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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Pure curiosity here, I was in Ustengrav and had the screen debug on and noticed that no common keys drop there (can't remember the exact message).

 

I was just curious if there was a reason or it was just an oddity in the location (DH only works in certain parts of Ustengrav and not others, it's quite a strange area mod wise)

Posted

Pure curiosity here, I was in Ustengrav and had the screen debug on and noticed that no common keys drop there (can't remember the exact message).

 

I was just curious if there was a reason or it was just an oddity in the location (DH only works in certain parts of Ustengrav and not others, it's quite a strange area mod wise)

 

Common keys are not location dependent at all. They don't drop only when the type of container is disabled for keydrops in MCM or when key drops are disabled entirely.

Posted

I have a problem with the cursed collar quest, at the end of it all the items get removed except for the collar and the blindfold, I tried using the "Free Me!!" button, but it also doesn't remove the cursed collar :(

Posted

I have a problem with the cursed collar quest, at the end of it all the items get removed except for the collar and the blindfold, I tried using the "Free Me!!" button, but it also doesn't remove the cursed collar :(

 

This problem was fixed in version 4.3. Are you running the newest version?

Posted

 

I have a problem with the cursed collar quest, at the end of it all the items get removed except for the collar and the blindfold, I tried using the "Free Me!!" button, but it also doesn't remove the cursed collar :(

 

This problem was fixed in version 4.3. Are you running the newest version?

 

 

yeah, I am, I tried uninstalling to get it off, which worked...kinda, now I can't fast travel at all LOL, totally borked it

 

edit: okay, found console command to reenable fast travel...yay

Posted

 

 

I have a problem with the cursed collar quest, at the end of it all the items get removed except for the collar and the blindfold, I tried using the "Free Me!!" button, but it also doesn't remove the cursed collar :(

 

This problem was fixed in version 4.3. Are you running the newest version?

 

 

yeah, I am, I tried uninstalling to get it off, which worked...kinda, now I can't fast travel at all LOL, totally borked it

 

edit: okay, found console command to reenable fast travel...yay

 

 

Try disabling the device manager and run the safeword again.

 

Posted

i just tried to merge the new version with the FF patch (like i did with previous versions) and it told me there are errors:

 

 

[00:00] Checking for Errors in [09] Deviously Cursed Loot.esp
[00:00] dcur_EnchYoke "Yoke Script" [ENCH:09031B85]
[00:00]     ENCH \ Effects \ Effect \ EFID - Base Effect -> [05007350] < Error: Could not be resolved >
[00:00] dcur_leatherbinds "Leather Bindings" [ARMO:0902A063]
[00:00]     ARMO \ EITM - Object Effect -> [05007351] < Error: Could not be resolved >
[00:00] [iNFO:090351A3] ('What a cheap slut you are! Come, I will give you what you deserve!' in GRUP Topic Children of dcur_slutcollardialogue_b1Topic [DIAL:090351A2])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0803519F] < Error: Could not be resolved >
[00:00]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #1 -> Found a NULL reference, expected: GLOB
[00:00] dcur_leon_punishments [QUST:0902DCC0]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "dcur_leon_punishments [QUST:0902DCC0]">
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0802DCB7] < Error: Could not be resolved >

 

 

the missing formIDs are linked to mods that have nothing to do with DCL (08....is FF for example). i got all the required mods up to date. did i miss something?? :huh:

Posted

quoting an issue here from sd (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-02-21/page-418?do=findComment&comment=1091415) involving spriggans

 

 

ok, back after some time, running the current version of sd and the new spriggan armor seems to be blocked by collars

my character was locked into the slut collar and the rubber suit(both from devious loot) and the spriggan still attempted to attach the body

 

can you make some checks for a collar being worn and find out the difference between a harness and a slave harness in dd then have the spriggan behave as the slave harness when a collar is worn or clothing blocked on the player

 

The spriggan armor should be seen as a belt now... nothing to do with a collar.

 

You can be enslaved by a master AND be infected by a spriggan at the same time.

 

What is blocking you seems to be the rubber suit if it is treated as a belt.

 

Either way, it shouldn't matter. The spriggan infection will keep trying to attack items to your hands, feet, belt and blindfold. If something is already equipped in these slots, nothing should happen except another attempt at filling in the slots later on.

 

I'd say what you are describing is working as intended.


 

the issue here is that all the other piece are working as intended, but the body isn't behaving as a chastity belt, nor is it visble as a chastity belt is visible when worn

i'm able to remove the spriggan host without any key messages by touching it, removes like a zaz item or a piece of clothing would, but gives the message i'm free of it or i can continue to wear it tho i can't see it and yet will still have the curse try to attach a host body onto the player again because its using busted scripts

i assumed it must be scripted as a harness because the text on the image of the item is the same as what you would see on a harness And because the harness uses multiple slots which would prevent it from being worn by a collar

if, its not acting as a harness then it must still be occupying too many slots to attach properly with the rubber suit blocking armor and clothing from being worn, which sounds like instead of a check for collars you need a check for an armor blocking suit

cursed loot is having similar issues with the way its attaching any of the locked boots when infected with the spriggan, but that's on their end of the issue

maybe the solution would be best dealt with if you and kimi (http://www.loverslab.com/user/454415-kimy/) of devious loot (http://www.loverslab.com/topic/33986-deviously-cursed-loot-v43-2015-02-02/page-141) were to devise a joint fix for spriggans

 

loot and sd need updates or fixes regarding the rubber suit and spriggan infection, but loot also needs to be updated regarding the locked boots of any type - loot will try to force the locked boots or the restrictive boots on the the player even when the slot is already blocked by another locked item causing broken scripts in the boots and seriously messed up high heels effect of up down up down as eventually it gets upto 3 high heels spells in effect from it

Posted

The rubber suits do not have the chastity belt keywords attached and should not behave as one. But yes, the rubber suits do block the armour slot.

 

I am not sure I understand the issue with the boots. They will equip only if the boot slot is available, so I assume that's fine, no?

Posted

;_;

 

I JUST installed deviously cursed loot and I'm having an instant CTD after the bethesda logo.

 

Could you please solve this?

Here is my pap log

[02/23/2015 - 01:18:19AM] Papyrus log opened (PC)
[02/23/2015 - 01:18:19AM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.
[02/23/2015 - 01:18:19AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[02/23/2015 - 01:18:19AM] Memory page: 128 (min) 512 (max) 76800 (max total)
 
 
Would really appreciate it.
Posted

 

;_;

 

I JUST installed deviously cursed loot and I'm having an instant CTD after the bethesda logo.

 

Could you please solve this?

Here is my pap log

[02/23/2015 - 01:18:19AM] Papyrus log opened (PC)
[02/23/2015 - 01:18:19AM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.
[02/23/2015 - 01:18:19AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[02/23/2015 - 01:18:19AM] Memory page: 128 (min) 512 (max) 76800 (max total)
 
 
Would really appreciate it.

 

 

Crash on Bethesda logo means you are missing a mod dependancy - check you have everything installed in the required mods list on the OP.  If still crashing, post your load order.

Posted

Is this problem to anyone else?

 

I had problems with Yoke+Gag vs DD Restrained. No matter what I set, DD Restrained handled the gagtalk, so I never could reach the NPC's normal dialogs. This of course prevented me to talk to a trader and start the Courier in Chains quest.

 

Now I tried to uninstall the DD Restrained and everything is OK. I wonder if this was problem only in my game.

 

 

(On another topic, I had the same bug with Aradia Rogue(?) boots as with the Shock Boots. I hope 4.4 will fix this.)

Posted

DD Restrained is officially incompatible with Cursed Loot. It's in the Readme that nobody ever reads! :P

Posted

The rubber suits do not have the chastity belt keywords attached and should not behave as one. But yes, the rubber suits do block the armour slot.

 

I am not sure I understand the issue with the boots. They will equip only if the boot slot is available, so I assume that's fine, no?

the issue with the boots attempting to attach while you're a spriggan is the spriggan also uses locked footwear, spriggan feet lock from the ankles as if they're ankle restraints, but still occupy the boot slot and cursed loot is still attempting to attach locked boots or pony boots or restrictive boots while the spriggan feet are worn

Posted

 

The rubber suits do not have the chastity belt keywords attached and should not behave as one. But yes, the rubber suits do block the armour slot.

 

I am not sure I understand the issue with the boots. They will equip only if the boot slot is available, so I assume that's fine, no?

the issue with the boots attempting to attach while you're a spriggan is the spriggan also uses locked footwear, spriggan feet lock from the ankles as if they're ankle restraints, but still occupy the boot slot and cursed loot is still attempting to attach locked boots or pony boots or restrictive boots while the spriggan feet are worn

 

 

I'd have to check SD, but my guess would be that this is happening because the Spriggan boots do not have the DD boots keyword attached, so for Cursed Loot, the boot slot appears as not occupied.

Posted

 

 

 

;_;

 

I JUST installed deviously cursed loot and I'm having an instant CTD after the bethesda logo.

 

Could you please solve this?

Here is my pap log

[02/23/2015 - 01:18:19AM] Papyrus log opened (PC)

[02/23/2015 - 01:18:19AM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.

[02/23/2015 - 01:18:19AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[02/23/2015 - 01:18:19AM] Memory page: 128 (min) 512 (max) 76800 (max total)

 

 

Would really appreciate it.

 

Crash on Bethesda logo means you are missing a mod dependancy - check you have everything installed in the required mods list on the OP. If still crashing, post your load order.

I had this issue and log before, for me it was caused by using ENB with Mod Organiser, the d3d9.dll (I think) file is incompatible with MO.

Posted

Should read the recommended mods chapter more often. Now i also installed deviously enslaved, this really goes together well with cursed loot. Now those nasty NPCs drive me out into the wilderness more often, seeking for keys in plants seems often the better choice now.

 

Guess this playthrough attempt i will have at least one or another device almost always, so it never gets boring :D

Posted

It is not true that ENB is incompatible with Mod Organizer, it does require that some files (including the DLL) must be installed in the Skyrim folder, which means those files can't be installed with MO.

Posted

 

 

The rubber suits do not have the chastity belt keywords attached and should not behave as one. But yes, the rubber suits do block the armour slot.

 

I am not sure I understand the issue with the boots. They will equip only if the boot slot is available, so I assume that's fine, no?

the issue with the boots attempting to attach while you're a spriggan is the spriggan also uses locked footwear, spriggan feet lock from the ankles as if they're ankle restraints, but still occupy the boot slot and cursed loot is still attempting to attach locked boots or pony boots or restrictive boots while the spriggan feet are worn

 

 

I'd have to check SD, but my guess would be that this is happening because the Spriggan boots do not have the DD boots keyword attached, so for Cursed Loot, the boot slot appears as not occupied.

 

ok thanks i quoted you on sd to report both as issues with spriggans for him to fix

Posted

It is not true that ENB is incompatible with Mod Organizer, it does require that some files (including the DLL) must be installed in the Skyrim folder, which means those files can't be installed with MO.

Maybe it would work now because I had MO installed separately before, but in my experience and others as well it causes CTD on startup.
Posted

Version 4.4

- Added: New quest: "A Damsel in Distress". When triggering a cursed trap you now might get abducted. You don't know what they planned to do with you, but they tried really head to make sure you don't run off. You wake up in a cage in a remote area, wearing around two dozen different restraints. Can you escape? NOTE: This is a hardcore bondage escape quest that will put you in a LOT of restraints and most of them require multiple keys each to unlock! If you don't like the idea, better disable this quest with the included MCM slider!
- Added: Device comments. If you are running around in Skyrim wearing restraints in public...people will now react to that. You can define if and how often the comments can occur. There are almost 150 unique comments available, most of them device-aware (as in directed at a specific device you're actually wearing instead of being generic)! Oh, and they don't only talk, they might act, too! Some meanie NPCs might think it's super funny to add more restraints to the ones you're already wearing. Or take advantage of you. Or...some might actually be nice and give you a key!
- Added: Whenever a rubber suit event is triggered, the game will lock the new rubber gloves and boots on you as well. The gloves can be worn open as well as locked together (in which case they behave like an armbinder). Linked gloves first have to be unlinked before they can be removed from your arms. Oh, and be careful when talking to NPCs while wearing unlinked gloves! They might decide you're not wearing them right and link them together...
- Added: Sleeping while aroused is now more dangerous as your desires might convince some people that you actual want them to use you. The modifier is of course configurable.
- Changed: The minimum amount of time you can set in MCM for the next collar rape scene to happen is now one in-game hour (down from two).
- Changed: Made the default values for the outcome for the yoke "ask for help" dialogue a lot less harsh.
- Changed: The Slave Rubber Suit can no longer be unlocked while wearing gloves, boots, arm/leg cuffs or a collar.
- Changed: You can no longer attempt to solicit followers.
- Changed: Default weight for yokes and shackles is now 50.
- Fixed: The Device Removal Manager should now catch even the more brutal attempts by some 3rd party mods to remove the slave/slut/cursed collars and the slave gag and boots, and also preserve the quest state properly.
- Fixed: The boots dialogues work properly again.
- Fixed: Removed some legacy code that made chastity bras incompatible with nipple piercings despite they no longer are.
- Fixed: You will now lose rubber suit keys whenever someone steals your keys.
- Fixed: When a customer invites a friend to share you with during a solicitation scene, the game no longer selects mannequins and also respects your MCM gender settings.
- Fixed: The safeword will no longer try to end the Courier in Chains quest when it's not even running.
- Fixed: Arm and leg cuffs will now be removed after bondage sex.
- Fixed: The safeword will now properly remove corsets.
- Fixed: Some debug logs will now go were they need to be: The log file. And not the console. /doh
- Fixed: Removed some deprecated effects that the ZaZ animation pack seemed to have removed in their newest version.
- Fixed: Rape scenes will no longer try to use threesome scenes when wearing a yoke, preventing failed scenes in these cases.
- Fixed: Followers should now get untied when a rape scenes fails to start.
- Fixed: Attackers have finally understood that there is no point in tying up a character with ropes who's already wearing a yoke or armbinder.
- Fixed: Yoke sex scenes should work more reliably now.
- Fixed: Added checks to ensure that armbinders and yokes can't be equipped at the same time.
- Fixed: You can no longer ask NPCs wearing wrist restraints to help you with your yoke.
- Fixed: Corrected a faulty texture path in the rubber ballet boots model.
- Fixed: The safeword should now be able to terminate the cursed collar quest even if it's in a broken state.
- Fixed: The Cursed Collar and the blindfold should no longer stay equipped on quest end in some situations.
- Fixed: The standard rubber suit dialogue now accepts the proper (restraints) keys.

Posted

DD Restrained is officially incompatible with Cursed Loot. It's in the Readme that nobody ever reads! :P

 

Thanks for the heads up. Just came across this mod and it looks pretty cool (Estrus Chests + Devious Devices + and some extra quests to boot). I can't beleive I missed that whe reading the description. I'm going to uninstall Restrained and run a script cleaner before I test out your mod.

 

Are there any other incompatibilities I should know about? Does this mod work with Dangerous Nights? Deviously Helpless?

Posted

 

DD Restrained is officially incompatible with Cursed Loot. It's in the Readme that nobody ever reads! :P

 

Thanks for the heads up. Just came across this mod and it looks pretty cool (Estrus Chests + Devious Devices + and some extra quests to boot). I can't beleive I missed that whe reading the description. I'm going to uninstall Restrained and run a script cleaner before I test out your mod.

 

Are there any other incompatibilities I should know about? Does this mod work with Dangerous Nights? Deviously Helpless?

 

 

It works fine with Helpless. You may want to disable Cursed Loot sleep attacks if you still use Dangerous nights, to avoid duplication. Cursed Loot (to my knowledge) doesn't support animal attacks, but pretty much replaces the dangerous nights human attacks.

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