmaker. And don't take the Tie Me Up quest from her, that makes you wear rubber suits, too. Don't buy any of her items - all rubber.  If you now start rolling your eyes, yes, I know that's a lot of things to disable. I added a lot, lot, lot of rubber content and items to DCL. I guess it's because (*blushes*) I am really into the stuff. Asking me to remove rubber content from DCL is probably the next best thing to asking to remove animals from a bestiality mod. :D

 

In the end, no, there is no easy way to disable rubber items. You can certainly do it in CK, but it will be work. Lots of. Sorry. :(

 

 

 

...as for the original question?  Anyway, thanks for the awesome mod!  Just wanted to be sure you didn't miss the first bit. 

Posted

 

 

 

Can I make a request: could you add a fourth option to the mysogany dialogue for "[brawl]" where you are not assaulted if you win?  It makes an immersive sort of sense.  Other options for persuade ("I'm not free" for a gold reward for sex) and intimidate (not sure for this one) would be great too. 

 

Thats a cool idea, i always felt that Dragonborn is to helpless with this option on.

Another question. I find rubber suits extremly unsexy. Not only do they cover whole body but they also look like something fom the future and my immersion goes right out of the window. Also the zippers on them are always closed so sex resaults in actor cliping his dick thru suit model. I seek the way to completly eliminate them from the game , as clients to not realy care about mcm settings. We have a wide variety of gorsets. Is there a easy way to replace the suits with them?. Maybe do some mesh switching or changing something in ck so clients do not put the suits on me?

 

 

My stance on the immersion question in general is that there is no sound reason why the people of Skyrim couldn't have invented shiny restraints with the technology they have access to. No, these items didn't exist in Earth's middle ages, but Tamriel isn't Earth, and there is no reason to assume their technological progress would have followed -exactly- the same path. Just to explain my very lenient view on this. I don't ask whether or not something's established canon (nothing we do here is - official canon doesn't seem to include sex at all, so there is that), but rather if it would be -possible- for them to have it. If someone would mod automatic guns and space ships into Skyrim, I might start rolling eyes. Latex? Eh, why not!

 

To answer your question, you can make the rubber suits vanish if you disable "suits" in MCM and also every quest involving rubber items, namely Rubber Doll and Damsel in Distress. You also don't want to become Leon's slave or buy Sasha from the Dollmaker. And don't take the Tie Me Up quest from her, that makes you wear rubber suits, too. Don't buy any of her items - all rubber.  If you now start rolling your eyes, yes, I know that's a lot of things to disable. I added a lot, lot, lot of rubber content and items to DCL. I guess it's because (*blushes*) I am really into the stuff. Asking me to remove rubber content from DCL is probably the next best thing to asking to remove animals from a bestiality mod. :D

 

In the end, no, there is no easy way to disable rubber items. You can certainly do it in CK, but it will be work. Lots of. Sorry. :(

 

 

 

...as for the original question?  Anyway, thanks for the awesome mod!  Just wanted to be sure you didn't miss the first bit. 

 

 

This might make it in in some form, but I don't think I am going to add an actual brawl. The character is usually winning those, so it would be a too easy way out. But yes, more options for this dialogue might happen!

 

Posted

hey is this a bug? when a yoke is put on me, my arms dont go into the yoke animation... they just stay in the normal idle anim. does anyone know a fix, or does this sound like a conflict?

Posted

hey is this a bug? when a yoke is put on me, my arms dont go into the yoke animation... they just stay in the normal idle anim. does anyone know a fix, or does this sound like a conflict?

 

You very likely didn't install DDI 3 correctly. I needs the FNIS -add ons- as well.

Posted

 

hey is this a bug? when a yoke is put on me, my arms dont go into the yoke animation... they just stay in the normal idle anim. does anyone know a fix, or does this sound like a conflict?

 

You very likely didn't install DDI 3 correctly. I needs the FNIS -add ons- as well.

 

i have the FNIS addons. i also used NNM to install it. :/ i'll keep troubleshooting

 

EDIT: I did not install that with NNM, sorry. pulled a dumb

Posted

  Just a note sort of or conflict report.

 

1. I recently decided to add a few city expansion mods.

2. One that I like very much is "Expanded Towns and Cities"

3. The doll House sort of is over lapped by this one a little [dawnstar], It is functional, but might be something you could look at, and maybe grab the House, and the door, and what ever chairs, barrels and Items are on the porch, and maybe drag it down stream a bit. 

 

4. Another Option would maybe be to spin it around, and let it hang out over the water.

 

5. Or just ignore it.. ;)  I was only mentioning it because I think the "Expanded Towns and Cities" is one of the better I have seen for the smaller town area's in skyrim, and it might be nice to be totally mindful of it.

 

6. I mean as I have your mod under it, and the door is still functional, I have no Idea about the navMesh, but it seems to still work for me, It was just something I thought worth mentioning, I mean you may already know about it... It is a very nice small town fixer upper mod though.

Posted

I've found that if your character gets sent to Simple Slavery by whatever means, and if Cursed Loot's sex attacks are enabled, the poor girl is likely to get raped during the auction which kind of messes things up. Of course the player can manually disable sex attacks, and then reenable them afterward, but that requires that you remember to do so (and I usually forget). I was wondering if perhaps a future version of Cursed Loot might be made to detect Simple Slavery's auction scene, and temporarily suspend sex attacks automatically? 

 

Posted

To Zhila, I have had some times this to happen, but I really don't know if is and always thing, as I normally turn off the Yoke, and arm binders. They cause way to much stress for me.

 

It might have to do with the setting in DDI where you can allow the restrictive animations or not. I always turn the restrictive animations off for the sex acts as they are far to limiting, and few...which can get really boring.  Which may be why the yoke animation for placing the arms in the yoke does not play right for me.

 

  when I get time I will allow the Yoke in DCL MCM, and test this maybe dumb idea some.

Posted

I've found that if your character gets sent to Simple Slavery by whatever means, and if Cursed Loot's sex attacks are enabled, the poor girl is likely to get raped during the auction which kind of messes things up. Of course the player can manually disable sex attacks, and then reenable them afterward, but that requires that you remember to do so (and I usually forget). I was wondering if perhaps a future version of Cursed Loot might be made to detect Simple Slavery's auction scene, and temporarily suspend sex attacks automatically? 

 

I am not sure if is same thing but I have had bad things happen when I was talking to a Client for sex or help with my binding, and a sex attack would happen.  I remember in Oblivion it was very easy to test if player was in dialogue which might help if placed in the attack script if player talking extend the time on the attack.

 

  Once i was asking for help with bindings, and got the "I will remove this stuff if you make it back from where I am sending you"

 

   But at this same time a sex attack was happening, so It ported me during a sex animation...pretty much an instant CTD [ the grey I am in the void screen then Crash ].

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