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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Haha devius butterflys but after devious dors i wouldnt be that surprisedXD but since i never actualy tried catching butterflys in skyrim i wouldnt realy care i would rather see the mod expand in other ways like the attacjs or comments. But i dont think it needs to befor reading about butterflys i just came her to make my second post on LL and say Thank you for one of my favorit mods

Posted

Hey, speaking of difficulty, does the frostfall patch still work for everyone?

Haven't been north in a while, or running a save with it off, but noticing now that my char freezes whenever encountering 'difficulties' outside.  Have it installed, just doesn't seem to slow down the freezing effect.

 

Haha devius butterflys but after devious dors i wouldnt be that surprisedXD but since i never actualy tried catching butterflys in skyrim i wouldnt realy care i would rather see the mod expand in other ways like the attacjs or comments. But i dont think it needs to befor reading about butterflys i just came her to make my second post on LL and say Thank you for one of my favorit mods

 

Yeah no it was just a joke really heh.  Just play CL long enough and you see everything as a danger.  What you get for going on an outdoor herb hunt for the potions and seeing a gold mine of them in an area.
 

Posted

I don't know if this has been mentioned before, but I would like to request a tiny feature: 

I think it would be useful to be able to decide in the MCM which bodyslots are affected by the Slave/slut/cursed collars. 

For example: I have a lot of cool shoes in the game that I would like to be able to use while still wearing the slave collar. Of course the main body slot should be kept as it is, but I think it would make sense that you can wear bracers, circlets, and shoes while still being collared.

 

My opinion, anyway :P 

Also, thanks for this awesome mod! Keep up the great work :D

 

Reposting this, as its seems to have gone unnoticed.

Posted

It's been suggested before. As well as myself and others suggesting shoe slot restraints not causing sex attacks. Would be cool if there was an MCM option similar to the jewelry one, "can still wear boots and gloves"

Posted

It's been suggested before. As well as myself and others suggesting shoe slot restraints not causing sex attacks. Would be cool if there was an MCM option similar to the jewelry one, "can still wear boots and gloves"

 

The toggle for slave boots not causing sex attacks will happen. I doubt I will make additional exceptions for the slave/slut collars, though. That would defeat the purpose of these items.

Posted

Hehe, when full frontal isnt enough, gotta see those fingers and toes too~ *misses my thigh high boots and arm warmers already~*

 

Though if thats the case, I mean, whys are those boots and gloves not okay, but the rubber and restrictive ones are? They still cover the same amount of skin, if not more.

 

I mean other than a gameplay perspective about being able to enchant them, and armor values. Definitely wouldnt be any less naked in comparison.

Posted

Hehe, when full frontal isnt enough, gotta see those fingers and toes too~ *misses my thigh high boots and arm warmers already~*

 

Though if thats the case, I mean, whys are those boots and gloves not okay, but the rubber and restrictive ones are? They still cover the same amount of skin, if not more.

 

I mean other than a gameplay perspective about being able to enchant them, and armor values. Definitely wouldnt be any less naked in comparison.

 

probably because those are locked on you involuntarily, would suck to get those and get zapped continuously because of it.

Posted

 

Hehe, when full frontal isnt enough, gotta see those fingers and toes too~ *misses my thigh high boots and arm warmers already~*

 

Though if thats the case, I mean, whys are those boots and gloves not okay, but the rubber and restrictive ones are? They still cover the same amount of skin, if not more.

 

I mean other than a gameplay perspective about being able to enchant them, and armor values. Definitely wouldnt be any less naked in comparison.

 

probably because those are locked on you involuntarily, would suck to get those and get zapped continuously because of it.

 

I can still choose to put them on voluntarily. :P But thats another gameplay perspective. And still doesn't answer the issue about you being any less "naked" which is the keyword here.

Posted

 

Hehe, when full frontal isnt enough, gotta see those fingers and toes too~ *misses my thigh high boots and arm warmers already~*

 

Though if thats the case, I mean, whys are those boots and gloves not okay, but the rubber and restrictive ones are? They still cover the same amount of skin, if not more.

 

I mean other than a gameplay perspective about being able to enchant them, and armor values. Definitely wouldnt be any less naked in comparison.

 

probably because those are locked on you involuntarily, would suck to get those and get zapped continuously because of it.

 

 

^ This. No DD item will trigger the collar punishment for exactly that reason. Slave boots don't either.

Posted

I still think it would be nice to have the option. There are lots of "armors" that only cover a microscopic part of your body, and it would mean that you aren't necessarily completely defenseless while wearing a collar. Allowing people to customize their own preferences is always the better option, in my opinion.

Btw, I just had an idea for another type of collar. Don't know if its been mentioned before:
Annulling collar: A collar that suppresses all magicka and spells. I usually end up playing a mage, and this would be really scary :P

I know the SD+ collar does this, but its not part of the cursed loot-collars :/

Posted

I suggested an anti magic collar as well, since I like more magic oriented stuff. Kimi doesnt like ideas of bondage gear that punishes only one "class" though, even though the idea of classes in Skyrim is a bit of a dated notion considering you can be a jack of all trades and mix skills to your hearts content. Theres littlerally no reason why you have to play a robed mage for instance, you can simply enchant some armor to give magic regen and other bonuses.

Posted

I suggested an anti magic collar as well, since I like more magic oriented stuff. Kimi doesnt like ideas of bondage gear that punishes only one "class" though, even though the idea of classes in Skyrim is a bit of a dated notion considering you can be a jack of all trades and mix skills to your hearts content. Theres littlerally no reason why you have to play a robed mage for instance, you can simply enchant some armor to give magic regen and other bonuses.

 

To clarify that, I am not totally opposed to make an item that punishes one playstyle more than others, but in that case I that item should be part of a "set" of items having different effects aimed at different playstyles, so I am not going to only punish poor mages all the time. :)

Posted

 

To clarify that, I am not totally opposed to make an item that punishes one playstyle more than others, but in that case I that item should be part of a "set" of items having different effects aimed at different playstyles, so I am not going to only punish poor mages all the time. :)

Can I throw in an idea?

 

Four sets of items, aimed at diff playstyles...one for mages, one for warriors, one for rangers/thieves/assassins...and a fourth one which combines ALL the effects.

 

Obviously, if I'm on a mage playthrough and I select the warrior set as being enabled, its no big deal for me, but if Lydia gets hit by that trap, I'm effectively down a follower.  If I have ALL sets except the 4th, then I might get hit with a worthless warrior set, or a mage set that effectively puts ME out of action...and if Lydia got the warrior set, then I'm fcked but if she got the mage set I might be OK...

 

Of course the fourth set would be everything...

Posted

 

 

To clarify that, I am not totally opposed to make an item that punishes one playstyle more than others, but in that case I that item should be part of a "set" of items having different effects aimed at different playstyles, so I am not going to only punish poor mages all the time. :)

Can I throw in an idea?

 

Four sets of items, aimed at diff playstyles...one for mages, one for warriors, one for rangers/thieves/assassins...and a fourth one which combines ALL the effects.

 

Obviously, if I'm on a mage playthrough and I select the warrior set as being enabled, its no big deal for me, but if Lydia gets hit by that trap, I'm effectively down a follower.  If I have ALL sets except the 4th, then I might get hit with a worthless warrior set, or a mage set that effectively puts ME out of action...and if Lydia got the warrior set, then I'm fcked but if she got the mage set I might be OK...

 

Of course the fourth set would be everything...

 

 

Bear in mind that not everyone uses followers so the fourth set would need toning down or the pc would be unplayable

 

Posted

 

 

To clarify that, I am not totally opposed to make an item that punishes one playstyle more than others, but in that case I that item should be part of a "set" of items having different effects aimed at different playstyles, so I am not going to only punish poor mages all the time. :)

 

 

 

Before introducing such new "sets" and similar ideas, i hope there will be a bug-free version of what's currently available. I find that for someone who doesn't use followers, there are already enough debilitating effects, to the point that you can't proceed a quest, so i 'd rather not get a version with even more. So, i hope we get a 4.9 version that solves current bugs, after which, i will stop upgrading and you can introduce, devious water, devious apple pies, devious Alto Wine, etc.  :D

Posted

 

 

 

To clarify that, I am not totally opposed to make an item that punishes one playstyle more than others, but in that case I that item should be part of a "set" of items having different effects aimed at different playstyles, so I am not going to only punish poor mages all the time. :)

 

 

 

Before introducing such new "sets" and similar ideas, i hope there will be a bug-free version of what's currently available. I find that for someone who doesn't use followers, there are already enough debilitating effects, to the point that you can't proceed a quest, so i 'd rather not get a version with even more. So, i hope we get a 4.9 version that solves current bugs, after which, i will stop upgrading and you can introduce, devious water, devious apple pies, devious Alto Wine, etc.  :D

 

 

I don't know where you the impression from that I am not fixing bugs. Feel free to look at the version history and count. Also, you can switch off each and every feature in Cursed Loot to the point that it will reside in your load order doing absolutely nothing, so I am not sure why you would want to stop upgrading just to escape a new feature you might not like. *shrug*

Posted

I am not aware of any big bugs. This mod is fantastic. I even play with default settings :-)

 

Do you support the additional rubber suits from Devious Extras? I particular consider the CD Integrated ESPs.

 

Keep up the good Work, Kimi !!

Posted

 

 

I don't know where you the impression from that I am not fixing bugs. Feel free to look at the version history and count. Also, you can switch off each and every feature in Cursed Loot to the point that it will reside in your load order doing absolutely nothing, so I am not sure why you would want to stop upgrading just to escape a new feature you might not like. *shrug*

 

 

I didn't say that you are not fixing them. But this is a mod that does many things and i 've beta tested my own share of software and i 've learnt that when you add many features, you are bound to break things. Software that consolidates before adding new features, is usually more bug free. Just saying... It's your mod, not mine!  :P

 

As far as i am concerned, when you have many features, it's already hard enough to find a balance of settings that works well individually and for the entire mod. Adding new, only makes this harder and something to do from scratch. So, unless i am crazy about new feature, i prefer a simpler version, where i can better find the balance i want. I mean, the mod is already doing more than what i would expect, i don't need more sets or i don't know what else. I am happy with it as it is. See? I am an easy customer, i don't need more bells and whistles...  :D   Well, unless you introduce some other idea that i would really like...

Posted

I upgraded to 4.8 and noticed I wasn't getting attacks or events anymore. I disabled the mod in the MCM menu and tried to re-enable it but it tells me I am either a male character or I'm using Non-Essential children, neither of which is true. What is happening?

Posted

i got an idea for a new type of trap. Fake Armors( armors that look cool and lore friendly on while found,picked up and carried, but then turn into devious devices punishing sets on equip)

this can really be implemented on one condition! making them a rare and randomized find just like it is with the lucky charm you stealthy put in  ;)

would make for very funny and unexpected situations guaranteed.

Posted

i got an idea for a new type of trap. Fake Armors( armors that look cool and lore friendly on while found,picked up and carried, but then turn into devious devices punishing sets on equip)

this can really be implemented on one condition! making them a rare and randomized find just like it is with the lucky charm you stealthy put in  ;)

would make for very funny and unexpected situations guaranteed.

I highly approve of this...

Posted

 

i got an idea for a new type of trap. Fake Armors( armors that look cool and lore friendly on while found,picked up and carried, but then turn into devious devices punishing sets on equip)

this can really be implemented on one condition! making them a rare and randomized find just like it is with the lucky charm you stealthy put in  ;)

would make for very funny and unexpected situations guaranteed.

I highly approve of this...

 

 

It's a great idea for sure, but to make them not immediately recognizable as "fishy" I'd have to use vanilla armor for the fake armors. Are players, particularly those on LL, even wearing those? If the item isn't get put on, the trap won't trigger, so...

Posted

 

 

i got an idea for a new type of trap. Fake Armors( armors that look cool and lore friendly on while found,picked up and carried, but then turn into devious devices punishing sets on equip)

this can really be implemented on one condition! making them a rare and randomized find just like it is with the lucky charm you stealthy put in  ;)

would make for very funny and unexpected situations guaranteed.

I highly approve of this...

 

 

It's a great idea for sure, but to make them not immediately recognizable as "fishy" I'd have to use vanilla armor for the fake armors. Are players, particularly those on LL, even wearing those? If the item isn't get put on, the trap won't trigger, so...

 

 

How about just adding a chance of triggering to an equip event? If sth gets equipped, check the slot, and eventually equip sth nasty instead.

Should just have a very low chance, though. So you slip into the new gloves, it makes click and there are also some arm cuffs equipped ;)

 

Would be even more devious with the Aradia Add-on; "You put on the armor, you've just taken from the dead bandit. Suddenly you feel something warm and slimy, twisting around your body and penetrating your female parts ..."

Posted

What about spawning an enemy made of dd items that trys to force you to wear it or maby a curse that if you atempt to equip any armour before it wears off then you have a cancer (or guarantee) of it equiping dd items instead.

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