Slorm Posted June 4, 2016 Posted June 4, 2016 Suggestion I thought it might be interesting a have an event like the Slave Collar, but the release from it had to be paid in gold to an owner. This would give a simulation of forced prostitution where the pc would have to find x gold to give her owner to escape the collar. The amount could be a slider in MCM and would be an additional event to the normal slave collar event (or could be built in as a chance variant). Now here's the really juicy bit, guess who the owner would be (and now you know how Nazeem got the gold to buy that farm) . Yes Nazeem the most slimy hated NPC in the game, it's so fitting.
Headerman Posted June 4, 2016 Posted June 4, 2016 Can you install a gender check when triggering a container? I am wanting to play as male but being attacked by tentacles doesn't make for a fun gaming experience lol
Yuni Posted June 4, 2016 Posted June 4, 2016 I did turn off the ZAZ filter. 0_0 I was still being stuck with a single animation. I don't know what's going on, honestly. '3' I love cursed loot, but can't use it unless I can fix tha filter. Would a papyrus help? Do I need to turn off the DDI filter too?
mentalmike Posted June 4, 2016 Posted June 4, 2016 would be nice if you add a follow me option during solicitation.
Nalessa Posted June 4, 2016 Posted June 4, 2016 Another one that could be interesting, Aradia Leather outfit. http://www.loverslab.com/topic/61400-malfdawgs-bodyslide-conversions/ It's the 6th link in the list. Has both uunp and cbbe bodyslide hdt versions already!
Kimy Posted June 5, 2016 Author Posted June 5, 2016 Can you install a gender check when triggering a container? I am wanting to play as male but being attacked by tentacles doesn't make for a fun gaming experience lol Cursed Loot is officially supporting female characters only.
unmog Posted June 5, 2016 Posted June 5, 2016 Need some help with the bound queen quest... I believe the game may have skipped some important dialogue I needed to know though. I should have reloaded then and there but wasnt sure exactly. Anyway I found all ten fragments of the diary and get told to go to the blue palace to find a hidden mechanism to open a secret door... well Ive been all around the blue palace and didnt find anything. Julius said he was going to give me some more information about how to find it but I never got that from him and when I go back to him to ask for it I dont get any options to ask. Its not in the pelagius wing is it? I havent got the quest to go in there yet... Hoping someone can help... *goes to bed, exhausted* Coming from the main door, go on your left and search for a corridor leading to a sort of dormitory. In the corridor (NOT in the dormitory) you will find a button on the wall on your left. When you use the button, a trap door will appear on the floor. Good luck. Thanks, I was able to finish the rest of the quest pretty easily after I could find the silly button... I must have missed some important dialogue I think. The blue palace part was crazy hard, whereas the others were easy.
vixengamer Posted June 5, 2016 Posted June 5, 2016 attempts to download provide me with two 70kb txt files only. Inside that text file is a link to where you can download the mod on mega. This mod is too big for Loverslab, that's why Kimy uploaded a link to the mod on Loverslab instead of the mod itself. Thank you guys! hehehe
vixengamer Posted June 5, 2016 Posted June 5, 2016 attempts to download provide me with two 70kb txt files only. Inside that text file is a link to where you can download the mod on mega. This mod is too big for Loverslab, that's why Kimy uploaded a link to the mod on Loverslab instead of the mod itself. Thank you guys! hehehe
vixengamer Posted June 5, 2016 Posted June 5, 2016 attempts to download provide me with two 70kb txt files only. Inside that text file is a link to where you can download the mod on mega. This mod is too big for Loverslab, that's why Kimy uploaded a link to the mod on Loverslab instead of the mod itself. thank you, guys!
nosdregamon Posted June 5, 2016 Posted June 5, 2016 Just playing the DarkBrotherhood - questline. In the last dungeon I got a slut-collar, and wearing this, I came to the point where you'll have to hide in the Mothers coffin. Everything goes dark, can't see a thing, suddenly read "you are being watched" (which leads me to belive this was triggered by Cursed Lood) and there's an (thanks to the darkness totally unseen) sex scene, while Cicero monologues in front of the coffin. A little later, Nightmother appoints me listener, with the words that, I'm the one warming her bones. Eeew. Just lucky coincidence, or perfectly scripted scene playing with the original data Bethdesa gave us?
Guest joe5678 Posted June 5, 2016 Posted June 5, 2016 Hi Kimy, Deviously Cursed Loot V5.5 (2016-04-30)Great mod and thank you. A few suggestions: When wearing the Tentacle Parasite, NPC's still comment on how they see a chastity belt or bra. You would think they would be commenting on their shock and revulsion for the parasite. Also, when it gets "busy" the sound is that of the buzz of a vibrator. Maybe make some disgusting sloshing sound fitting of a tentacle rape? And I also noticed, while wearing it, prices got a lot better at the vendors. You think the opposite would be true. Perhaps make a draw back for wearing it too long? It gets bigger? Takes over more armor slots? Keep up the good work.
ILove2Play Posted June 5, 2016 Posted June 5, 2016 I've read somewhere that the line "now get on your knees" for prostitution/slaves is from this mod how does that work? there's never anything happening...
Tanglin Posted June 5, 2016 Posted June 5, 2016 Would it be possible to allow us to disable the buffs when devices are worn, including the special ones like the Bound Queen and Rubber Doll collar? Even though I do not check the box for device buffs, I still get them anyway when I wear the Bound Queen devices and Rubber Doll collar.
special Posted June 5, 2016 Posted June 5, 2016 Having an issue with the Obsidian Armbinder (other DDa armbinders not effected)Basically, when the player is told to struggle, the struggle animation never stops again.Normal Ebonite or Leather armbinders from DDa are not effected and continue to work correctly. Any ideas how to fix this? thanks
Code Serpent Posted June 5, 2016 Posted June 5, 2016 Having an issue with the Obsidian Armbinder (other DDa armbinders not effected) Basically, when the player is told to struggle, the struggle animation never stops again. Normal Ebonite or Leather armbinders from DDa are not effected and continue to work correctly. Any ideas how to fix this? thanks Do you have the latest version of DDI?
Code Serpent Posted June 5, 2016 Posted June 5, 2016 Is there a way to change some of the settings of this mod via an external script? For example can I change a global somewhere to change the normal cursed loot chance? More specifically I'm trying to find a way to toggle whether or not the player is a bondage enthusiast, so I want to be able to enable/disable finding cursed loot, disable/enable finding non-cursed devious loot, and enable/disable the self bondage events that can happen. Also, does the non-cursed loot follow the same guidelines as the cursed loot? As in, if you have it set so cursed loot events will only happen with ornate containers, does non-cursed loot also only appear in ornate containers?
MrBig Posted June 5, 2016 Posted June 5, 2016 Posted this a few pages back Kimy and would be interested to know if its something you would consider as an idea. http://www.loverslab.com/topic/33986-deviously-cursed-loot-v55-2016-04-30/?p=1574614 Question though; as it currently stands (obviously plans change due to unforeseen issues) will the next version be 5.6 or 6.X. And when do you decide to change numbers? is it simply when the newest version has major changes or other factors?
Cha0s_lord Posted June 5, 2016 Posted June 5, 2016 Having an issue with the Obsidian Armbinder (other DDa armbinders not effected) Basically, when the player is told to struggle, the struggle animation never stops again. Normal Ebonite or Leather armbinders from DDa are not effected and continue to work correctly. Any ideas how to fix this? thanks This reminds me of a similar bug I got rid of a long time ago. It was caused by having an unfinished scene running by another mod (slaverun reloaded I think). I'm afraid I don't remember much else but it could be either a one-time only bug and should go away if you reload an earlier save, or an incompatibility issue.
Kimy Posted June 6, 2016 Author Posted June 6, 2016 Posted this a few pages back Kimy and would be interested to know if its something you would consider as an idea. http://www.loverslab.com/topic/33986-deviously-cursed-loot-v55-2016-04-30/?p=1574614 Question though; as it currently stands (obviously plans change due to unforeseen issues) will the next version be 5.6 or 6.X. And when do you decide to change numbers? is it simply when the newest version has major changes or other factors? I usually assign new major version numbers when backwards incompatible features are introduced, e.g. if people have to start a new save game. That or when a new version has a large number of major changes. I saw your suggestions btw. That I am not directly reacting to each and every posting doesn't mean I didn't read them. There are just a lot of postings in this thread. Each and every suggestion is welcome. Yes, I do like it.
Yuni Posted June 6, 2016 Posted June 6, 2016 Compatibility Report: I have found yet another mod you may wish to put in your compatibility section, through experimentation. http://www.nexusmods.com/skyrim/mods/15899/? The Magical Alchemy Harvest-o-tron. AKA the spell that lets you rapidly gather ingredients from all interactable plants/bugs/non-chest-containers in the area. Do I really have to explain why a mod that interacts with 10-15+ containers/plants in a matter of a few sections might cause errors in a mod that has events that trigger on said interactions? 0_0 I haven't seen it break yet, but I'm pretty sure it will if I keep poking at it. Question: Your Bodyslide files (thank you very much for them) include two versions of the tentacle parasite. Monster and Monster_alt. Is the alternate version for if the parasite gets worse? =O Also how do I get the parasite off without 'safeword'. I really have no idea.
jaberwocky Posted June 6, 2016 Posted June 6, 2016 Also how do I get the parasite off without 'safeword'. I really have no idea. Don't know the details anymore, but you have to ask around. If not mistaken, some type of vendors will know how. They will mention a potion and give you a extended list of ingredients required.
slicksly Posted June 6, 2016 Posted June 6, 2016 Have you considered adding a chastity belt much alike the difficult / unbreakable ones you've already got, but allowing this one to be easilly unlocked / relocked by your assilants? I'm thinking of course of tease and denial for the wearer while not negatively impacting anyone with lecherous intentions towards her. Of course, it'd still be considered a hidden body device, so other devices / situations would have to trigger the actual scene. The important part here is that the character should not be able to initiate the situation herself. If you'd want a game explanation as to why a chastity belt which is prescisely built to keep someone's parts safe from intrusion would do the opposite, it could be a enchantment gone wrong, or a brotherhood of shady dudes who'd shared these keys around Skyrim for future enjoyment. Anyhow, keep up the good work. Edit: actually, a better description of how the locking / unlocking works, is that it only unlocks when the character is not free to take advantage of it. So for example, when armbound / yoked, when defeated in battle, or in any other situation where they've surrendered control to someone else.
BlueLight Posted June 6, 2016 Posted June 6, 2016 Have you considered adding a chastity belt much alike the difficult / unbreakable ones you've already got, but allowing this one to be easilly unlocked / relocked by your assilants? I'm thinking of course of tease and denial for the wearer while not negatively impacting anyone with lecherous intentions towards her. Of course, it'd still be considered a hidden body device, so other devices / situations would have to trigger the actual scene. The important part here is that the character should not be able to initiate the situation herself. If you'd want a game explanation as to why a chastity belt which is prescisely built to keep someone's parts safe from intrusion would do the opposite, it could be a enchantment gone wrong, or a brotherhood of shady dudes who'd shared these keys around Skyrim for future enjoyment. Anyhow, keep up the good work. Edit: actually, a better description of how the locking / unlocking works, is that it only unlocks when the character is not free to take advantage of it. So for example, when armbound / yoked, when defeated in battle, or in any other situation where they've surrendered control to someone else. It could be a "chastity" belt that has a slidable panel. The panel slides back in such a way that it's hard for an inexperienced user to remove but easy for a attacker. The reason for such a decide, keep a slave from being able to play with her assets but let a master easy access. It could be spring loaded or something to go back into position afterwards. If kimy want to make script changes, this device might allow the user to struggle or rub the device to open the panel. If the panel is open, then plugs could be added or removed. maybe also clit rings.
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