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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

Bug report: "Sharp Items" can cut Wrist Irons (split them), and you cant do anything with them after (you cant interact with them from inventory window, and therefore can't progress through quest)

Quick add: Arm Cuffs that you need to deal shortly after breaking free from Wrist Irons also can be cutted by "Sharp Items"

Oh, and "woke up in a cage" part doesn't seem to work, activating Damsel in Distress quest leaves my char tied in front of barrel/chest/whatever-else-can-trigger-it

 

same issue on both ends.

gonna try with a new save.

 

question. can they cut wrists?

Posted

 

You know what would be rad-looking and potentially useful? A daedric chastity set.

Oh man, that would be so cool! Daedric bow, Daedric sword, Daedric Boots, Daedric Gauntlet, Daedric Plugs, Daedric Chastity Belt: The most badass girl begging for release is here xD

 

But if I remember correctly, there already are deadric plugs in the mod "Skyrim Bound". They are the hell: You can't walk five steps without geting driven nearly to orgasm (but there never is salvation xD)

 

 

Yeah, scripting something like that isn't so hard. I meant in terms of armor, there aren't any DD items with a demonic/daedric theme.

 

There's two ways to go with that...really over-the-top, like dominatrix gear. Or something more subtle, intended for the slaves of daedra. I imagine it being somewhere between the regular armors and the Aradia parasite armor: it -looks- inanimate, but there's something about it that makes you wonder if it isn't alive...

Posted

This version interferes with TDF Prostitution's "do you want to make some coin with that body? (persuade)" dialogue.

 

How so? I can't look into stuff without getting any details. :P

Posted

Unlocking the gloves gave me a text saying I unlocked boots, then they relocked but only required one key to unlock and be removed again.

 

Could make the mod extra mean by adding the regular rubber socks/small gloves as a locked item aswell as an item you have to unlock :P

 

would it be possible to have a version where you have the keys be on random npc's or in random npc houses and all you get is a scrap of paper and you have to figure out which npc it's talking about.

Get caught, and its back to the cage with one (or multiple items) put back again.

Posted

Yay update! Thank you and thank you for your mod if i never said before! :lol:

 

I was gonna ask one thing for a while but always forgot, about Slave and Slut collar, the "only naked in town" option does not seem to work... I haven't tried the new version yet but i did not see it mention in fixes, but maybe it is only a problem in my game anyway?  

 

Edit Okay I'm probably stupid :angel:  while i read through MCM menu of the new version for changes, i realize "only naked in town" only works for Cursed Collar right? Sorry!

Posted

Bug report: "Sharp Items" can cut Wrist Irons (split them), and you cant do anything with them after (you cant interact with them from inventory window, and therefore can't progress through quest)

Quick add: Arm Cuffs that you need to deal shortly after breaking free from Wrist Irons also can be cutted by "Sharp Items"

Oh, and "woke up in a cage" part doesn't seem to work, activating Damsel in Distress quest leaves my char tied in front of barrel/chest/whatever-else-can-trigger-it

 

I think I ended up in the same situation by asking an NPC to remove my chains. The NPC (a soldier) removed the armbinder, and after that clicking on the Iron Cuffs did nothing at all. I don't use DD Restrained anymore, so it wasn't that.

 

 

Also a minor bug: While not wearing anything, I keep finding Rubber Restraint Keys. I guess this is unintended.

 

 

The Shock boots bug disappeared, I could remove it w/o problem now.

 

Posted

Don't know if this is intended, but anyway. I picked up a thistle, found a key and got flash-banged. And all that happened with only one thistle branch.

Posted

When you take off the Steel Collar for the Damsel quest, it doesn't delete like the rest of the items. :) Also, it's been mentioned, but your armbinder cutting doesn't respect your locking rubber gloves (I fixed it by moving the keyword to the script instance)

Posted

Don't know if this is intended, but anyway. I picked up a thistle, found a key and got flash-banged. And all that happened with only one thistle branch.

 

yep, few version ago has been added the option to adjust this value of encounter, even while mining a node. ^^

Guest smellbo
Posted

:o Update Hype!

(Btw I am literally scared by how many ways I can get locked up now. I am literally afraid to pick some plants or look in a bag of carrots. I guess that's not a bad thing  :sleepy: )

Posted

 

Would thin straps like on the legs in this pic clip through the gloves/boots/collar?

 

power_failure_8_by_jamewycliffe-d56gsv4.

 

*sigh*

 

Why are you showing me boots, armbinders, boobs and nose rings? Not that I mind boobs, but what you're showing me is missing the suit. :P

 

I can do all manner of straps. I don't need pics for what a strap looks like. What you're *not* showing me is the configuration of those theoretical straps *on the suit*. And by that I don't mean simply worn over a suit, they have to be *part of it*. It has to be plausible and functional, look cool, and not amount to or conflict with already existing devices. I realize this is a tall order, and that's exactly why I can't imagine it myself.

 

If what you want is an all-in-one device that does everything, I don't know. I'd have to think about it and talk to Min and Aelie and the mod creators. I'm not sure I like that myself. The current plan is to have a suit that complements the other items rather than replaces them.

 

Straps basically glued strips around the suit, where the lockable buckle part can be glued or studded.

This is a straitjacket version, can't find with sleeves.

 

post-65671-0-11745800-1424808910_thumb.jpg

 

And the hobble skirt version for better sight:

 

post-65671-0-67068700-1424808989_thumb.jpg

 

And the inflatable one just to tease (I know, not rolefriendly, hobbled walk/stealth animation doesn't exists, but this is hot, and far the most restrictive)

 

post-65671-0-20530800-1424809283_thumb.jpg

 

 

Anyway, the zipper can be locked too. Can't find a version that I imagine, where the zip-slider's pull tab can be locked at the end of the zip to a studded/glued (attached as the buckle) ring, but I found a new one, maybe rolefriendly for Skyrim:

 

post-65671-0-83990800-1424809666_thumb.jpg

 

Almost forgot, a leather one. Sadly a bad quality picture as this is an old shop with lockable clothes. The zip pull tab may be locked to top / bottom part (this is a skirt version but the bottom could be pants where the zip could be run from back to front):

 

post-65671-0-80578000-1424810071_thumb.jpg

 

These are for locking the suit on the person.

 

About the movement restriction.

Arms:

- If someone does the arms crossed in front or behind the body pose for arms for straitjackets, it can be used by these models above too (as they cover the arms).

- Arms sideways the body: sadly, can't found a picture, where the sleeves are inside the catsuit along the body, sewed/glued into the suit (like in sleepsacks with inner sleeves). Didn't see any arm pose for this too,

- Tied together as seen above on the 5th picture.

- Butterfly, needs another arms pose too. Not my taste but exists:

 

post-65671-0-00598900-1424810724_thumb.jpg

 

 

Legs:

Sadly it needs a whole animation set as I think. I think that's why the DD leg cuffs aren't chained together (with short or longer chains), and Zaria's restraints (ankle cuffs with chains and long hobble spanking skirt) look weird, especially with widely open thighs when sneaking.

 

Lol, and I found a combined one, where the harness, armbinder and head harness are integrated together (imaginative and hot :), but sadly the head movement restriction is missing from Skyrim too as I see on the neck corset):

 

post-65671-0-81606000-1424811344_thumb.jpg

 

 

Sorry if I couldn't show something useful.

 

Anyway, I saw a post in another topic (don't know) where someone was wondering on the restriction factor of inflatable suits, therefore I can't decide anymore what is evident for a perv as me and what is unknown for others...

Posted

 

 

 

If what you want is an all-in-one device that does everything, I don't know. I'd have to think about it and talk to Min and Aelie and the mod creators. I'm not sure I like that myself. The current plan is to have a suit that complements the other items rather than replaces them.

 

That's what I ment all along!

 

I don't want one item to cover everything, I don't think that's even possible.

 

Just a suit that has the same visual quality of the other restrictive gear rather then the very shiny rubber suit we have right now, and when worn together with the other stuff visually looks as if it's one suit, but it still consists of all the seperate items being worn together.

Posted
 

With existing save games it sometimes can be that the variable for the transport destination isn't set up correctly. This is why the quest has a fallback and lets you start where you are. It should work with a new game, though.

 

Was gonna say, I thought it was weird that it left me in Whiterun (as I triggered it trying to get keys out of a barrel) -- fortunately, there are like 6000 containers in close proximity... and it's still taking me forever to unlock everything.

Add me to the camp noting that several of the new wrist items trigger the armbinder 'sharp objects' dialogue -- I was fortunate in that it only happened with the gloves, which I could reequip to continue.

 

Posted

Thoroughly love the rubber suit; it hits all the right places for me.

 

However, is it possible to force companions to NOT lock your arms together? It makes it a bit of a pita.

 

Also, getting locked in a rubber suit makes being a Legate in the Imperial Legion very hard. ;)

Posted

Uh-oh! Even i have all Devious Loot chances very low, i got locked in new Damsel items very soon! But the bigger problem was that the Blacksmith i talk to added Cursed Collar... And it thought i was wearing armor so it keep shockin me :wacko: It seem one of the Damsel item is considered armor? 

Posted

*hopes there's not that many bugs with this release* :P Do we have to make a new save game for this? I was sort of holding back last time.

 

Anyway I set the chance to start the damsel mission to 100% to jump right into it... maybe its because I did it in town but were we supposed to be taken out of town somewhere? When my character "woke up" she was hogtied in town, right next to her companions. After a bit of rummaging in town I got out of the armbinder, then the shackles, then the rubber gloves.

 

A bit of a bug report here, sharp object chance from containers can apparently open the rubber gloves, so thats probably not intended, I just put them back on again until I found two keys to escape legitly.

 

But now I got these leather bindings for the wrists... it mentions finding a sharp object. So I asked my companion for their sword, nope. I figured maybe their skyforge steel sword I sharpened to be ridiculous was maybe too sharp? So I got an iron sword out of my stuff I plan to sell, also nope. Then I figured maybe it meant a sharp object random chance for armbinders so I tried that again and I got free'd but it didn't remove them...

Posted

Just to chip in: the sharp item unlocked my slave rubber gloves. Going to set sharp item chance to 0 for now and take it for granted that i'll have to struggle out of an armbinder every now and then.

 

And great update Kimy! I love the new damsel items and the dialogue.

Posted

:o Update Hype!

(Btw I am literally scared by how many ways I can get locked up now. I am literally afraid to pick some plants or look in a bag of carrots. I guess that's not a bad thing  :sleepy: )

 

Well, what should I say? I'm using Jaxonz Smart Looter! It's not funny, you're running around, thinking "Yay, no need to pick up any flower by myself" and now?

"Yay, ne need to pick u...mmmph"!

 

Kimy, you are an evil person. The one bad thing: I like it :D

Posted

So apparently I found out that the sharp object chance with containers...

 

1= unbinds [by removing the rubber gloves] but doesnt unequip the leather bindings, and they are unremovable manually in your inventory

So I said "Eh, fuck it for now." Then I discovered that...

2= Now I can't remove the hood and other things because my arms are still being flagged as bound since I guess it didn't get removed right.

 

Even going into the console and removing the leather bindings didn't help... neither did readding them and equipping them again. :P Can anyone help with some advice of how Im supposed to remove the leather bindings? I've tried iron, steel, and dwarven swords, and daggers... as well as the aforementioned failed sharp object chance with containers. Is it something Im doing wrong or is it just a bug Ive ran into? Ive tried asking people for help as well but I'd assume with something simple like leather bindings Id be able to cut them off with a sword or dagger.

 

I should probably mention that this isn't a fresh save, so maybe its that~. But I wanted to test it on my current save first.

 

Anyway, this is my assumption at least but, I assume we're supposed to be moved some place and try escaping some of the stuffs, and maybe theres a sharp object you have to interact with to remove the bindings. Since I wasnt moved, that might explain my lack of ability to remove them since Im not able to interact with whatever it is that removes them.

 

 

 

Edit

Apparently setting my sharp object chance to 0 fixed the issue with not being able to escape the leather bindings, I checked someones closet and they came off. Must be a sepperate, invisible chance for the leather bindings that mess with the normal sharp object chance. Weird that the two dont use the same thing... instead the sharp object chance removes the rubber gloves and then fucks up the order of the quest.

 

Further testing shows that asking an npc to remove your restraints, and they can, it fucks with things. For instance if they help remove any of the cuffs the boots or gloves might not be able to be removed.

 

Other bugs though~ since no one mentioned it. In the inventory the ring gag looks like a harness ball gag, and the ball gag in the inventory looks like a harness style one too. Also now that I think about it, the ball gag should definitely be removed first, followed by the ring gag... since you would definitely be able to see a ball in your mouth over the ring gag. Otherwise, I think the panel gag should be made to be removed before you can remove the blindfold since the panel gag could be used to lock the blindfold in place. But again thats a suggestion to go with the layered bondage idea.

 

About the hood... Im not sure why you need to unlock the mouth and eyes to take it off... I'd say two keys for that should be fine. Especially since the blindfold can be removed with just one. Was strange in a "one of these is not like the others" sort of way that there wasnt a front, left, and right lock or something to the blindfold... >.> Especially considering as I said earlier it wasnt held on by the panel gag that goes over it. It didnt seem that the blindfold and gags got very much attention at all really, which is too bad considering the rest of the quest was pretty fun. But hey, at least the gags had to be removed one after the other, the blindfold didnt even get locked on by the panel one though.

 

Oh, one other thing, even though I tried to get the suit to hide the nipple piercings like bras or armor the piercings would float midair... not sure what slot the suit is technically on but I do think they should block the nipple rings by default since they just sorta float in front.

Posted

Minor text bug in the distress quest: When I unlock the final lock on the rubber gloves the flavor text indicates that I've slipped out of boots or leg restraints (I don't remember which) rather than gloves.

Posted

Pretty sure I just have a bugged save from using too many dev builds of various mods, but 4.4 distress quest is bugged for me.

 

The new distress quest didn't put any items on me, just the hogtie, checking the log I got several None is not valid inventory errors

 

Like I said, this log is full of crap so I'm just going to try a save clean tomorrow, Leaving this here in the event it's actually useful though.

 

Nope, save clean did nothing and new character gets the same bug: damsel quest results in no-restraints, just hogtie

 

Log is:

new character via alternate start ->

set cursed loot events weight to low but the damsel quest to high ->

set min arousal to low ->

set chance to high ->

open barrel ->

get quest event, hogtied ->

break out of hog tie

 

attached are log from new character, picture showing no armbinder after hogtie, mod load order

 

Edit: SD enslave isn't working either, although I've never actually gotten that event before now, it now says Player is slaver, nevermind, and gives up.

Papyrus.0.log

post-180569-0-92440200-1424838907_thumb.jpg

loadorder.txt

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