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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I'm not sure if this was reported before:

 

At the start of DiD, I used the bed in the cage to sleep. I got a Dangerous night attack, a Bandit appeared in the cage. When he left, he did his usual add more restraints stuff, which broke the DiD, because he could sucessfully add some regular restraints.

 

That's odd, because DiD should grab all slots it needs right away, and there should be nothing left to add. Anyway, the old sleep attacks will go the way of the dodo in 4.5. The new ones should work better. :)

Posted

When choosing the following setup:

  • Minimum number of items per container: 1
  • Maximum number of items per container: 10
  • Worn restraints threshold: 10
it seems that when the PC already wears some items, too many more are being added and not all can be equipped.

- This, incidentally, does not happen when using the Selfbondage command.

 

At times, the normal loot event seems to add two items of the same category (or even the exact same type); this can be seen in the messages already, as there the relevant text passage appears twice.

- This may be the (or one) cause for the aforementioned overflow of items (however in at least one instance, two chastity bras were added although the SD+ spriggan body already occupied that slot).

 

The option "Replace ball gag with Panel Gag" seems to default to the red ebonite version, even if "Consistent random themes" is also active and no other item is red.

 

--

 

It would not be the first time that I have issues due to faulty installation rather than programmer's fault, so if anyone could confirm these issues, that would be nice too.

Posted

 

I'm not sure if this was reported before:

 

At the start of DiD, I used the bed in the cage to sleep. I got a Dangerous night attack, a Bandit appeared in the cage. When he left, he did his usual add more restraints stuff, which broke the DiD, because he could sucessfully add some regular restraints.

 

That's odd, because DiD should grab all slots it needs right away, and there should be nothing left to add. Anyway, the old sleep attacks will go the way of the dodo in 4.5. The new ones should work better. :)

 

When is 4.5 being released?

 

Thank you for this lovely mod :)

Posted

When is 4.5 being released?

 

 

I hate to give the programmer's equivalent to a politician's "no comment", but....when it's done! ;)

 

Off the record, 4.5 is not yet feature frozen, but we're getting close. Its main new feature is a PITA to test and tweak, so...

 

Posted

 

 

And I also figured out (I think) that the newest DD Expansion items are not resigstered to the appropriate themes - such as the new white and red restrictive corests, posture collars, restrictive gloves and such don't show up when red / white are selected for consistent themes, only the older standard black corsets and gloves show up.

 

 

Cursed Loot 4.4 doesn't yet drop the new 1.2.1 DDx items at all. They were introduced when 4.4 was already feature frozen. They will be added in the next patch.

 

 

That makes sense, thanks for the update - looking forward to having the new DDx items included.

 

Also hoping the MCM settings are updated with the newer items and the newer events / items respect MCM settings, specifically the rubber boots / gloves and NPC comment actions.

 

Maybe the ruber gloves and boots should have their own setting, if not, at least include them under the rubber suit setting so those of us that don't want them showing up can disable them - as it is they appear quite frequently regardless of settings.

 

NPC comment events seem to disregard the 'use consistent theme' setting as I've gotten white items with red selected.

 

They also seem to have a different / set chance for an NPC locking the new gloves behind back indenpendent of other actions - even at very low NPC action chance values / long time between events my character seems to always get the gloves locked behind back when talking to an NPC.

 

NPC comment events also have conflicts with multiple items being equiped for the same slot (sometimes the equip fails with the 'cannot equip multple...' type message, sometimes it just causes conflicts with being able to escape (typically seen with gloves, cuffs, yokes slots).

 

Also with the above, NPC comment events will trigger for something like the gloves (lock behind back) while wearing a yoke (or other restraints locked behind back) resulting in the character animation flipping back and forth between arms bound behind back and outstreched in the yoke.

Posted

I dont know the problem but for some reason Bodyslide 2 and Outfit Studio cant load 3 files even though they are in the correct places.  the error it gives me is this....

 

Cursed Loot mxw Catsuit:Unable to load small input nif: .\ShapeData\mxw_Catsuit\catsuit_body.nif

Cursed Loot mxw Catsuit TBBP: Unable to load small input nif: .\ShapeData\mxw_Catsuit\catsuit_TBBP.nif

mxw Body TBBP:Unable to load small input nif: .\ShapeData\mxw_Catsuit\BaseShape_mxw.nif

 

i have no idea what this means.

Posted

Ah, I fear my post on the last page was left behind.

Please excuse if it were not so.

 

When choosing the following setup:

  • Minimum number of items per container: 1
  • Maximum number of items per container: 10
  • Worn restraints threshold: 10
it seems that when the PC already wears some items, too many more are being added and not all can be equipped.

- This, incidentally, does not happen when using the Selfbondage command.

 

At times, the normal loot event seems to add two items of the same category (or even the exact same type); this can be seen in the messages already, as there the relevant text passage appears twice.

- This may be the (or one) cause for the aforementioned overflow of items (however in at least one instance, two chastity bras were added although the SD+ spriggan body already occupied that slot).

 

The option "Replace ball gag with Panel Gag" seems to default to the red ebonite version, even if "Consistent random themes" is also active and no other item is red.

 

--

 

It would not be the first time that I have issues due to faulty installation rather than programmer's fault, so if anyone could confirm these issues, that would be nice too.

 

Posted

Just discovered something interesting when I decided to try out a new body (Tripleen-Daie's HDT Vag pack - not the actual name of the pack). It looks like the Slave/Slut collars think the HDT Havok Object is a piece of clothing. This leaves me with the interesting dilemma of choosing between having an extremely long session of electrotherapy and very sexy body, or having all of my health and bizarro-tits (and ass, and legs, and vag).

 

So, just a heads up that this mod is currently in conflict with the HDT Havok Object.

Posted

 

I'm not sure if this was reported before:

 

At the start of DiD, I used the bed in the cage to sleep. I got a Dangerous night attack, a Bandit appeared in the cage. When he left, he did his usual add more restraints stuff, which broke the DiD, because he could sucessfully add some regular restraints.

 

That's odd, because DiD should grab all slots it needs right away, and there should be nothing left to add. Anyway, the old sleep attacks will go the way of the dodo in 4.5. The new ones should work better. :)

 

The DiD suit doesnt block a chastity bra. Which is one of my earlier suggestions. Since the suit is technically covering your chastity bra underneath I think you should also have it block the bra slot, as well as applying the chastity bra penalty for weapons, bows and blocking.

 

It also doesnt block the restrictive gloves now that I think about it... nor does it stop you from lockpicking out of your nipple piercings.

 

 

 

Yea it should be fixed next update. Im having the opposite problem, I set the chance to find something sharp to 0 so it didnt bug the quest and now I cant seem to get the leather bindings cut.

 

Kimmy if you see this, any chance to change that so instead of relying on RNG you can just find a knife or sword to get free? Or that we could ask someone else to cut them for us even. That would be way better.

 

Related question, can anyone give me a console code I could input to force whatever event is supposed to happen that cuts the bindings? >.> Oh and the release option doesnt take off the collar... and even when released I cant use a key to remove the collar cuz it thinks my hands are still bound.

 

 

One last thing, I cant seem to get the devices underneath to work, at all... o.O Anyone know what I would have to do to fix it? Any idea what I maybe did to break it? I figure its probably something when I updated from the last DD Integrated and maybe didnt make a new game...

Posted

Sooo long time ago i reported i could net get Solicitation to work, even with chances very high, and i found out why, there was a girl standing around in Bannered Mare all the time  :rolleyes:  

 

So i guess there is check if there are children around for Sex to work, is it from DCL or some other Mod? I don't care much either way because i never pay attention to Kid in Skyrim. But since there are many with Hearthfire especially, it could make Solicitaion very hard to get to work in cities.

Posted

Solicitation should work regardless of who is nearby, it's def not cursed loot that's causing it to not work, it's prob a non dd mod that does that.

Posted

Hi Kimy :D

 

While playing Damsel in Distress, I have been getting a non inventory nipple piercing preventing me from completing the quest.

 

The ID number is 0C040F0C and bad editor number is 0C040F0F. Wrye Bash mods list says it is from Integration but not found in the CK. When trying to add one from the console, I get "added" is all. When unequiping and removing it still remains. I have tried equipping all pertinent nipple piercings and removing them and it says can not wear 2 at the same time. I will put them into a container and the Nipple piercing{(common soul gem)not right id number} will equip but unequip without removing from the body and remain worn without being in the inventory.

 

 A bug? :(

 

Thanks :P 

Posted

Even though I've enabled follower support for DD cursed loot, when a follower goes to open something like a chest, she seems immune. It seems that she's just picking everything up without equipping it, basically an immunity, since I can just go and and safely toss all of the devices off.

 

It's JUST Lydia... my only follower so far, which is the weirder part.

 

Oh... well I do have a mod called "Unique Lydia", here's the Nexus link http://www.nexusmods.com/skyrim/mods/12106/?

 

But I think it only changes simple things like her perks, voice, appearance, default armor. That should be fine.. right? (More specifically, I have the UniqueLydiaArmor.esp file activated)

Posted

After getting caught and bound, and finally making it to civilization ( it was a long walk ), I have problem.  The value of goods has gone screwy.  A Large tent & bedroll was 105 septims in an old save, and after being bound, it is now 6800.  And everything I have is now worth nothing.  I am assuming this is *not* by design. 

 

I have a good deal of mods installed, including most of STEP, quite a few of the SexLab ones, Requiem, and more.  Has anyone else encountered this, or have any idea where to start troubleshooting this? 

 

Posted

After getting caught and bound, and finally making it to civilization ( it was a long walk ), I have problem.  The value of goods has gone screwy.  A Large tent & bedroll was 105 septims in an old save, and after being bound, it is now 6800.  And everything I have is now worth nothing.  I am assuming this is *not* by design. 

 

I have a good deal of mods installed, including most of STEP, quite a few of the SexLab ones, Requiem, and more.  Has anyone else encountered this, or have any idea where to start troubleshooting this? 

 

I beleive either DCL or Deviously Helpless has an option that causes buying/selling prices to be biased against the PC when they are bound. Check thier MCM's for an option labelled "Price Bias".

 

Beyond that, any of the bathing mods likely affects them too.

 

Posted

I really like your mod but I am in troubl with your rubber gloves in 4.4 so started a new game with 4.2. 

 

As it is the rubber items are great, but game breaking for me is the fact that even if I unlock the gloves, all four, i cannot remove them from my body, I can remove them from my companion however. Problem is that whenever I talk to someone mt gloves are padlocked, which is fun every once a while, but not every time you want to talk to someone. Also pure visually the black gloves don't fit me, so I want them gone once I unlock them. This same problem also occurred by a friend of mine.

 

So unless you make them removable or add an mcm option to stay clear of them at least, I will not update and shamefully stick with an old version.

 

There are a few bugs with other things, but they are minor and can be avoided, I can live with that, but this breaks my immersion and joy.

 

[edit] I have tried all sorts of console commands to unequip, remove or drop, none work, onle FREE ME works actually

Posted

I really like your mod but I am in troubl with your rubber gloves in 4.4 so started a new game with 4.2. 

 

As it is the rubber items are great, but game breaking for me is the fact that even if I unlock the gloves, all four, i cannot remove them from my body, I can remove them from my companion however. Problem is that whenever I talk to someone mt gloves are padlocked, which is fun every once a while, but not every time you want to talk to someone. Also pure visually the black gloves don't fit me, so I want them gone once I unlock them. This same problem also occurred by a friend of mine.

 

So unless you make them removable or add an mcm option to stay clear of them at least, I will not update and shamefully stick with an old version.

 

There are a few bugs with other things, but they are minor and can be avoided, I can live with that, but this breaks my immersion and joy.

 

[edit] I have tried all sorts of console commands to unequip, remove or drop, none work, onle FREE ME works actually

Did you try removing them with the rubber restraints key? I assume so, but I dont have any issues with removing them so thats weird. Until the next patch though which Kimmy said is on the way, you could just turn the rubber suit chances to 0.

 

Also as others said about prices, if your in a bunch of restraints and have deviously helpless that will effect prices. I also have a barter and trade mod that if your naked, or wearing a helmet or have a weapon out or talking to people who hate your particular race and lots of other things it could positiviely or negatively effect prices as well.

Posted

 

I really like your mod but I am in troubl with your rubber gloves in 4.4 so started a new game with 4.2. 

 

As it is the rubber items are great, but game breaking for me is the fact that even if I unlock the gloves, all four, i cannot remove them from my body, I can remove them from my companion however. Problem is that whenever I talk to someone mt gloves are padlocked, which is fun every once a while, but not every time you want to talk to someone. Also pure visually the black gloves don't fit me, so I want them gone once I unlock them. This same problem also occurred by a friend of mine.

 

So unless you make them removable or add an mcm option to stay clear of them at least, I will not update and shamefully stick with an old version.

 

There are a few bugs with other things, but they are minor and can be avoided, I can live with that, but this breaks my immersion and joy.

 

[edit] I have tried all sorts of console commands to unequip, remove or drop, none work, onle FREE ME works actually

Did you try removing them with the rubber restraints key? I assume so, but I dont have any issues with removing them so thats weird. Until the next patch though which Kimmy said is on the way, you could just turn the rubber suit chances to 0.

 

Also as others said about prices, if your in a bunch of restraints and have deviously helpless that will effect prices. I also have a barter and trade mod that if your naked, or wearing a helmet or have a weapon out or talking to people who hate your particular race and lots of other things it could positiviely or negatively effect prices as well.

 

 

As I said unlocked all four locks. As for rubber suit to 0, it doesn't stop rubber gloves from occurring in cursed loot. I have stopped using Deviously helpless long ago.

Posted

I dont know the problem but for some reason Bodyslide 2 and Outfit Studio cant load 3 files even though they are in the correct places.  the error it gives me is this....

 

Cursed Loot mxw Catsuit:Unable to load small input nif: .\ShapeData\mxw_Catsuit\catsuit_body.nif

Cursed Loot mxw Catsuit TBBP: Unable to load small input nif: .\ShapeData\mxw_Catsuit\catsuit_TBBP.nif

mxw Body TBBP:Unable to load small input nif: .\ShapeData\mxw_Catsuit\BaseShape_mxw.nif

 

i have no idea what this means.

 

Go into \Skyrim\Data\CalienteTools\BodySlide\ShapeData\

 

and change Cursed Loot mxw_Catsuit to mxw_Catsuit

 

Rerun bodyslide and it should be fixed

Posted

As I said unlocked all four locks. As for rubber suit to 0, it doesn't stop rubber gloves from occurring in cursed loot. I have stopped using Deviously helpless long ago.

ive never got them actually, but maybe its because I have my preference set to restrictive items which have their own gloves.

 

One other thing you could try is setting the chance for npcs to act on comments to 0 if you dont want them locking the gloves. Or you could wear a set of the restrictive gloves, the DD expansion has a bunch in different colors and ebonite types now too.

Posted

I really like your mod but I am in troubl with your rubber gloves in 4.4 so started a new game with 4.2. 

 

As it is the rubber items are great, but game breaking for me is the fact that even if I unlock the gloves, all four, i cannot remove them from my body, I can remove them from my companion however. Problem is that whenever I talk to someone mt gloves are padlocked, which is fun every once a while, but not every time you want to talk to someone. Also pure visually the black gloves don't fit me, so I want them gone once I unlock them. This same problem also occurred by a friend of mine.

 

So unless you make them removable or add an mcm option to stay clear of them at least, I will not update and shamefully stick with an old version.

 

There are a few bugs with other things, but they are minor and can be avoided, I can live with that, but this breaks my immersion and joy.

 

[edit] I have tried all sorts of console commands to unequip, remove or drop, none work, onle FREE ME works actually

 

I will have another look at the gloves, but they seemed to work fine when I tested them. If you'd have me a log of the incident it might help me to find out what happened there.

 

Version 4.5 will have a separate MCM slider you can use to set the chance for NPCs to link your gloves together btw. :)

 

And Cursed Loot doesn't do anything to vendor prices.

Posted

Version 4.5 will have a separate MCM slider you can use to set the chance for NPCs to link your gloves together btw. :)

 

Is it possible to also make check if PC is already using a yoke, or other similar restraint? If such check alredy exists, then it might need a bit more work.

 

My latest test run ended up with my character looting gloves and yoke from a body. Friendly guard decided to link my gloves, when I made a mistake of approaching him for help. My character hands were already in the yoke, so she put them down, then back up, then back down, then back up, ... aaaan back down again, until I had to reload. :wacko:

 

At least girl in the gage had some fun, while watching that show. ;)

 

Edit: Typos...

 

Posted

 

Version 4.5 will have a separate MCM slider you can use to set the chance for NPCs to link your gloves together btw. :)

 

Is it possible to also make check if PC is already using a yoke, or other similar restraint? If such check alredy exists, then it might need a bit more work.

 

My latest test run ended up with my character looting gloves and yoke from a body. Friendly guard decided to link my gloves, when I made a mistake of approaching him for help. My character hands were already in the yoke, so she put them dopwn, then back up, then back down, then back up, ... aaaan back down again, until I had to reload. :wacko:

 

At least girl in the gage had some fun, while watching that show. ;)

 

 

 

I fixed that bug already for version 4.5. :)

 

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