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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
49 minutes ago, Elsidia said:

She is somewhere in Makkart. If not then something is bugged out for you.

What quest is that and how do I start it?

Posted

There is a bug in the "Rubber Arrears" Quest. I bough the light restraint pack but decided not to use it on the girl but she still gets the armbinder, gag and boot. I even dropped the package so I didn't even had the option to use it and she still wears the dds.

And btw. what are the conditions for the captive to escape the player? I let her stay right after the teleportand ran to the Dollmarker and was able to complete the quest successfully.

Posted
42 minutes ago, xyzxyz said:

What quest is that and how do I start it?

It's inside of Bound in Skyrim

Spoiler

1) Delivery refused (Optional if you start game LAL captured princess)

2) Chloe

3) Courier in Chains

4) Learning the ropes (This is that quest what you want)

If you abandon Bound in Skyrim you can't

Posted
13 minutes ago, xyzxyz said:

And btw. what are the conditions for the captive to escape the player?

In DCL 8.5 was escort here without chains and ignore that she refuses to go.

And if she is without chains and you run away - 100% chance to get her lost.

Posted
11 minutes ago, Elsidia said:

In DCL 8.5 was escort here without chains and ignore that she refuses to go.

And if she is without chains and you run away - 100% chance to get her lost.

I did just that. No chains and never hit her after the teleport. She didn't move and I still had the dialogue to end the quest successfully.

Posted
17 minutes ago, Elsidia said:

It's inside of Bound in Skyrim

  Hide contents

1) Delivery refused (Optional if you start game LAL captured princess)

2) Chloe

3) Courier in Chains

4) Learning the ropes (This is that quest what you want)

If you abandon Bound in Skyrim you can't

I did Chloes questline but haven't found the others. Or is one of them Leos questline?

Posted
1 hour ago, Elsidia said:

By from Dollmaker shop - if speech is 0 -> 10000 gold, if higher then there is discount on books.

 

Thanks

 

1 hour ago, Elsidia said:

She is somewhere in Makkart. If not then something is bugged out for you.

 

Can't find her anywhere.   Looking at the ashpiles here and there, I'm wondering if she died at some point.  Anyone got a RefiD so I can try the resurrection shuffle on her 

 

 

Posted
8 minutes ago, xyzxyz said:

I did Chloes questline but haven't found the others. Or is one of them Leos questline?

What DLC you use? This is only in DCL 9.0

Spoiler

After finish a quest Chloe Dollmaker puts on you collar and send to new quest Collar in chains. If you not did new save after update to DCL 9.0 then this line not exist

After complete a Courier in chains Dollmaker sends you to Makkart still in that collar to quest what you interesting.

 

Posted
14 minutes ago, xyzxyz said:

She didn't move and I still had the dialogue to end the quest successfully.

Then you are very lucky. Before end the quest wait a time near a Dollmaker house maybe She changes a mind)

Posted
5 minutes ago, Elsidia said:

What DLC you use? This is only in DCL 9.0

  Hide contents

After finish a quest Chloe Dollmaker puts on you collar and send to new quest Collar in chains. If you not did new save after update to DCL 9.0 then this line not exist

After complete a Courier in chains Dollmaker sends you to Makkart still in that collar to quest what you interesting.

 

There we go. I did Chloe befor updating to 9.0 ^^

Posted
7 minutes ago, donkeywho said:

Anyone got a RefiD so I can try the resurrection shuffle on her 

Type in console:

Spoiler

sqv dcur_learningtheropesQuest

If your quest is active there will be all variables include RefID

You are interested in Alias_alias_ltr_orcgirl1

Alias_alias_ltr_orcgirl2

Alias_alias_ltr_orcgirl3

Those are wife's

 

 

Posted
9 minutes ago, Elsidia said:

Type in console:

  Hide contents

sqv dcur_learningtheropesQuest

If your quest is active there will be all variables include RefID

You are interested in Alias_alias_ltr_orcgirl1

Alias_alias_ltr_orcgirl2

Alias_alias_ltr_orcgirl3

Those are wife's

 

 

 

Thank you VERY much ..... !!!

Posted
9 hours ago, pnutz78 said:

Hi everyone,
for the life of me I cannot get the furniture traps to work. I have been using the beta before and the furniture traps worked no problem. Now I have the probability for a furniture set to 100% and the probability for everything else to 0% but I still get regular items equipped and now furniture events triggering ?. Any help would be much appreciated.

 

Do you have merciful dungeons toggled on?

 

 

Posted

I can't get the safe word to remove the devices from me, no idea how to fix it but last time i had installed this mod about a year ago it worked fine. Any help would be appreciated even if it is a workaround through the console as the remove item command doesn't work.

Posted

Ok I seem to have a problem with DCUR on NMM. I’m attempting to uninstall DCUR 9.2 Beta version to install the stable DCUR 9.0 version. However I ended up getting an error message saying “mod was not deactivated” and it wouldn’t delete. Now apparently restarting NMM allowed me to actually uninstall and delete properly this time but does anybody know what went wrong?

Posted

There is a problem with the whores in the Whip&chaines Inn. I chose the option to spank and bind her. But in the animation after she got the DDs she wore the strap-on together with a straitjacket. Shouldn't the player be the "male" part in this scenario?

And the girls didn't redress to the pink uniform and kept wearing the DDs. Btw. Hailey has a neck gap, none of the others has.20210329164053_1.thumb.jpg.0f9f1071012cf43d448b30b2bb390cb2.jpg

Posted

Small suggestion for alternative set of trap chance modifiers:

Arousal modifier - increases trap chance by 1% (by default) for each point of PCs arousal;

Orgasm modifier - increases trap chance by 100% (by default)  for each day since last orgasm (defined by SL Arousal)

Trap modifier - increases trap chance by 100% (by default) for each day without triggering Cursed Loots trap (defined by dcur_library.lasttraptriggered property)

 

Basically formulae looks like this:

Chance = BaseChance + (BaseChance * (PCArousal * ArousalMod / 100)) + (BaseChance * (LastOrgasm * OrgasmMod / 100)) + (BaseChance * (LastTrap * TrapMod / 100))

where

PCArousal - Current PC arousal in units

ArousalMod - Arousal Modifier (default 1)

LastOrgasm - Time since last orgasm from SL Arousal

OrgasmMod - Orgasm Modifier (default 100)

LastTrap - Time passed since we last triggered a Cursed Loots trap ( Utility.GetCurrentGameTime() - dcur_library.lasttraptriggered)

TrapMod - Trap Modifier (default 100%

 

For example, if default trap chance is 5%, players arousal is 60, Last orgasm happened 1.2 days ago and we were lucky to avoid traps for 2 days, then the final chance will be

 

24 = 5 + (5 * (60 * 1 / 100 )) + (5 * (1.2 * 100 / 100)) + (5 * (2 * 100 / 100 ))

 

if we trigger a trap then chance will decrease to around 14% (since trap modifier influence will tend to be 0). This will allow for more dynamic change of trap chance.

 

From scripting point of view in could look like this

 

Spoiler

if dcumenu.AltTrapModifiers ; Toggle alternative set on and off
        float LastTimeOrgasm = Aroused.GetActorDaysSinceLastOrgasm(libs.playerRef) ; Days since last orgasm

        ; when we start a new game and we have SeparateOrgasm installed function Aroused.GetActorDaysSinceLastOrgasm() will return a random int between 0 and 30.

        ; such a large number will increase trap chance to crazy numbers and we don't want that from the start.
        float FirstOrgasmCheck = Utility.GetCurrentGameTime() - LastTimeOrgasm
        if (FirstOrgasmCheck >= 0 && FirstOrgasmCheck < 0.2) || (FirstOrgasmCheck <= 0 && FirstOrgasmCheck > -0.2) || FirstOrgasmCheck < -0.2
            LastTimeOrgasm = 1.0 ; overriding
        endif


        basechance = basechance + (basechance * (dcumenu.ArousalInf * playerarousal / 100)) + ( basechance * (dcumenu.OrgasmInf / 100 * LastTimeOrgasm)) + (basechance * (dcumenu.LastTrapInf / 100 * (Utility.GetCurrentGameTime() - lasttraptriggered))) As Float
else ; if disabled use original formulae
        basechance = ((1 - dcumenu.arousalweight) * basechance) + (dcumenu.arousalweight * playerarousal * dcumenu.arousalmodifier) As Float
endif

--------------------------------

Where bool dcumenu.AltTrapModifiers - Toggle this modifiers in MCM. We need to choose which set of modifiers to use.

int dcumenu.ArousalInf - value of Arousal Modifier in MCM (default 1)

int dcumenu.OrgasmInf - value of Orgasm Modifier in MCM (default 100)

int dcumenu.LastTrapInf - value of trap Modifier in MCM (default 100)

 

Looks more confusing than I though it would. :)

Posted

There is a problem with the Cursed Bra. After it gets removed by the strange soulgem it binds itself again 2 seconds after removal and I can't remove it.

Posted
On 3/23/2021 at 3:20 PM, Zaflis said:

If problem is DD and not DCL, yes.

 

You should try uninstalling DD and then start game to verify it's really gone. (Doing this will probably demand you disable also all DD requiring content esp's too because they'll be missing masters.) Then install DD 5.1 only and re-enable content mods.

 

Beast races and For Him modules are not necessary unless you play those yourself, and there are no mods that have made content for them, as far as i know (and i never play males or beasts anyway so...).

Hey,
Thank you for helping me first of all! And I wanted to say that my problem got fixed after disabling+restarting the game and enabling it again.

As for the "Fir Him" module i didn't check it as well because i'm not really THAT interested in males :^)

Posted

Found a small issue with Whip and Chain. 

Door to this building is consider locked even when player tries to leave. Which means, leaving the inn may trigger a trap. I mean, it may kind of fit the theme of the inn, but is kind of annoying at the same time (I already set that only locked door can be trapped because without it trap could trigger after loading autosave)

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