Zaflis Posted March 25, 2021 Posted March 25, 2021 @gisdaman Check that FNIS isn't reporting any warnings when you generate, and also verify that XPMSE skeleton isn't being overwritten by other skeleton. And since you don't have "realistic physics" (or other variation) plugin you must enable XPMSE.esp. Quote - NiOverride High Heels This is not part of "bare minimum", you shouldn't install it unless you really really need it. I don't use it either.
Elsidia Posted March 25, 2021 Posted March 25, 2021 33 minutes ago, Zaflis said: This is not part of "bare minimum", you shouldn't install it unless you really really need it. I don't use it either. This is just a question. In Skyrim SE nioverride is need to wear DCL shock boots and similar slave boots. If you don't have nioverride it's says: i can't equip shock boots because you don't have nioverride. In LE version how you can equip those boots?
neghthraw Posted March 25, 2021 Posted March 25, 2021 5 minutes ago, Elsidia said: This is just a question. In Skyrim SE nioverride is need to wear DCL shock boots and similar slave boots. If you don't have nioverride it's says: i can't equip shock boots because you don't have nioverride. In LE version how you can equip those boots? You can equip them just like any other device by equipping in inventory.
neghthraw Posted March 25, 2021 Posted March 25, 2021 While LE and SE are very similar in most parts, they are not identical. Especially meshes and some script commands are different.
Elsidia Posted March 25, 2021 Posted March 25, 2021 2 minutes ago, neghthraw said: While LE and SE are very similar in most parts, they are not identical. Especially meshes and some script commands are different. This part is similar. In Shock boots script are line where DCL check for installed nioverride and if not, shows this menu. Difference is only that between LE and SE, that this check not works for SE, because in SE nioverride not exist, it's part of RaceMenu UI. Because there is add additional check for SE version nioverride. Without those fixes Shock boots can't be equipped. The same i assume is for LE version only question is what type of nioverride mod is need?
neghthraw Posted March 25, 2021 Posted March 25, 2021 5 minutes ago, Elsidia said: In Shock boots script are line where DCL check for installed nioverride and if not, shows this menu. Difference is only that between LE and SE, that this check not works for SE, because in SE nioverride not exist, it's part of RaceMenu UI. Because there is add additional check for SE version nioverride. Without those fixes Shock boots can't be equipped. The same i assume is for LE version only question is what type of nioverride mod is need? I don't use SE, but from what i know, there is indeed no nioverride for SE. My guess would be that this is an oversight from the SE port and that the check might need to be changed.
Elsidia Posted March 25, 2021 Posted March 25, 2021 26 minutes ago, neghthraw said: I don't use SE, but from what i know, there is indeed no nioverride for SE Ok i here: Spoiler int Function OnEquippedFilter(actor akActor, bool silent=false) if SKSE.GetPluginVersion("NiOverride") < 5 && SKSE.GetPluginVersion("skee") < 1 || NiOverride.GetScriptVersion() < 5 libs.NotifyPlayer("This device ("+deviceName+") requires NetImmerse Override, which you do not have installed.", true) return 2 EndIf if silent return 0 ; Proceed. EndIf int interaction = zad_DeviceMsg.Show() if interaction == 0 ; Equip Device return 0 ; Proceed Else ; If interaction == 2 ; Put it away return 2 EndIf return 0 EndFunction This is script from actual version of rubberboots and the same are in shock boots script: Green part is for LE - it's checks if installed mod nioverride. Blue part is for SE - it's check if exists script into RaceMenu UI about nioverride.
neghthraw Posted March 25, 2021 Posted March 25, 2021 46 minutes ago, Elsidia said: Ok i here: Hide contents int Function OnEquippedFilter(actor akActor, bool silent=false) if SKSE.GetPluginVersion("NiOverride") < 5 && SKSE.GetPluginVersion("skee") < 1 || NiOverride.GetScriptVersion() < 5 libs.NotifyPlayer("This device ("+deviceName+") requires NetImmerse Override, which you do not have installed.", true) return 2 EndIf if silent return 0 ; Proceed. EndIf int interaction = zad_DeviceMsg.Show() if interaction == 0 ; Equip Device return 0 ; Proceed Else ; If interaction == 2 ; Put it away return 2 EndIf return 0 EndFunction This is script from actual version of rubberboots and the same are in shock boots script: Green part is for LE - it's checks if installed mod nioverride. Blue part is for SE - it's check if exists script into RaceMenu UI about nioverride. The scripts for the shock boots (dcur_stunSlaveBootsScript) in LE and SE are identical. The green AND the blue part are both for LE. This code was written for LE and has not been changed in the SE port. If this fragment is from the rubber boots script, doesn't that mean that DD boots in general are not working in SE since there is no SE nioverride? Don't forget: DCUR for SE is still a beta version. And we are in the LE thread here. You might want to ask about this in the DCUR SE thread, the people there might know more about this topic.
Elsidia Posted March 25, 2021 Posted March 25, 2021 27 minutes ago, neghthraw said: in general are not working in SE since there is no SE nioverride? You are wrong. Blue part is added by Kimy as ask zarantha for compatibility for SE. Without this part those boots not work. But now work all boots because of this blue part.
Elsidia Posted March 25, 2021 Posted March 25, 2021 35 minutes ago, neghthraw said: Don't forget: DCUR for SE is still a beta version. And we are in the LE thread here. You might want to ask about this in the DCUR SE thread, the people there might know more about this topic. You still not understand) I ask about SE version where it needs be, but there was question about LE. Be careful when read a posts.
neghthraw Posted March 25, 2021 Posted March 25, 2021 27 minutes ago, Elsidia said: You are wrong. Blue part is added by Kimy as ask zarantha for compatibility for SE. Without this part those boots not work. But now work all boots because of this blue part. Just to clarify, this blue part has been added for SE, but it is also in the source script for the LE version, so I thought it was necessary for LE as well. The orange part is definitely for LE. Spoiler int Function OnEquippedFilter(actor akActor, bool silent=false) if SKSE.GetPluginVersion("NiOverride") < 5 && SKSE.GetPluginVersion("skee") < 1 || NiOverride.GetScriptVersion() < 5 libs.NotifyPlayer("This device ("+deviceName+") requires NetImmerse Override, which you do not have installed.", true) return 2 EndIf if silent return 0 ; Proceed. EndIf int interaction = zad_DeviceMsg.Show() if interaction == 0 ; Equip Device return 0 ; Proceed Else ; If interaction == 2 ; Put it away return 2 EndIf return 0 EndFunction 3 hours ago, Elsidia said: This is just a question. In Skyrim SE nioverride is need to wear DCL shock boots and similar slave boots. If you don't have nioverride it's says: i can't equip shock boots because you don't have nioverride. In LE version how you can equip those boots? I misunderstood that. I thought you meant that the SE shock boots did not work. So, I don't understand what exactly you mean with "In LE version how you can equip those boots?". Could you please rephrase that question?
Elsidia Posted March 25, 2021 Posted March 25, 2021 12 minutes ago, neghthraw said: In LE version how you can equip those boots?" Zaflis say that for LE not need mod nioverride high heels i just ask how can be equipped boots on LE if nioverride high heels not need. Or then what mod is need? Ok you at second question are right - i get old scripts for LE and there orange part is for LE. Then blue of course is for SE.
neghthraw Posted March 25, 2021 Posted March 25, 2021 7 minutes ago, Elsidia said: Zaflis say that for LE not need mod nioverride high heels i just ask how can be equipped boots on LE if nioverride high heels not need. Or then what mod is need? NetImmerse Override is needed. It is a requirement for the XPMSE Skeleton, which is needed for DD. 1
Zaflis Posted March 25, 2021 Posted March 25, 2021 5 hours ago, Elsidia said: This is just a question. In Skyrim SE nioverride is need to wear DCL shock boots and similar slave boots. If you don't have nioverride it's says: i can't equip shock boots because you don't have nioverride. In LE version how you can equip those boots? You need NiOverride, he has that from RaceMenu. What i quoted is the nioverride high heels mod. DD boots don't need it. In Skyrim modding history first there was the HDTHighHeels and many boots were created. Then came NiOverride and most mods converted their boots to use NiOverride instead of HDTHighHeels. DD also uses NiO, so it doesn't do any good having HDTHH. NiO also supports HDT even though it's not in the name.
zarantha Posted March 26, 2021 Posted March 26, 2021 12 hours ago, Elsidia said: This is just a question. In Skyrim SE nioverride is need to wear DCL shock boots and similar slave boots. If you don't have nioverride it's says: i can't equip shock boots because you don't have nioverride. In LE version how you can equip those boots? There are two versions of nioverride in LE. One is with RaceMenu, then there was a separate dll in the nioverride mod for the ECE users. So as long as Racemenu SE or LE is installed, that covers the requirement for the boots.
biggysimz Posted March 26, 2021 Posted March 26, 2021 I am currently tryin to get the princess start to work in SE. FNIS is good and Loot says I have everything. Everytime I spawn in I don't have abody and im just a head with a ball gag then The game shortly crashes and the papyrus script needs to be reset. I tried reinstalling everything 1 by 1. This is my current load out, minus some random stuff for space. I am using a custom race. Unofficial Skyrim Special Edition Patch skse Address Library for SKSE Plugins SSE Engine Fixes (skse64 plugin) NetImmerse Override RaceCompatibility with fixes for SSE PapyrusUtil SE - Modders Scripting Utility Functions RaceMenu High Heels BodySlide and Outfit Studio Fuz Ro D-oh 61 NiOverride High Heels - NIOVHH Fixes RaceMenu SE SkyUI HDT-SMP (Skinned Mesh Physics) HDT Physics Extensions 1st person camera fix for Joy of Perspective + Racial Body Morphs Enhanced Character Edit Caliente's Beautiful Bodies Enhancer -CBBE- CBPC - CBP Physics with Collisions Relationship Dialogue Overhaul - RDO SE Nymph Girls of Skyrim - CBBE - Assets - 2.01 Nymph Girls of Skyrim - CBBE SE - Plugins Joy of Perspective - Immersive Armors Patch CBBE 3BA HDTSSE Framework 1 5 97 The Joy of Perspective female HDTSSEHH Pretty Combat Animations FNIS SE Creature pack FNIS SE Spells SexLabFrameworkSE ZaZ Animation Pack Zaz DoggyStyle Amation Fix Devious Devices SexLabArousedSSELoose Schlongs of Skyrim SE Deviously Cursed Loot FNIS SE Behavior XXL XP32 Maximum Skeleton Special Extended Alternate Start - Live Another Life - SSE
zarantha Posted March 26, 2021 Posted March 26, 2021 3 hours ago, biggysimz said: I am currently tryin to get the princess start to work in SE. FNIS is good and Loot says I have everything. Everytime I spawn in I don't have abody and im just a head with a ball gag then The game shortly crashes and the papyrus script needs to be reset. I tried reinstalling everything 1 by 1. This is my current load out, minus some random stuff for space. I am using a custom race. Did you batch build the outfits in bodyslide? Edit: Just noticed you're on SE. Use the SE download, not the LE download (you're on the LE page) https://www.loverslab.com/files/file/5878-devious-devices-se/ https://www.loverslab.com/files/file/5924-deviously-cursed-loot-se-beta-2/ Joy of perspective will cause CTDs with HDT chains. When you build the outfits in bodyslide, use the 'no hdt' options, or get rid of JoP Netimmerse override is not compatible with SE, get rid of it. Get rid of the old HDT SMP, all you need is the one from the nexus If you need heels, use racemenu heels instead of hdt heels or nio heels get rid of HDT PE, it's not compatible with SE This is the SE troubleshooting post in the SE thread, it has the most of the gotchas for SE. https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3077930
DonQuiWho Posted March 26, 2021 Posted March 26, 2021 @Kimy Hi. Spent 6 or 7 hours (RL ones ? ) trying to get the Chloe Quest started. Problems seem to start if - you use a 'non vanilla Helgen start' with LAL AND when completing its version of the conventional start up by entering Helgen cave from the North, after the 'collapse', to save one of the two brothers lying wounded in the cave THEN if you explore the cave further, and loot the corpses, you also pick up the DCUR note telling you to go to see the soldier in Honingbrew. If you do that, and proceed from there, the first element of the Journal Quest route never completes, and you can end up meeting Nazeem in the Hall of the Dead, 'on your own', with him clearly expecting the arrival of the PC + Chloe. He'll even go through the Nasty Surprise, get you all decked out in pink and ironmongery, and if you then go back thro Helgen Keep like that, there's Chloe, in her cell, also decked out in pink and chains, willing to tell you all about how to make sleepy soup, but absolutely refusing to budge an inch. (And like that, there are so many bad ppl beating you up, you're extremely unlikey to be able to get out again) FWIW, I you try to go to Helgen before talking to Nazeem, the quest stages set to '1' are 1,5,50 and 60. Everything else up to that point is 0. No amount of setting them to '1' makes any difference I won't bore you unduly with the details, but NOTHING I tried after that allowed me to get Chloe out of her cell, and to part company with that restraint post until, as a last throw of the dice, I tried going right through Helgen Keep and Cave BEFORE talking to/meeting with Nazeem. An NPC marker showed Chloe remained firmly in the cell, until, on exiting the cave, Whoosh!, she was suddenly in Whiterun! ? But, when I caught up, she's still attached to that ***** Restraint Post Meet Nazeem in the Hall of the Dead and she'll get there under her own steam teleporting, still with that Restraint Post. Get the Nasty Surprise, and PC and Chloe are both decked out in the Shiny Pink Stuff and HDT chains, and Chloe is still stuck to the Restraint Pole! $**+%$**$%** !!!!! At that point I gave up and cheated. The Standard Contraptions Furniture Key doesn't work, so I MenuAddItem'd some keys from DCUR and I finally got the pole thing to disappear, and her unrooted from the ground After that, everything seems to proceed normally, or at least as 'normal' as anything else is in LL Land And the quest became fun to do again .... ? Bottom Line 1 - You maybe should find someway of making certain that that 'Go to Honningbrew' note CANNOT be retrieved before Chloe is out of the cell and running 2 - For anyone else who has Chloe stuck in the cell, or anywhere else, on the Restraint Post / got the quest out of order / is looking for a possible solution before beating their head on the desk, there might be one here Hope that helps someone LOL
Guest Posted March 26, 2021 Posted March 26, 2021 I don't know if it's cursed loot's problem, but my carriages stopped working, I can use the one cursed loot gives but other vanilla ones are not working. When i hire the man he takes my gold and screen goes black and back, but I do not teleport anywhere... Have done it other and other again in different city's but the only one that is working is the cursed loot's one, previous saves don't work and the save is new. I suspect: Cursed loot, SD+ and devious carriages, I will mention that I had Devious carriages before and they worked fine but this bug showed up after I installed SD+ and created a new save... ALSO I've tried both restrained and non-restrained plus the problem isn't in weight.
Zaflis Posted March 26, 2021 Posted March 26, 2021 1 hour ago, Futarrari said: I don't know if it's cursed loot's problem, but my carriages stopped working DCL doesn't change vanilla carriages, it only adds one new one in Dawnstar. I would suspect Devious Carriages but i haven't given a good try with latest versions yet which is 0.3.1a.
Aerth Posted March 26, 2021 Posted March 26, 2021 Hmm, how to reset Follower to default stance and expression? Cloe seems to be stuck after Supply and Demand quest is done, she moves with her hands in front like she was still chained and has mouth opened like wearing the gag.
Guest Posted March 26, 2021 Posted March 26, 2021 1 hour ago, Zaflis said: DCL doesn't change vanilla carriages Okay, I just suspected Cursed Loot, it wasn't clear for me, so I went here. Thank you for your response doe ? I'll go to the carriages with my problem then
kaldwin Posted March 26, 2021 Posted March 26, 2021 19 minutes ago, Futarrari said: Okay, I just suspected Cursed Loot, it wasn't clear for me, so I went here. Thank you for your response doe ? I'll go to the carriages with my problem then are you encumbered? vanilla Skyrim doesn't let you use any fast travel (including carriages) if you're over your weight limit. And since hobble skirts/dresses, straightjacket legbinders, and iron fetters force you to walk by nerfing your carry weight, you can't use a carriage while waring them, even if your hands are free to climb into one. If that's you problem, find a mod that disables carriage weight limits. I like Better fast travel off of nexus be cause it works well with devious carriages (there's a patch for it) Devious carriages is also nice because it lets you use carriages even if you're wearing a device that would prevent from interacting with it (straitjackets, armbinders) BFT: https://www.nexusmods.com/skyrim/mods/15508/
Elsidia Posted March 26, 2021 Posted March 26, 2021 43 minutes ago, Aerth said: Hmm, how to reset Follower to default stance and expression? You don't like then idea, but you must put on gag and restraints and then unlock. if not work with first time, then need second. but if not with second third time not worth to try. I heal a Sasha from hobbling this way.
Guest Posted March 26, 2021 Posted March 26, 2021 4 minutes ago, kaldwin said: are you encumbered? vanilla Skyrim doesn't let you use any fast travel (including carriages) if you're over your weight limit. And since hobble skirts/dresses, straightjacket legbinders, and iron fetters force you to walk by nerfing your carry weight, you can't use a carriage while waring them, even if your hands are free to climb into one. If that's you problem, find a mod that disables carriage weight limits. I like Better fast travel off of nexus be cause it works well with devious carriages (there's a patch for it) I appreciate your kindness, but the problem isn't in weight ^^ It removes the gold and even "teleports" me, but not to the place I hired the guy to take me, instead I end up at the same location as I hired the guy
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