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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

 

 

I'm having a few issues with this mod. I recently started a new playthrough (2 hours ago). This mod was working fine at first, but now suddenly nothing happens anymore, no matter how high the chances are set in the MCM menu. I can do the selfbondage, but nothing happens when I'm looting stuff. I uninstalled Sanguines Debauchery mid-dungeon, could that have caused any troubles?

 

Excellent mod by the way. I love it.

 

ifitwouldwork....

 

I'd need a log.

 

Generally, uninstalling stuff midway is -not- a good idea. ;)

 

I'm using MO so in the back of my head I thought it would be fine. Guess not xd

Uhm where can I find this log? Never looked it up before...

 

 

It has nothing to do with using MO or not, it has something to do with the circumstance that Skryim stores all sort of stuff in your savegame, including things that make no sense to store in savegames. These artifacts will remain in your savegame even when a certain mod is uninstalled and can cause all sorts of issues.

 

I just reinstalled it, and it works fine now. No idea why tho, already did an reinstall before without any results :/

 

thanks anyway for your help!

Posted

Hey  I have a question about DiD:

after escaping the cell and running to the next town i was able to remove armbinder+rubbergloves via finding keys and talking to npcs(sld, installed with sd+)

after removing the gloves the cuff link models are still on the arms but arms are no longer bound( animation isnt forced anymore, can draw weapons etc..) but when i attemp to remove the hud it still says i cant remove it while hands are bound. I cant take off the cuffs manualy, there appears no dialogue only a text message which tells me i cant do this atm. I can still ask npc to remove devices but they only take my money and nothing happens.

 

did i do anything wrong? or is this a bug?

if yes how can i circumvent it?

 

cheers

 

Posted

Phew, I just got done dealing with a slave collar event into a rubber suit event. Took three days of playing real time and something like 10 solid hours of gameplay in which my character was constantly, and I mean constantly being forced into sex.

 

I've been RPing in my head her suddenly being alot nicer to the slaves I have working in my player-house.

Posted

 

I'm having a few issues with this mod. I recently started a new playthrough (2 hours ago). This mod was working fine at first, but now suddenly nothing happens anymore, no matter how high the chances are set in the MCM menu. I can do the selfbondage, but nothing happens when I'm looting stuff. I uninstalled Sanguines Debauchery mid-dungeon, could that have caused any troubles?

 

Excellent mod by the way. I love it.

 

ifitwouldwork....

 

I'd need a log.

 

Generally, uninstalling stuff midway is -not- a good idea. ;)

 

 

so go to the lumber mill near falkreath ;)

 

Posted

more of a quirk than a bug. But I solicated irrileth who threw some devices on my PC and did the deed. After, after I asked for my money but she refused saying cheap whores like me should be free and that I could keep the devices she added and just to show me, raped my character (wearing linked rubber gloves at the time). But after the rape I talked to her again about owing me and she gave me 10 gold saying I was worth every penny. It just seems at odds with what happened earlier.

Posted

 

 

 

But i noticed some issues with followers.

 

I had Lydia with me and opened a box. After my PC was captured in bonds, Lydia was next. But her boots not appear on her body, and instead of a gag, she just had an open mouth. Also she did not took of her cloths.

 

Known issue?

 

 

 

Can confirm same problem.

 

I couldn't remove a restrictive corset from her neither, it wasn't in her inventory, and after removing the gag she also had an open mouth all the time after a regular cursed loot event.

 

I reloaded and manually added one to her to see if it's the corset itself that's bugged for followers, but I could add and remove it just fine so it's probably related to the follower and cursed loot making them wear items.

Posted

The slave rubber set seems to have a problem with HDT highheels. As in, the dcur event triggered and eqipped the items, but the highheels effect didnt start, resulting in feet being half in the floor. Additionally, the slow effect from the shoes only starts if you get them from the dcur event. If you manually equip the shoes, no slow effect gets applied.

 

Apart from that, this thing is the best combination of custom armor and dd so far. Works great with ENB reflection. So shiny!

 

Same issue here. The slave rubber boots don't trigger HDT highheels event.

Posted

I met a problem that after I remove the charity belt and try to take the plug out

It tell me that I still wear a charity belt and can't take them out

the only thing I can do is using debug command "free me" to take them out

 

is there any way to fix the problem??

 

(I'm not sure this is the DCL problem or DDa or something else..)

 

thanks

Posted

I have a little bug. My caracter got nipple piercing for her birthday from the mod and after removing everything from her, the piercings still remain. After I drop it from inventory (which says that they are not equiepped) they are still there. Any solution?
free me command is not working either.

Posted

Neat mod, causes some interesting situations

 

I had one that was rather odd though which was with Ralof from the starter quest, as i was going to gurders house with him i picked the thistles outside her house and had a flash bang go off and then Ralof enslave my PC (so much for helping the stormcloaks willingly)

 

Is their a way to make it so that picking from plants only causes the estru stuff and not any flash bangs? I've looked through the MCM but i only see a toggle to turn tentacle plants on/off which i'd like to keep on

Posted

First of all, Bug report:

 

Playing in v4.4,

- Using the safe word debug while on the Damsel In Distress quest does the following;

it does not remove a Steel Collar, xx04ebfb,

it stops Courier in Chains while i'm not on that quest,

it does not end DiD,

- Rubber Gloves, xx044460 have no discription

 

Everything else seems to be working fine.

 

 

I got the DiDquest when I was returning from Windhelm on the eve of battle in the Civil War storyline. "That's no way to treat a messenger!" I thought... "But atleast it wasn't an arrow to the face..."

 

-T

Posted

HI Kimy,

Just a quick question, how am I suppose to unlink the slave rubber link ? I try escape but nothing work and no npc propose a dialogue to help me get out.

 

I found another bug but I think it already been mentionned previously, when I'm stuck in yoke, often i get equip with ton of other stuff and some of them when buggy because I already got something equip (like slave rubber glove + yoke + restrictive glove). That just ause the animation to go mad and some dialogue are very unlikely (like the NPC react the the unlink ruber glove but i'm already in yoke).

 

Maybe you should add some interlock to prevent the combo yoke + rubber glove or rubber glove + restrictive glove.

 

Posted

I'd appreciate if there was an MCM option to disable the whole rubber stuff. Also, are the locations for the cursed collar quest preset or random?

Posted

SOLVED

 

Hi.  Just a quick query for users of this, and the Arachnaphobia, mods

 

I rather like Arachnaphobia, as it makes spiders a real challenge, but has anyone else found of late that the struggle dialogues no longer appear, after installing latest versions of other mods?  My PC gets cocooned fine, and even carried off to a cave somewhere, but the mod's escape type dialogues don't seem to pop up anymore :-/  

 

I was wondering if some of the newer DD assets, or possibly even Deviously Cursed Loot, might be affecting it, in particular the rubber suit options, and their multiple key release requirements. 

 

I hasten to add that I have no technical knowledge that would give any definite grounds for looking here for a possible link/solution, other than it might just be a reasonable supposition given which mods I have updated/ionstalled as new recently

 

Whatever, any help would be welcome

 

X posted on Arachnaphobia mod thread too, just in case there are any clues available from users there  :shy:

 

EDIT I'm quite forgetting my manners.  A big thanks to Kimy for this mod.  It has the odd quirk - what mod doesn't? - but it's great to play and pit one's wits against.  It will only get better as time goes by!

 

EDIT 2

 

SOLVED.  My bad for failing to read the Arachnaphobia update spoiler properly, as escape there is now hotkey, not dialogue, based.  Grateful thanks to Kazyn

 

 

Posted

HI Kimy,

Just a quick question, how am I suppose to unlink the slave rubber link ? I try escape but nothing work and no npc propose a dialogue to help me get out.

 

 

You need to find one or two rubber restraint keys, depending on the variant, then you can try to unlock them.

Posted

This gem of a mod gets better and better with each version.

 

I've been thinking about the estrus plant attack though. It is way too rewarding currently since it is the only event without negative consequences, just some nice scenes to watch, especially the estrus birthing scene.

 

Some humble suggestions to make the estrus attack more fearful :D

 

-Chance to get sick, this needs to be healed expensively at an alchemist or priest. Otherwise you are seriously weakened, suffering some heavy penalties. 

Since chaurus pregnancy is largely unexplored the alchemists/priests might have some weird ideas how to heal you, like cleansing self torture, or strange alchemic mixes which need to be applicated inside your vulnerated organs, then sealed for some days with devious devices because they itch and burn so much. For all this torture they even demand a high sum of money.

-To disguise the chaurus eggs the estrus also applies some strong pheromones on you, making all men trying to fuck you the next few days and making you extra fertile. So you get pregnant normally too, and the little chauri come to life as kind of a cuckoo's egg, avoiding early abortion through priests/alchemists.

 

And finally i think when you collect mushrooms there could be an extra event: benumbing spores. If you are lucky you just awaken a while after, if you are unlucky you awaken somewhere else, robbed, maybe deviced, maybe raped, with no idea what happened to you exactly :D

 

 

Posted

I have a little bug. My caracter got nipple piercing for her birthday from the mod and after removing everything from her, the piercings still remain. After I drop it from inventory (which says that they are not equiepped) they are still there. Any solution?

free me command is not working either.

 

DD bug ._.

if you have a save before unequipping it, just go in a small cell (small house) and unequip it.

 

If it doesn't work go near a chest or whatever and instead of unequipping, try to drop it in the container while its equipped.

You will fail but it will fix it.

 

Or try the MCM debug option to remove everything.

 

If you unequipped it already but you still have it :( well you might want to use console to get the ID of what you have equipped and unequip from MCM (but that never worked for me).

Posted

Um, is this some kind of joke with the cursed collar quest?

 

 

Aside from the fact that my PC is starving due to using basic needs and the gag preventing any eating, aside from the fact that the dungeon in which the armbinder was found was practically undoable without godmoding, due to having no armor, no shouts and no potions, now it says "go to the deep dark dungeon" and I can't even access the map to check out where that's supposed to be?!

 

Posted

Um, is this some kind of joke with the cursed collar quest?

 

 

Aside from the fact that my PC is starving due to using basic needs and the gag preventing any eating, aside from the fact that the dungeon in which the armbinder was found was practically undoable without godmoding, due to having no armor, no shouts and no potions, now it says "go to the deep dark dungeon" and I can't even access the map to check out where that's supposed to be?!

 

 

Not a joke at all.

 

 

First aside, that's not the fault of DCL. That's you running another mod that clashes with gag functionality. Second aside, you had the chance to change the locations of where the chests are. Also, you have the option to bring a follower which I take it you didn't have. You're not supposed to be able to check the map because you have an armbinder on. Nobody can check a map like that. One last thing, if you don't like the cursed collar quest you can just deactivate it.

 

 

Posted

To check the map for a quest destination while in an armbinder, open your quest log, mouse over the quest objective and press 'm' (or whatever key opens your map). This will open your map centered on the destination of that quest.

Posted

 

Um, is this some kind of joke with the cursed collar quest?

 

 

Aside from the fact that my PC is starving due to using basic needs and the gag preventing any eating, aside from the fact that the dungeon in which the armbinder was found was practically undoable without godmoding, due to having no armor, no shouts and no potions, now it says "go to the deep dark dungeon" and I can't even access the map to check out where that's supposed to be?!

 

 

Not a joke at all.

 

 

First aside, that's not the fault of DCL. That's you running another mod that clashes with gag functionality. Second aside, you had the chance to change the locations of where the chests are. Also, you have the option to bring a follower which I take it you didn't have. You're not supposed to be able to check the map because you have an armbinder on. Nobody can check a map like that. One last thing, if you don't like the cursed collar quest you can just deactivate it.

 

 

 

 

 

There's little point in pointing out that there's an ability to change the locations of where the chests are when you have no idea what to expect and at which location you'll be at what stage.

 

And while you can't necessarily check a map with an armbinder on, you can still have a general sense of where you are in relation to other landmarks. It's one thing to make things difficult, it's an entirely different thing to make doing certain steps plain impossible.

 

To check the map for a quest destination while in an armbinder, open your quest log, mouse over the quest objective and press 'm' (or whatever key opens your map). This will open your map centered on the destination of that quest.

 

Doesn't work.

Posted

 

To check the map for a quest destination while in an armbinder, open your quest log, mouse over the quest objective and press 'm' (or whatever key opens your map). This will open your map centered on the destination of that quest.

 

Doesn't work.

 

 

Then one of your mods must have disabled this basic function.

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