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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

IDEA...

 

SOLICITATION... Varying modifiers for pay for wearing heavy armour, light armour and clothing. Instead of either armour or no armour...

 

Heavy armour... not sexy, solicitation chance - 20%, pay - 20%

Light armour... can be sexy, solicitation chance - 15%, pay -15%

 

If you can, add fur as being sexier than metal.

 

Fur armour... sexier than metal, solicitation chance -10%, pay - 10%

 

Clothing... Standard chances

 

Tagging (mcm)... If items can be tagged as lingerie, maybe allow tagging of items in your mod as underwear, lingerie, fur, metal, etc...

Tagging 2 (mcm)... If items can be tagged by how sexy you think they are, adding modifiers to solicitation chances and overall pay amount, Extremely sexy, Sexy, Standard, Not sexy, Ugly.

 

Example... you may have updated your armour to a sexier version, the Daedric armour could be very skimpy version. You could manually upgrade its status from ugly heavy armour, to sexy heavy armour. Most likely bringing it down to a standard clothing modifier or better...

I've used some drop dead gorgeous armours, along with butt ugly armours as well. Yes... I'm talking about you Falmer Armour...

 

Underwear, Lingerie... very sexy, solicitation chance +20%, pay + 20%

 

Naked... Extremely sexy, solicitation chance +40%, pay +50%, chance of getting pervert or rapist or worse 30%.

 

Naked solicitation has chance of being drugged, raped and left for dead in the middle of nowhere. Wake-up naked, no money, all items still in inventory. As the skooma loving rapist was only after your body and money, and didn't dress you after the deed. Hence naked...

Good armour lost after naked solicitation rape, check out the thieves guild and buy it back for 50% of its value...

 

Dump locations...

Moors... in the middle of a large open area, good location...

Forest... in the middle of a forest, where the hell am I...

Dungeon... Deep in a dungeon...

Mountain top... What the fuck...

Posted

IDEA...

Dump locations...

Moors... in the middle of a large open area, good location...

Forest... in the middle of a forest, where the hell am I...

Dungeon... Deep in a dungeon...

Mountain top... What the fuck...

 

maybe use that for the flash bang ?

Posted

 

IDEA...

Dump locations...

Moors... in the middle of a large open area, good location...

Forest... in the middle of a forest, where the hell am I...

Dungeon... Deep in a dungeon...

Mountain top... What the fuck...

 

maybe use that for the flash bang ?

 

 

Along with losing your map, for that true ' where the hell am I... ' feeling...

 

Having to buy a map from a vendor to get your map up again...

 

Posted

Yeah, the cuffs stay after bound solicitation, got that issue, too.

 

And I have also another issue: Sometimes I use the "Free Me" safeword, so that my followers get rid of their bindings and can earn me some money (TDF, ya' know xD). But with the latest updates, that safe word got massive issues! So it has especially problems with corsets (which seem to be bugged themselves, looking at DDi forum), so if it hits a corset on a follower, the scripts seems just to stop.

- I have EFFv4 (mybe that can cause problems, too)

- I have atm 4 followers

- The second one had a corset equipped

- The script didn't mention a third follower anymore

- I still have to unequip every single DD item with keys from my followers, even from the ones touched by free-me-script

 

AND, at last, there always pops up some kind of prisoner as a follower of mine, a person, that I've never seen in the game, just some generic prisoner o.O It's always the first "follower" that gets hit by the freeme-script.

 

Are you sure the prisoner isn't you? If I remember correctly the script processes the player first and the default name of the player object is 'Prisoner'

 

Posted

The safeword indeed doesn't know how to remove some of the new item types as of yet. I will fix this. :)

Posted

Req: Would it be hard to add dragonborn plants and surface chests to the mod?

 

Req2: also the idea of a special gag that sometimes makes the wearer misunderstood (i leave to your imagination with wich requests XD) would be a nice complement to the current DD gag behavior.

 

P.S. also the bondage solicitation request tends to remove too many items ._. when finished.

Posted

IDEA...

 

SOLICITATION... Varying modifiers for pay for wearing heavy armour, light armour and clothing. Instead of either armour or no armour...

 

Heavy armour... not sexy, solicitation chance - 20%, pay - 20%

Light armour... can be sexy, solicitation chance - 15%, pay -15%

I dunno about you but I have some pretty sexy heavy and light armors :P Way sexier than fur~

Posted

Req: Would it be hard to add dragonborn plants and surface chests to the mod?

 

Req2: also the idea of a special gag that sometimes makes the wearer misunderstood (i leave to your imagination with wich requests XD) would be a nice complement to the current DD gag behavior.

 

P.S. also the bondage solicitation request tends to remove too many items ._. when finished.

 

Adding Dragonborn resources would be trivial as all it takes is adding them to the lists the Cursed Loot code is using to determine if it should trigger events from them. However, it would create a permanent hard requirement on the expansion packs.

 

 

IDEA...

 

SOLICITATION... Varying modifiers for pay for wearing heavy armour, light armour and clothing. Instead of either armour or no armour...

 

Heavy armour... not sexy, solicitation chance - 20%, pay - 20%

Light armour... can be sexy, solicitation chance - 15%, pay -15%

I dunno about you but I have some pretty sexy heavy and light armors :P Way sexier than fur~

 

 

Yes, that was the reason why I backpedaled on the idea of disallowing armour when "working". Most of the really skimpy gear is actually tagged as armour... *giggles*

And there is no way for the code to tell apart a skimpy chain mail bikini from a set of full plate mail, so as fun as the idea is, it won't work well in practice.

Posted

IDEA...

 

Tagging (mcm)... If items can be tagged as lingerie, maybe allow tagging of items in your mod as underwear, lingerie, fur, metal, etc...

Tagging 2 (mcm)... If items can be tagged by how sexy you think they are, adding modifiers to solicitation chances and overall pay amount, Extremely sexy, Sexy, Standard, Not sexy, Ugly.

 

You can tag your gear in Sexlab Aroused, altho it is just "Naked" or "Not naked" I'd like a more choices there myself.

 

From your list, I'd combine Standard and Not sexy, I'd say 4 categories would be enough.

 

M

Posted

 

IDEA...

 

Tagging (mcm)... If items can be tagged as lingerie, maybe allow tagging of items in your mod as underwear, lingerie, fur, metal, etc...

Tagging 2 (mcm)... If items can be tagged by how sexy you think they are, adding modifiers to solicitation chances and overall pay amount, Extremely sexy, Sexy, Standard, Not sexy, Ugly.

 

You can tag your gear in Sexlab Aroused, altho it is just "Naked" or "Not naked" I'd like a more choices there myself.

 

Form your list, I'd combine Standard and Not sexy, I'd say 4 categories would be enough.

 

M

 

 

It makes little sense to let the player do the tagging when tagging them "not sexy" gives them nothing but a disadvantage. That and it's work.

Posted

 

[...]snip[...]

 

Adding Dragonborn resources would be trivial as all it takes is adding them to the lists the Cursed Loot code is using to determine if it should trigger events from them. However, it would create a permanent hard requirement on the expansion packs.

 

 

 

Maybe do it as little addon, that you could merge into the main mod? An additional small esp?

Posted

 

 

[...]snip[...]

 

Adding Dragonborn resources would be trivial as all it takes is adding them to the lists the Cursed Loot code is using to determine if it should trigger events from them. However, it would create a permanent hard requirement on the expansion packs.

 

 

 

Maybe do it as little addon, that you could merge into the main mod? An additional small esp?

 

 

I am eventually going to look into something like that. :)

 

Posted

A question: If safeword is disabled, is there a way to remove the Shock boots, or I should just play another character until the fix will come?

 

Hard to say at this time. The fix for the boots is ready to go, but I am wrapping up some other things before I release it to make the patch actually worthwhile in scope. I don't want to make promises I can't keep, but it shouldn't take -that- much longer.

Posted

 

IDEA...

 

SOLICITATION... Varying modifiers for pay for wearing heavy armour, light armour and clothing. Instead of either armour or no armour...

 

Heavy armour... not sexy, solicitation chance - 20%, pay - 20%

Light armour... can be sexy, solicitation chance - 15%, pay -15%

I dunno about you but I have some pretty sexy heavy and light armors :P Way sexier than fur~

 

 

Yeah! my favourite armour until I had to change over to CBBE, was called Scrap Armour for UNP, a sexy heavy armour with very little protection.

 

http://www.nexusmods.com/skyrim/mods/39573/?

 

Posted

 

Req: Would it be hard to add dragonborn plants and surface chests to the mod?

 

Req2: also the idea of a special gag that sometimes makes the wearer misunderstood (i leave to your imagination with wich requests XD) would be a nice complement to the current DD gag behavior.

 

P.S. also the bondage solicitation request tends to remove too many items ._. when finished.

 

Adding Dragonborn resources would be trivial as all it takes is adding them to the lists the Cursed Loot code is using to determine if it should trigger events from them. However, it would create a permanent hard requirement on the expansion packs.

 

 

IDEA...

 

SOLICITATION... Varying modifiers for pay for wearing heavy armour, light armour and clothing. Instead of either armour or no armour...

 

Heavy armour... not sexy, solicitation chance - 20%, pay - 20%

Light armour... can be sexy, solicitation chance - 15%, pay -15%

I dunno about you but I have some pretty sexy heavy and light armors :P Way sexier than fur~

 

 

Yes, that was the reason why I backpedaled on the idea of disallowing armour when "working". Most of the really skimpy gear is actually tagged as armour... *giggles*

And there is no way for the code to tell apart a skimpy chain mail bikini from a set of full plate mail, so as fun as the idea is, it won't work well in practice.

 

 

maybe have the mcm menu use tick option likr aroused shows the current armor of player it could use that to have as tick off like to pick which would be right

Posted

Hey, Kimy. The Cursed Collar recognized HDT Havok Objects as clothing. I doesn't break anything, but certain physics won't work without the Havok Object.

 

Still great work. Thanks.

 

EDIT: I can't imagine why this wouldn't have been reported yet, but DCL also recognizes strapons from a few odd mods to be clothing.

Posted

I am aware if the Havok Object issue. Don't ask me why they slapped a clothing tag on something that's anything but clothing. There is no much I can do to fix this on my end, though. Same with some strapons. I introduced the jewelry exception to make the Slave Collar compatible with some of them. The Calyps one can definitely be used.

Posted

Just created a new game and ran into 2 small issues:

1. High security harness doesn't display on body. It is equipped in inventory. It does hide the chastitiy bra that I had equipped as any piece of body armour/clothing would. (I think this has already been mentioned.)

2. I had a high security harness and high security slave boots equipped. I asked the blacksmith to remove the harness only (didn't have much money). This resulted in the harness being removed correctly and the boots also being removed. At this point I didn't have the remove high security dialogue at the blacksmith anymore. In inventory the boots looked still to be equipped, but when I clicked them they unequipped.

Posted

1. Is a DDI bug: The device hider is set by default to hide the slot the harness occupies.

2. Will be fixed. :)

Posted

May i ask the difference between the 3 suits?

 

The regular one just needs one standard restraints key to unlock and drops from standard events. The Slave variant needs seven custom keys to unlock and has its own drop chance.

 

The third one you shouldn't even know about yet! :P

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