Guest Posted July 7, 2016 Posted July 7, 2016 Having some problems starting the second quest (after the cage). Talking to Bjorlam? on the carriage I put my stuff in the chest and get to the point where he says to get me ready and to go stand away, then the scene freezes and nothing happens - I am locked in place i.e. the little marker in the middle has gone, but no scene plays out. I'm wondering whether it's to do with zaz or sexlab, but I have 6.11 and 1.62. I tried 1.61 and 6.11, and also 1.62 and 6.05. That being said that I'm on 6.11, it still only says 6.1 in the zaz menu. Anyway does anybody have any ideas or other information they want?
SuplenC Posted July 7, 2016 Posted July 7, 2016 Having some problems starting the second quest (after the cage). Talking to Bjorlam? on the carriage I put my stuff in the chest and get to the point where he says to get me ready and to go stand away, then the scene freezes and nothing happens - I am locked in place i.e. the little marker in the middle has gone, but no scene plays out. I'm wondering whether it's to do with zaz or sexlab, but I have 6.11 and 1.62. I tried 1.61 and 6.11, and also 1.62 and 6.05. That being said that I'm on 6.11, it still only says 6.1 in the zaz menu. Anyway does anybody have any ideas or other information they want? just read my comment above...
TheOzoneHole Posted July 23, 2016 Posted July 23, 2016 Since the Solvent doesn't remove the shoulder tattoo nor does the "emergency tattoo remover"....how do we get it off in 3.0.0? I'm rather past the point of reloading an old save, it isn't that I don't have one, its that I might as well start a new game if that is needed. Also, just an fyi, Bjorlam seems to think that having anything in your inventory, even quest items like the invitation from Cursus Aleator, means you still have stuff and he'll keep sending you back to finish putting your stuff in the chest. Edit: Also, once again if the player has a tattoo and removes the mod the player's torso skin textures turns a bright blue. NO it isn't the missing texture color, this is a bright blue, think the two Twi'leks from Phantom Menace (the only good thing from that train-wreck of a movie) type blue, only brighter.
Slorm Posted July 23, 2016 Posted July 23, 2016 You could try this mod from jfraser, not sure if it will help or not http://www.loverslab.com/files/file/1664-remove-your-tats/
TheOzoneHole Posted July 25, 2016 Posted July 25, 2016 Thanks Slorm, I've actually got that installed. I don't mind having the tattoo stay, but the way it was jacking up my char's arousal and forcing it to stay was getting to be a problem. I was able to fix it by using the script cleaner on my save, deactivating the qayl plugin and editing the MCM settings of SexLab Arousal. As long as that all works I'm happy. I like having the tat serve as a reminder that she did something dumb in an effort to make some money and it backfired.
SexyAgnessa Posted August 9, 2016 Posted August 9, 2016 daedric tattoe doesn't appear and i have this error: unexpected q-stage: 110
west780 Posted August 9, 2016 Posted August 9, 2016 Great mod! Are you anticipating any further updates? Also is there more game play after entering the gates? Thanks!
windu190 Posted August 14, 2016 Posted August 14, 2016 -snip- You know what would be a nice update for this mod? (and probably significantly less time consuming to create) Make the race repeatable. The player character may not be interested in another run at first, but that brand might give sufficient 'motivation' eventually. The player will be given a choice to do more runs, they know that eventually she will have to accept anyway. Eventually alternate start and finish locations could be added, but that's optional. Just having the races be repeatable would be a great addition imo
Arch Posted August 17, 2016 Posted August 17, 2016 After you finish the cart scene and get dropped off at the gate with the two guards does it end? I thought I saw something at some point that said that there was more. Just making sure that's still the end point. I updated to most recent and it bugs out there.
lukaslunt Posted August 21, 2016 Posted August 21, 2016 DocClox Hi, I propose an idea to continue the mod. I just finished the quest mod and it's good. I propose a series to continue. -After Having found his clothes should look to the person who did this to us. It should be whether people know. After a moment a messenger will bring us a letter and we will tell the person to return to the cage for new instruction to meet him. We could then have a quest which lma hardness would increase and in the end we shall find our man and fill enchainer other quests.
WaterRabbit Posted August 28, 2016 Posted August 28, 2016 Also, just an fyi, Bjorlam seems to think that having anything in your inventory, even quest items like the invitation from Cursus Aleator, means you still have stuff and he'll keep sending you back to finish putting your stuff in the chest. You probably have a spell or shout equipped. If you unequip those he should ignore quest items.
TheOzoneHole Posted August 28, 2016 Posted August 28, 2016 Also, just an fyi, Bjorlam seems to think that having anything in your inventory, even quest items like the invitation from Cursus Aleator, means you still have stuff and he'll keep sending you back to finish putting your stuff in the chest. You probably have a spell or shout equipped. If you unequip those he should ignore quest items. I didn't think of that actually, thanks for pointing it out. Unfortunately I started a new game about a week and a half ago and deleted all my old saves as they were taking up about 20gb of space on my ssd.
darthnoldor Posted September 21, 2016 Posted September 21, 2016 information: with version 3.2A the game crashes when I load a saved game or make a new game, It crashes when is finished to load and you see the PC, the game crash on the first screen ... I tried the 3.1A version and it works fine Thanks for the mod, I have to still play but it seems very nice edit: I haved worng the numer of mod working
darkevilhum Posted September 21, 2016 Posted September 21, 2016 God dam the bump of hope got me excited for a second.
kronnos44 Posted September 21, 2016 Posted September 21, 2016 God dam the bump of hope got me excited for a second. true story
Content Consumer Posted September 21, 2016 Posted September 21, 2016 Docclox has been eaten by r/teslore. We all need to pray for his safe recovery from his battle wounds.
windu190 Posted September 22, 2016 Posted September 22, 2016 *prays for his safe return* Doc really has some of the best ideas imo, not just QAYL but all his projects. I really hope we will see more development some day, even if it's on a much smaller scale.
Guest Posted September 27, 2016 Posted September 27, 2016 Question about "The Only Way to Travel" quest. Does the quest have an ending? It just stops when Bjorlam is escorted out through the gate. If that is the "end" of the mod, is there any way to get the quest ID tp "complete" it? I don't like having people standing idle by Bjorlam after reloading my save.
SuplenC Posted September 27, 2016 Posted September 27, 2016 Question about "The Only Way to Travel" quest. Does the quest have an ending? It just stops when Bjorlam is escorted out through the gate. If that is the "end" of the mod, is there any way to get the quest ID tp "complete" it? I don't like having people standing idle by Bjorlam after reloading my save. Nope. That's the end. We are still waiting and hoping Doc will be back and he will finish the mod [*]
Daj554 Posted November 11, 2016 Posted November 11, 2016 i have a problem where bjorlam doesn't get off his carriage and my character can't move how do i solve this problem?
Rack Posted November 13, 2016 Posted November 13, 2016 Question about "The Only Way to Travel" quest. Does the quest have an ending? It just stops when Bjorlam is escorted out through the gate. If that is the "end" of the mod, is there any way to get the quest ID tp "complete" it? I don't like having people standing idle by Bjorlam after reloading my save. Nope. That's the end. We are still waiting and hoping Doc will be back and he will finish the mod [*] Actually there is a little scene after that, I've only been able to get it to trigger by setstage (whatever the quest id is) 45. It's a pretty awesome scene though. Myself I can't get that far again, I'm in the same endless loop mentioned on the last page where he won't attach any items.
darkevilhum Posted November 14, 2016 Posted November 14, 2016 Question about "The Only Way to Travel" quest. Does the quest have an ending? It just stops when Bjorlam is escorted out through the gate. If that is the "end" of the mod, is there any way to get the quest ID tp "complete" it? I don't like having people standing idle by Bjorlam after reloading my save. Nope. That's the end. We are still waiting and hoping Doc will be back and he will finish the mod [*] Actually there is a little scene after that, I've only been able to get it to trigger by setstage (whatever the quest id is) 45. It's a pretty awesome scene though. Myself I can't get that far again, I'm in the same endless loop mentioned on the last page where he won't attach any items. Make sure you guys have no spells/ shouts equipped. If I remember right, having spells/shouts equipped can interfere with the part where bjorlam asks you to unequip everything etc.
c0ffeeeee Posted November 24, 2016 Posted November 24, 2016 I'm getting crashes trying to load old saves and start new saves with this mod, particularly after updating ZaZ and Devious Devices. Does QAYL need to be updated? Or did I make a mistake somewhere?
darkevilhum Posted November 25, 2016 Posted November 25, 2016 I'm getting crashes trying to load old saves and start new saves with this mod, particularly after updating ZaZ and Devious Devices. Does QAYL need to be updated? Or did I make a mistake somewhere? Loading/ New games working fine without this mod?
c0ffeeeee Posted November 26, 2016 Posted November 26, 2016 I'm getting crashes trying to load old saves and start new saves with this mod, particularly after updating ZaZ and Devious Devices. Does QAYL need to be updated? Or did I make a mistake somewhere? Loading/ New games working fine without this mod? Yeah, they work fine without QAYL. That's really strange.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now