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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Uhm! I tested out this new version -- animation filter is still broken, using Integrations 3.0 beta 1. Just reporting.

Posted

Uhm! I tested out this new version -- animation filter is still broken, using Integrations 3.0 beta 1. Just reporting.

 

You need to disable the ZAP filter. If both are active, they will get in each other's way.

Posted

I tried searching to see if this was anywhere and couldn't find it, so sorry if this has already been reported.

 

I think the rubber gloves in my installation are bugged (maybe installed wrong?)  as there appears to be a host of problems...

 

1) The animations don't display properly. When they are linked my arms stay by my side (unless I start struggling, then they stay struggling and the animations never stops)

2) Even with the link possibility set to 100% I have yet to have a NPC link the gloves.

3) The only way to get the menu to try to struggle out of them is to open a chest and try to shift-click them to unequip them, get the dialogue that way

 

Thoughts?

Posted

I tried searching to see if this was anywhere and couldn't find it, so sorry if this has already been reported.

 

I think the rubber gloves in my installation are bugged (maybe installed wrong?)  as there appears to be a host of problems...

 

1) The animations don't display properly. When they are linked my arms stay by my side (unless I start struggling, then they stay struggling and the animations never stops)

2) Even with the link possibility set to 100% I have yet to have a NPC link the gloves.

3) The only way to get the menu to try to struggle out of them is to open a chest and try to shift-click them to unequip them, get the dialogue that way

 

Thoughts?

 

I had similar issues after updating to 5.5 and DDi (at least I think it was DDi, definitely one of the DD mods).  The solution for me was to completely uninstall and remove FNIS 6.1, then reinstall it clean and re-run it.  When I did that, problem solved.

 

Hope this helps someone.

 

Edit:  I updated 5.5 in an existing game, saw the issue.  Started a new game, issue remained.  Did the FNIS uninstall/re-install on the new game (not restarted), issue resolved.

 

Posted

Just wanted report a bug I experienced. When in Werewolf mod, I get this message: Disarmed you surrender to your foes! 

 

Or something of that nature, it basically considers me disarmed and since I do use the combat rape module (I removed defeat), I guess because I'm a Werewolf it thinks I"m surrendering? I'm not sure, but I figured I'd report it.

 

Thank you for the mod :) 

 

-C

 

 

Posted

 

I tried searching to see if this was anywhere and couldn't find it, so sorry if this has already been reported.

 

I think the rubber gloves in my installation are bugged (maybe installed wrong?)  as there appears to be a host of problems...

 

1) The animations don't display properly. When they are linked my arms stay by my side (unless I start struggling, then they stay struggling and the animations never stops)

2) Even with the link possibility set to 100% I have yet to have a NPC link the gloves.

3) The only way to get the menu to try to struggle out of them is to open a chest and try to shift-click them to unequip them, get the dialogue that way

 

Thoughts?

 

I had similar issues after updating to 5.5 and DDi (at least I think it was DDi, definitely one of the DD mods).  The solution for me was to completely uninstall and remove FNIS 6.1, then reinstall it clean and re-run it.  When I did that, problem solved.

 

Hope this helps someone.

 

Edit:  I updated 5.5 in an existing game, saw the issue.  Started a new game, issue remained.  Did the FNIS uninstall/re-install on the new game (not restarted), issue resolved.

 

 

 

Okay, I updated to the beta DDi patch and that seems to have fixed the issues, sorry to bother people :)

Posted

 

Uhm! I tested out this new version -- animation filter is still broken, using Integrations 3.0 beta 1. Just reporting.

 

You need to disable the ZAP filter. If both are active, they will get in each other's way.

 

 

So which one do you consider the better filter? DDi 3.0b or ZAP 6.11? I just can't decide which one to use, both mods mentioned them as updated IIRC.

Posted

 

Not sure if you've answered this yet Kimmy, But the Obsidian Piercings placed on your character by Leon don't come off. At all. Leon doesn't remove them, the console can't remove them, not even the MCM safe word can remove them. Can you fix this bug?

 

Easiest way is Leon's master key. Pickpocket it from him or console it.

 

I tried, he doesn't have any keys, or tools.

Posted

 

 

Not sure if you've answered this yet Kimmy, But the Obsidian Piercings placed on your character by Leon don't come off. At all. Leon doesn't remove them, the console can't remove them, not even the MCM safe word can remove them. Can you fix this bug?

 

Easiest way is Leon's master key. Pickpocket it from him or console it.

 

I tried, he doesn't have any keys, or tools.

 

 

Use this method to remove DD items via console. It occasionally doesn't produce a valid ID, but when it does it works on all standard devices.

 

WARNING: Devices with active quests attached will break using this method and may cause problems.

 

1. Open the console.

2. Target yourself.

3. Point mouse at "Equipped Items" on left (or whatever it says)

4. Press Shift

5. Find the item that indicates it is the piercing you want to remove (point and shift).

6. Type: player.removeitem {id from #5} 1

6a. Note that you must use removeitem here and NOT unequipitem.

7. Close console.

8. Unequip item normally from inventory. (No "unlock" dialog should appear.)

 

Posted

 

 

wich mod maneger would you recomment?

for this mod

 

 

 

 

I am using NMM myself. But it's really a matter of taste. No mod manager is better than the others. In the end, their job is to install and uninstall mods without you having to keep track of what files were installed where - and they all do that equally well. If you want any other features they might have or not have depends really on your taste.

 

i installed the mods but when i open the mcm menu i only see the sexlab and sexlab aroused and not the curesd loot menu

Posted

@iron hide

 

Answered already. See below.

 

 

I was looking through DD items in the console, and decided to give myself obsidian nipple piercings, only to find that they don't come off. I've tried to use safeword through cursed loot, piercing removal tools, picking the lock, and even removing them through console, but nothing works. I'm told I probably just screwed my save up by doing it, but it was also suggested I post here to see if there was a fix. Any thoughts?

 

When you use the console, you need to use removeitem not on the named item "eg obsidian piercing XXXXXX3D" but on an unnamed item which usually has a similar ID (" XXXXXX3C" for example is likely to be the right item). After that, just unequip the named item in your inventory through the usual menu (you can also use the unequip command in the console if for some reason your inventory is locked). This is true for all DD and it also works for Leon's items.
Just be careful as it is a brute force solution, use it if everything else fails.

 

Posted

 

So which one do you consider the better filter? DDi 3.0b or ZAP 6.11? I just can't decide which one to use, both mods mentioned them as updated IIRC.

 

I would recommend using DDi filter, when ever you are using DD scripted items in your game.

Posted

attempts to download provide me with two 70kb txt files only.

 

Attempts to read the name of the file and it's content would have gotten you further. wink.png

Mod is too big for LL. As filename suggests, TXT-file provides link to MEGA download page.

Posted

attempts to download provide me with two 70kb txt files only.

 

Inside that text file is a link to where you can download the mod on mega. This mod is too big for Loverslab, that's why Kimy uploaded a link to the mod on Loverslab instead of the mod itself.

 

Posted

 

 

Uhm! I tested out this new version -- animation filter is still broken, using Integrations 3.0 beta 1. Just reporting.

 

You need to disable the ZAP filter. If both are active, they will get in each other's way.

 

 

So which one do you consider the better filter? DDi 3.0b or ZAP 6.11? I just can't decide which one to use, both mods mentioned them as updated IIRC.

 

 

You realize that you are asking this the person who wrote the DDI filter, yes? :D

 

If that is a criteria: My filter is fairly fast, it supports more animations and in contrast to the ZAP filter it's aware of chastity items.

Posted

Kimy

 

Is this mod okay to use with DCL http://www.nexusmods.com/skyrim/mods/67763/? (Go to Bed).

 

I've tested it with the sex attacks and DCL will interrupt the final bit of the animation where the pc is getting up with the sleep attack start. Aside from the slight cosmetic jump from GtB to DCL it seems to be okay, but wanted to check if this is safe or likely to cause any corruption in saves because of the animation interruption.

Posted

 

 

 

Uhm! I tested out this new version -- animation filter is still broken, using Integrations 3.0 beta 1. Just reporting.

 

You need to disable the ZAP filter. If both are active, they will get in each other's way.

 

 

So which one do you consider the better filter? DDi 3.0b or ZAP 6.11? I just can't decide which one to use, both mods mentioned them as updated IIRC.

 

 

You realize that you are asking this the person who wrote the DDI filter, yes? :D

 

If that is a criteria: My filter is fairly fast, it supports more animations and in contrast to the ZAP filter it's aware of chastity items.

 

 

Maybe I'm a little dense (maybe even more than a little) but what are you folks referring to when you describe "filter"?

 

Edit:   I may have figured out the answer to my own question, but I'll ask for confirmation that I'm correct or instructions if not:

 

In DDi, enable "Sex Animation filter" and in ZAP disable "Animation - override if needed"?

Posted

Need some help with the bound queen quest... I believe the game may have skipped some important dialogue I needed to know though. I should have reloaded then and there but wasnt sure exactly.

 

Anyway I found all ten fragments of the diary and get told to go to the blue palace to find a hidden mechanism to open a secret door... well Ive been all around the blue palace and didnt find anything. Julius said he was going to give me some more information about how to find it but I never got that from him and when I go back to him to ask for it I dont get any options to ask.

 

Its not in the pelagius wing is it? I havent got the quest to go in there yet...

 

Hoping someone can help... *goes to bed, exhausted*

Posted

Need some help with the bound queen quest... I believe the game may have skipped some important dialogue I needed to know though. I should have reloaded then and there but wasnt sure exactly.

 

Anyway I found all ten fragments of the diary and get told to go to the blue palace to find a hidden mechanism to open a secret door... well Ive been all around the blue palace and didnt find anything. Julius said he was going to give me some more information about how to find it but I never got that from him and when I go back to him to ask for it I dont get any options to ask.

 

Its not in the pelagius wing is it? I havent got the quest to go in there yet...

 

Hoping someone can help... *goes to bed, exhausted*

 

Coming from the main door, go on your left and search for a corridor leading to a sort of dormitory. In the corridor (NOT in the dormitory) you will find a button on the wall on your left. When you use the button, a trap door will appear on the floor.

 

Good luck.

Posted

 

In DDi, enable "Sex Animation filter" and in ZAP disable "Animation - override if needed"?

 

 

Yes.

 

Posted

Kimy

 

Is this mod okay to use with DCL http://www.nexusmods.com/skyrim/mods/67763/? (Go to Bed).

 

I've tested it with the sex attacks and DCL will interrupt the final bit of the animation where the pc is getting up with the sleep attack start. Aside from the slight cosmetic jump from GtB to DCL it seems to be okay, but wanted to check if this is safe or likely to cause any corruption in saves because of the animation interruption.

 

I can't say for sure either way because I never tried this mod. It -should- not clash with DCL.

Posted

iron hide

 

Nexus Mod Manager and Mod Organizer are the two most popular as far as I know, personally so do I prefer the later even if its a bit trickier to get used to.

 

Edit: By the way! The Youtuber Gopher have great tutorials to get started on modding Skyrim and using the mod managers.

thanks 

found the problem but i just cant see the cursed loot menu in the mcm but i know its instaled because one of the npc from this mod is in my game ( his name is leon)

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