voxatu Posted February 11, 2015 Posted February 11, 2015 Not compatible with new Zaz Animation Pack 6.04 (some enchantments used by this mod were removed I think)
saintdie Posted February 11, 2015 Posted February 11, 2015 Would it be possible to make it that if a person takes your keys that they will actually have the keys on them when you try to pick pocket / loot them?
Kimy Posted February 11, 2015 Author Posted February 11, 2015 Not compatible with new Zaz Animation Pack 6.04 (some enchantments used by this mod were removed I think) I would need a bit more details to investigate this. Would it be possible to make it that if a person takes your keys that they will actually have the keys on them when you try to pick pocket / loot them? Yes, that's a planned feature.
balth Posted February 12, 2015 Posted February 12, 2015 Great mod. Loving it so far. One minor thing; hdt physics don't work with the slave catsuit on for me. Anyone know why? *Edit* lol I'm an idiot. Was building the wrong outfit in bodyslide.
Nawor Posted February 12, 2015 Posted February 12, 2015 I just wanted to say that I really like your mod but I've got an issues that I can't figure out.The first is that when an estrus attack is triggered, it just puts up the line "The ground beneath you moves...", and doesn't actually begin the event.
monsta88 Posted February 12, 2015 Posted February 12, 2015 Question: Is it intended that "Steel Yoke" (not the Heavy Yoke) can't be opened with the Heavy Yoke Key, but the "Courier in Chains" quest still works?
voxatu Posted February 12, 2015 Posted February 12, 2015 Not compatible with new Zaz Animation Pack 6.04 (some enchantments used by this mod were removed I think) I would need a bit more details to investigate this. I get these errors in log when I open mod in TES5Edit and click "Check for errors": [00:00] Checking for Errors in [08] Deviously Cursed Loot.esp [00:00] dcur_leon_punishments [QUST:0802DCC0] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0802DCB7] < Error: Could not be resolved > [00:00] [iNFO:080351A3] ('What a cheap slut you are! Come, I will give you what you deserve!' in GRUP Topic Children of dcur_slutcollardialogue_b1Topic [DIAL:080351A2]) [00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: GLOB [00:00] [iNFO:080351A3] ('What a cheap slut you are! Come, I will give you what you deserve!' in GRUP Topic Children of dcur_slutcollardialogue_b1Topic [DIAL:080351A2]) [00:00] INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0803519F] < Error: Could not be resolved > [00:01] dcur_leatherbinds "Leather Bindings" [ARMO:0802A063] [00:01] ARMO \ EITM - Object Effect -> [05007351] < Error: Could not be resolved > [00:01] dcur_EnchYoke "Yoke Script" [ENCH:08031B85] [00:01] ENCH \ Effects \ Effect \ EFID - Base Effect -> [05007350] < Error: Could not be resolved > [00:01] All Done! dcur_leatherbinds and dcur_EnchYoke both reference non-existent enchantments or effects from ZazAnimationPack.esm. Also there are some errors in quests and dialogues (not related to ZazAnimationPack).
Kimy Posted February 12, 2015 Author Posted February 12, 2015 I just wanted to say that I really like your mod but I've got an issues that I can't figure out. The first is that when an estrus attack is triggered, it just puts up the line "The ground beneath you moves...", and doesn't actually begin the event. Are you wearing a chastity belt? If yes, it's normal that the event doesn't continue. Question: Is it intended that "Steel Yoke" (not the Heavy Yoke) can't be opened with the Heavy Yoke Key, but the "Courier in Chains" quest still works? Yes. Not compatible with new Zaz Animation Pack 6.04 (some enchantments used by this mod were removed I think) I would need a bit more details to investigate this. I get these errors in log when I open mod in TES5Edit and click "Check for errors": [00:00] Checking for Errors in [08] Deviously Cursed Loot.esp [00:00] dcur_leon_punishments [QUST:0802DCC0] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0802DCB7] < Error: Could not be resolved > [00:00] [iNFO:080351A3] ('What a cheap slut you are! Come, I will give you what you deserve!' in GRUP Topic Children of dcur_slutcollardialogue_b1Topic [DIAL:080351A2]) [00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: GLOB [00:00] [iNFO:080351A3] ('What a cheap slut you are! Come, I will give you what you deserve!' in GRUP Topic Children of dcur_slutcollardialogue_b1Topic [DIAL:080351A2]) [00:00] INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0803519F] < Error: Could not be resolved > [00:01] dcur_leatherbinds "Leather Bindings" [ARMO:0802A063] [00:01] ARMO \ EITM - Object Effect -> [05007351] < Error: Could not be resolved > [00:01] dcur_EnchYoke "Yoke Script" [ENCH:08031B85] [00:01] ENCH \ Effects \ Effect \ EFID - Base Effect -> [05007350] < Error: Could not be resolved > [00:01] All Done! dcur_leatherbinds and dcur_EnchYoke both reference non-existent enchantments or effects from ZazAnimationPack.esm. Also there are some errors in quests and dialogues (not related to ZazAnimationPack). Will look into that. The leatherbinds error shouldn't matter in any case, as this item is just used in some scenes.
Slorm Posted February 12, 2015 Posted February 12, 2015 I just wanted to say that I really like your mod but I've got an issues that I can't figure out. The first is that when an estrus attack is triggered, it just puts up the line "The ground beneath you moves...", and doesn't actually begin the event. Are you wearing a chastity belt? If yes, it's normal that the event doesn't continue. Also the chastity bra stops the effect as well
Nawor Posted February 12, 2015 Posted February 12, 2015 I just wanted to say that I really like your mod but I've got an issues that I can't figure out. The first is that when an estrus attack is triggered, it just puts up the line "The ground beneath you moves...", and doesn't actually begin the event. Are you wearing a chastity belt? If yes, it's normal that the event doesn't continue. No, I do not have any devices on. This has always been happening, including over multiple games and re-installing all of my mods.
balth Posted February 12, 2015 Posted February 12, 2015 Got the cursed collar put on me in Folgunther and read the note that showed up in my inventory but the quest did not start and no markers showed up even after I used setstage and went over to Solstheim to have a look. It's no big deal as I have a save from beforehand, but I really love your mod and really would like to try the cursed collar quest... *sobs in frustration*
quaradho Posted February 12, 2015 Posted February 12, 2015 (edited) Hi, could the MCM options allow the time between uses of a collared player to be reduced to as low as one ingame minute ? It currently only goes down to two ingame hours in both sliders. Maybe have settings for 1mn, 2mn, 3mn, 4mn, 5mn, 10mn, 20mn, 40mn, 1h, and then the existing times. No need to change the default, but it would be nice to have more choice in options. Thanks, by the way, excellent mod ! Edited February 12, 2015 by quaradho
Kimy Posted February 12, 2015 Author Posted February 12, 2015 Hi, could the MCM options allow the time between uses of a collared player to be reduced to as low as one ingame minute ? It currently only goes down to two ingame hours in both sliders. Maybe have settings for 1mn, 2mn, 3mn, 4mn, 5mn, 10mn, 20mn, 40mn, 1h, and then the existing times. No need to change the default, but it would be nice to have more choice in options. Thanks, by the way, excellent mod ! I suppose I could lower the minimum a notch, but one in-game minute wouldn't work because it would make the next scene trigger before the first one ends. Which miiiiight cause some hiccups. I will bring the minimum down as far as is safe, ok?
quaradho Posted February 12, 2015 Posted February 12, 2015 Okay, thanks. But, you know, no need to keep players from bringing the delay too low. Alternatively, couldn’t the time be between the end of an animation and the start of the next one ?
Kimy Posted February 12, 2015 Author Posted February 12, 2015 Okay, thanks. But, you know, no need to keep players from bringing the delay too low. Alternatively, couldn’t the time be between the end of an animation and the start of the next one ? I usually like to set the constraints in a way that prevents people from breaking their games. It keeps them happy and helps keeping the amount of support requests I am getting down to a manageable amount. But as I said, I see what I can do to allow more flexibility with this slider.
tontoman Posted February 13, 2015 Posted February 13, 2015 Hey Kimy, have you ever thought about putting some DD interactions with followers. I used to use my follower as a helpfull oncall person to help me with difficult 'surprises' . I thought it could be good if there was an interaction part a bit like you have with NPCs with collars or even the solicitation part. Could be helpful, or not so much, or even just comments (random ones you explore with DDs on, when you get some off, get more put on..). Asking as I like your writing style which is in general more light/fun than other mods, and many don't include the follower. Currently running solo as there isn't that much interaction, and I've found with my older system + follower + other mods + script load, things get pretty quirky when the scripts trigger now, and overall for me isn't worth running with one anymore .
Kimy Posted February 13, 2015 Author Posted February 13, 2015 Hey Kimy, have you ever thought about putting some DD interactions with followers. I used to use my follower as a helpfull oncall person to help me with difficult 'surprises' . I thought it could be good if there was an interaction part a bit like you have with NPCs with collars or even the solicitation part. Could be helpful, or not so much, or even just comments (random ones you explore with DDs on, when you get some off, get more put on..). Asking as I like your writing style which is in general more light/fun than other mods, and many don't include the follower. Currently running solo as there isn't that much interaction, and I've found with my older system + follower + other mods + script load, things get pretty quirky when the scripts trigger now, and overall for me isn't worth running with one anymore . So many things I'd like to do. Including this sort of thing. Did I mention I love to write?
monsta88 Posted February 13, 2015 Posted February 13, 2015 Strange delay: I was out collecting souls for my perfectly legal and sanctioned experiments. I entered a cave with spiders, killed all of them, looted nothing (and afaik looting animals doesn't trigger events in CL anyway). The cave had a 2nd area, killed the remaining spiders there and looted 2 chests. After the 2nd chest I left for the 1st cave area again. When I entered, I got hit by Estrus. Between the last chest loot and the event there was like 10-20 seconds. Is this possible? (this happened a few days ago in v4.3, so I don't have log, I just read that someone asked about an Estrus related problem and remembered this episode. The event itself worked normally, it was just the activation time surprised me.)
Kimy Posted February 13, 2015 Author Posted February 13, 2015 Strange delay: I was out collecting souls for my perfectly legal and sanctioned experiments. I entered a cave with spiders, killed all of them, looted nothing (and afaik looting animals doesn't trigger events in CL anyway). The cave had a 2nd area, killed the remaining spiders there and looted 2 chests. After the 2nd chest I left for the 1st cave area again. When I entered, I got hit by Estrus. Between the last chest loot and the event there was like 10-20 seconds. Is this possible? (this happened a few days ago in v4.3, so I don't have log, I just read that someone asked about an Estrus related problem and remembered this episode. The event itself worked normally, it was just the activation time surprised me.) Estrus attacks can be triggered by picking up plants as well, so that's also something that could have happened.
Slorm Posted February 13, 2015 Posted February 13, 2015 Talking about plants Kimy I noticed that picking fungi doesn't register for plant attack (it was a Mora Tap something or the other)
Kimy Posted February 13, 2015 Author Posted February 13, 2015 Talking about plants Kimy I noticed that picking fungi doesn't register for plant attack (it was a Mora Tap something or the other) Could be that I overlooked them. Will check it out.
korfio Posted February 13, 2015 Posted February 13, 2015 Hi,The slut collar in the config claims that you can talk to people if you have "chastity equipment" on. This does not seem to work, as I've got chastity bra, belt, yoke, gag, boots, piercings, plugs and the kitchen sink and i still get sexed b everyone.It's flattering in a way, especially since they can't do anything to me with all the stuff on, but I'd like to be able to talk (or "hmmm") at people until the slut collar comes off.Looking into dcur_slotcolladialogue I don't see any exit clauses, it seems to be unconditional sex. Am I missing something?Thanks! Happily discovered in the changelog that the gag has to be of a certain variety, plus my inventory had invalid items. Now fixed and I get a notification "you're fully equipped" or similar.
MadCat256 Posted February 13, 2015 Posted February 13, 2015 Talking about plants Kimy I noticed that picking fungi doesn't register for plant attack (it was a Mora Tap something or the other) Could be that I overlooked them. Will check it out. I know that glowing mushrooms at least do trigger attacks, I had 5 in a row all skooma me the other night. *shakes fist at RNG*
toynbeeidea Posted February 14, 2015 Posted February 14, 2015 Deviously Cursed Loot 4.3 has begun throwing the following fatal exception using Patchus Maximus (the patcher for Perkus Maximus). The only way to make the patcher work is to remove DC Loot from my load order. [67117] [LOG] ArmBinder Script: Spell schools will be disabled[67118] [LOG] Locked Gloves Script: Removed magic school assignment[67119] [LOG] ArmBinder Script: Spell schools will be disabled[67120] [LOG] Armbinder Script: Removed magic school assignment[67121] [LOG] Yoke Script: Spell schools will be disabled[67122] [LOG] Yoke Script: Removed magic school assignment[67123] [EXCEPTION] java.lang.NullPointerException at patcher.SpellPatcher.disableAssociatedMagicSchools(SpellPatcher.java:90) at patcher.SpellPatcher.runChanges(SpellPatcher.java:44) at patcher.Runner.patch(Runner.java:51) at skyprocstarter.SkyProcStarter.runChangesToPatch(SkyProcStarter.java:206) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:952) at java.lang.Thread.run(Unknown Source)[67124] [sUM] Exit requested.[67125] [DEBUG] Closing Debug File. Time was: 681042
tontoman Posted February 14, 2015 Posted February 14, 2015 Hey Kimy, have you ever thought about putting some DD interactions with followers. I used to use my follower as a helpfull oncall person to help me with difficult 'surprises' . I thought it could be good if there was an interaction part a bit like you have with NPCs with collars or even the solicitation part. Could be helpful, or not so much, or even just comments (random ones you explore with DDs on, when you get some off, get more put on..). Asking as I like your writing style which is in general more light/fun than other mods, and many don't include the follower. Currently running solo as there isn't that much interaction, and I've found with my older system + follower + other mods + script load, things get pretty quirky when the scripts trigger now, and overall for me isn't worth running with one anymore . So many things I'd like to do. Including this sort of thing. Did I mention I love to write? Well looking forward to it if you get around to it. Makes sense that if you like to write, that it's so good . BTW, maybe you missed a single mushroom or two, but mushrooms certainly trigger. I love collecting them (I have the mushroom HD mod, so beautiful) and those mushroom caves are now a real risk . Cheers.
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