Kissinger Posted May 9, 2018 Posted May 9, 2018 i hope so. this mod deserves a conclusion as marvelously dark as the rest of it. aleator's henchmen were just getting the player warmed up, it really is too cruel to leave it there.
Saruman ooo Posted October 16, 2018 Posted October 16, 2018 I am stuck, by the horse carriage, my character and the npc just turns around and walks in circle
sapho888 Posted October 16, 2018 Posted October 16, 2018 2 hours ago, Saruman ooo said: I am stuck, by the horse carriage, my character and the npc just turns around and walks in circle You will need to provide more information than that for some help. Such as what part of the quest you are on and what other mods you may have that change carriages. However, just note that this mod has not been updated in years and the front page states that it is not finished and WILL leave you high and dry after a certain point because the rest of the content was never implemented.
Saruman ooo Posted October 16, 2018 Posted October 16, 2018 23 minutes ago, sapho888 said: You will need to provide more information than that for some help. Such as what part of the quest you are on and what other mods you may have that change carriages. However, just note that this mod has not been updated in years and the front page states that it is not finished and WILL leave you high and dry after a certain point because the rest of the content was never implemented. when i am going to take the carriage to the guy who is sending the letters, and i don't have any mods that would interfere
WaxenFigure Posted October 16, 2018 Posted October 16, 2018 32 minutes ago, Saruman ooo said: when i am going to take the carriage to the guy who is sending the letters, and i don't have any mods that would interfere That's where it stops. You have indeed reached the end of the content.
Saruman ooo Posted October 16, 2018 Posted October 16, 2018 31 minutes ago, WaxenFigure said: That's where it stops. You have indeed reached the end of the content. kay, dangit, i liked the first part
cciao613 Posted December 26, 2018 Posted December 26, 2018 How I start this mod? I read the letter but when I speak to Cursus I have only one option and I can't continue, what I have to do?
LazyBoot Posted December 26, 2018 Posted December 26, 2018 17 minutes ago, cciao613 said: How I start this mod? I read the letter but when I speak to Cursus I have only one option and I can't continue, what I have to do? Sounds like the game thinks you have a companion, I think you'll need to dismiss your companion.
cciao613 Posted December 26, 2018 Posted December 26, 2018 10 hours ago, LazyBoot said: Sounds like the game thinks you have a companion, I think you'll need to dismiss your companion. I'm alone, I don't have any companion/follower. I tried to ask a Lydia to come with me but she said that I have a follower but I don't have anyone. (Can be the horse of Dark Brotherhood "Shadowmere"?)
lcewolf Posted February 28, 2019 Posted February 28, 2019 That mod was great and now RIP.. Sadly no one never finish it.
DocClox Posted February 28, 2019 Author Posted February 28, 2019 Eh, I might have a look at tidying up some loose ends. I'm busy modding some utility spells etc right now. Once I get warmed up a bit, I might see what I can do with QAYL. I've been meaning to take a look at it for a while. 12
SuplenC Posted February 28, 2019 Posted February 28, 2019 11 hours ago, DocClox said: Eh, I might have a look at tidying up some loose ends. I'm busy modding some utility spells etc right now. Once I get warmed up a bit, I might see what I can do with QAYL. I've been meaning to take a look at it for a while. love to hear that you are back at it Doc
DocClox Posted March 7, 2019 Author Posted March 7, 2019 On 2/28/2019 at 7:50 PM, SuplenC said: love to hear that you are back at it Doc I've been warming up with some player/slaver spells and some slavetats. Um, I don't suppose anyone can point me at a list of API changes or upgrade advice for the Devious Device changes?
LazyBoot Posted March 7, 2019 Posted March 7, 2019 3 hours ago, DocClox said: I've been warming up with some player/slaver spells and some slavetats. Um, I don't suppose anyone can point me at a list of API changes or upgrade advice for the Devious Device changes? I think the main "breaking change" is that to interact with armbinders/yokes/etc, you now use the zad_heavybondage keyword, and that should be the "main" keyword on the device.
DocClox Posted March 7, 2019 Author Posted March 7, 2019 OK, that should be simple enough to sort out. Other things on my To Do list: Hey the player back to a stable state after the cart journey (eventually) Reinstate the "Dark Room" scene Some recurring scenes maybe actually a race or two Hell, if I'm feeling ambitious I might even advance the plot a little 3
LazyBoot Posted March 7, 2019 Posted March 7, 2019 3 hours ago, DocClox said: OK, that should be simple enough to sort out. Other things on my To Do list: Hey the player back to a stable state after the cart journey (eventually) Reinstate the "Dark Room" scene Some recurring scenes maybe actually a race or two Hell, if I'm feeling ambitious I might even advance the plot a little Another big change I just remembered: If you want a new device with different difficulty settings, you can set all those with properties on the default scripts, so no need to mess with custom scripting if you want them inescapable for example.
DocClox Posted March 12, 2019 Author Posted March 12, 2019 On 3/7/2019 at 4:55 PM, LazyBoot said: If you want a new device with different difficulty settings, you can set all those with properties on the default scripts, so no need to mess with custom scripting if you want them inescapable for example. Sounds useful. Hell, I can probably use the DD ponyboots with the NIOverride heels, rather than the roll-your-own HDT ones I used before. I got around to recreating my QAYL profile on MO just now. I had one before, but that was about three reinstalls ago. To start off with I'll lookat just getting it playable. 2
DocClox Posted March 12, 2019 Author Posted March 12, 2019 OK. Preliminary run shows missing pony boots. Armbinder and tats still work as intended. The boots should be an easy fix if my cats ever stop picketing my keyboard. The CK has a few new errors, some of them probably related to ZAP and DD upgrades. Anyone have any strong feelings about ZAP8+? For or against? If not, I'll probably upgrade to 8 1
r5e4w3q2 Posted March 12, 2019 Posted March 12, 2019 3 hours ago, DocClox said: Anyone have any strong feelings about ZAP8+? For or against? Well I hope this doesn't reopen some wounds.
Guest Posted March 13, 2019 Posted March 13, 2019 4 hours ago, DocClox said: OK. Preliminary run shows missing pony boots. Armbinder and tats still work as intended. The boots should be an easy fix if my cats ever stop picketing my keyboard. The CK has a few new errors, some of them probably related to ZAP and DD upgrades. Anyone have any strong feelings about ZAP8+? For or against? If not, I'll probably upgrade to 8 I have a feeling it will eventually be incompatible with DD framework as both continue since I don't think Kimy and t.ara work closely on the development. Also last time I installed ZAP 8+ it seemed to turn some building names german and come bundled with a bunch of loose scripts from ME, I don't know if it has gotten tidied up or maybe I confused it with a different mod.
Clea Strange Posted March 13, 2019 Posted March 13, 2019 looking good and glad to see you might be back to this. I would like to see the Coldharbor bedtime story idea you had for this and would like to see how that would work
DocClox Posted March 14, 2019 Author Posted March 14, 2019 23 hours ago, Hiderius said: looking good and glad to see you might be back to this. I would like to see the Coldharbor bedtime story idea you had for this and would like to see how that would work Thanks. If I get done what I want to do that'll definitely come into it. On 3/13/2019 at 12:22 AM, Bobbert6996 said: I have a feeling it will eventually be incompatible with DD framework as both continue since I don't think Kimy and t.ara work closely on the development. Yeah, and apparently there's plans afoot to bundle all the ZAP7 objects into DDx for the next release, so no, they're definitely not going to remain compatible. You know, if Min and ZazChris had had all this Drama, I'd never have tried to write QAYL in the first place. I am this close to saying "a pox on both their houses!" and going back to The Slaver's Spellbook. Anyway, it's going to ZAP7. ZAP8+ shipped with a bug in one of the scripts meaning I can't compile against it. Which means the scripts supplied aren't the ones used to compile the mod, which means that even if I fix that error, I can't trust the scripts to work right.
Rob_J Posted March 14, 2019 Posted March 14, 2019 Great to see you're back, remember QAYL being one of the really interesting mods. When can we download your new slavetats and can't wait for the updated QAYL
DocClox Posted March 14, 2019 Author Posted March 14, 2019 The new tats are in the next release of The Slaver's Spellbook, hopefully in time for the weekend. I have some contraception/fertility/sterilization spells to work with SelxLab Hentai Pregnancy which I'm hoping to get some feedback on. https://www.loverslab.com/files/file/8445-the-slavers-spellbook/ Some preview images on my blog, if anyone's interested. https://www.loverslab.com/blogs/entry/8569-slaver-tattoos/ https://www.loverslab.com/blogs/entry/8587-sometimes-these-images-just-leap-off-the-screen-at-me/
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