WaxenFigure Posted June 6, 2016 Posted June 6, 2016 Have you considered adding a chastity belt much alike the difficult / unbreakable ones you've already got, but allowing this one to be easilly unlocked / relocked by your assilants? I'm thinking of course of tease and denial for the wearer while not negatively impacting anyone with lecherous intentions towards her. Of course, it'd still be considered a hidden body device, so other devices / situations would have to trigger the actual scene. The important part here is that the character should not be able to initiate the situation herself. If you'd want a game explanation as to why a chastity belt which is prescisely built to keep someone's parts safe from intrusion would do the opposite, it could be a enchantment gone wrong, or a brotherhood of shady dudes who'd shared these keys around Skyrim for future enjoyment. Anyhow, keep up the good work. Edit: actually, a better description of how the locking / unlocking works, is that it only unlocks when the character is not free to take advantage of it. So for example, when armbound / yoked, when defeated in battle, or in any other situation where they've surrendered control to someone else. It could be a "chastity" belt that has a slidable panel. The panel slides back in such a way that it's hard for an inexperienced user to remove but easy for a attacker. The reason for such a decide, keep a slave from being able to play with her assets but let a master easy access. It could be spring loaded or something to go back into position afterwards. If kimy want to make script changes, this device might allow the user to struggle or rub the device to open the panel. If the panel is open, then plugs could be added or removed. maybe also clit rings. There is already an option "Attackers Strip Belts" option on the "Sex Attacks" menu page which I think provides the same effect.
special Posted June 6, 2016 Posted June 6, 2016 Do you have the latest version of DDI? No, I rolled back due to other incompatibility issues with some other mods. I am using DDi v2.9.2 This reminds me of a similar bug I got rid of a long time ago. It was caused by having an unfinished scene running by another mod (slaverun reloaded I think). I'm afraid I don't remember much else but it could be either a one-time only bug and should go away if you reload an earlier save, or an incompatibility issue. Happens every time even if I load a previous save.
Min Posted June 6, 2016 Posted June 6, 2016 Do you have the latest version of DDI? No, I rolled back due to other incompatibility issues with some other mods. I am using DDi v2.9.2 This reminds me of a similar bug I got rid of a long time ago. It was caused by having an unfinished scene running by another mod (slaverun reloaded I think). I'm afraid I don't remember much else but it could be either a one-time only bug and should go away if you reload an earlier save, or an incompatibility issue. Happens every time even if I load a previous save. Cursed Loot requires the latest version of DDi. Your use of an old version is what is causing your issue.
Bonding1005 Posted June 6, 2016 Posted June 6, 2016 Hi Kimy, after some time the devious skyrim itch hit me again, so I updated my mods and got playing. Still loving DCL to bits. I have one bug report and one question: Bug: the function "Use recommended DDI values" doesn't work with the new DDI version, it changed nothing. Question: I played a while with the on screen debug messages on and noticed that not all looted items get registered. Some items I had to loot 3-4 times until I got a message on screen. I estimate it is something between 50-75% of all loot actions that get registered. A quick check in the papyrus log showed "Mutex active, event aborted". What does that exactly mean and why is it active so often?
Cha0s_lord Posted June 6, 2016 Posted June 6, 2016 Do you have the latest version of DDI? No, I rolled back due to other incompatibility issues with some other mods. I am using DDi v2.9.2 This reminds me of a similar bug I got rid of a long time ago. It was caused by having an unfinished scene running by another mod (slaverun reloaded I think). I'm afraid I don't remember much else but it could be either a one-time only bug and should go away if you reload an earlier save, or an incompatibility issue. Happens every time even if I load a previous save. Which mod has incompatibility with version 3 ? I can say I'm running almost all devious devices mods at the same time and didn't notice any problem when I upgraded to version 3. Except DCL but it got fixed since then.
ssonly Posted June 6, 2016 Posted June 6, 2016 Bug report. 1. Function dcur_EquipRandomItem() does not clear dcumenu.dcur_freeDDslotslist. In result, in second and subsequent calls to this function this command returns invalid keyword (using slots from first call): kw = dcumenu.dcur_freeDDslotslist.GetAt(i) As Keyword I added log to this function to ensure this. Keyword Function dcur_EquipRandomItem(actor a, int theme) int i = 0 KeyWord kw if dcumenu.dcur_allowedDDitemlist.GetSize() == 0 processalloweditemlist() Endif i = dcumenu.dcur_devicekeywords.GetSize() - 1 While i >= 0 kw = dcumenu.dcur_devicekeywords.GetAt(i) As KeyWord If !a.WornHasKeyword(kw) && dcumenu.dcur_allowedDDitemlist.HasForm(kw) debug.trace("[DCUR] free slot " + kw) dcumenu.dcur_freeDDslotslist.AddForm(kw) EndIf i -= 1 EndWhile if dcumenu.dcur_freeDDslotslist.GetSize() == 0 return None Endif i = Utility.RandomInt(0, dcumenu.dcur_freeDDslotslist.GetSize() - 1) kw = dcumenu.dcur_freeDDslotslist.GetAt(i) As Keyword if kw == libs.zad_DeviousBelt dcur_equiprandombelt(a, theme)debug.trace("[DCUR]Belt "+libs.zad_DeviousBelt) elseif kw == libs.zad_DeviousBra dcur_equiprandombra(a, theme)debug.trace("[DCUR]Bra "+libs.zad_DeviousBra) elseif kw == libs.zad_DeviousGag dcur_equiprandomgag(a, theme)debug.trace("[DCUR]Gag" +libs.zad_DeviousGag) elseif kw == libs.zad_DeviousBlindfold dcur_equiprandomblindfold(a, theme)debug.trace("[DCUR]Blindfold"+libs.zad_DeviousBlindfold) elseif kw == libs.zad_DeviousArmbinder dcur_equiprandomarmbinder(a, theme)debug.trace("[DCUR]armbinder"+libs.zad_DeviousArmbinder) elseif kw == libs.zad_DeviousLegCuffs dcur_equiprandomlegcuffs(a, theme)debug.trace("[DCUR]legcuffs"+libs.zad_DeviousLegCuffs) elseif kw == libs.zad_DeviousArmCuffs dcur_equiprandomarmcuffs(a, theme)debug.trace("[DCUR]armcuffs"+libs.zad_DeviousArmCuffs) elseif kw == libs.zad_DeviousCollar dcur_equiprandomcollar(a, theme)debug.trace("[DCUR]collar"+libs.zad_DeviousCollar) elseif kw == libs.zad_DeviousPiercingsVaginal dcur_equiprandomvpiercing(a)debug.trace("[DCUR]piercingV"+libs.zad_DeviousPiercingsVaginal) elseif kw == libs.zad_DeviousPiercingsNipple dcur_equiprandomnpiercing(a)debug.trace("[DCUR]piercingN"+libs.zad_DeviousPiercingsNipple) elseif kw == libs.zad_DeviousHarness dcur_equiprandomharness(a, theme)debug.trace("[DCUR]harness"+libs.zad_DeviousHarness) elseif kw == libs.zad_DeviousBoots dcur_equiprandomboots(a, theme)debug.trace("[DCUR]boots"+libs.zad_DeviousBoots) elseif kw == libs.zad_DeviousGloves dcur_equiprandomgloves(a, theme)debug.trace("[DCUR]gloves"+libs.zad_DeviousGloves) elseif kw == libs.zad_DeviousSuit dcur_equiprandomsuit(a)debug.trace("[DCUR]suit"+libs.zad_DeviousSuit) elseif kw == libs.zad_DeviousHood dcur_equiprandomhood(a)debug.trace("[DCUR]hood"+libs.zad_DeviousHood) Endif return kwEndFunction 2. Bug/feature. If player has eqquipped with chastity belt/bra, vaginal/nipple piercing does not equip. But this function tries to equip it.
special Posted June 6, 2016 Posted June 6, 2016 Cursed Loot requires the latest version of DDi. Your use of an old version is what is causing your issue. It requires the DDi v3.0 BETA 1 ? The OP says v2.9.2 or higher. I am using v2.9.2. Which mod has incompatibility with version 3 ? I can say I'm running almost all devious devices mods at the same time and didn't notice any problem when I upgraded to version 3. Except DCL but it got fixed since then. I had several issues with Captured Dreams Shop and was advised not to use DDi v3 BETA 1.
Kimy Posted June 6, 2016 Author Posted June 6, 2016 Cursed Loot requires the latest version of DDi. Your use of an old version is what is causing your issue. It requires the DDi v3.0 BETA 1 ? The OP says v2.9.2 or higher. I am using v2.9.2. Which mod has incompatibility with version 3 ? I can say I'm running almost all devious devices mods at the same time and didn't notice any problem when I upgraded to version 3. Except DCL but it got fixed since then. I had several issues with Captured Dreams Shop and was advised not to use DDi v3 BETA 1. Min is correct, though. DCL does require DDI 3. I said several times that I forgot to update this in the ReadMe. That's all. But it still needs it. I am also not aware of any issues of DDI 3 related to Captured Dreams. Maybe someone needs to report that in the DDI thread, or did I miss something there?
Yuni Posted June 6, 2016 Posted June 6, 2016 Bug Report: Tentacle Parasites can only be removed once. Despite having 'Stinky Paste' in my inventory, having the book, and still having the one I made from before, there is no option when trying to remove the parasite to use the paste again, now that a second one has jumped me. I even made a second paste. Clicking on the tentacle parasite in my inventory has only 'use force', not 'apply paste', and trying to use the paste directly just says 'eww gross!'. It never gave me the quest a second time, so the only way out is to use safeword. I still have the book in my inventory, and even tried reading it again. Asking the merchant again does nothing, they don't have the conversation topic.
special Posted June 6, 2016 Posted June 6, 2016 Min is correct, though. DCL does require DDI 3. I said several times that I forgot to update this in the ReadMe. That's all. But it still needs it. I am also not aware of any issues of DDI 3 related to Captured Dreams. Maybe someone needs to report that in the DDI thread, or did I miss something there? Fair enough, will re-upgrade to DDi v3.0 thanks
Slagblah Posted June 7, 2016 Posted June 7, 2016 Bug Report: Tentacle Parasites can only be removed once. Despite having 'Stinky Paste' in my inventory, having the book, and still having the one I made from before, there is no option when trying to remove the parasite to use the paste again, now that a second one has jumped me. I even made a second paste. Clicking on the tentacle parasite in my inventory has only 'use force', not 'apply paste', and trying to use the paste directly just says 'eww gross!'. It never gave me the quest a second time, so the only way out is to use safeword. I still have the book in my inventory, and even tried reading it again. Asking the merchant again does nothing, they don't have the conversation topic. I haven't had any problems removing the Tentacles a second time myself, but I seem to remember reading earlier in this thread that others found that you need to have a restraints key of some kind in your inventory as well, even though it's not actually used. Check to make sure you have other keys, as well as the paste, and try again.
Kimy Posted June 7, 2016 Author Posted June 7, 2016 Bug Report: Tentacle Parasites can only be removed once. Despite having 'Stinky Paste' in my inventory, having the book, and still having the one I made from before, there is no option when trying to remove the parasite to use the paste again, now that a second one has jumped me. I even made a second paste. Clicking on the tentacle parasite in my inventory has only 'use force', not 'apply paste', and trying to use the paste directly just says 'eww gross!'. It never gave me the quest a second time, so the only way out is to use safeword. I still have the book in my inventory, and even tried reading it again. Asking the merchant again does nothing, they don't have the conversation topic. I haven't had any problems removing the Tentacles a second time myself, but I seem to remember reading earlier in this thread that others found that you need to have a restraints key of some kind in your inventory as well, even though it's not actually used. Check to make sure you have other keys, as well as the paste, and try again. I fixed that bug in 5.5.
Yuni Posted June 7, 2016 Posted June 7, 2016 Bug Report: Tentacle Parasites can only be removed once. Despite having 'Stinky Paste' in my inventory, having the book, and still having the one I made from before, there is no option when trying to remove the parasite to use the paste again, now that a second one has jumped me. I even made a second paste. Clicking on the tentacle parasite in my inventory has only 'use force', not 'apply paste', and trying to use the paste directly just says 'eww gross!'. It never gave me the quest a second time, so the only way out is to use safeword. I still have the book in my inventory, and even tried reading it again. Asking the merchant again does nothing, they don't have the conversation topic. I haven't had any problems removing the Tentacles a second time myself, but I seem to remember reading earlier in this thread that others found that you need to have a restraints key of some kind in your inventory as well, even though it's not actually used. Check to make sure you have other keys, as well as the paste, and try again. I fixed that bug in 5.5. I will double check the restraints key thing, but I AM using 5.5. '3' I will check the key however.
Slagblah Posted June 7, 2016 Posted June 7, 2016 Bug Report: Tentacle Parasites can only be removed once. Despite having 'Stinky Paste' in my inventory, having the book, and still having the one I made from before, there is no option when trying to remove the parasite to use the paste again, now that a second one has jumped me. I even made a second paste. Clicking on the tentacle parasite in my inventory has only 'use force', not 'apply paste', and trying to use the paste directly just says 'eww gross!'. It never gave me the quest a second time, so the only way out is to use safeword. I still have the book in my inventory, and even tried reading it again. Asking the merchant again does nothing, they don't have the conversation topic. I haven't had any problems removing the Tentacles a second time myself, but I seem to remember reading earlier in this thread that others found that you need to have a restraints key of some kind in your inventory as well, even though it's not actually used. Check to make sure you have other keys, as well as the paste, and try again. I fixed that bug in 5.5. Ahh, yes... that explains why I couldn't find anything supporting the theory while looking around in the code now. Still, if Yuni's using a pre-5.5 version, that could be the problem. On the other hand, I did see something a little suspect while looking at the esp. In the dcur_tentaclesMSG, comparing the WornHasKeyword Conditions in "Use Force" and "Apply Smelly Salve" Buttons, I see that Run On is different. In "Use Force", it's a Reference to the player, while "Apply" specifies "Subject". Since they're both testing the same condition, shouldn't they use the same parameters?
Kimy Posted June 7, 2016 Author Posted June 7, 2016 Generally, only the -newest- version is supported at any time. I really hope everyone posting supporting requests has installed the newest version of everything, dependencies included. But you all do, right! Right?
Mister X Posted June 7, 2016 Posted June 7, 2016 Generally, only the -newest- version is supported at any time. I really hope everyone posting supporting requests has installed the newest version of everything, dependencies included. But you all do, right! Right? If DCUR 2.4 and DDi 1.7 are the newest?
Kokosz Posted June 7, 2016 Posted June 7, 2016 First i would like to say that i really like and enjoye your mod and plenty of its options. Sadly after SA event triggered mod started to collide with HDT hair/tits/weapons(everything) for some reason (i suppose it stripped htd item slot from my character). Because of that I have a question and subquestion, I hope You guys (hopefully Kimy) can answer and help me. Q: When your character gets assaulted after surrendering/misogyny etc, is it intended to make her/him full naked by the mod? SQ: If yes, is there posibility to change that script in anyway without asking You (mod creator) to do it?
K-CMotors Posted June 7, 2016 Posted June 7, 2016 I can't pass the door to the party. After searching solutions here and after hours of testing nothing works. I Don't wear any DD devices before beginning this quest, I disable the fast travel while wearing restraints. My ModList: 0 0 Skyrim.esm1 1 Update.esm2 2 Unofficial Skyrim Patch.esp3 3 Dawnguard.esm4 4 Unofficial Dawnguard Patch.esp5 5 HearthFires.esm6 6 Unofficial Hearthfire Patch.esp7 7 Dragonborn.esm8 8 Unofficial Dragonborn Patch.esp9 9 hdtHighHeel.esm10 a ApachiiHair.esm11 b Lanterns Of Skyrim - All In One - Main.esm12 c CreatureFramework.esm13 d actorEvents.esm14 e ETaC - RESOURCES.esm15 f Schlongs of Skyrim - Core.esm16 10 BBLuxurySuite.esm17 11 ZaZAnimationPack.esm18 12 SexLab.esm19 13 SexLabAroused.esm20 14 Devious Devices - Assets.esm21 15 Devious Devices - Integration.esm22 16 SummerWear.esm23 17 JackGaPub.esm24 18 daymoyl.esm25 19 UndergroundBathhouse.esm26 1a JSwords.esm27 1b RaceCompatibility.esm28 1c TurnDownXrace.esm29 1d JackshShop.esm30 1e ScocLB.esm31 1f Devious Devices - Expansion.esm32 20 SOS - Smurf Average Addon.esp33 21 SkyUI.esp34 22 RaceMenuPluginXPMSE.esp35 23 RaceMenuMorphsCBBE.esp36 24 RaceMenu.esp37 25 RaceMenuPlugin.esp38 26 UIExtensions.esp39 27 AddItemMenu.esp40 28 zzEstrus.esp41 29 dD - Realistic Ragdoll Force - Realistic.esp42 2a numenume Hair.esp43 2b Dynamic TimeScale.esp44 2c EnhancedLightsandFX.esp45 2d ELFX - Dawnguard.esp46 2e ELFX - Dragonborn.esp47 2f ETaC - Falkreath.esp48 30 ETaC - Dragon Bridge.esp49 31 ETaC - Dragon Bridge South.esp50 32 ETaC - Morthal.esp51 33 ETaC - Dawnstar.esp52 34 ETaC - Winterhold.esp53 35 Real Wildlife Skyrim 0.1.esp54 36 Schlongs of Skyrim.esp55 37 ETaC - Rorikstead.esp56 38 ETaC - Riverwood.esp57 39 ELFXEnhancer.esp58 3a Sleep Anywhere.esp59 3b MoreNastyCritters.esp60 3c SexLabNudeCreatures.esp61 3d SexLabNudeCreaturesDG.esp62 3e SexLabNudeCreaturesDB.esp63 3f AMatterOfTime.esp64 40 SkyrimBound.esp65 41 Aradia Devious Expansion.esp66 42 dcpack1.esp67 43 FFX2.esp68 44 GagSFX.esp69 45 GagSFXDawnguard.esp70 46 GagSFXDragonborn.esp71 47 GagSFXHearthfires.esp72 48 XiNafay - Shoes.esp73 49 Mighty Beasts - Werewolf.esp74 4a Niahs Hair V6.esp75 4b PetCollar.esp76 4c hardargAerith.esp77 4d RealisticNeedsandDiseases.esp78 4e CharmingHighHeels.esp79 4f LingerieSetCBBE3_2ByNausicaa.esp80 50 zzMaidOutfits.esp81 51 Schoolgirl Uniform.esp82 52 SexyEveningDress.esp83 53 Tifa.ff7.Orignalcloth by Himmelsky.esp84 54 Tifa.ff7.byHimmelsky.esp85 55 Strap.esp86 56 ShadowCatArmor.esp87 57 HDTTailsEquipable.esp88 58 AsharaPrinceOfTheWoods.esp89 59 AelididPOTW.esp90 5a PrisonerRagsForFemales.esp91 5b Pureweather.esp92 5c Immersive detection of NPC.esp93 5d RND_HearthFires-Patch.esp94 5e RND_Dragonborn-Patch.esp95 5f RND_USKP-Patch.esp96 60 WondersofWeather.esp97 61 BBLuxurySuiteClassier.esp98 62 Immersive Orc Strongholds.esp99 63 ETaC - Kynesgrove.esp100 64 ETaC - Ivarstead.esp101 65 SexLab_Solutions.esp102 66 SD Cages.esp103 67 xazPrisonOverhaul.esp104 68 xazPrisonOverhaul - Patch.esp105 69 Skyrim School of Witchcraft and Wizardry.esp106 6a Immersive Whiterun.esp107 6b Cidhna Mine Expanded.esp108 6c Immersive Solstheim.esp109 6d Captured Dreams.esp110 6e ETaC - Karthwasten.esp111 6f ETaC - Darkwater Crossing.esp112 70 animal_mansion.esp113 71 Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp114 72 iLuvLoading.esp115 73 SKY_Solis.esp116 74 SKY_Aura.esp117 75 Aspen Manor.esp118 76 Immersive Stonehills.esp119 77 wolfclub.esp120 78 HentaiCreatures.esp121 79 Devious Devices - For the Masses II.esp122 7a zzLSAR.esp123 7b Cloaks.esp124 7c SexLabSquirt.esp125 7d SexLab Aroused Creatures.esp126 7e SexLabTools.esp127 7f SexLab Submit.esp128 80 SexlabScocLB.esp129 81 SexLabDefeat.esp130 82 SexLab Cumshot.esp131 83 Devious Deviants.esp132 84 ImmerSlave-DeviceCut.esp133 85 Devious Devices - Equip.esp134 86 DD FtM - Cloaks patch.esp135 87 dD Enchanted Chests.esp136 88 Deviously Enslaved.esp137 89 DeviouslyHelpless.esp138 8a EstrusChaurus.esp139 8b mslDeviousCaptures.esp140 8c NonSexLabAnimationPack.esp141 8d SexLabProcreation.esp142 8e SexLab_Solutions_PO_Patch.esp143 8f Drink Eat Sleep.esp144 90 sanguinesDebauchery.esp145 91 Immersive Shors Stone.esp146 92 RND_Dawnguard-Patch.esp147 93 DeviousTraps.esp148 94 qayl.esp149 95 Deviously Cursed Loot.esp150 96 GetStripped.esp151 97 SKY_Girls.esp152 98 SKY_Followers2.esp153 99 JSwordsDistributionBalancePlugin.esp154 9a SimpleSlavery.esp155 9b BBLuxurySuiteExt.esp156 9c Devious Cidhna.esp157 9d SexLab_Dialogues.esp158 9e KeyHolderQuest.esp159 9f BBLSVisitors.esp160 a0 SexLab-StoriesDevious.esp161 a1 SummerWearSA.esp162 a2 daymoyl_DawnguardAddon.esp163 a3 MilkModNEW.esp164 a4 Sweet&Sexy Lingerie.esp165 a5 TemptressVixen.esp166 a6 SuccubusRaceLite.esp167 a7 MilkModNEW HF.esp168 a8 MilkModNEW ZaZ.esp169 a9 SKY_Lumen-Cael.esp170 aa BBLSHousecarlsmovein.esp171 ab Project Diva CBBE - Nokou.esp172 ac R18pn - lingerie Set.esp173 ad FNISspells.esp174 ae Torch of Everlasting v5 (2x Radius - 2x Brightness - Shadows).esp175 af Torch of Everlasting v5 (2x Radius - Shadows).esp176 b0 Torch of Everlasting v5 (4x Radius - 1.5x Brightness - Shadows).esp177 b1 Torch of Everlasting v5 (4x Radius - 2x Brightness - Shadows).esp178 b2 Torch of Everlasting v5 (4x Radius - Shadows).esp179 b3 Torch of Everlasting v5 (Default Radius - 1.5x Brightness - Shadows).esp180 b4 Torch of Everlasting v5 (Default Radius - 2x Brightness - Shadows).esp181 b5 Torch of Everlasting v5 (Default Radius - Shadows).esp182 b6 Torch of Everlasting v5 (2x Radius - 1.5x Brightness - Shadows).esp183 b7 Torch of Everlasting v5 - Warm Edition (2x Radius - 1.5x Brightness - Shadows).esp184 b8 Torch of Everlasting v5 - Warm Edition (2x Radius - Default Brightness - Shadows).esp185 b9 Torch of Everlasting v5 - Warm Edition (4x Radius - 1.5x Brightness - Shadows).esp186 ba Torch of Everlasting v5 - Warm Edition (4x Radius - 2x Brightness - Shadows).esp187 bb Torch of Everlasting v5 - Warm Edition (4x Radius - Default Brightness - Shadows).esp188 bc Torch of Everlasting v5 - Warm Edition (Default Radius - 1.5x Brightness - Shadows).esp189 bd Torch of Everlasting v5 - Warm Edition (Default Radius - 2x Brightness - Shadows).esp190 be Torch of Everlasting v5 - Warm Edition (Default Radius - Default Brightness - Shadows).esp191 bf Torch of Everlasting v5 - Warm Edition (2x Radius - 2x Brightness - Shadows).esp192 c0 Bob's Boots CBBE v8.0.esp193 c1 Bob's Boots CBBE v8.2.esp194 c2 Bob's Boots CBBE v8.3.esp195 c3 firstnightkatana.esp196 c4 Sexy Kittens CBBE (cloth) - Nokou.esp197 c5 Neo's Slave Leia Renewal.esp198 c6 Edhildils Dominatrix and Purelust.esp199 c7 BBLSspouse.esp200 c8 ub_npc_rework.esp201 c9 ub_adoption_hearthfire_extention.esp202 ca ub_tapestry.esp203 cb HearthfireMultiKid.esp204 cc HearthfireMultiKid_LastName.esp205 cd SuiFonOutfitBBP.esp206 ce SuiFonOutfitNonBBP.esp207 cf JackshJuliaArmor.esp208 d0 XXBiHaiHH.esp209 d1 babydoll.esp210 d2 SKY_Iridis.esp211 d3 BnS Uniform Set.esp212 d4 famitsudlck.esp213 d5 jackgakungfu02.esp214 d6 kasumidragonscale.esp215 d7 kasumiswimsuit01.esp216 d8 kasumisailor.esp217 d9 KokoroBikiniDLC.esp218 da kungfuteenagearmor.esp219 db miko.esp220 dc momijic1.esp221 dd haruka.esp222 de GalliaArmor.esp223 df silverknight.esp224 e0 westninja.esp225 e1 Dragon Lilly.esp226 e2 XXfenghuaZMHH.esp227 e3 XXrenzuneiyiHH.esp228 e4 XXzhuliyaHH.esp229 e5 ProType - Domino.esp230 e6 hetai china dress.esp231 e7 Kaine Outfit.esp232 e8 KokoroDLCOutfit.esp233 e9 Minou Maid Suit CBBE TBBP.esp234 ea sophitiacs2.esp235 eb DMC4 Trish.esp236 ec Chaperonin's Reuse.esp237 ed VindictusMixRobes.esp238 ee S&D outfit.esp239 ef Modern.esp240 f0 DOA5.esp241 f1 LycHairstyler.esp242 f2 Alternate Start - Live Another Life.esp243 f3 da_alternate_start_extension.esp244 f4 ImmerSlave.esp I talk with the guard but the door doesn't unlocks. Is there any code to get the key?
Kimy Posted June 7, 2016 Author Posted June 7, 2016 Bug report. 1. Function dcur_EquipRandomItem() does not clear dcumenu.dcur_freeDDslotslist. In result, in second and subsequent calls to this function this command returns invalid keyword (using slots from first call): kw = dcumenu.dcur_freeDDslotslist.GetAt(i) As Keyword I added log to this function to ensure this. Keyword Function dcur_EquipRandomItem(actor a, int theme) int i = 0 KeyWord kw if dcumenu.dcur_allowedDDitemlist.GetSize() == 0 processalloweditemlist() Endif i = dcumenu.dcur_devicekeywords.GetSize() - 1 While i >= 0 kw = dcumenu.dcur_devicekeywords.GetAt(i) As KeyWord If !a.WornHasKeyword(kw) && dcumenu.dcur_allowedDDitemlist.HasForm(kw) debug.trace("[DCUR] free slot " + kw) dcumenu.dcur_freeDDslotslist.AddForm(kw) EndIf i -= 1 EndWhile if dcumenu.dcur_freeDDslotslist.GetSize() == 0 return None Endif i = Utility.RandomInt(0, dcumenu.dcur_freeDDslotslist.GetSize() - 1) kw = dcumenu.dcur_freeDDslotslist.GetAt(i) As Keyword if kw == libs.zad_DeviousBelt dcur_equiprandombelt(a, theme) debug.trace("[DCUR]Belt "+libs.zad_DeviousBelt) elseif kw == libs.zad_DeviousBra dcur_equiprandombra(a, theme) debug.trace("[DCUR]Bra "+libs.zad_DeviousBra) elseif kw == libs.zad_DeviousGag dcur_equiprandomgag(a, theme) debug.trace("[DCUR]Gag" +libs.zad_DeviousGag) elseif kw == libs.zad_DeviousBlindfold dcur_equiprandomblindfold(a, theme) debug.trace("[DCUR]Blindfold"+libs.zad_DeviousBlindfold) elseif kw == libs.zad_DeviousArmbinder dcur_equiprandomarmbinder(a, theme) debug.trace("[DCUR]armbinder"+libs.zad_DeviousArmbinder) elseif kw == libs.zad_DeviousLegCuffs dcur_equiprandomlegcuffs(a, theme) debug.trace("[DCUR]legcuffs"+libs.zad_DeviousLegCuffs) elseif kw == libs.zad_DeviousArmCuffs dcur_equiprandomarmcuffs(a, theme) debug.trace("[DCUR]armcuffs"+libs.zad_DeviousArmCuffs) elseif kw == libs.zad_DeviousCollar dcur_equiprandomcollar(a, theme) debug.trace("[DCUR]collar"+libs.zad_DeviousCollar) elseif kw == libs.zad_DeviousPiercingsVaginal dcur_equiprandomvpiercing(a) debug.trace("[DCUR]piercingV"+libs.zad_DeviousPiercingsVaginal) elseif kw == libs.zad_DeviousPiercingsNipple dcur_equiprandomnpiercing(a) debug.trace("[DCUR]piercingN"+libs.zad_DeviousPiercingsNipple) elseif kw == libs.zad_DeviousHarness dcur_equiprandomharness(a, theme) debug.trace("[DCUR]harness"+libs.zad_DeviousHarness) elseif kw == libs.zad_DeviousBoots dcur_equiprandomboots(a, theme) debug.trace("[DCUR]boots"+libs.zad_DeviousBoots) elseif kw == libs.zad_DeviousGloves dcur_equiprandomgloves(a, theme) debug.trace("[DCUR]gloves"+libs.zad_DeviousGloves) elseif kw == libs.zad_DeviousSuit dcur_equiprandomsuit(a) debug.trace("[DCUR]suit"+libs.zad_DeviousSuit) elseif kw == libs.zad_DeviousHood dcur_equiprandomhood(a) debug.trace("[DCUR]hood"+libs.zad_DeviousHood) Endif return kw EndFunction 2. Bug/feature. If player has eqquipped with chastity belt/bra, vaginal/nipple piercing does not equip. But this function tries to equip it. Good catch. That was a pretty nasty bug! Is there a way to change some of the settings of this mod via an external script? For example can I change a global somewhere to change the normal cursed loot chance? More specifically I'm trying to find a way to toggle whether or not the player is a bondage enthusiast, so I want to be able to enable/disable finding cursed loot, disable/enable finding non-cursed devious loot, and enable/disable the self bondage events that can happen. Also, does the non-cursed loot follow the same guidelines as the cursed loot? As in, if you have it set so cursed loot events will only happen with ornate containers, does non-cursed loot also only appear in ornate containers? You can write a script setting a soft dependency on DCL and then change the properties from there. Most settings are in the MCM script, so they are fairly straightforward to access.
slicksly Posted June 7, 2016 Posted June 7, 2016 Have you considered adding a chastity belt much alike the difficult / unbreakable ones you've already got, but allowing this one to be easilly unlocked / relocked by your assilants? I'm thinking of course of tease and denial for the wearer while not negatively impacting anyone with lecherous intentions towards her. Of course, it'd still be considered a hidden body device, so other devices / situations would have to trigger the actual scene. The important part here is that the character should not be able to initiate the situation herself. If you'd want a game explanation as to why a chastity belt which is prescisely built to keep someone's parts safe from intrusion would do the opposite, it could be a enchantment gone wrong, or a brotherhood of shady dudes who'd shared these keys around Skyrim for future enjoyment. Anyhow, keep up the good work. Edit: actually, a better description of how the locking / unlocking works, is that it only unlocks when the character is not free to take advantage of it. So for example, when armbound / yoked, when defeated in battle, or in any other situation where they've surrendered control to someone else. It could be a "chastity" belt that has a slidable panel. The panel slides back in such a way that it's hard for an inexperienced user to remove but easy for a attacker. The reason for such a decide, keep a slave from being able to play with her assets but let a master easy access. It could be spring loaded or something to go back into position afterwards. If kimy want to make script changes, this device might allow the user to struggle or rub the device to open the panel. If the panel is open, then plugs could be added or removed. maybe also clit rings. There is already an option "Attackers Strip Belts" option on the "Sex Attacks" menu page which I think provides the same effect. Functionally, that is similar, but not what I asked for. A convensional chastity belt is far too easy to remove - I'm suggesting a secure belt similar to the slave or shame belts which will not unlock with ease. A timer akin to the shame belt would probably be the best. The gimmick, too, is that it unlocks only when the character cannot take advantage of the unlockability, which, while in sexual situations is functionally comparable to the chastity feature you described, it is conceptually different. The way to differentiate this, would be through dialogue boxes taunting the player of the belt being unlocked when armbinded etc, yet the character being unable to do anything about it. It'd be a more interesting submission item than what is in currently, I feel. Edit: To clarity; It'd ALWAYS unlock whenever you were at loss of control of your character, allowing anyone to remove it, use you, and reapply the belt and its plugs before you have a chance to regain control. The release timer for the final unlock would be independent from this, and potentially still limited in the same way - as in, you'd still need someone than yourself to help you remove it, and not lock it back on. Good luck with that!
K-CMotors Posted June 7, 2016 Posted June 7, 2016 I can't pass the door to the party. After searching solutions here and after hours of testing nothing works. I Don't wear any DD devices before beginning this quest, I disable the fast travel while wearing restraints. My ModList: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 hdtHighHeel.esm 10 a ApachiiHair.esm 11 b Lanterns Of Skyrim - All In One - Main.esm 12 c CreatureFramework.esm 13 d actorEvents.esm 14 e ETaC - RESOURCES.esm 15 f Schlongs of Skyrim - Core.esm 16 10 BBLuxurySuite.esm 17 11 ZaZAnimationPack.esm 18 12 SexLab.esm 19 13 SexLabAroused.esm 20 14 Devious Devices - Assets.esm 21 15 Devious Devices - Integration.esm 22 16 SummerWear.esm 23 17 JackGaPub.esm 24 18 daymoyl.esm 25 19 UndergroundBathhouse.esm 26 1a JSwords.esm 27 1b RaceCompatibility.esm 28 1c TurnDownXrace.esm 29 1d JackshShop.esm 30 1e ScocLB.esm 31 1f Devious Devices - Expansion.esm 32 20 SOS - Smurf Average Addon.esp 33 21 SkyUI.esp 34 22 RaceMenuPluginXPMSE.esp 35 23 RaceMenuMorphsCBBE.esp 36 24 RaceMenu.esp 37 25 RaceMenuPlugin.esp 38 26 UIExtensions.esp 39 27 AddItemMenu.esp 40 28 zzEstrus.esp 41 29 dD - Realistic Ragdoll Force - Realistic.esp 42 2a numenume Hair.esp 43 2b Dynamic TimeScale.esp 44 2c EnhancedLightsandFX.esp 45 2d ELFX - Dawnguard.esp 46 2e ELFX - Dragonborn.esp 47 2f ETaC - Falkreath.esp 48 30 ETaC - Dragon Bridge.esp 49 31 ETaC - Dragon Bridge South.esp 50 32 ETaC - Morthal.esp 51 33 ETaC - Dawnstar.esp 52 34 ETaC - Winterhold.esp 53 35 Real Wildlife Skyrim 0.1.esp 54 36 Schlongs of Skyrim.esp 55 37 ETaC - Rorikstead.esp 56 38 ETaC - Riverwood.esp 57 39 ELFXEnhancer.esp 58 3a Sleep Anywhere.esp 59 3b MoreNastyCritters.esp 60 3c SexLabNudeCreatures.esp 61 3d SexLabNudeCreaturesDG.esp 62 3e SexLabNudeCreaturesDB.esp 63 3f AMatterOfTime.esp 64 40 SkyrimBound.esp 65 41 Aradia Devious Expansion.esp 66 42 dcpack1.esp 67 43 FFX2.esp 68 44 GagSFX.esp 69 45 GagSFXDawnguard.esp 70 46 GagSFXDragonborn.esp 71 47 GagSFXHearthfires.esp 72 48 XiNafay - Shoes.esp 73 49 Mighty Beasts - Werewolf.esp 74 4a Niahs Hair V6.esp 75 4b PetCollar.esp 76 4c hardargAerith.esp 77 4d RealisticNeedsandDiseases.esp 78 4e CharmingHighHeels.esp 79 4f LingerieSetCBBE3_2ByNausicaa.esp 80 50 zzMaidOutfits.esp 81 51 Schoolgirl Uniform.esp 82 52 SexyEveningDress.esp 83 53 Tifa.ff7.Orignalcloth by Himmelsky.esp 84 54 Tifa.ff7.byHimmelsky.esp 85 55 Strap.esp 86 56 ShadowCatArmor.esp 87 57 HDTTailsEquipable.esp 88 58 AsharaPrinceOfTheWoods.esp 89 59 AelididPOTW.esp 90 5a PrisonerRagsForFemales.esp 91 5b Pureweather.esp 92 5c Immersive detection of NPC.esp 93 5d RND_HearthFires-Patch.esp 94 5e RND_Dragonborn-Patch.esp 95 5f RND_USKP-Patch.esp 96 60 WondersofWeather.esp 97 61 BBLuxurySuiteClassier.esp 98 62 Immersive Orc Strongholds.esp 99 63 ETaC - Kynesgrove.esp 100 64 ETaC - Ivarstead.esp 101 65 SexLab_Solutions.esp 102 66 SD Cages.esp 103 67 xazPrisonOverhaul.esp 104 68 xazPrisonOverhaul - Patch.esp 105 69 Skyrim School of Witchcraft and Wizardry.esp 106 6a Immersive Whiterun.esp 107 6b Cidhna Mine Expanded.esp 108 6c Immersive Solstheim.esp 109 6d Captured Dreams.esp 110 6e ETaC - Karthwasten.esp 111 6f ETaC - Darkwater Crossing.esp 112 70 animal_mansion.esp 113 71 Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp 114 72 iLuvLoading.esp 115 73 SKY_Solis.esp 116 74 SKY_Aura.esp 117 75 Aspen Manor.esp 118 76 Immersive Stonehills.esp 119 77 wolfclub.esp 120 78 HentaiCreatures.esp 121 79 Devious Devices - For the Masses II.esp 122 7a zzLSAR.esp 123 7b Cloaks.esp 124 7c SexLabSquirt.esp 125 7d SexLab Aroused Creatures.esp 126 7e SexLabTools.esp 127 7f SexLab Submit.esp 128 80 SexlabScocLB.esp 129 81 SexLabDefeat.esp 130 82 SexLab Cumshot.esp 131 83 Devious Deviants.esp 132 84 ImmerSlave-DeviceCut.esp 133 85 Devious Devices - Equip.esp 134 86 DD FtM - Cloaks patch.esp 135 87 dD Enchanted Chests.esp 136 88 Deviously Enslaved.esp 137 89 DeviouslyHelpless.esp 138 8a EstrusChaurus.esp 139 8b mslDeviousCaptures.esp 140 8c NonSexLabAnimationPack.esp 141 8d SexLabProcreation.esp 142 8e SexLab_Solutions_PO_Patch.esp 143 8f Drink Eat Sleep.esp 144 90 sanguinesDebauchery.esp 145 91 Immersive Shors Stone.esp 146 92 RND_Dawnguard-Patch.esp 147 93 DeviousTraps.esp 148 94 qayl.esp 149 95 Deviously Cursed Loot.esp 150 96 GetStripped.esp 151 97 SKY_Girls.esp 152 98 SKY_Followers2.esp 153 99 JSwordsDistributionBalancePlugin.esp 154 9a SimpleSlavery.esp 155 9b BBLuxurySuiteExt.esp 156 9c Devious Cidhna.esp 157 9d SexLab_Dialogues.esp 158 9e KeyHolderQuest.esp 159 9f BBLSVisitors.esp 160 a0 SexLab-StoriesDevious.esp 161 a1 SummerWearSA.esp 162 a2 daymoyl_DawnguardAddon.esp 163 a3 MilkModNEW.esp 164 a4 Sweet&Sexy Lingerie.esp 165 a5 TemptressVixen.esp 166 a6 SuccubusRaceLite.esp 167 a7 MilkModNEW HF.esp 168 a8 MilkModNEW ZaZ.esp 169 a9 SKY_Lumen-Cael.esp 170 aa BBLSHousecarlsmovein.esp 171 ab Project Diva CBBE - Nokou.esp 172 ac R18pn - lingerie Set.esp 173 ad FNISspells.esp 174 ae Torch of Everlasting v5 (2x Radius - 2x Brightness - Shadows).esp 175 af Torch of Everlasting v5 (2x Radius - Shadows).esp 176 b0 Torch of Everlasting v5 (4x Radius - 1.5x Brightness - Shadows).esp 177 b1 Torch of Everlasting v5 (4x Radius - 2x Brightness - Shadows).esp 178 b2 Torch of Everlasting v5 (4x Radius - Shadows).esp 179 b3 Torch of Everlasting v5 (Default Radius - 1.5x Brightness - Shadows).esp 180 b4 Torch of Everlasting v5 (Default Radius - 2x Brightness - Shadows).esp 181 b5 Torch of Everlasting v5 (Default Radius - Shadows).esp 182 b6 Torch of Everlasting v5 (2x Radius - 1.5x Brightness - Shadows).esp 183 b7 Torch of Everlasting v5 - Warm Edition (2x Radius - 1.5x Brightness - Shadows).esp 184 b8 Torch of Everlasting v5 - Warm Edition (2x Radius - Default Brightness - Shadows).esp 185 b9 Torch of Everlasting v5 - Warm Edition (4x Radius - 1.5x Brightness - Shadows).esp 186 ba Torch of Everlasting v5 - Warm Edition (4x Radius - 2x Brightness - Shadows).esp 187 bb Torch of Everlasting v5 - Warm Edition (4x Radius - Default Brightness - Shadows).esp 188 bc Torch of Everlasting v5 - Warm Edition (Default Radius - 1.5x Brightness - Shadows).esp 189 bd Torch of Everlasting v5 - Warm Edition (Default Radius - 2x Brightness - Shadows).esp 190 be Torch of Everlasting v5 - Warm Edition (Default Radius - Default Brightness - Shadows).esp 191 bf Torch of Everlasting v5 - Warm Edition (2x Radius - 2x Brightness - Shadows).esp 192 c0 Bob's Boots CBBE v8.0.esp 193 c1 Bob's Boots CBBE v8.2.esp 194 c2 Bob's Boots CBBE v8.3.esp 195 c3 firstnightkatana.esp 196 c4 Sexy Kittens CBBE (cloth) - Nokou.esp 197 c5 Neo's Slave Leia Renewal.esp 198 c6 Edhildils Dominatrix and Purelust.esp 199 c7 BBLSspouse.esp 200 c8 ub_npc_rework.esp 201 c9 ub_adoption_hearthfire_extention.esp 202 ca ub_tapestry.esp 203 cb HearthfireMultiKid.esp 204 cc HearthfireMultiKid_LastName.esp 205 cd SuiFonOutfitBBP.esp 206 ce SuiFonOutfitNonBBP.esp 207 cf JackshJuliaArmor.esp 208 d0 XXBiHaiHH.esp 209 d1 babydoll.esp 210 d2 SKY_Iridis.esp 211 d3 BnS Uniform Set.esp 212 d4 famitsudlck.esp 213 d5 jackgakungfu02.esp 214 d6 kasumidragonscale.esp 215 d7 kasumiswimsuit01.esp 216 d8 kasumisailor.esp 217 d9 KokoroBikiniDLC.esp 218 da kungfuteenagearmor.esp 219 db miko.esp 220 dc momijic1.esp 221 dd haruka.esp 222 de GalliaArmor.esp 223 df silverknight.esp 224 e0 westninja.esp 225 e1 Dragon Lilly.esp 226 e2 XXfenghuaZMHH.esp 227 e3 XXrenzuneiyiHH.esp 228 e4 XXzhuliyaHH.esp 229 e5 ProType - Domino.esp 230 e6 hetai china dress.esp 231 e7 Kaine Outfit.esp 232 e8 KokoroDLCOutfit.esp 233 e9 Minou Maid Suit CBBE TBBP.esp 234 ea sophitiacs2.esp 235 eb DMC4 Trish.esp 236 ec Chaperonin's Reuse.esp 237 ed VindictusMixRobes.esp 238 ee S&D outfit.esp 239 ef Modern.esp 240 f0 DOA5.esp 241 f1 LycHairstyler.esp 242 f2 Alternate Start - Live Another Life.esp 243 f3 da_alternate_start_extension.esp 244 f4 ImmerSlave.esp I talk with the guard but the door doesn't unlocks. Is there any code to get the key? Ok, I updated all the necessary mods for cursed loot now and it doesn#t change anything. Then I change the load order so Cursed loot would be in front but then the game freezes when I should get teleported to the mansion where the party is. So did anyone had a solution for that?
Bonding1005 Posted June 7, 2016 Posted June 7, 2016 A reminder... some time ago, someone mentioned that all those juicy desecrated corpses in Meridia's temple are not included in your deviously cursed containers. I think they still are not included as I just went through this quest and found neither keys nor trouble in any of them.
nugerumon Posted June 8, 2016 Posted June 8, 2016 After reading the thread from the derogatory comments mod, I got a mod idea that's probably a nice addition to cursed loot. What if NPCs randomly steal your stuff to make the game harder? To fit the theme of the mod: a woman shouldn't have all those nice things, right? So, NPCs could steal items that are neither favorite nor quest-items, or some amount of gold; maybe they go in the inventory of the stealing NPC so you have a chance to get them back (or have to talk to the NPC, who will likely do some interesting things with you before returning your loot, like demand sex, tie you up, ...). Worn armor/clothing would be stripped (increasing the chance for sex attacks). Item that are favorites could be dropped to the floor so it's easier to get them back (originally my idea was that stolen items just disappear completely, that's why the differentiation, but if you can have your items returned, then favorited items don't need to be treated differently). I suggest getting a notification if something is stolen, otherwise your inventory is empty next time you check But maybe you don't always notice, or the "notification" is only minimal?
jaberwocky Posted June 8, 2016 Posted June 8, 2016 I already made the request if it was possible to turn on/off the high security restraints just like with regular items. I have another request/suggestion: Is it possible to have armbinders and blindfolds an adjustable (lowered) chance of getting picked? Usually these items are show-stoppers when you are running thought a dungeon. But with progressive bondage you usually just get stuck in the non-exciting items. Meanwhile I can't wait what the next version of this mod will bring. I have a question about that as well actually.... I have just started a new game as my old saves got corrupted and I noticed this too late. Are there things I should avoid in order to be able to install the new version of Cursed Loot without having to start a new game? Like the bound queen quest?
jaberwocky Posted June 8, 2016 Posted June 8, 2016 After reading the thread from the derogatory comments mod, I got a mod idea that's probably a nice addition to cursed loot. What if NPCs randomly steal your stuff to make the game harder? To fit the theme of the mod: a woman shouldn't have all those nice things, right? So, NPCs could steal items that are neither favorite nor quest-items, or some amount of gold; maybe they go in the inventory of the stealing NPC so you have a chance to get them back (or have to talk to the NPC, who will likely do some interesting things with you before returning your loot, like demand sex, tie you up, ...). Worn armor/clothing would be stripped (increasing the chance for sex attacks). Item that are favorites could be dropped to the floor so it's easier to get them back (originally my idea was that stolen items just disappear completely, that's why the differentiation, but if you can have your items returned, then favorited items don't need to be treated differently). I suggest getting a notification if something is stolen, otherwise your inventory is empty next time you check But maybe you don't always notice, or the "notification" is only minimal? Well,... you could be given a note in your inventory that tells you something like: "I name have taken the liberty of taking some items from you a women like you should not have anyway. But if you are willing, I can let you earn them back" At which point a quest starts.
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