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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
20 minutes ago, ElizabethEC said:

Well, I'll go ahead and pop up my LO here if anyone wants to take a peek. I use Vortex w/ LOOT, and like I said, the vast majority of my mods consist of DCL, its requirement tree, and mods Kimy recommends as companions to it... so I don't expect too much by way of incompatibilities. Thankfully, Hungvip's post last night pointed me to a few general fix mods I hadn't been aware of, which have gotten me back to 30-60 minutes of safe play between crashes most of the time. Annoying, but at least not totally unplayable for the time being.

 

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    (0 -> 0)    Skyrim.esm
    (1 -> 1)    Update.esm
    (2 -> 2)    Dawnguard.esm
    (3 -> 3)    HearthFires.esm
    (4 -> 4)    Dragonborn.esm
    (5 -> 5)    Unofficial Skyrim Legendary Edition Patch.esp
    (6 -> 6)    SPERG.esm
    (7 -> 7)    SexLab.esm
    (8 -> ?  ZaZAnimationPack.esm
    (9 -> 9)    Devious Devices - Assets.esm
    (10 -> 10)    SexLabAroused.esm
    (11 -> 11)    Devious Devices - Integration.esm
    (12 -> 12)    Devious Devices - Expansion.esm
    (13 -> 13)    Devious Devices - Contraptions.esm
    (14 -> 14)    Skyrim - Utility Mod.esm
    (15 -> 15)    ApachiiHair.esm
    (16 -> 16)    Spank That Ass.esp
    (17 -> 17)    MilkModNEW.esp
    (18 -> 18)    MilkModNEW HF.esp
    (19 -> 19)    EnhancedLightsandFX.esp
    (20 -> 20)    Skyrim Immersive Creatures.esp
    (21 -> 21)    Rubber_Resources.esp
    (22 -> 22)    Skyrim Immersive Creatures - DLC2.esp
    (23 -> 23)    Deviously Cursed Loot.esp
    (24 -> 24)    SexLab-Parasites.esp
    (25 -> 25)    DeviousFollowers.esp
    (26 -> 26)    Laura's Bondage Shop.esp
    (27 -> 27)    MilkMod_MilkPumpsBasicB.esp
    (28 -> 28)    SimpleSlavery.esp
    (29 -> 29)    FMEA Skyrim.esp
    (30 -> 30)    Apocalypse - The Spell Package.esp
    (31 -> 31)    Apocalypse - More Apocalypse.esp
    (32 -> 32)    DeadlyDragons.esp
    (33 -> 33)    RaceMenu.esp
    (34 -> 34)    RaceMenuPlugin.esp
    (35 -> 35)    SkyUI.esp
    (36 -> 36)    RaceMenuMorphsCBBE.esp
    (37 -> 37)    DeviousTraining.esp
    (38 -> 38)    EstrusChaurus.esp
    (39 -> 39)    EstrusDwemer.esp
    (40 -> 40)    EstrusSpider.esp
    (41 -> 41)    FNIS.esp
    (42 -> 42)    SPERG-DB.esp
    (43 -> 43)    SLSO.esp
    (44 -> 44)    SlaveTats.esp
    (45 -> 45)    UIExtensions.esp
    (46 -> 46)    est_PotionsXP_All.esp
    (47 -> 47)    SPERG-DG.esp
    (48 -> 48)    SPERG.esp
    (49 -> 49)    Devious Devices - Equip.esp
    (50 -> 50)    BarenziahQuestMarkers.esp
    (51 -> 51)    AchieveThat.esp
    (52 -> 52)    Devious Arachnophobia.esp
    (53 -> 53)    Alternate Start - Live Another Life.esp
    (54 -> 54)    Deviously Cursed Loot LAL AddOn

 

One thing to verify: Are your devious devices the same versions linked to in the mod's description page or are they version 5.1? Because the description page is outdated and points to incompatible old versions (I posted about it twice so far but it wasn't changed yet XD). The real DD you need is this single one 

Instead of the separate 3 downloads shown there.

 

Also, do verify that you ran LOOT after all the installations, because your load order seems suspiciously unsorted (namely, FNIS is too low and DCL is to high. These are the things I see right off the bat

Posted

Yeah, it's 5.1. The ESP's still show up as separate. Kimy said she did it that way so that old mods that aren't being updated didn't all immediately break with the new DD version

And yeah, I've run LOOT manually, plus Vortex auto-runs it every time you add mods

Posted
3 hours ago, jigwigigx said:

You don't have to activate the door, just meet the conditions for the bouncer outside. When she says you can go in  you wait and you get a loading screen.

In a different message a few up, I said that a fixxed this that sellab inflation was blocking the michelle's dialog for some reason. noticed this when I disabling that mod.

 

thanks for your help

Posted
On 3/13/2021 at 5:46 AM, Aki K said:

As much as I love my character in bondage,

To enter in Whip and chain not need put on chains. You can use Rubber suits what yuo found into Chloe quest or buy from Dollmaker or win in DAWN boxes. Those are from rubber not restrictive, give you to mage, or light or heavy armor bonuses also give you good enchanment on it and not restrictive for you. As example Fighter dress when you found into Helgen Keep in corpse.

 

For me all shops ar full and empty shops sells dd restrictive items (ropes and etc)

Posted

@Kimy nothing important. I just do run through DCL 9.0 on Skyrim SE 24 hours without sleep. It's insane even for me. I start from level 1LAL Casptured princess quest and stop into The Bound queen quest at 11 level of me. I got Whiterun house and own DCL build home carcass where i can be safe from DCL events and keep my keys) What i can say? With minimal requirements for DCL 9.0 i not got any CTD and only minimal SE bugs (like black faces in Whip inn what can be fixed by open CK and generate SE facegen files and some of ropes missing calves and foreams and hands have black textures (zarantha already report here)) What i got performance issues? Minimal freezes (10 sec.) sometimes but it's fine. In rope learning quest when in Makkarth on streets was 3 ladies in ropes and in inn 4rth lady in ropes and Rope master put on me inescapable ropes (and of course on Chloe too). It was critical mass for Skyrim SE engine and game starts freezing while are exit from Makkarth. Then freezes stops.  That's already says that Skyrim SE engine still not prepared for many tied NPC and DCL timed events run.  About Whipp inn. I enter there twice: (first time on level 3 in Chloe quest line with Active quest true. Then i test there all games in. Probably with that i miss some possible random events). Second time as quest send me to get The bound queen book. Both times into freezes was minimal and i even forgot about those. About mini games. In SE 3 minigames wasn't playable. The NPC was give to you Escape room minigame first 3. When you put on bet about sex game bet, game ends about 10 minutes later. The same for second quest where NPC must escape from armbinders. You can be even on next minigame or just walk around inn when you got result and maybe can be locked into some new restraints. Also about already reported - Whip inn blacksmith not shows cost or number of restraints what she removed (shows 0) but remove items and takes gold from that too. In escape room you can cheat - remove restraints manually (by struggle out or with lockpicks) and then when you interact with next chest if it without trap and correct key - game ends. Some little issue into Supply and demand - Chloe was not with me when i talk with innkeeper into Rat's and misses a "Maid" costume on her. In another places she already near me and got all other "bonuses" from quest. Sometimes Chloe AI engine makes her missing and after reload a location (enter in doors, etc) she spawns near.

Of course i will play further to complete all other quest and will test a Dagonwar prison too and also new random events too. Keep up on good work, Kimy! As i spent 24 hours without sleep into game - that's says many even for me)

 

Next text have quest spoilers because i put into spoiler:

Spoiler

But now about my bad feelings.  I forgot about 3rd game bug (also it can be spoiler because put here): where you play dice with NPC - you need wait into dialogue where got some next stage on dice but equip process is slow (about 30 sec.). And sometimes NPC jump, lost all restraint on her and force with this jump exit from dialogue and abort this quest. I try it 3 times. I restart a game a few times to fix some costume and calves issue maybe on one of papyrus log you can find this place.

I was in hope that Whip in quest will not be so short. I hope that after speak with owner you will be sent to ques tin inn to introduce with minigames in inn by quest. And as there active quest running was false it will be more hard for player to complete it. And after that owner give to you book. But still can say - it's good work. Even on Chole quest i found Imperial corpses without reload game in first sign. Only weapons in corpses fly in air) Also in whip inn i got some low bug what only fixes with reload a save: When i was near with NPC Tory i was somehow teleported on display case and stuck there as i can get out of it.

 

 

Papyrus.0.log Papyrus.1.log Papyrus.2.log Papyrus.3.log

Posted
15 hours ago, jigwigigx said:

If you are trying to enter the inn before you have the invite letter,

I try it in 3 lvl with Chloe quest. I was in rubber suit from Chloe quest and Michelle removes from me keys. And when next time i speak with her i pay 50 gold and was teleported into inn without CTD and in rubber suit.

Posted

Kimy!!!! ..  The Escape Room!!!  PURE Evil Genius at work! .. Loved it and the rest of the changes...  Managed to work my way through from Delivery refused (LAL princess start) to The cursed collar and enjoyed them far more than when they were all separate .. Great work as always.. Much thanks indeed.. 

Posted
21 hours ago, Jeffny said:

hello

i have a little problem whith "courrier in chain" quest

the dollmaker don't give any package and belethor is not in his shop....

 

help

 thanks

 

Belethor disapear when i meet chloe...Isolda take his place in the shop....

 

The quest is broken....?

Posted
26 minutes ago, Jeffny said:

Belethor disapear when i meet chloe.

Strange i was with Chloe and Belethor not disappear...

UPD: you can check this NPC with console - where it is and if it live and not disabled.

Posted
37 minutes ago, Elsidia said:

Strange i was with Chloe and Belethor not disappear...

UPD: you can check this NPC with console - where it is and if it live and not disabled.

What is this commande?

Thanks 

Posted
22 minutes ago, Jeffny said:

What is this commande?

Spoiler

i don't remember of npc status commands but:

 

prid 0001a672

 

moveto player - it moves Belethor to you. It can broke Belethor AI because not recomend to use.

 

Better is player.moveto 0001a672 - it moves you to Belethor. If it active - it can end with player stuck in place if Belethor not active or in bad place.

 

Or if Belethor is disabled you can try

 

prid 0001a672

enable

 

or

 

prid 0001a672

resurrect

 

If Belethor is killed.

 

Posted
1 hour ago, Elsidia said:
  Hide contents

i don't remember of npc status commands but:

 

prid 0001a672

 

moveto player - it moves Belethor to you. It can broke Belethor AI because not recomend to use.

 

Better is player.moveto 0001a672 - it moves you to Belethor. If it active - it can end with player stuck in place if Belethor not active or in bad place.

 

Or if Belethor is disabled you can try

 

prid 0001a672

enable

 

or

 

prid 0001a672

resurrect

 

If Belethor is killed.

 

thanks

i try that

Posted
18 hours ago, ElizabethEC said:

I use Vortex

I would recommend to switch or at least try Mod Organizer 2, it sure is harder to understand and it is more complex but it has more options and is way better than vortex, it took me a month to change from vortex to MO2 (because i'm too lazy and dumb) but it made my skyrim experience with mods a lot easier since I started using MO2. (It is just a recommendation, if you don't want to change - don't) 

18 hours ago, ElizabethEC said:

Hungvip's post last night pointed me to a few general fix mods

I forgot about those, also an ENB installation and tweaking it a bit would boost perfomance.

Posted

Ballet boots for Chloe premium suit maybe wasn't a good idea. Because premium shackles have small size and it's lost into ballet boots meshes. If you try enlarge a ankle cuffs it's deformies in ballet boots shape. Or at least need push down ballet boots to avoid back ankles circle and then you can a little enlarge ankle cuffs and then will fit without lost into boots.

Also boots are too tiny and lost into catsuit meshes.

Spoiler

ScreenShot0.jpg.06d2017fe8ef54fdb251885973181d8d.jpg

 

Posted
4 hours ago, Jeffny said:

thanks

i try that

Hello 

I use the command to find Belethor and i find him dead in a stange cell 

The other command don't work

 

À scripte bug? 

Start a new game....??

Posted

@Kimy Why did you remove the Bondage Adventure dialogue settings? They were very useful to customize the desired difficulty and to know your chances. Rape can also trigger even if you're not helpless, so that could be disabled while not wearing an armbinder or blindfold. Now it's back to reload when unimmersive stuff happens. For example, I can't see how they can lock restraints on you if you're not helpless. You would just stand there and let them lock them on you? Everyone isn't born as a bondage slut.

 

Some people want to play it non-consensual with devices adding a chance for kinky stuff to happen, instead of just reveling in latex, and DCL has the potential to provide that experience. You should really think about stuff like this before making decisions. Can we have the settings back please?

 

I would very much appreciate a reply this time, because you have ignored every suggestion I made so far.

Posted

I thought there used to be an option called "Bondage Lover" or something, where your arousal would grow if you were equiped with a DD.  Did that change with 9.0?  Because looking through the MCM I didn't see any options like that.

Posted

"- Fixed: Leon: The player will once again receive all required restraints when activating the chest in the cell."

Marvelous! :) It is freaking 2:44AM where I live so I am about to hit the bed, but will download th
is new version of mod tomorrow :)

 

Posted

Encountering a CTD when loading the Whip and Chain. I hear the 50 GP leave my inventory, screen goes black, and then crashes in the next second. I looked through the previous several pages and tried some of the fixes (raising the memory of SKSE to 1024 and then 2048), and I already have several of the crash-preventative mods. This is with a new save as well. Any other ideas? I've attached my log, I couldn't find anything definitive.

Papyrus.0.log

Posted
5 minutes ago, SiegfreidZ said:

Encountering a CTD when loading the Whip and Chain. I hear the 50 GP leave my inventory, screen goes black, and then crashes in the next second. I looked through the previous several pages and tried some of the fixes (raising the memory of SKSE to 1024 and then 2048), and I already have several of the crash-preventative mods. This is with a new save as well. Any other ideas? I've attached my log, I couldn't find anything definitive.

Papyrus.0.log 117.25 kB · 0 downloads

I just peek through your log and find 3 very buggy and no longer support mod: DFW, DT and DAYMOL .

My suggest is remove some unnesseray mods put weight to script. Don't use no longer support mod unless you know that mod is bug fixed and compatitive with other current mod

Posted
On 3/11/2021 at 2:32 PM, Elsidia said:

As additional you can go to blacksmith and complete delivery quest.

Im using submissive Lola so when the blcksmith remove all the devices, would he also remove the slavecollar given by that mod? Cos that would be bad, lol.

Posted
23 minutes ago, maxsteiner said:

Im using submissive Lola so when the blcksmith remove all the devices, would he also remove the slavecollar given by that mod? Cos that would be bad, lol.

I think the bondage delivery quest only remove generic gear (those can be open with restraints key, chastity key, and piercing removal tool). 

I have never used submissive Lola so I have no idea the collar is custom or not. But if it is generic collar then it can be remove by almost any quest (bondage advenrture), dialogue (ask for help with restrains), or mod that tried to equip custom collar (devious vanilla, SD+). That make the compatibility suck.

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