Majin Buu Posted February 14, 2015 Posted February 14, 2015 Deviously Cursed Loot 4.3 has begun throwing the following fatal exception using Patchus Maximus (the patcher for Perkus Maximus). The only way to make the patcher work is to remove DC Loot from my load order.  [67117]                                   [LOG] ArmBinder Script: Spell schools will be disabled [67118]                                   [LOG] Locked Gloves Script: Removed magic school assignment [67119]                                   [LOG] ArmBinder Script: Spell schools will be disabled [67120]                                   [LOG] Armbinder Script: Removed magic school assignment [67121]                                   [LOG] Yoke Script: Spell schools will be disabled [67122]                                   [LOG] Yoke Script: Removed magic school assignment [67123]                             [EXCEPTION] java.lang.NullPointerException    at patcher.SpellPatcher.disableAssociatedMagicSchools(SpellPatcher.java:90)    at patcher.SpellPatcher.runChanges(SpellPatcher.java:44)    at patcher.Runner.patch(Runner.java:51)    at skyprocstarter.SkyProcStarter.runChangesToPatch(SkyProcStarter.java:206)    at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:952)    at java.lang.Thread.run(Unknown Source)  [67124]                                   [sUM] Exit requested. [67125]                                 [DEBUG] Closing Debug File. Time was: 681042   Just spend the last 3 hours trying to pinpoint what was causing the Perkus Maximus patcher exception and just found it and came here to post. So for anyone using Perkus Maximus, disable the mod or put it in the Block List.  Keywords: Perkus Maximus Patch PatchusMaximus.jar java.lang.nullpointerexception Skyrim exception PerMa
blarghxxx Posted February 14, 2015 Posted February 14, 2015 Just a quick note: I'm using DCL with PerkusMaximus and the patcher runs without any errors.
Kimy Posted February 14, 2015 Author Posted February 14, 2015 SkyRe and Perkus Maximus are pretty famous for being incompatible with...a lot of things, really. I wouldn't be surprised in the slightest if it hiccups with Cursed Loot in some situations. My stance regarding SkyRe/PM is: If it works, great - but if it doesn't work I won't sink a whole lot of my time into tracking down any issues why Cursed Loot doesn't work together with the most intrusive mod known to the Skyrim universe, either. For the record: So far I am not aware of any such incompatibility.Â
Majin Buu Posted February 14, 2015 Posted February 14, 2015 SkyRe and Perkus Maximus are pretty famous for being incompatible with...a lot of things, really. I wouldn't be surprised in the slightest if it hiccups with Cursed Loot in some situations. My stance regarding SkyRe/PM is: If it works, great - but if it doesn't work I won't sink a whole lot of my time into tracking down any issues why Cursed Loot doesn't work together with the most intrusive mod known to the Skyrim universe, either. For the record: So far I am not aware of any such incompatibility.  200+ mods installed and only 1 (this one) had a Perkus Maximus has a problem with. So simply disabled it, ran the patcher, and then re-enabled this mod and it all worked out fine. Dunno why PeMa throws op a nullpointerexception but whatever, not like it needs to mess with most LL mods anyway.
Majin Buu Posted February 14, 2015 Posted February 14, 2015 Just a quick note: I'm using DCL with PerkusMaximus and the patcher runs without any errors. Â That's odd, for me it was the only thing giving me errors. You got the latest DCL version installed? If you do, then lucky you I guess hehe. not having to track down a problem.
blarghxxx Posted February 14, 2015 Posted February 14, 2015 Yes, using DCL 4.3. But I'm only at 82 mods, so maybe this is caused by a certain combination of mods rather than a singe one.  Here's my load order for reference:  Update.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espApachiiHair.esmhdtHighHeel.esmSchlongs of Skyrim - Core.esmSexLab.esmDevious Devices - Assets.esmSexLabAroused.esmSexLab Attraction.esmZaZAnimationPack.esmdaymoyl.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espMasculinizedLevelListsDG.espSOS - VectorPlexus Regular Addon.espApropos.espRaceMenu.espRaceMenuPluginXPMSE.espBrawl Bugs CE.espAuto Unequip Ammo.espChesko_WearableLantern.espDevious Devices - For the Masses II.espDevious Deviants.espCaptured Dreams.espRaceMenuPlugin.espEstrusChaurus.espMasculinizedLevelLists.espSexLabNudeCreatures.espFNISSexyMove.espDeviouslyHelpless.espSexLabNudeCreaturesDG.espLADL - No Starting Spells.espvAutosaveManager.espMoreNastyCritters.espLootandDegradation.espSlaveTats.espMasculinizedLevelListsDB.espSOS - VectorPlexus Muscular Addon.espSchlongs of Skyrim.espTougher Traps.espPerkusMaximus_Master.espPerkusMaximus_Thief.espPerkusMaximus_Warrior.espPerMa Expansion 1 - Wintermyst.espPerkusMaximus_Mage.espProperWeaponScale.espSexLab Approach.espSkyrimBound.espSexLabNudeCreaturesDB.espHentaiCreatures.espDrink Eat Sleep.espxazPrisonOverhaul.espPopulated Lands Roads Paths.espImmersive Patrols II.espSexLabSkoomaWhore.espArachnaphobiaExpansion.espSexLabDefeat.espDeviously Cursed Loot.espFNISspells.espDevious Cidhna.espSexLabControllerRumble.espmmbedroll1.espmslDeviousCaptures.espSkysan_GlassNTGBow.espSkyUI.espSOS - Smurf Average Addon.espAlternate Start - Live Another Life.espAlternate Start - Live A Deviant Life.espBashed Patch, 0.espPatchusMaximus.esp   When I add a new mod I run loot, then PatchusMaximus, then WryeBash.
toynbeeidea Posted February 14, 2015 Posted February 14, 2015 Weird thing: 4.2 worked just fine with Patchus Maximus. 4.3 was working for a while as well, but I re-built a few merged mods using the new 1.8 version of xEdit Merge Scripts, and that seemed to trigger the issue. I thought it was the merged mods I rebuilt, but no.
quaradho Posted February 14, 2015 Posted February 14, 2015 Have you thought about integration with Death Alternative, by making the player able to choose some devious events to happen when he dies ? I would very much like to be able, for example, to set my character in full slave gear upon death. Â Also, would it be possible to have an option to make devious events possible when a container is opened, no matter if something is taken from it ?
Slorm Posted February 14, 2015 Posted February 14, 2015 Possible bug, I'm not sure  I have the estrus plant attack weighting set to 100 but I got a bandit (flashbang) event from a plant. I've always assumed that slider handled the weighting between bandit and tentacle am I correct in that?
Kimy Posted February 14, 2015 Author Posted February 14, 2015 Have you thought about integration with Death Alternative, by making the player able to choose some devious events to happen when he dies ? I would very much like to be able, for example, to set my character in full slave gear upon death.  Also, would it be possible to have an option to make devious events possible when a container is opened, no matter if something is taken from it ?  I am actually pondering to integrate a few things into DA, but it won't be the "standard" type of events. If I do that, it will be something more nasty than that.  Possible bug, I'm not sure  I have the estrus plant attack weighting set to 100 but I got a bandit (flashbang) event from a plant. I've always assumed that slider handled the weighting between bandit and tentacle am I correct in that?  It's a weight slider, not percent. You need to set everything else to zero if Estrus is the only thing you want to get from plants. Some of the sliders are shared between regular containers and plants, so that would mean you won't see any flash bang events from containers either.
kurotatsu Posted February 15, 2015 Posted February 15, 2015 Â I am actually pondering to integrate a few things into DA, but it won't be the "standard" type of events. If I do that, it will be something more nasty than that. Â Â YESSSSSSSS!!! Â
Blackness blackness is... Posted February 15, 2015 Posted February 15, 2015 Got the cursed collar put on me in Folgunther and read the note that showed up in my inventory but the quest did not start and no markers showed up even after I used setstage and went over to Solstheim to have a look. Â It's no big deal as I have a save from beforehand, but I really love your mod and really would like to try the cursed collar quest... *sobs in frustration* i tried to play that quest countless times. but it never worked as it should
Siudhne Posted February 16, 2015 Posted February 16, 2015 The "safe word" option is unable to remove "restrictive corset", even though the "self bondage" option can apply it.Â
Wheelhouse Posted February 16, 2015 Posted February 16, 2015 About the slave collar and animations - does it try to call animations that may be disabled? More often than not (on this new game - with the same mods and load order my old game had which didn't have this problem) I get surrounded and then everyone just disperses. I can't think of a reason why the mod would do this (on this game) except it's trying to call animations that are unchecked, and then just stopping. On my prior game (it was an existing one that I added Cursed Loot to), I did not have this problem. I haven't altered my mods or load order from that older game to this new character (same race, etc).  Also - even if an animation plays, rarely does another NPC use me after, everyone just wanders off.
big tim Posted February 16, 2015 Posted February 16, 2015 The Cursed Collar worked on a new game for me. Â How do you remove the Rubber Suit? The Slave Rubber suit works but cannot get the Rubber Suit off. Â The DA events, how much nastier can you get? Ebonite bits in the locks, 7 key suits, really horrendous plugs and piercings. One spends most of the time just stopping and taking care of their frustrations or climaxes. Â By the way, how much longer do I have to wear this yoke? When are you coming back with the KEY. :P Â Thanks........I think
Kimy Posted February 16, 2015 Author Posted February 16, 2015 About the slave collar and animations - does it try to call animations that may be disabled? More often than not (on this new game - with the same mods and load order my old game had which didn't have this problem) I get surrounded and then everyone just disperses. I can't think of a reason why the mod would do this (on this game) except it's trying to call animations that are unchecked, and then just stopping. On my prior game (it was an existing one that I added Cursed Loot to), I did not have this problem. I haven't altered my mods or load order from that older game to this new character (same race, etc).  Also - even if an animation plays, rarely does another NPC use me after, everyone just wanders off.  No, the problem was that it sometimes selected parameters there were no matching animations for at all. I have addressed this in the upcoming patch.  The Cursed Collar worked on a new game for me.  How do you remove the Rubber Suit? The Slave Rubber suit works but cannot get the Rubber Suit off.  The DA events, how much nastier can you get? Ebonite bits in the locks, 7 key suits, really horrendous plugs and piercings. One spends most of the time just stopping and taking care of their frustrations or climaxes.  By the way, how much longer do I have to wear this yoke? When are you coming back with the KEY. :P  Thanks........I think  The standard Rubber Suit only needs a standard restraints key.  If you think the stuff I made so far is nasty, you will love the new quest I made for the next patch.  Oh right, the key. *puts key in front of him* I am sure you can unlock yourself! If you can reach the locks, that is.  The "safe word" option is unable to remove "restrictive corset", even though the "self bondage" option can apply it.  Yes, that will be fixed in the next patch as well.
badbat111 Posted February 16, 2015 Posted February 16, 2015 the red leather option in settings for some reason when i have that option picked the restrictive stuff gets equipped like the gloves corset and so on i thought corset type was supposed to be restrictive
noelleis Posted February 16, 2015 Posted February 16, 2015 I completed the Cursed Collar quest, but I'm still stuck in the Collar, Boots, and Harness. What do?Â
unmog Posted February 16, 2015 Posted February 16, 2015 Hey Kimmy! I wanted to put this feedback out there before you do the patch~  First off, dunno if any of this is already addressed or not in the patch, but is it possible to remove the option to solicit sex to followers for money? I dunno it seems kinda odd to me, especially when I know for sure their inventory doesnt have any gold~  Secondly I dont think the option for consistent random themes is working... but maybe thats only for the random setting. I have mine set to restrictive since I like to try the new stuff and I think it looks real nice, but In addition to some restrictive stuff I got a black ebonite gag, red ebonite blindfold, padded leg cuffs and white leather arm cuffs. >.> This is all from the same event... which in fact was me trying to solicit to a follower who decided to bring his toys that I also know he doesnt have.  Thirdly, would you consider a solicitation option that works with any default collar instead of only the slave collar? Id like to use the collar option its just I dont want to have to always be stuck in the slave one since I have it set pretty harshly. With a little tinkering I know its pretty easy to just go in and change which script it looks for but I was wondering mostly if you could make an official option for it~  Lastly... Im not sure if this is just me or not, but I'd really appreciate a slider/option in the devices menu that I can specify chances of harness style gags and simple ones... I just prefer the harness ones really. I know its just cosmetic but I wanted to ask  Oh, and for real lastly... can we make the slider weight for the normal restraints larger? Honestly I'd like the customization better if it went to say, 1000 instead of 500? Could probably do it easily if every tick on there was 1, or 5, or 10 instead of 0.5. That way we could make the harsher restraints more rare if we wanted, unless Im mistaken about how the slider option works. I know we can change the defaults but it seems to me like the standard restraints should be more common than what they are... even when I set it to 500. Now that Im thinking about it, I dont know where the weight slider for heavy yokes are either.    Anyway for a bug report. I decided to uninstall Aradia's stuff since I couldnt figure out how to make some of the gear fit me right, like the chastity bra. I wanted to use the living harness and cuffs but there wasn't an option to not use the chastity stuff from there. [maybe that could also be an option for people with aradia] So like I said, I uninstalled it, and the menu for it disapeared in the events menu. However I wanted to check what the new rubber suits actually "do" when theyre locked on and instead the info text for rubber suits was replaced with the old one for the living harness. So for the info of the rubber suit it says "Chance to find the Aradia Living Harness when encountering cursed loot. This requires Aradia mod to be installed. Warning: This is a high difficulty item that will severely punish you when exposed to sunlight. Default 10" Are you able to get that menu to update right when you stop using aradia stuff? Or, possibly have an option to not use chastity bras? [id also be interested in some sort of info on how to change the bra to work for the default devious body. ]  Anyway, I was also hoping you could explain what exact restrictions that the rubber suit imposes. I did notice that the rubber suit didnt seem to play well with the restrictive corset though, a lot of clipping. Looks like a rubber hood could go with it nicely too.  Bug2: Cant seem to get restrictive gloves... also doesnt seem to be a slider or an option for it. Maybe its just my rng though. Same goes with the heavy yoke like I said, cant seem to find a slider or option for it but I've got hit with them~ Oh, and I think the high security yoke should be changed a bit how it works... and maybe have a slightly different appearance than the standard heavy yoke, perhaps something dark and shiny like the rest of the high security gear.
Reesewow Posted February 16, 2015 Posted February 16, 2015 Â Bug2: Cant seem to get restrictive gloves... also doesnt seem to be a slider or an option for it. Maybe its just my rng though. Same goes with the heavy yoke like I said, cant seem to find a slider or option for it but I've got hit with them~ Oh, and I think the high security yoke should be changed a bit how it works... and maybe have a slightly different appearance than the standard heavy yoke, perhaps something dark and shiny like the rest of the high security gear. Â Can answer that one as Kimy mentioned it earlier and I have it fixed on my game. Â You need to do a full uninstall/save clean/reinstall of DCL to make restrictive gloves and I believe the non-slave version of the rubber suit appear in events. Â Something about the slots DCL is allowed to use being baked into your save file. Â Either way, before a full save clean - no restrictive gloves for me. Â Uninstall + save clean + reinstall of same version and I got them pretty quick. Â Would probably fix the Aradia problem as well.
Matador Posted February 16, 2015 Posted February 16, 2015 Please consider allowing solicitation for belted/restrained characters in the next version. Even if you're belted, it's not like you couldn't still sell other parts of your body--handjobs, blowjobs, titjobs, even footjobs. Of course, the more stuff you're wearing, the more your options are restricted--tough to give a boobjob around a chastity bra after all. Also, it might be that customers are less willing to pay up the more you're restrained. After all, a slave girl has less recourse if she gets stiffed than a normal prostitute--the latter can go get their pimp, but a slave just has to suck it up and say "thank you sir, may I have another"? Â Though even a jackass might think twice about not paying if they get the best head in the universe. I don't know if solicitation currently checks the Sexlab proficiencies when calculating whether a John pays out, but it would be a neat tie-in. Level 0 == "Eh, that wasn't so great, I think I'll hold on to this". Level 6 == "You could suck a golf ball through a garden hose! I'll be back. Take this and a little extra." Â One of the problems with Immerslave/Cursed Loot is that if you get a bunch of restrictive items on early, it's tough to acquire the money needed to get them off. Prostitution would be a much nicer way of getting that cash without having to do a dungeon while blindfolded.
Slorm Posted February 16, 2015 Posted February 16, 2015 If it's no too difficult could we have an option to disable bandits from plant attacks, it just jars a bit immersion wise (for me anyway), bandits make more sense for mines. Don't worry if it's to time consuming though, It's only a minor thing  Oh and remove the worn restraint limit to EC+ events on chests (much more important then the bandits)Â
Richard1234 Posted February 16, 2015 Posted February 16, 2015  Secondly I dont think the option for consistent random themes is working... but maybe thats only for the random setting. I have mine set to restrictive since I like to try the new stuff and I think it looks real nice, but In addition to some restrictive stuff I got a black ebonite gag, red ebonite blindfold, padded leg cuffs and white leather arm cuffs. >.> This is all from the same event... which in fact was me trying to solicit to a follower who decided to bring his toys that I also know he doesnt have.  I'm not 100% sure on this, but it seems like the way the themes work is: 1. Select slots that will get a device 2. Check for theme settings for those slots  Since there's no restrictive arm cuff or gag, Cursed Loot will select a random one. But if a collar is picked, then it will be the restrictive one.
Blackness blackness is... Posted February 16, 2015 Posted February 16, 2015   Secondly I dont think the option for consistent random themes is working... but maybe thats only for the random setting. I have mine set to restrictive since I like to try the new stuff and I think it looks real nice, but In addition to some restrictive stuff I got a black ebonite gag, red ebonite blindfold, padded leg cuffs and white leather arm cuffs. >.> This is all from the same event... which in fact was me trying to solicit to a follower who decided to bring his toys that I also know he doesnt have.  I'm not 100% sure on this, but it seems like the way the themes work is: 1. Select slots that will get a device 2. Check for theme settings for those slots  Since there's no restrictive arm cuff or gag, Cursed Loot will select a random one. But if a collar is picked, then it will be the restrictive one.  yeah i finally figured that out myself a few weeks ago. is nasty if no backup saves are made
blarghxxx Posted February 17, 2015 Posted February 17, 2015 I'm sorry if this has been asked before (I think I read about this but can't find it anymore) but every time nipple piercings are equipped I get two different ones (soulgem and shock). Removal of those piercings is also bugged, I can somehow manage to drop them but they still display on my character and also the shock effect still happens. I need to manually remove them via console. Does anyone know which mod is responsible (or if my setup is borked) and if it has been fixed (or how I can fix my setup)?
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