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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

Kimy, I'm getting a pretty bad error during the DiD quest;

Every time the game saves, via normal saves or the auto-save when going into the inventory, it crashes to desktop.

I can provide a log, if you wish.

Here are the logs Anyway; I figured I'd post them before I do something to loose the record.

attachicon.gifPapyrus.2.logattachicon.gifPapyrus.1.logattachicon.gifPapyrus.0.log

 

I do love the DiD quest, btw. It certainly adds a good bit of bondage to the game!

 

Any ideas as to what is going on here?

 

 

 

Sorry I'm quite noob at these things, but I'm currently taking a look at your papyrus logs. Will update when I finish checking over them.

 

Update: I'm seeing a lot of [Zad] near the end, what is that? That might be the problem. A lot of "Assigning none to ... "

 

Posted

 

 

Kimy, I'm getting a pretty bad error during the DiD quest;

Every time the game saves, via normal saves or the auto-save when going into the inventory, it crashes to desktop.

I can provide a log, if you wish.

Here are the logs Anyway; I figured I'd post them before I do something to loose the record.

attachicon.gifPapyrus.2.logattachicon.gifPapyrus.1.logattachicon.gifPapyrus.0.log

 

I do love the DiD quest, btw. It certainly adds a good bit of bondage to the game!

 

Any ideas as to what is going on here?

 

 

 

Sorry I'm quite noob at these things, but I'm currently taking a look at your papyrus logs. Will update when I finish checking over them.

 

Update: I'm seeing a lot of [Zad] near the end, what is that? That might be the problem. A lot of "Assigning none to ... "

 

 

Yeah, I was looking at them as well, trying to figure out why it was happening.

I saw those, I think it's just something Zaz Animation Pack does. Not sure why, though.

Posted

hey kimy, i got a minor request here if possible. could you put all the gloves cursed loot under the devices section so that i may turn them off? i only use a smaller set of items from this mod (which is great by the way) and thanks in advance. 

Posted

 

 

 

Kimy, I'm getting a pretty bad error during the DiD quest;

Every time the game saves, via normal saves or the auto-save when going into the inventory, it crashes to desktop.

I can provide a log, if you wish.

Here are the logs Anyway; I figured I'd post them before I do something to loose the record.

attachicon.gifPapyrus.2.logattachicon.gifPapyrus.1.logattachicon.gifPapyrus.0.log

 

I do love the DiD quest, btw. It certainly adds a good bit of bondage to the game!

 

Any ideas as to what is going on here?

 

 

 

Sorry I'm quite noob at these things, but I'm currently taking a look at your papyrus logs. Will update when I finish checking over them.

 

Update: I'm seeing a lot of [Zad] near the end, what is that? That might be the problem. A lot of "Assigning none to ... "

 

 

Yeah, I was looking at them as well, trying to figure out why it was happening.

I saw those, I think it's just something Zaz Animation Pack does. Not sure why, though.

 

 

Yeah, I have them too. Definitely not the cause of the crash then.

 

Try new game and see if it still crashes after you save it and reload it after restarting Skyrim, or use save game cleaner with highest clean settings.

 

Also, I still have the problem with cursed slave boots. They just won't remove, even with the Debug function of Skyrim Cursed Loot.

Posted

An exciting and inspiring mod, thanks for making it. 

 

I too have a bug though.. I only find Heavy Yoke keys and Rubber Restrains keys for some reason.. The game doesn't spawn other keys it seems. The ratio seems to be 50/50 each. So at one point I had 5 yoke keys and 4 restrains keys and no keys to get out of the things that actually were locked on me..  :< 

 

Here's a papyrus log, too https://www.dropbox.com/s/4pf7h59q9kkzncd/Papyrus_only_yoke_and_rubber_keys.log?dl=0

 

My save file should be clean, I started a new game and haven't made any big changes to my mods. Mainly updates if anything.

 

On my previous game, the key system worked thou. But my save file was so full of crap from lots of uninstalled mods that I got a lot of CTDs.

 

Posted

Feature request: Give the Flashbang/Sleep rapes a configurable random chance of getting tied up, instead of just a on/off toggle.

Posted

I'm not sure if this is a bug but I was enslaved by SD+ and held at Faldar's Tooth by bandits.  When I would use the solicitation option from CUrsed Loot on bandits (to raise gold for my master  :blush: ) occasionally the bandit would say that he would report me to the guards.  It seems strange to me that bandits would threaten to report me for offering sex.  As far as I can tell, the report did nothing or maybe the guards were slain trying to get into the bandit fort but it still didn't feel right.  (or maybe I mean it didn't feel wrong)  :P

Posted

I'm not sure if this is a bug but I was enslaved by SD+ and held at Faldar's Tooth by bandits.  When I would use the solicitation option from CUrsed Loot on bandits (to raise gold for my master  :blush: ) occasionally the bandit would say that he would report me to the guards.  It seems strange to me that bandits would threaten to report me for offering sex.  As far as I can tell, the report did nothing or maybe the guards were slain trying to get into the bandit fort but it still didn't feel right.  (or maybe I mean it didn't feel wrong)  :P

 

It's a case of "Okay, I don't think I accounted for this when I wrote that code." Because normally you can't speak to hostiles. I think the slavery mods are the only ones that actually let you do that.

 

Oh well, I will fix it. :)

Posted

Bug report: I had a RD-Restrictive Corset equipped; then, during a failed solicitation, I got a High-Security Chastity belt. However, the belt was invisible. It seems like DDi has a script that auto-combines corsets and belts; maybe you're forgetting to trigger it?

Posted

Bug report: I had a RD-Restrictive Corset equipped; then, during a failed solicitation, I got a High-Security Chastity belt. However, the belt was invisible. It seems like DDi has a script that auto-combines corsets and belts; maybe you're forgetting to trigger it?

 

I wrote the code for the belt a long time before DDI introduced the corset so I didn't technically 'forget' to add that, but yes, that DDI update apparently broke that belt code (and probably every other custom belt I have).

Posted

A funny lil story made possible by this mod.

 

I had just escaped from a cage that some unknown assailants had made me run across Skyrim to as Quickly as I liked...   As I wandered back to civilization I ran across a small campsite with a journal that told of caravan raids and prisoners being kidnapped.  It looked like the camp owners planned to go up the hill to investigate and save their friends.  Being a healer and a devout follower of Mara, I decided to go and check to see if there were any wounded that I could help as the camp was empty.  Along the mentioned path, I saw a patch of lavender that would be good for making potions so I paused briefly to pick some.  I don't remember much after that except that I woke to find myself completely bound from head to toe with multiple restraints, gags, encased in some strange skintight outfit and hooded in a cage.  Is this what happened to those poor prisoners mentioned in the journal too?     :s

Posted

Hello everyone!

 

  Firstly, let me say that this mod is loads of fun... gathering is more dangerous thatn whole ships full of bandits now! However I am encountering a quirk recently thatI've not seen before. It seems as though anytime the steel shackles are equipped as part of a CL event, they literally have no effect. No visual effect, can take them off/put them on with complete ease, no menu's or struggling. Almost as if they were bracelets (for that slave-chic look sweeping Skyrim as of late).

 

I'll attach a copy of my papyrus log below in case that helps. Everything else seems to work just fine.. only the steel shackles have lost thier bite.

 

 

Papyrus.0.log

Posted

I dont know if this is a bug, i have turned off yoke, but everytime my character gets flash banged she gets put in a yoke... 100% of the time and i have disabled yokes every where i have seen them, do i have to turn the flash bang event off to avoid yokes?

Posted

I dont know if this is a bug, i have turned off yoke, but everytime my character gets flash banged she gets put in a yoke... 100% of the time and i have disabled yokes every where i have seen them, do i have to turn the flash bang event off to avoid yokes?

 

I will have to check if the flash-bang scenes respect your MCM setting. If not, I will fix it. :)

Posted

As do the Slave Rubber Gloves as they appear on normal cursed loot events, even if you have Rubber Suit is disabled.

Posted

As do the Slave Rubber Gloves as they appear on normal cursed loot events, even if you have Rubber Suit is disabled.

 

That's not technically a bug - there simply is no MCM setting for them. ;)

Guest anonimouss32231
Posted

sleep encounters don't work for me

Guest smellbo
Posted

So uh...how do you remove the steel collar?

I can't seem to find any keys using the console, and it says I need specific ones  :-/

 

Posted

If it's the steel collar from the new quest, you need ... either 3 body restraint or 3 head restraint keys to unlock it. (think it's body restraint keys you need)

Posted

1. After an Estrus event on a trapped container, it left...something...on my character.  What looked like a piece of the machine.  There's nothing in my inventory and no clues on what it is etc.  What the hell do I need to do?

 

2. I do not consider myself an idiot, but I really can never get any quests or hints for quests to follow through.  I know I have a special collar or such on most of the time and can figure out that much, but I cannot, for the life of me, figure out how to complete everything.  I usually just, after an appropriate amount of time (IRL about a week, In-game any time between a few days to a month) just cheat it off.  I have looked many, many times through this thread (though it's over a hundred pages) and even reduced myself to google searching, but all I see are references to the quests, what happens when they're finished, bugs about them not finishing correctly, that sort of thing.  I can't find a hint anywhere!  I love this mod, but honestly I may have to give it up if the new features can't be, well, explained to me.  That last was mostly a statement of what I feel I'd be losing and a question of some kind soul taking pity on me than any kind of toothless threat about uninstalling the mod.

 

If it's verboten to say anything about this here in the thread for some reason, can someone maybe drop me a PM?  I'm losin' my mind over here.

Posted

By the way, allow me to say that DD Cursed Loot is the single best "end-user" (as in, non-framework) mod that is available on Loverslab. Not only that, but it is constantly improving with each of its (frequent) updates.

 

Nice work.

Posted

First things first: I really love this mod! Looting has never been so exciting before! Went for a new game with a clean new install with this mod and my poor Breton girl got locked in a rubber suit and an armbinder while fleeing from Helgen after looting an imperial archer. And this dork Ralof just stood there and watched her struggle instead of helping her... :D

 

 

But while I really enjoy watching tied girls in rubber suits (well, who doesn't? :D), I have a question :

 

How do I remove the rubber ballet-boots (not the restrictive crotch-high ones!) from a follower? Sofia clearly looks great in them and I love it when women can walk in those things, but I would like to equip her with something more... practical. ;)

Posted

How do I remove the rubber ballet-boots (not the restrictive crotch-high ones!) from a follower? Sofia clearly looks great in them and I love it when women can walk in those things, but I would like to equip her with something more... practical. ;)

 

You'll need a rubber restraints key. Those things have their own separate drop chance that you can set in MCM.

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