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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

Ive experienced the I yield thing as well. As far as the alignments being off, there should be an option to even actors height like you already mentioned which I would normally suggest checking... but other than that I dont know. Unless your character is very big or small or something I don't know what the problem would be.

 

 

 

I dont really like SoS though, it had too many problems for me. Instead I just use a good male skin and the nude suit option for males. That seems to work fine. I like that better since when if I take their armor that guys still have underpants, and only take them off for sex. I wish there was a good option like that for females but apparently the nude suit for women also had problems with deformed breasts and such, maybe its just my luck.

 

But yea High Heels is needed for the slave heels to work right. If its just her height I suggest maybe trying the "showracemenu" command. You might need to download the showracemenu mod to get more options, but its definitely worth it. In there you have greater control of your character, can adjust her height and such. Maybe make her a smidge smaller.

 

 

Before, i had "Better males, erect edition", but they were also off. Then i saw a thread here in the forum, where most people use "default body with SOS" , so i did that... Anyway, it seems HDT Heels are part of the problem, but not always. In a case, the male actor was off position sideways. By far... Anyway, as long as i can align most positions... Before it was a bit ridiculous, because they were not even close.  As for SOS, i don't know anything about it. I just leave it on default and never touch it... I don't even know what the nude suits do... Anyway, i haven't checked many animations thus far, but there seems to be an improvement removing HDT Heels system.

 

I 've actually installed a "Sexlab HDT Heels" system i found here, but i don't think it's working, as the heels were disappearing into the ground... The thing is, my character is Nord, but i didn't modify anything related to height or legs or pelvis.

 

I think i will wait to see how things go and then i may get this mod you suggest. I have the normal "racemenu", but i haven't modified anything noteworthy...

 

I am also puzzled about "Bondage Adventure".  I completed it successfully, but it remains in the active tasks part of the Journal:

 

http://i62.tinypic.com/efmm8h.png

 

As it turns out, if you save often enough, the bondage adventure can result in a good way of getting rid of many restraints at once, even the most annoying ones. So i am keeping it. I installed Deviously Helpless, so at least bandits won't attack, but i still have to be careful about animals. But, with a bit of strategy, i think it's doable, since i don't need to do the whole way on foot anyway. I thought about BWitch, but several things turned me off:

1) You need to put spells and shouts to 1-8 keys. These keys are already pretty crowded as they are.

2) Until you 've casted 100 spells, you get 50% (?) spell cost penalty. My character is a disaster with magic and has only 100 points magic pool. In other words, i would be able to cast 1 weak spell, that wouldn't even stop a wolf. By the time it takes to recharge the magic bar, the wolf would kill me.

3) The warning about combat script lag (i detest combat lag).

 

So i will do without it, i hope. 

 

Last, there is something odd with heavy yoke keys. I have it to 3% drop i think? I lowered it to 2.5%. I keep finding too many of them (i think i have 9 heavy yoke keys), while i find none of the other "rare keys" and i 've found no heavy yoke. So i have now more heavy yoke keys, than restraint or chastity keys... Odd...

 

Anyway, i think i am slowly finding more balanced settings, but it's still early to tell.

 

Thanks again for all the tips and help you 've given me...

Posted

The nude suits essentially remove male underpants and add a penis, though it only looks good if you have a good male skin. I forget exactly what Im using but I found a skin option in one of them that worked very well with nude suits that doesnt have as many bugs with things. I forget exactly but I think there was a problem with frostfall, as well as some of the other armor mods with the penis taking place of certain helmets or hoods or something... was pretty annoying. Plus, less scripts. :)

 

I went to look and Im using the better males flacid edition with geonox faces. :P Downloading the default one with NMM lazy button didnt quite work for me, I had to go into the alternate files and look around.

 

As far as Yoke keys, none of the other special keys will drop regularly unless you are actually locked in one. The yoke is different though.

Posted

hey all! totally new to loverslab so first, huge thanks to everyone putting on work on these amazing mods. 

I found others in this thread with this problem, but wasn't able to find a solution: cursed loot installs fine, no glitches, shows up in the skyui mod config menu, but just doesn't work on old saves. It's fine on new saves, but on old saves it never triggers and certain items don't show up (other features also don't work, like NPC comments). The "TIE ME UP!!!" debug doesn't work either, it gives the "starting UCUR event" message but nothing happens. Any ideas how I can fix this without just starting over? thanks!

Posted

Yea cursed loot tends to break older saves sometimes. Just have to start a new save sometimes when she makes a big update. Sometimes not.

 

BTW Kimmy, BUG REPORT!

 

This one concerns the progessive bondage feature. So, I rather like the look of the harnesses and I started a new game with one. Now I know what your thinking, damn those harnesses, but Im fairly sure it'd happen with chastity belts too. Anyway so im wearing a harness, which sorta acts like a chastity belt, and I get hit with some devious devices. It tries to equip some vaginal piercings, and assumedly fails since the harness/chastity belt prevents it. And then it tries again, and again, etc, adding to my inventory different vaginal piercings each time, and fails each time. It wont skip the vaginal piercing and add nipple piercings or anything else after that point in progressive bondage. So Im wearing some cuffs, a collar, and a harness and am now apparently immune to any future devices due to this bug in its path... thingy~

 

Anyway, is it possible to have it check for chastity devices and skip vaginal piercings? Also, the same thing would probably happen with the chastity bra now that I think about it. Cant confirm that though~ I suppose I should take off my harness and add a piercing so it doesnt keep cheating it~ but figured Id let ya know.

Posted

I also noticed that during sex attacks, often some NPCs, start yelling "i yield, i yield" and cover their heads while kneeling. This is odd...

 

That's a known issue, I am not sure how to resolve as the idle comments appear despite I disabled them in the AI package I used. I guess the only way to avoid what's in the end an engine bug is not using said AI package altogether. I...will look into that. Eventually. :D

 

Posted

This mod has become a monster lol. I mean that in a good way :-D Anyway, I finished the cursed collar quest last night and as a goodbye gift (i guess lol) my pc got a new cursed collar with no escape option. It even state that it is no way to open it. Is this normal? 

Posted

The nude suits essentially remove male underpants and add a penis, though it only looks good if you have a good male skin. I forget exactly what Im using but I found a skin option in one of them that worked very well with nude suits that doesnt have as many bugs with things. I forget exactly but I think there was a problem with frostfall, as well as some of the other armor mods with the penis taking place of certain helmets or hoods or something... was pretty annoying. Plus, less scripts. :)

 

I went to look and Im using the better males flacid edition with geonox faces. :P Downloading the default one with NMM lazy button didnt quite work for me, I had to go into the alternate files and look around.

 

As far as Yoke keys, none of the other special keys will drop regularly unless you are actually locked in one. The yoke is different though.

 

 

Thanks. I may end up trying that route too...I was using Better males erect + Geonox too. But still had alignment issues. I will have to see how things go. I 've casually found a "Sexlab HDT heel system" here in the download section of the forum and downloaded it. I am gonna have to see how it works out.

 

BTW, i ended up adopting your arousal weight and modifier values (0.1-0.5). They are more balanced.  I see. That's why i have now about 16 heavy yoke keys...  :P

 

 

 

 

 

 

That's a known issue, I am not sure how to resolve as the idle comments appear despite I disabled them in the AI package I used. I guess the only way to avoid what's in the end an engine bug is not using said AI package altogether. I...will look into that. Eventually. :D

 

 

 

Ah, OK, as long as i know that it doesn't cause playgame problems, it's fine with me...  Oh, another thing... I got a "slave gag", which was very annoying because at the blacksmith, i didn't get the option to pay to remove, but most importanly, i lost all my potions from the inventory and for the first time i had to go God Mod to end a quest. Because i was at the Peryite Shrine quest, near the last segment of the dungeon, just before the fight with the Dwarven Centurion, who could practically kill my toon in 2 shots and i didn't have my previous potion collection and going back in that labyrinth was too much annoying.

 

WHY? What did my potions do to you? Wasn't it enough that drinking and eating was impossible and i had stamina/magic/health penalties? You had to take the potions too? I ended up having only the poison potions. After going God Mod and ended the quest, i used the "safeword" to remove that thing and my potions magically reappeared... Now i 've lowered the frequency of that thing from the default to a minimum value, but i just have to say, that it's completely game breaking. I am playing a Thief-alchemist, that is really bad with magic. How is she supposed to fight without her potions???  :@

Posted

the lack of alternative removal options for some extreme items indeed can get annoying sometimes. personally i learned to deal with it. a slave has to suffer.. it's destined

but if you're lightweight and still learning keep hardcore options disabled for your own good. btw be glad that this isn't like slaves of tamriel. from what i see you wouldn't be able to survive one day in that mod. from all the boredom,restrictions and punishments  :D

 

Posted

 

Didn't see that suggestion so far, so here it is:

Add another event (or alternate flashbangs? something like [minigame/no minigame] option?) in which PC just gets tied up like in DiD quest (no devices added, just mini-game with struggling out of bonds) and every time you select an option some time passes (something in between 10m and 1h in-game time) possibly activating a usual rape event (adjustable chance per option activation) after which assailants add some devices and possibly (adjustable chances as well) leave PC tied again for another turn of minigame. If PC gets out of bonds before assault then nothing happens and no devices equipped additionally

or maybe that was devious rope and after freeing yourself you'll get some devices anyway :D

 

Like this idea!

 

 

Hell no, I am one of the people who hate mini games, my idea for the best way to pick locks for example, would be you get a pop up saying, with your skill level you have x chance to pick this lock do you want to, if yes it keeps going till the lock is open or I run out of lock picks. No animations or anything like that just do it, if you want add a bit of time passing, and don'f forget if there are wandering guards that they have a chance to see you and attack you.

 

Hell I want a chance of random encounters when fast traveling, not at the end when it sometimes spawns mobs, but during the travel, where you drop into the game world somewhere between where you were going and where you started.  Just like fallout 1 and 2 did when you fast traveled in them.

Posted

I was about to say "Like the old fallout 1 and 2?" until you said it at the end. :P Heh. While I like mini games myself, I would also like to see my fast travel being interrupted somewhere in the middle with random encounters too~ :P Its one reason why most of the time I dont fast travel, I like my random encounters on the road. If I wanna get there fast Ill get a horse, or Ill pay a carriage. Fast travel always felt too much like teleporting to me.

Posted

the lack of alternative removal options for some extreme items indeed can get annoying sometimes. personally i learned to deal with it. a slave has to suffer.. it's destined

but if you're lightweight and still learning keep hardcore options disabled for your own good. btw be glad that this isn't like slaves of tamriel. from what i see you wouldn't be able to survive one day in that mod. from all the boredom,restrictions and punishments  :D

 

Oh please! Like if someone would really make a gag that makes potions disappear for his slave, or put two locks on it! I can understand having a sort of penalty, but this is completely game breaking.

 

The problem is, when you haven't seen all options, you don't really know what's "hardcore". For example, i thought that i could open the "slave gag" with 2 restraint keys. I had more than 2. But no... apparently they are "special keys" and the blacksmith can't take them off either... Besides, what kind of slave owner would make a slave gag, that can kill the slave? It goes against the reasoning of being owner. Can't drink and eat? Really?  And i am supposed to wait until i find "2 special keys", while stamina/health/magic are dropping like rock? 

Gee! Now that i understood that some devices are completely insane, i 've lowered to minimum possible all the various "slave full suit", "slave chastity belt", "slave gag", "shock boots", "cursed collar", "damsel in distress" and maybe more than i don't remember.  

 

I haven't tried "Slaves of Tamriel", because i read the description and i was like "huh? No way to escape?". I try to play the normal game, while introducing a bit of unpredictable events, not the other way around.  So i think you 're right.

 

 

 

 

 

I was about to say "Like the old fallout 1 and 2?" until you said it at the end. :P Heh. While I like mini games myself, I would also like to see my fast travel being interrupted somewhere in the middle with random encounters too~ :P Its one reason why most of the time I dont fast travel, I like my random encounters on the road. If I wanna get there fast Ill get a horse, or Ill pay a carriage. Fast travel always felt too much like teleporting to me.

 

I actually like lockpicking as in the vanilla minigame. I really like it. But i always fast travel. How can you not fast travel??? The idea alone of having to climb up again to High Hrothgar, makes me dizzy!  I don't mind walking if there is something to do, heck, i don't mind walking, even if it's only to rob a desolated farmhouse from its bread and vegetables. But going and again and again along the same routes just to have random encounters? Nah... You 're too patient!  :P

Posted

 

 

Oh please! Like if someone would really make a gag that makes potions disappear for his slave, or put two locks on it! I can understand having a sort of penalty, but this is completely game breaking.

 

The problem is, when you haven't seen all options, you don't really know what's "hardcore". For example, i thought that i could open the "slave gag" with 2 restraint keys. I had more than 2. But no... apparently they are "special keys" and the blacksmith can't take them off either... Besides, what kind of slave owner would make a slave gag, that can kill the slave? It goes against the reasoning of being owner. Can't drink and eat? Really?  And i am supposed to wait until i find "2 special keys", while stamina/health/magic are dropping like rock? 

Gee

no,you're right about that.  maybe it should get a tweak or two for balance then. like say remove the plug key requirement and replace it with a timer. after the needed time passes the slave will be able to take it out and feed(again timed)  before it automatically relocks,(timer reset). all fully configurable.

does this sound better to you? :)

Posted

 

WHY? What did my potions do to you? Wasn't it enough that drinking and eating was impossible and i had stamina/magic/health penalties? You had to take the potions too? I ended up having only the poison potions. After going God Mod and ended the quest, i used the "safeword" to remove that thing and my potions magically reappeared... Now i 've lowered the frequency of that thing from the default to a minimum value, but i just have to say, that it's completely game breaking. I am playing a Thief-alchemist, that is really bad with magic. How is she supposed to fight without her potions???  :@

 

 

Whatever mod stole your potions, it was not Cursed Loot. I don't do that. The only things I ever steal are gold and your bondage keys.

 

the lack of alternative removal options for some extreme items indeed can get annoying sometimes. personally i learned to deal with it. a slave has to suffer.. it's destined

but if you're lightweight and still learning keep hardcore options disabled for your own good. btw be glad that this isn't like slaves of tamriel. from what i see you wouldn't be able to survive one day in that mod. from all the boredom,restrictions and punishments  :D

 

There is an easy to use slider in MCM that limits all events to standard traps until the level specified. :)

Posted

 

 

 

Whatever mod stole your potions, it was not Cursed Loot. I don't do that. The only things I ever steal are gold and your bondage keys.

 

 

 

Then how come did they reappear after i used the "safeword" to remove the gag?  Unless... i use a mod that modifies the potion weight... Maybe it confuses your mod making it think that the potions are drinks? When my potions were gone, i even tried to add health potions through console and they still wouldn't appear in the inventory...Only the poisons were untouched.

 

Anyway, sooner or later, i may figure this out. I know it wasn't another mod, besides, cursed loot is the only mod i run that could manipulate the inventory in such way. I run deviously helpless, but it can't have anything to do with that, i have steal to 0% and i wasn't under attack anyway.

Posted

 

 

 

 

Whatever mod stole your potions, it was not Cursed Loot. I don't do that. The only things I ever steal are gold and your bondage keys.

 

 

 

Then how come did they reappear after i used the "safeword" to remove the gag?  Unless... i use a mod that modifies the potion weight... Maybe it confuses your mod making it think that the potions are drinks? When my potions were gone, i even tried to add health potions through console and they still wouldn't appear in the inventory...

 

Anyway, sooner or later, i may figure this out. I know it wasn't another mod, besides, cursed loot is the only mod i run that could manipulate the inventory in such way. I run deviously helpless, but it can't have anything to do with that, i have steal to 0% and i wasn't under attack anyway.

 

 

Oh, by "stealing potions" you mean the fact that you simply can't eat and drink while wearing a gag? Well, that's intended behaviour for all ball and plugged panel gags. It's a framework feature.

Posted

 

Oh, by "stealing potions" you mean the fact that you simply can't eat and drink while wearing a gag? Well, that's intended behaviour for all ball and plugged panel gags. It's a framework feature.

 

Ok, to be precise. Since  i play a Thief-Alchemist with no magic, she always carries with her a LOT of potions. You name it, she has a potion for it, as long as it's not magic. Then after getting the "slave gag", i open the inventory for the fight with the Dwarven centurion and... there are only poisons there. Every other potion (health, stamina, fortify marksman) isn't visible in the inventory. Only poisons are. I reload, same. I try to add health potion through player.additem and while i get message that the item was added, still no potion visible in the inventory. This is what i am talking about.

My inventory page in the potions section, had only POISONS. Nothing drinkable. I end the quest, go to LakeView Manor, use the safeword, all the potions reappear in the inventory.

 

Unless, it's also some glitch with my drink/eat mod that conflicts with cursed loot. 

Posted

Its a mechanic for all the gags except for the ring gag where it hides all the potions, drinks and food from your inventory. I don't know how it works, but its restored after you remove the gag (or remove the plug from panel gag). Basically its intentional by design is what I mean.

Posted

Its a mechanic for all the gags except for the ring gag where it hides all the potions, drinks and food from your inventory. I don't know how it works, but its restored after you remove the gag (or remove the plug from panel gag). Basically its intentional by design is what I mean.

 

I knew about food and drinks (there is a popup that tells you about it), but i hadn't noticed it does the same for potions... Why? Potions don't hydrate...  So basically if i get a gag, i can't win any boss fight anymore... Unless the wolf from "conjure familiar" starts making miracles suddenly and wins the fight for me, because that's about the only serious offensive spell i have...

Posted

 

 

I knew about food and drinks (there is a popup that tells you about it), but i hadn't noticed it does the same for potions... Why? Potions don't hydrate...  So basically if i get a gag, i can't win any boss fight anymore... Unless the wolf from "conjure familiar" starts making miracles suddenly and wins the fight for me, because that's about the only serious offensive spell i have...

 

get puppet master, use spell on boss, enable "beat"option in mcm menu. profit 

i rarely use it. because it is very gruesome.

Posted

 

get puppet master, use spell on boss, enable "beat"option in mcm menu. profit 

 

i rarely use it. because it is very gruesome.

 

 

Thanks, but i don't really see much difference with God Mode and in my particular scenario with the Dwarven Centurion, it would have been worthless. I had already killed all humans and spider machines and went 1 on 1 with the Dwarven Centurion. There was nobody alive in the scene, where i could make this "Pupper Master" apply to. Besides, the less mods interfere with how followers work, the better... So, instead of using that to cheat, i may as well cheat with God Mod...  Unless i figure out some other way...

 

Thanks for the proposal though. I didn't know about this puppet master mod. You never know when you might need a mod...

 

EDIT: Thinking about it, i guess the simplest solution would be to bring a follower along. But i hate them. They always ruin my stealth tactics and make game too easy. Besides, i saw Cursed loot has support for followers too. So if i have the follower bound too, i would need to spend my precious keys to unlock the follower... Nah...  I think i must dig in Nexus a bit to see if there is a mod that adds a low cost teleport spell, where you can teleport back to an exact point of a dungeon. This way, you could go unlock the gag and teleport to the point you had reached, without having to walk through the entire dungeon again.

Posted
 

 

 

 

 

Thanks for the proposal though. I didn't know about this pupper master mod. You never know when you might need a mod...

 

you're welcome ForestElf . as said i barely use the mod myself. it is only for those complete and unavoidable progress hindering situations.

 

 

 

 

Posted

Well its a consumable so I guess you couldn't really consume it if you had something in your mouth. That's the logic at least.

Posted

Well its a consumable so I guess you couldn't really consume it if you had something in your mouth. That's the logic at least.

 

Yeah, "realism". As if it's realistic a gag with 2 locks with custom keys...  :dodgy:   

 

Anyway, i post this here in case it may help someone else who isn't using magic in the game and wants to be able to come and go fast out of a dungeon, without having to do all the legwork. I am not sure it works, but i just found it and the description seems to fit what i wanted:

 

http://www.nexusmods.com/skyrim/mods/14947/?

 

1) Go to Winterhold to buy the spell.

2) When in a dungeon you encounter a cursed loot with gag that makes your potions disappear, mark the location (set portal)

3) Teleport to your house/city of preference, somehow remove the gag.

4) Use the spell again to return to portal (hopefully, if the description is right, to the exact point in the dungeon where you were before teleporting out).

5) Continue your quest.

 

The good thing, it has CHEAT Mode. where it allows:

- No magic cost (so that poor casters can use it).

 

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