xarvenius Posted April 30, 2017 Posted April 30, 2017 i have a problem, whenever my char has a sexual interaction and has a vaginal olug equipped it gets unequipped, even a fully ifnlated inflatable vaginal plug. Ā papyrus: Ā Ā loadorder: Ā Ā system: Ā os: win10 home premium upgrade from win7 home premiumcpu: i7-3770ram: 16gb ddr3gpu: gtx-660 Ā Ā found the part with the plug also with sexlab hormones, so there is something strange going on
Delzaron Posted July 7, 2017 Posted July 7, 2017 Hi. How this mod as advanded ? I tested it recently, it blocks after the delivery in the estate. Ā What are planned next ? (note : you should develop a mod like this one for fallout 4).
bicobus Posted July 8, 2017 Posted July 8, 2017 I don't think it was updated since forever., the doc is still on fallout.
Shep67 Posted July 23, 2017 Posted July 23, 2017 Hi. How this mod as advanded ? I tested it recently, it blocks after the delivery in the estate. Ā What are planned next ? (note : you should develop a mod like this one for fallout 4). Ā Hi there. Nice mod but it stuck to me, too after the delivery to the estate. Ā
Nazzzgul666 Posted July 23, 2017 Posted July 23, 2017 Ā Hi. How this mod as advanded ? I tested it recently, it blocks after the delivery in the estate. Ā What are planned next ? (note : you should develop a mod like this one for fallout 4). Ā Hi there. Nice mod but it stuck to me, too after the delivery to the estate. Ā If that's after driving in the wagon, that's it. Reload an earlier save, i'd recommend one before you even installed the mod or at least before you started the quest, otherwise your arousal is stuck at 100.
Shep67 Posted July 23, 2017 Posted July 23, 2017 Ā Ā Hi. How this mod as advanded ? I tested it recently, it blocks after the delivery in the estate. Ā What are planned next ? (note : you should develop a mod like this one for fallout 4). Ā Hi there. Nice mod but it stuck to me, too after the delivery to the estate. Ā If that's after driving in the wagon, that's it. Reload an earlier save, i'd recommend one before you even installed the mod or at least before you started the quest, otherwise your arousal is stuck at 100. Ā Ā Hi No. After being delivered to the estate. After closing the gates the one guy is speking to me. I am stuck or nothing happens. Load many saves until i gave up. No idea why. Ā Thank you Ā
Delzaron Posted July 23, 2017 Posted July 23, 2017 Ā Ā Hi. How this mod as advanded ? I tested it recently, it blocks after the delivery in the estate. Ā What are planned next ? (note : you should develop a mod like this one for fallout 4). Ā Hi there. Nice mod but it stuck to me, too after the delivery to the estate. Ā If that's after driving in the wagon, that's it. Reload an earlier save, i'd recommend one before you even installed the mod or at least before you started the quest, otherwise your arousal is stuck at 100. Ā Ā so, something is happening in the cottage ? I believed the mod finish in that place...
Nazzzgul666 Posted July 23, 2017 Posted July 23, 2017 Ā Ā Ā Hi. How this mod as advanded ? I tested it recently, it blocks after the delivery in the estate. Ā What are planned next ? (note : you should develop a mod like this one for fallout 4). Ā Hi there. Nice mod but it stuck to me, too after the delivery to the estate. Ā If that's after driving in the wagon, that's it. Reload an earlier save, i'd recommend one before you even installed the mod or at least before you started the quest, otherwise your arousal is stuck at 100. Ā Ā so, something is happening in the cottage ? I believed the mod finish in that place... Ā Nah, you're right. The mod ends at this place, but the problem is that during the first quest where you sleep in the cage will lock your arousal, that's why i recommend to load a save before you start or install this mod. Some other mods don't treat you nice if you run around with 100 arousal all the time... at least when i tried to continue playing, i was raped every minute.
SleepyJim Posted July 23, 2017 Posted July 23, 2017 Hi No. After being delivered to the estate. After closing the gates the one guy is speking to me. I am stuck or nothing happens. Load many saves until i gave up. No idea why. Ā Thank you Ā Delivery to the estate is the end of the mod. There is no more content. The mod is unfinished.
Shep67 Posted July 23, 2017 Posted July 23, 2017 Ā Hi No. After being delivered to the estate. After closing the gates the one guy is speking to me. I am stuck or nothing happens. Load many saves until i gave up. No idea why. Ā Thank you Ā Delivery to the estate is the end of the mod. There is no more content. The mod is unfinished. Ā Ā Ohh. I think i there was a note about that. Sad. I hope the mod will be finishedĀ Thank you
windu190 Posted July 23, 2017 Posted July 23, 2017 Ā Sad. I hope the mod will be finishedĀ Ā Not likely, but who knows, we can dream Ā
BringtheNoise Posted July 23, 2017 Posted July 23, 2017 Twas there for the alpha testing.... Ā The idea was to end up working for the owner of the estate (he's actually in there somewhere) to free his mother or his sister (or both, can't really remember). Doc even had a decent backstory setup for this mod. Essentially it was going to have multiple races between slaves across skyrim.... But Doc was having issues with the NPC slaves not going from point a to b correctly (also trying to set up a random start and stop point in this game engine is not easy). Ā There were suppose to be pro's and con's. Pro's for each race you win you get an item removed or your master gets one of the other participants for a weekend (or maybe a week). Con's if you loose you could end up with more gear attached, and could end up with another Master for a couple of days (which would have been another pain in the rump as Doc would have had to create there estates and what not). Ā Also the other masters were suppose to work together to make you loose as they didn't want the owner of the estate you are working for to get his family members back (or some shit). Ā So yeah QAYL had plans that were a PITA to create and maintain... Toss in the fact that maybe the estate owner didn't actually have family to rescue and you were just turned into one of his horny runners (Doc had a couple of other slaves on the estate as well). Ā There is a lot of material in the test cell ( I think there was even a mine to work in while on the estate, plus test cages for the slave run ). Ā Doc's been pretty good about starting up a project.... not so much on finishing them (he's even state as such a couple of years ago). Ā A dollar bet if someone wanted to talk Doc into letting them take over the mod he'd be more then happy to do so... just PM him and work it out. Ā I will not link to the dev thread (as it was a PM from way back when), but I will give you a print screen of who all was on on the brain storming side of things for it... Ā Doc's Original Idea's Main thing is a new quest: Dinner For Two. 36 hours after the end of the first race, another messenger is dispatched. This note is an apology from Cursus (or very nearly) and an invitation to dinner so he can explain why the PC should work with him rather than against him. If the PC does wish to attend, Bjorlam the Whiterun carriage driver has been instructed to bring her to Cursus' estate, paid up front.Turns out there are a few terms and conditions that didn't get mentioned in the small print, however...Other things: The meatstamp polls arousal and if the level has dropped, raises it back up again. The cage at the end of the QAYL run is the only place where this doesn't apply. Orgasms there reduce arousal to zero To help people notice that effect, cage orgasms also add an ability (which I will hide in the release version) called Molag's Indulgence which substantially reduces the rate at arousal increases. This lasts for 24 hours, but the effect is intended to vary according to submissive and self-demeaning the player has been. Soluble Problems has the start of a discussion with Arcadia about solvents. Didn't get as far as doing very much interesting there. Should be something happening with some of the other alchemists in due course. Ā Note: Doc took some of the idea's from QAYL and developed SLUTS which has you go from location to location carrying the wagon. Note 2: There is a button in the test cell that will allow you to remove the tattoo and the 100% arousal state (they were suppose to make you easier to manipulate as a sex slave/racer). The Tattoo will not show up if you don't have slavetat's installed you will still end up with the arousal if you play the mod.
Laurawrn Posted August 4, 2017 Posted August 4, 2017 Shame this never got finished, fantastic mod though! Pony mods are always welcome in my book!
sissypathor Posted August 22, 2017 Posted August 22, 2017 So I've run into an issue with this mod. During the quest Only Way to Travel after the brand is touched, the search finishes and you are denied the screen goes red, like when the brand is touched, but it doesn't go back the normal. After he says something about numbered packages and I regain control of my character but I can't interact with anything and he doesn't move any more. Is there anything I can try to fix this?
xarvenius Posted August 22, 2017 Posted August 22, 2017 So I've run into an issue with this mod. During the quest Only Way to Travel after the brand is touched, the search finishes and you are denied the screen goes red, like when the brand is touched, but it doesn't go back the normal. After he says something about numbered packages and I regain control of my character but I can't interact with anything and he doesn't move any more. Is there anything I can try to fix this? Ā its stands already i nthe desciption of thew mod, but to make it more clear: 2. quest "only way to travel" is under development and unfinished. there stands a warning for it in the moddescription on the downloadpage
sissypathor Posted August 22, 2017 Posted August 22, 2017 Oh I thought that it was after that that the quest stopped. Thank you.
Kuatt Posted August 23, 2017 Posted August 23, 2017 It actually goes a bit further than that, yes. You get restrained, put in the cart and taken somewhere else, and THEN the content stops. Ā But last time I tried QAYL, I had more or less the same problems in the same part of the scene, so I think there's some bug that has come up when other, required mods were updated, while QAYL hasn't been in quite some time. Ā Maybe one day DocClox will get his mojo back and will take a look at this and fix it
Nabegheh Posted September 15, 2017 Posted September 15, 2017 Ā Hello everyone I have just escaped the cage and retrieved my gear. The problem is that I have no idea what to do after. My hands are still tied and I can't do anything Hello everyone I have just escaped the cage and retrieved my gear. The problem is that I have no idea what to do after. My hands are still tied and I can't do anything Ā Now you need to try to get out of your gear the usual way. Ask other people for help, or try to struggle your way out of your armbinder. Then you can use the solvent that was in the chest to remove some of your tattoos, except for the brand on your back. Unfortunately there is only 1 solvent bottle and no legit way to get more, so I usually cheat myself a few more bottles.Ā Ā A few days later you will recieve another letter, which will eventually lead to another scene that is, sadly, not finished. The mod ends there. Ā Ā I finally made my way out of there . but after weeks of game time and real time, nothing else happened . I didn't recieve any letters Ā Ā
ChaosZen Posted November 20, 2017 Posted November 20, 2017 I know that in a sense, I am kicking up an old thread by commenting here, and I apologize to those who may be bothered by that, but I really do wish that this mod could continue even if just a tiny bit.Ā Ā Ā If the original author, or anybody they would approve of continuing with it could even just come up with a sort of "Finale" quest to prevent the dead drop in the middle of the second race/quest, this would be a wonderful mod to play, without having to juggle save games, and feeling so incomplete. My idea or suggestion would be to keep the first quest, then make one more completed quest that would suit as "final", and that should allow any future add-ons or quests to fit in-between, as they are developed. Ā I think that if it had a sort of finale or terminating quest, it may be easier (or worth considering) the possibility of the existing quests to be triggered to restart at some point in the future gameplay of the characters.Ā Ā Smaller (perhaps simpler) race quests could also be made which do not need the complexity of other participating NPC, by taking the player to a starting point and instructing them that they need to make their way to a target location in order to be freed from restraints, or to have their clothing or gear returned to them. These smaller solo quests could include followers, and could be triggered by PC actions (such as a rape outcome, defeat option, saying the wrong thing to the wrong NPC, getting caught stealing, caught having sex with the spouse of an NPC, etc.), traps, or entirely at random. Ā Ā Ā
sen4mi Posted November 24, 2017 Posted November 24, 2017 A wrapup would be great, i imagine. Especially one that leaves things open for the future? Ā But... how to wrap up?Ā Ā Let us say, for example, that the race becomes a periodic event and that popular racers attract a following who would be terribly disappointed if their favorite did not "get a chance to participate". And, let us also say that somehow these races are so ... addictively pleasant that (despite all the downsides) Our Heroine just cannot say no convincingly. Ā If we had that, I imagine we would just need some variety in the races and in the outcomes. Maybe six different courses and eight different outcomes, picked randomly but never the same one twice in a row. That should fit well in the "Radiant Quest" model, I imagine. And, maybe a stable of a couple dozen competitors, a few of them with dedicated followings and the others brought in randomly. Ā Unfortunately, this kind of thing does not match Doc Clox's level of inspired ... coercion.Ā But it *is* something that I think any good coder could implement. Ā But... this still does not really address the needs of our final unfinished scene. How can we really mess things up for Our Heroine, while still leaving the game playable, while keeping within the bounds of the current story line and the capabilities of the scripting and quest system? Doing that right probably means coming up with a couple dozen bad ideas before we find one that really fits. (I would envision being left panting in need with... let's say a reverse vibrator which - when activated - quickly removes sexual arousal without granting relief, then turns off and need builds again, quickly. And getting there, means following a short sequence of clues - maybe three locations - where the final obstacle requires passing a sprint gauntlet and leaves you locked in a room where the only way out requires you lock yourself into that frustrating device.) Ā Does this kind of thing sound like a decent fit? Ā Can we have a show of hands of people who [if they could motivate themselves] can implement something like this?
johntrine Posted November 25, 2017 Posted November 25, 2017 ok. i gotta ask. i know doc's gone forward to modding fallout 4 and this mod has not but updated since forever.... seeing as there are many talented modders here (wink, wink, nudge, nudge) has anyone else mad a mod similar to this or anyone plans on making a "complete" (ie playable like doc's other mod... kinda)? 1
Schalli1980 Posted April 30, 2018 Posted April 30, 2018 I have a problem with this mod. after the invitation i couldn't drive with bjorlam because the mod devious devices integration equipt something on me from the beginning of the game and i can't remove that thing. i don't even know what this is because it is marked as worn in the console without a name and the removeitem order doesn't work. bjorlam always think i had other stuff with me that i have to put in the box but i couldn't do it and because of that i can't make any progress in the quest. sorry for my bad english. hope someone could help me.
SuplenC Posted April 30, 2018 Posted April 30, 2018 1 hour ago, Schalli1980 said: I have a problem with this mod. after the invitation i couldn't drive with bjorlam because the mod devious devices integration equipt something on me from the beginning of the game and i can't remove that thing. i don't even know what this is because it is marked as worn in the console without a name and the removeitem order doesn't work. bjorlam always think i had other stuff with me that i have to put in the box but i couldn't do it and because of that i can't make any progress in the quest. sorry for my bad english. hope someone could help me. This is basically the end of the mod.
killthesun Posted May 4, 2018 Posted May 4, 2018 On 30/04/2018 at 8:37 PM, Schalli1980 said: I have a problem with this mod. after the invitation i couldn't drive with bjorlam because the mod devious devices integration equipt something on me from the beginning of the game and i can't remove that thing. i don't even know what this is because it is marked as worn in the console without a name and the removeitem order doesn't work. bjorlam always think i had other stuff with me that i have to put in the box but i couldn't do it and because of that i can't make any progress in the quest. sorry for my bad english. hope someone could help me. I also had invisible itemsĀ in the menu inventory, so I displayed my inventory with the console command and thenĀ used the removeitem command with every single ID that got displayed and then it worked. Might not be worth bothering tho, because after the scene where you get in the cart (which is nice), the mod ends.
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