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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

i got an idea for a new type of trap. Fake Armors( armors that look cool and lore friendly on while found,picked up and carried, but then turn into devious devices punishing sets on equip)

this can really be implemented on one condition! making them a rare and randomized find just like it is with the lucky charm you stealthy put in  ;)

would make for very funny and unexpected situations guaranteed.

I highly approve of this...

 

 

Not entirely sure of how this would be different from the current feature: chance to equip DD when opening a container?

Posted

 

 

i got an idea for a new type of trap. Fake Armors( armors that look cool and lore friendly on while found,picked up and carried, but then turn into devious devices punishing sets on equip)

this can really be implemented on one condition! making them a rare and randomized find just like it is with the lucky charm you stealthy put in  ;)

would make for very funny and unexpected situations guaranteed.

I highly approve of this...

 

 

Not entirely sure of how this would be different from the current feature: chance to equip DD when opening a container?

 

 

Could be done as a chance of the armour being cursed when put on rather than fitting devices. The curse itself can be whatever interesting things we could think up :D

 

Personally I tend to stick with my trusty Forsworn armour which I upgrade as I go along, but again perhaps a cursed chest could have a chance to put a curse on existing worn armour, so once the pc has found a way to remove it they would then need to make new armour (or find some).

Posted

Gotta admit, I wasn't that wowed when the mod first came out.  This one has REALLY come a long way and has a ton of fun options & content

 

 I hope you'll keep developing the non-devious devices side of the mod.  :)

Posted

Just managed to trigger the Damsel in Distress quest for the first time last night and I must say that was quite the experience  :D. Just one thing is that for some reason I was able to remove the rubber gloves ahead of the shackles and leather bindings, which kinda breaks things forcing you to put the gloves back on to progress.

 

Tl;dr: Shalia, my young Bosmer mage got super tied up, and explored Ragnvald to find keys. Still mostly bound and now want revenge.

 

 

Story time:
 

 

 


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It was probably a lot more difficult than it should have been as I was a relatively young Bosmer girl who hadn't yet acquired the wherewithal of an "experienced slave" and I had just come back from a spot of dungeon diving. I was near my weight limit, having looted as much as I could before invoking CHIM, and was looking forward to a nice kip in my Winterhold dorm (realistic needs and live another life). Before actually laying down, I decide to pack away the loot I was going to keep, and on opening my wardrobe, I got smacked right in the face with every restraint ever and hauled off to The Reach! C'mon guys, I know I'm a new student at this college, but sometimes these hazing rituals get out of hand!  :dodgy:

 

 

After struggling for a bit, I finally manage to get out of my cage, and make my way in what I think is north, after all, if I'm stuck in the middle of nowhere, I should go towards the most logical landmark, so to the coast it is! Perhaps I'll even run into someone civilized and willing to help a pretty lady in a spot of trouble. Sadly, before I can even take my first step towards my goal, I hear growling. Not wanting to find out what it is, I run (or stumble as the case may be) and the noises follow. Fearing for my life, I take refuge in the nearest shelter.

 

The place is cold, musty and feels like it was made from carved stone. I cautiously make my way forward, when my hand brushes aside what felt like a bone. A human (or Mer) bone. Feeling my stomach drop, I start investigating further and discover pots and urns weathered by time and neglect; books, waterlogged and rotting; and a hardened, leathery, mummified foot.  :o  

 

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Stifling a scream, I try to kill my panic and formulate a plan. Should I run for the exit? No, that's just as likely to get me splattered by some trap as it is to get me out, and the wolves or whatever made that growling was probably still out there. They might even be Forsworn! I heard about them and how they like the taste of meat. People meat. And they can use doors. Shit. 

 

 

My panic surges as I rifle through the area, trying to find something to get me out, and not caring about who or what heard me. In short order, I manage to find a few keys that fit some of my locks, and I get the hood off my face. I also manage to get my arm cuffs off before I accidentally spring a trap that knocks me to the ground, scattering my keys all over and I lose them. I try to scream in anger and frustration, but it only comes out as drawn out, muffled moan.

 

Composing myself once again, I look up to see through the faint view that I was afforded by my blindfold, that my fit had drawn the attention of one of the Barrow's residents. A hulking figure clad in ancient iron and crumbling leather comes charging at me with an ancient and deadly greatsword and it was all I could do to dive to the side, avoiding the blade by mere inches. I put some distance between us and allow my instincts to take over, bathing the foul creature in cleansing fire.

 

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It was the battle of the century: Ancient Nord Warrior vs Gimped Bosmer Co-ed. And the Co-ed won. Celebrating my victory, I pick through the corpse’s belongings and find a key that miraculously gave me back my full vision. I was so happy that I could have wept. But my celebration was short lived.

 

 

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First I heard a faint humming noise, then the most intense sensation I had ever felt surged through my loins. I had barely managed to drop the blindfold before I was on the ground writhing in agonizing bliss. Who knows how long it lasted. All I know is that through moments of clarity I had managed to stumble further into complex and when the intense vibrations stopped just short of letting me cum for the last time, I was left panting in front of an ornate sarcophagus. Mounted on the side was a plaque, upon which were emblazoned in an ancient script known to few, the name OTAR.

 

 

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The name sent chills down my spine. While I didn’t know who Otar was, I recognised that he was a man of significant power, and if the massive and intricate locks on the sarcophagus meant anything, this place was meant to be a prison more than a tomb. I knew I had to get out of there. I stood to leave, and as I stood, two jeweled skulls rolled from my lap.

 

 

 

Confused as to where they came from, I picked one up to examine it. It wasn’t really a skull, merely a stone carved to look like one with elegant script engraved along its contours. Inset in the eyes were the two largest sapphires I had ever seen, so big that I couldn’t seem to take my eyes off of them. I couldn’t look away, and I couldn’t put the skull down, but a strange feeling passed over me and I knew that if I put both skulls on the sarcophagus, I’d be free. I was sure of it as I was sure that the Altmer were elitist bigots.

 

 

In short order, both skulls were resting in their respective cradles and hidden mechanisms within the sarcophagus creaked to life while a fog seemed to lift from my mind. I lunged for the skulls, trying to pry them from their sockets, but they were stuck fast, and I had no hope of stopping the grand casket from opening. I ran for a corner, hoping to hide myself from what I had done when the lid exploded off of the frame and a figure wreathed in lightning rose from within.

 

 

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By this point I was practically pissing myself in fear. Here I was trapped between and angry lightning lich and a hard place, with nothing but my magic to protect me, and even that was a bad idea if my last experience was any indicator. I looked though my packs to see if there was anything I could use instead. Bow and arrow? I’ve got terrible aim! Swords? I know the basic principle, but I’ve never actually used one. Ah! An invisibility potion! I can use this to sneak past!

 

 

After quaffing my potion, I do my best shadow impersonation; creep around the lich and up the stairs. I’m so close that I can hear the humming of power and taste metal in the air. When I reach the top of the stairs, I feel every hair on my body rise and I turn just in time to look into the eyes of a storm. The lich had a bloody storm atronach! I scream. My veil collapses and I get blasted across the room with a bolt of lightning. As I’m sailing through the air, I have just enough time to realise that I actually did scream, and that I could actually feel things with my hands and feet. I must have found a way to get most of those devices off while I was in that daze earlier.

 

 

Then the world was filled with flashing lights and thunderous booms as I got up and threw caution to the wind. I was not having a good day. After being bound and left in the middle of nowhere, I was hungry, thirsty, horny scared out of my mind, and I was tired. This all meant one thing: I was pissed off, and I was going to have satisfaction! Debilitating vibrations be damned, I was going to beat these bastards into the ground or die trying, and if I die, I would die in a blaze of glory!

 

 

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The battle was fast and brutal. Lightning and fire flew. Undead rose only to be cut down again, but ultimately the lich was bested and while beaten and bloodied, I stood victorious over the crumbling ashes of the former priest. Relief flowed through me and all I could do was laugh. I had survived.

 

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Now those spoiled little brats back at the college were going to pay. I reached down into the pile of robes and ashes to pick up the priest’s staff and his mask which radiated power like nothing I’d ever seen before. The vibrations came back, as I knew they would, but by focusing on my wrath, and coming satisfaction, I was able to push the growing need within me to the back of my mind. There’d be time enough for that later when I’m relaxing on my new kahjiit-fur blanket and I’ve got Brelyna’s cute little head between my legs. I donned my new mask and casually strode towards the exit. This was going to be fun.

 

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Posted

Klimy, just wanted to send you a thank you for such a comprehensive and well sorted mod.  I started a new game recently and had taken out Cursed Loot as I wanted to try a different type of game.  I miss your mod so much I've decided to reinstall.  What I love so much about is the compartmentilization, I can choose to run whatever parts I wish.  This time I'm only using Solicitation, Comments and the plant/estrus trap.

 

Keep up the good work!

Posted

This may already be scheduled for a future patch but if not, could we have a toggle to stop Housecarls carrying out sleep attacks.

 

I don't mind finding a bandit at it in my house but if my Housecarl did it I'd probably have her executed.

 

Just a very minor immersion thing, don't worry about it if it's a lot of work. Toggle would be best as some may like it to happen

Posted

I love this mod.  One of my favourites.

I have a couple of suggestions for future versions...

I like the idea of the slave gag, with the magic timer thing that relocks after a certain time.  What if...instead of just having a gag, there was a blindfold attached to it, kind of like a "transport hood", used for transporting slaves to places, and you didn't want them to see where they were going. 

If the PC were unlucky enough to find it in cursed loot, then it would work the same way as the slave gag, only there would now be an additional key to find for the blindfold before the thing unlocks:  Transport gag plug key unlocks the gag part for a limited time, transport gag blinds key unlocks the blindfold for a limited time, but you'd need to find both these keys before the transport hood key would even work...




The second idea is kind of a more hardcore mode.  Occasionally, if I'm in a dungeon, I'll save before examining loot....maybe something with a delayed action timer to activate a half an hour later...


Thanks for a cool mod anyway.




 

Posted

I upgraded to 4.8 and noticed I wasn't getting attacks or events anymore. I disabled the mod in the MCM menu and tried to re-enable it but it tells me I am either a male character or I'm using Non-Essential children, neither of which is true. What is happening?

 

Do you have Skykids or RCOTS ?

 

(They seem to be "banned", I hope that'll change in future versions)

Posted

 

 

i got an idea for a new type of trap. Fake Armors( armors that look cool and lore friendly on while found,picked up and carried, but then turn into devious devices punishing sets on equip)

this can really be implemented on one condition! making them a rare and randomized find just like it is with the lucky charm you stealthy put in  ;)

would make for very funny and unexpected situations guaranteed.

I highly approve of this...

 

 

It's a great idea for sure, but to make them not immediately recognizable as "fishy" I'd have to use vanilla armor for the fake armors. Are players, particularly those on LL, even wearing those? If the item isn't get put on, the trap won't trigger, so...

 

 

Can you pull from leveled lists, but with something like playerlevel+10 to spawn the item with a custom enchantment that triggers the event? This way players will get whatever they have installed dropping, and the higher level drops ("ooh, glass at level 10? sweet!") will blend in.

Posted

 

I suggested an anti magic collar as well, since I like more magic oriented stuff. Kimi doesnt like ideas of bondage gear that punishes only one "class" though, even though the idea of classes in Skyrim is a bit of a dated notion considering you can be a jack of all trades and mix skills to your hearts content. Theres littlerally no reason why you have to play a robed mage for instance, you can simply enchant some armor to give magic regen and other bonuses.

 

To clarify that, I am not totally opposed to make an item that punishes one playstyle more than others, but in that case I that item should be part of a "set" of items having different effects aimed at different playstyles, so I am not going to only punish poor mages all the time. :)

 

I was thinking about something similar, especially with the Egg Factory mod in mind.

 

Perhaps have an alternative option of having the trap trigger when looted? Players will grab most high-value and high value:weight items to sell, even if they won't wear it - inserting trap items into inventories will catch less wary players who don't see the signs.

 

Only problem would be which signs to use? I can only think of a few, such as misspelled names, wrong item type (a 'Iron Dagger' listed under the armor category), excessively light/heavy for the item type (Steel Chestplate weighing 6 would be more than a little odd, if you bothered to look at the weight), or exceptionally valuable for it's type.

 

Two or three difficulty options for the signs would be a good bonus too!

Posted

good thinking. let it just be "cursed clothing" with a configurable random chance slider. of course there can be more devious ideas in the future to expand upon my idea.

who knows  :) . and another thing to make it seem more fair. i been thinking about the super silly cursed bedrolls idea an other member suggested. it can work, just needs to be changed to cursed beds lol, again with the random chance settings. 

Posted

I'm just a little worried it wouldn't be feasible with the engine - I don't want Kimy to spend 10+ hours making trap items with slightly different stats, but I don't know if the engine can allow you to change stuff like that on the fly.

 

It'd be pretty nice though!

Posted

Hey Kimy,

 I have been kind of quiet lately, life throws unexpected curves that takes and makes one re-examine ones priorities in life. :(

 

 You have been very good at fixing bugs and maybe being a little to accomendating on features everyone else wants. Save the space for features you want, there is a breaking point in all mods and remembering that yours is not the only one players have on their mod list. It requires a balancing act of where you want the mod to go with what is not over encumbering the game engine.

 

 There are several mods with way to many scripts and good mods too, but soon choices will have to be made between which to keep and which to dump. I did this a while back to smooth up game play but even I am getting extra lag again, so I went back to 2 versions and things run good again. I kept the mods I only truly wanted and yours was one of the few, your just so danged evil, I love it.

 

 I am sure other players are not liking this but we do not always get what we want and you have to take it for what it is. :P

 

 I kind of wanted to see how the Leon Quest played out, being as how I ended up in a yoke put on by you for looking at the ESP, Judge Kimy, and maybe I will get a chance to see how that one goes. It will depend on how much am I willing to sacrifice to sit and play games versus other things I wish to do yet or enjoy. :(

 

 This is a semi good-bye, I just wanted to really thank you for all the hours spent looking for flipping keys through caves and dungeons while being raped and more devices added on because of another event taking place. :P

 

 Seriously though, you kept Skyrim interesting for a long time considering where this mod started to where it is today. :D:P

 

 So, thank you Kimy and I will be checking in from time to time when I get a chance to see if I can see where you go with this. :D

 

 Thank you so much for your hard work and vision, Big Tim :D

 

Posted

 

I upgraded to 4.8 and noticed I wasn't getting attacks or events anymore. I disabled the mod in the MCM menu and tried to re-enable it but it tells me I am either a male character or I'm using Non-Essential children, neither of which is true. What is happening?

 

Do you have Skykids or RCOTS ?

 

(They seem to be "banned", I hope that'll change in future versions)

 

Nope, I don't have either of those. For whatever reason I can't use Cursed Loot past 4.6 though I can see the additional options for 4.7 and 4.8 in the MCM.

Posted

VERY fun mod, Kimy, and I'm glad to have finally got off my butt and got it. My poor cursed Imperial swordswoman's misadventures after just one day are the source of much fun. 

 

But yea, as usual, there's something misfiring I gotta ask about; When soliciting, I put the chance of having the client requesting bondage put at 100, and the "generous" setting at zero, yet somehow I somehow still end up stuck in an armbinder and usually some other piece despite it. Something causing it to override that non-generous setting? 

Posted

I am having a problem with the Cursed collar quest. At the end of the quest none of the cursed stuff gets removed, and sheograth later tries to add  a high security collar and bra that failed to equip. Is there suppose to another way to remove the cursed equipment?

Posted

Kimy, you're evil, you know that?

I started playing Fallout New Vegas... not Skyrim... and found myself really quite hesitant to open boxes. I caught myself deliberately not looting dead bodies for fear of bindings, and when I would loot, I'd cringe, waiting for the explosion.

You've made me a nervous wreck about opening boxes in a completely different game.

 

I love this mod...  :D

Posted

Hey Kimi (or anyone), if you don't like the bright pink of the tentacles in Estrus, there's a texture replacement mod on Nexus that's pretty good.  Do manual download to choose your colours (or you'll get a bright green instead :P ).

 

Just thought I'd FYI as I never liked the colours, but didn't know there was a replacement.

Cherrs.

Posted

Hello!

Alright so i have this problem.

Damsel in distress started and after an hour or 2 working on keys and unlocking devices. i ran into some bugged devices that could not removed.

It kept telling me i could not unlock them with hand restrains on me, even tho i had none on me. I tried everything without any luck.

Either way, i had to use  the safeword to remove all devices. All devices where removes...as far as i could tell.

So now i had no more devices in my inventory.

But then i noticed that spell effects from piercings is still active in my magic tab. Is there a way to clean those up?

 

Thanks.

 

Posted

You can clean the piercing effect yourself - I do this all the time

It's just the ->text that's left behind, the real magic effect is gone anyway, also the piercing slots aren't occupied etc. it's 100% just 2 words on a page: pierced bodypart

Go console, "help pierc" and then look for SPEL or ENCH type Pierced N. / Pierced V. and then player.removespell ID

 

Posted

You can clean the piercing effect yourself - I do this all the time

It's just the ->text that's left behind, the real magic effect is gone anyway, also the piercing slots aren't occupied etc. it's 100% just 2 words on a page: pierced bodypart

Go console, "help pierc" and then look for SPEL or ENCH type Pierced N. / Pierced V. and then player.removespell ID

 

Thanks. that worked.

Reason i wanted it removed was because i kept findings keys. Even tho i had the option on to only find keys when devices are equipped.

Posted

Version 4.9

- Added: The Rubber Doll quest. A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of. This quest was inspired by The Evil Genius's idea! (http://www.loverslab.com/topic/47315-ideareq-rubber-dollification/)
- Added: Selfbondage! If a character is really aroused and has restraints in her bag, she will eventually give in to her desires and lock them on. Yes, yes, it's all configurable!
- Added: Selfbondage gas traps: This new gas trap will make the character experience an irresistible desire for being bound and gagged. She will browse her bags for restraints and lock them on. This event will respect the Selfbondage MCM settings.
- Added: Latex Hoods. This new item can now drop from random traps. The standard version requires conventional restraints keys to unlock. Hoods will respect secondary MCM settings for gags and blindfolds and will not drop unless these items are allowed.
- Added: Solicitation: Trying to make potential customers horny by dancing naked might actually make them TOO horny. And in their eyes, dancing naked in front of them means YES!
- Added: "Performance Savings Mode" - if you are running a lot of scripting intensive mods you want to run Cursed Loot alongside with, you can use this setting to tell Cursed Loot to take it easy on the Papyrus resources. This mode will drastically reduce the frequency of periodic events. No, Cursed Loot itself isn't all that much of a performance hog, just in case you wonder.
- Added: "Useful keys" MCM toggle to tell the game to prefer keydrops you can actually use for unlocking restraints you are wearing.
- Changed: Refactored the solicitation code. The customer will now remain in place after the act, so you won't have to search for them all over Tamriel. After bondage sex, you will now have to talk to the customer and they might or might not remove your items (which is a lot more reliable than the previous method). Also, added some new dialogue!
- Added: New Estrus Chaurus animations (requires EC+ 4.0+)
- Added: When Combat Surrender is active and the player character gets hit by an eglible mob while wearing wrist restraints, she will automatically surrender and get raped (with all consequences thereof). When the attacker is NOT allowed to partake in combat rape, divine intervention will smite them! Yes, so one way or the other, mobs will no longer just whack you dead when wearing armbinders and yokes. Because that's annoying. :D
- Added: Any sex scene triggered by Cursed Loot involving two females will now try to force lesbian animations instead of using SL default parameters (resulting in them using strap-ons 95% of the time). So these silly scenes where one girl would give another girl's strap-on a blowjob should be mostly gone! \o/  To make this work better, the game will default to using non-aggressive animations for F/F scenes. This feature comes with a MCM toggle.
- Added: "Left in the Wilderness" outcome scenario for combat surrender. Attackers will tie you up and leave you in a random location all over Skyrim.
- Added: Cooldown for Cursed Traps. Did it ever bother you that sometimes you loot some containers and you trigger trap after trap after trap? Use this new MCM slider to send traps into a cooldown between 1 and 24 hours!
- Changed: Optimized the sex attack code to allow faster execution at start and consume less resources.
- Changed: Optimized the cursed trap selection routine to allow faster execution.
- Changed: Estrus attacks will now rip off your chastity belt, so the event can proceed (generic items only).
- Fixed: Disabling sex attacks now also disables sleep attacks.
- Fixed: At the end of the Bondage Adventure, the Inescapable Armbinder will now be removed from your inventory. Self bondage with this item is NOT a good idea! ;)
- Fixed: A postive Enslavement check no longer breaks periodic events for the rest of the game session.
- Fixed: Eliminated small chance to get bondage sex during solicitation even when the chance slider is set to zero.
- Fixed: Events will once again no longer trigger on repeatedly looted containers.
- Fixed: Levelled mobs will now have their gender properly evaluated for sex attacks.
- Fixed: Locked rubber gloves can no longer be unlinked with a sharp item.
- Fixed: "Drop weapons on unblocked power attacks" will now respect your MCM setting not to drop your weapons. It will unequip them instead.
- Fixed: The "Remove one restraint" outcome of the Bondage Adventure quest now actually works! \o/
- Fixed: The DiD quest once again shows the armbinder during the wiggle scene.
- Fixed: Decreased the maximum amount of rapists for sex attacks in MCM to 25 to correspond with the number of available aliases.
- Fixed: The toggle "Device Comments only when visibly bound" actually works now.
- Fixed: Detection based sex attacks will no longer fall back to bandit spawns.
- Fixed: Serial Strip integration now works with the newest version (which had its API changed). As a consequence, said newest version is now required.
- Fixed: When a character is stripped, the code will now respect the SexLabNoStrip keyword on circlets and jewelry.

Posted

Oh wow, the new update looks neat!

 

Gotta test the dollification part, it sounds intriguing in a strangely positive way.

 

I have to admit that I love the fact, that you search everywhere to get new ideas. Other people might have burned out after Version 3 was new :D

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