Content Consumer Posted November 26, 2016 Posted November 26, 2016 I'm getting crashes trying to load old saves and start new saves with this mod, particularly after updating ZaZ and Devious Devices. Does QAYL need to be updated? Or did I make a mistake somewhere? Loading/ New games working fine without this mod? Yeah, they work fine without QAYL. That's really strange. It's not just QAYL. I don't know if it's Devious Devices, Sexlab, or just general script load on the engine, but loading a saved game is problematic in most circumstances. What you have to do is, from the main menu, load a save somewhere very small and contained. Sometimes your breezehome house works. The starting cell in LAL is perfect. I prefer qasmoke. You can also just open the console in the main menu and coc to qasmoke. Some people start a new game first. Once this "basic" game is loaded, then you can load your other save. It's a well-known problem, and this is the only "fix" I've found that actually seems to work. Some people report that using Crash Fixes fixes the problem too, but I've had more problems trying to use that, so... good luck, any way you choose to do it.
Dragon_Nexus Posted December 11, 2016 Posted December 11, 2016 Question about "The Only Way to Travel" quest. Does the quest have an ending? It just stops when Bjorlam is escorted out through the gate. If that is the "end" of the mod, is there any way to get the quest ID tp "complete" it? I don't like having people standing idle by Bjorlam after reloading my save. Nope. That's the end. We are still waiting and hoping Doc will be back and he will finish the mod [*] Wait, seriously? Huh, I thought I was glitched somehow. One of them talks to me and says "We need to get started on the next part" or something similar and then I just get gagged dialogue options. If I navigate through those I just get the standard dialogue options of handing over keys or propositioning for sex or asking about restraints etc, nothing to continue the plot. I thought I was missing something, or that that dialogue was activating when it shouldn't. So...that really is as far as it goes? If so that sucks...I was really enjoying myself with this =(
dwellerindarkplaces Posted December 12, 2016 Posted December 12, 2016 I'm getting crashes trying to load old saves and start new saves with this mod, particularly after updating ZaZ and Devious Devices. Does QAYL need to be updated? Or did I make a mistake somewhere? Loading/ New games working fine without this mod? Yeah, they work fine without QAYL. That's really strange. Getting the same problem as well. I could load Live Another Life, but it was crashing immediately after I activated the bed after speaking to the mara statue and choosing a scenario. Disabled every mod and went through reactivating them all one by one, disabling qayl resulted in it working again.
wotringe Posted January 3, 2017 Posted January 3, 2017 It was fun but something I get: I used also dangerous night (http://www.loverslab.com/files/file/500-sexlab-dangerous-nights-2/) and people spawn into the cage to f*** me... Maybe u should advise to disable this mod for the night ^^ Now it's time to escape restrain and kill the man of the race who put stupid tatoo on my body
windu190 Posted January 7, 2017 Posted January 7, 2017 -snip- You know what would be a nice update for this mod? (and probably significantly less time consuming to create) Make the race repeatable. The player character may not be interested in another run at first, but that brand might give sufficient 'motivation' eventually. The player will be given a choice to do more runs, they know that eventually she will have to accept anyway. Eventually alternate start and finish locations could be added, but that's optional. Just having the races be repeatable would be a great addition imo I'm actually tempted to create this myself, though I have absolutely no experience with the GECK at all. And with Doc gone there's no way to ask for permission either. But still, hypothetically, would it be possible to adjust the mod so that the player, after the first race, recieves another letter, directing her to return to the guy (damn I always forget his name) who started the race, then have a small conversation where he asks her to do another race, and if you accept, it repeats the race. Is this somewhat doable for someone with little to no geck experience, or is this something that requires a lot of experience and extensive programming skills?
WaxenFigure Posted January 7, 2017 Posted January 7, 2017 Doc isn't gone, he's just playing other games.
Content Consumer Posted January 8, 2017 Posted January 8, 2017 Doc isn't gone, he's just playing other games. And writing comic books.
WaffleKing110 Posted January 14, 2017 Posted January 14, 2017 I'm experiencing a glitch where once I get delivered to the Aleator estate, bjorlam leaves and Lurgi says something to the effect of "now that the mouthbreather is gone we can get started." a dialogue box pops up where I have a varying number of options (usually two-four) each some variation of "mmmpph". No matter what I pick. there is no progression beyond this point, and I suspect the dialogue box isn't supposed to appear at all as there are no responses that I have found that are unique to this mod. Anybody got any ideas? thanks!
WaxenFigure Posted January 15, 2017 Posted January 15, 2017 I'm experiencing a glitch where once I get delivered to the Aleator estate, bjorlam leaves and Lurgi says something to the effect of "now that the mouthbreather is gone we can get started." a dialogue box pops up where I have a varying number of options (usually two-four) each some variation of "mmmpph". No matter what I pick. there is no progression beyond this point, and I suspect the dialogue box isn't supposed to appear at all as there are no responses that I have found that are unique to this mod. Anybody got any ideas? thanks! I know exactly what the problem is. You've reached the end of the content, that is where DocClox left the mod the last time he worked on it. That's it, there's no more until Doc decides he wants to work on it again and add more content.
WaffleKing110 Posted January 15, 2017 Posted January 15, 2017 I'm experiencing a glitch where once I get delivered to the Aleator estate, bjorlam leaves and Lurgi says something to the effect of "now that the mouthbreather is gone we can get started." a dialogue box pops up where I have a varying number of options (usually two-four) each some variation of "mmmpph". No matter what I pick. there is no progression beyond this point, and I suspect the dialogue box isn't supposed to appear at all as there are no responses that I have found that are unique to this mod. Anybody got any ideas? thanks! I know exactly what the problem is. You've reached the end of the content, that is where DocClox left the mod the last time he worked on it. That's it, there's no more until Doc decides he wants to work on it again and add more content.
Guest joe5678 Posted February 15, 2017 Posted February 15, 2017 Hi Folks, I just played this mod and had a lot of fun! A little disappointed on how it ends, but its still better than anything I ever did. I kinda echo the opinions above: If you made the 1st race repeatable (integrated with Simple Slavery mod), throw on some random tats and apparel, maybe flesh out something despicable to do to get the perma tats off from the "Alchemist", It would be usable, non-game breaking, and buy the original author time to develop their actual vision for the mod. If only I had the scripting chops, I would do it my self. (With the consent of the original author, of course). Whats there is great, looking forward to the next installment. Thanks!
theblindbat Posted February 18, 2017 Posted February 18, 2017 I was wondering if anyone could give me a hand on getting this (and other DD 'helpless' type) mods to work together. The problem I'm having is that once my toon is running around naked and bound, many NPCs that I wouldn't assume would be hostile are hostile. She's also getting killed constantly by roaming animals and it's next to impossible to get her anywhere. I'm using DA with YMORL and Capture, Defeat, but neither Dangerously Nude nor Deviously Helpless. I've even disabled Dialogs (and SD+) and tried again. This looks like a lot of fun (for me, at least - lol) but it's just not working well enough to put up with.
windu190 Posted February 19, 2017 Posted February 19, 2017 Hi Folks, I just played this mod and had a lot of fun! A little disappointed on how it ends, but its still better than anything I ever did. I kinda echo the opinions above: If you made the 1st race repeatable (integrated with Simple Slavery mod), throw on some random tats and apparel, maybe flesh out something despicable to do to get the perma tats off from the "Alchemist", It would be usable, non-game breaking, and buy the original author time to develop their actual vision for the mod. If only I had the scripting chops, I would do it my self. (With the consent of the original author, of course). Whats there is great, looking forward to the next installment. Thanks! Indeed. If this was repeatable I would play this mod again and again. I would imagine the PC goes from being forced and unwilling, to reluctant but willing, to slightly enjoying it, to being highly addicted to it. Having that brand constantly arouse her to the max and the only way to satisfy her needs is racing, she will have no choice but to race, and she will eventually start to love it too. in the beginning she would put it off as long as possible, trying to ignore her desires, but she always ends up doing another race, more and more frequently until eventually she does a race almost every day.
Cthugha99 Posted March 6, 2017 Posted March 6, 2017 i think i must have a bugged copy for something, I started it through the CCAS and got dumped naked somewhere near Riftin and told my stuff is at Northwatch keep, having got there, I found an empty chest and a note asking me to get into the cage, which then slamed shut. what's meant to happen next, I've been waiting for over a week
SuplenC Posted March 6, 2017 Posted March 6, 2017 i think i must have a bugged copy for something, I started it through the CCAS and got dumped naked somewhere near Riftin and told my stuff is at Northwatch keep, having got there, I found an empty chest and a note asking me to get into the cage, which then slamed shut. what's meant to happen next, I've been waiting for over a week You should sleep, then there will be a message in front of a cage if you read it, it should open itself. Not wait tho, sleep in a bed in the cage.
Cthugha99 Posted March 12, 2017 Posted March 12, 2017 i think i must have a bugged copy for something, I started it through the CCAS and got dumped naked somewhere near Riftin and told my stuff is at Northwatch keep, having got there, I found an empty chest and a note asking me to get into the cage, which then slamed shut. what's meant to happen next, I've been waiting for over a week You should sleep, then there will be a message in front of a cage if you read it, it should open itself. Not wait tho, sleep in a bed in the cage. I did, how do you think I passed the week, admittedly I did hear a noise outside the cage the first time, but there was no one there. other then turning blue nothing happoned
SuplenC Posted March 12, 2017 Posted March 12, 2017 i think i must have a bugged copy for something, I started it through the CCAS and got dumped naked somewhere near Riftin and told my stuff is at Northwatch keep, having got there, I found an empty chest and a note asking me to get into the cage, which then slamed shut. what's meant to happen next, I've been waiting for over a week You should sleep, then there will be a message in front of a cage if you read it, it should open itself. Not wait tho, sleep in a bed in the cage. I did, how do you think I passed the week, admittedly I did hear a noise outside the cage the first time, but there was no one there. other then turning blue nothing happoned How long did you slept? You should at least sleep for 12 hours.
gregaaz Posted March 13, 2017 Posted March 13, 2017 I'm getting crashes trying to load old saves and start new saves with this mod, particularly after updating ZaZ and Devious Devices. Does QAYL need to be updated? Or did I make a mistake somewhere? Loading/ New games working fine without this mod? Yeah, they work fine without QAYL. That's really strange. Getting the same problem as well. I could load Live Another Life, but it was crashing immediately after I activated the bed after speaking to the mara statue and choosing a scenario. Disabled every mod and went through reactivating them all one by one, disabling qayl resulted in it working again. Just to echo the comment quoted above, I was able to replicate this behavior. I don't believe that Live Another Life is the only source of problems; on an isolated build with nothing but their parent files running, ASLAL and QAYL play nice, but when the CTD behavior on approach to the carriage drivers or the Solitude world space is happening, loading QAYL after ASLAL appears to resolve the issue (at least on my mod profile). I've also found another complication that I'm currently trying to unravel. Complete Fast Travel Overhaul disables the vanilla carriage drivers and replaces them with its own custom NPCs. As you can imaging, this causes compatibility problems with other mods. However, Skyrim Licensed Universal Travel Solutions (or whatever SLUTS stands for...) reverts this change and nicely moves the carriage drivers off the cart, so while you get two NPCs with the same name (easily fixed by renaming the CFTO NPCs), all the functionality is preserved. The problem comes in with loading QAYL, which moves the Whiterun carriage driver back onto the cart. This results in him being a two-headed mutant who only offers the CFTO dialogue options. This probably requires a compatibility patch to fix, perhaps moving the CFTO NPC off the cart, but I wanted to raise the issue here and see if anyone had come up with (or could offer) a less invasive workaround. For reference, here's my load order (less QAYL, which I'm not running until I resolve the Whiterun issue and slim down my load order a bit). Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.7] 06 Falskaar.esm 07 Wyrmstooth.esp [Version 1.16] 08 RaceCompatibility.esm 09 SexLab.esm [Version 1.62] 0A ZaZAnimationPack.esm 0B SexLabAroused.esm [Version 2.8] 0C MiasLair.esp [Version 6.2] 0D Campfire.esm 0E hdtHighHeel.esm 0F Schlongs of Skyrim - Core.esm 10 CreatureFramework.esm [Version 1.0.0] 11 Devious Devices - Assets.esm [Version 2.8.3] 12 Devious Devices - Integration.esm 13 Gray Fox Cowl.esm 14 daymoyl.esm 15 Devious Devices - Expansion.esm 16 ApachiiHair.esm 17 ApachiiHairFemales.esm 18 ApachiiHairMales.esm 19 BeeingFemale.esm [Version 2.8] 1A dcc-soulgem-oven-000.esm 1B PSQ PlayerSuccubusQuest.esm 1C Amputator.esm 1D Heretical Resources.esm 1E FNIS.esp 1F RaceMenuMorphsUUNP.esp 20 AMatterOfTime.esp [Version 2.00] 21 SkyUI.esp 22 UIExtensions.esp 23 vAutosaveManager.esp 24 ContinueGameNoCrash.esp 25 RaceMenu.esp 26 RaceMenuPlugin.esp 27 Auto Unequip Ammo.esp 28 EnhancedLightsandFX.esp 29 Tropical Skyrim.esp [Version II] 2A TropicalSkyrimOptimised.esp 2B ELFX - Exteriors.esp 2C SlaveTats.esp 2D Dynamic TimeScale.esp 2E LegacyoftheDragonborn.esp 2F CollegeOfWinterholdImmersive.esp 30 noice.esp 31 Immersive Jewelry.esp [Version 1.04] 32 MilkModNEW.esp 33 Coins of Tamriel V2 Legendary Edition.esp 34 ELFXEnhancer.esp 35 Skyrim Immersive Creatures.esp [Version v6.5.2b] 36 Helgen Reborn.esp [Version 105.3] 37 SexLab_Solutions.esp 38 RealisticWaterTwo.esp 39 RealisticWaterTwo - Wyrmstooth.esp 3A Shout Like a Virgin.esp 3B MilkMod_MilkPumpsFancyB.esp 3C goodbrother.esp 3D zdd.esp 3E HorrifiedFemalePrisons.esp 3F Tropical Skyrim -- Birds.esp 40 hydra_slavegirls.esp 41 zThingsInDark.esp 42 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] 43 SexLab_DibellaCult.esp 44 MoonAndStar_MAS.esp 45 Undeath.esp 46 AKSkyrimUnderground.esp 47 MoreNastyCritters.esp 48 SexLabNudeCreatures.esp 49 SexLabNudeCreaturesDB.esp 4A SexLabNudeCreaturesDG.esp 4B Devious Devices For Him.esp 4C Cidhna Mine Expanded.esp 4D Captured Dreams.esp 4E Hothtrooper44_ArmorCompilation.esp 4F SexLab-Stories.esp 50 ImprovedFishBASIC.esp 51 Potions.esp 52 AmazingFollowerTweaks.esp 53 Immersive Weapons.esp 54 animal_mansion.esp 55 Holidays.esp 56 HentaiCreatures.esp 57 RaceCompatibilityUSKPOverride.esp 58 SkyrimsUniqueTreasures.esp 59 wolfclub.esp 5A TheMadMasker.esp 5B DBM_MadMasker_Patch.esp 5C SexLabSkoomaWhore.esp 5D xazPrisonOverhaul.esp 5E xazPrisonOverhaul - Patch.esp 5F PrvtI_HeavyArmory.esp 60 escutcheonredwave.esp 61 More Interesting Loot for Skyrim.esp [Version 5.7] 62 DBM_MIL+OAP_Patch.esp 63 OpulentOutfits_AIO-2016.esp 64 TBOS.esp 65 RealisticWaterTwo - Legendary.esp 66 Run For Your Lives.esp [Version 2.1.0] 67 Cloaks.esp 68 SMIM-Merged-All.esp 69 CFTO.esp 6A SL01AmuletsSkyrim.esp 6B Deviously Cursed Loot.esp 6C sanguinesDebauchery.esp 6D Tropical Skyrim Gallows Rock.esp [Version II] 6E houseboat_1.1.esp 6F SimpleSlavery.esp 70 Debauchery.esp 71 Tentapalooza.esp 72 DBM_ImmersiveJewelry_Addon.esp 73 DBM_HelgenReborn_Patch.esp 74 Immersive Wenches.esp 75 sandboxcylinderheight.esp 76 Hunterborn.esp 77 Slaverun_Reloaded.esp 78 Solitude Skyway.esp 79 DBM_Skyway_Patch.esp 7A mesh patch.esp 7B konahrik_accoutrements.esp [Version 5.5.0] 7C CoCo_TDM2.esp 7D Deadly Wenches.esp 7E FEMALE.esp 7F BrandingDeviceOfDoom.esp 80 BijinAIO-2016_3.1.1_SV.esp 81 DawnguardArsenal.esp [Version 1.1.6] 82 DBM_HA+IW+IA+DG_Patch.esp 83 DBM_ImmersiveCreatures_Patch.esp 84 Hateful Wenches.esp 85 SexLab-AmorousAdventures.esp 86 SMUTBDS.esp 87 Devious Cidhna.esp 88 DA_Skyship.esp 89 DBM_DASkyship_Addon.esp 8A Solitude Skyway - Dev Aveza Patch.esp 8B SexLab_Dialogues.esp 8C DBM_MAS_Patch.esp 8D Coins of Tamriel V2 Legendary Edition - Wyrmstooth patch.esp 8E RealisticWaterTwo - Waves - Wyrmstooth.esp 8F WheelsOfLull.esp 90 SexLab-StoriesDevious.esp 91 S_L_U_T_S.esp 92 SL99Exchanger.esp 93 BadGremlinsJarHunt.esp 94 Cloaks - Dawnguard.esp 95 SL01AmuletsSkyrimDGDB_Outfit_Cloaks.esp 96 PrvtIRoyalArmory.esp 97 Crime Overhaul.esp 98 Deviously Enslaved.esp 99 Catsofskyrim.esp 9A AngrimApprentice.esp 9B BGtheCapturedFairies.esp 9C DBM_AmuletsOfSkyrim_Patch.esp 9D BGsomethingFishy.esp 9E daymoyl_DawnguardAddon.esp 9F Prison.esp A0 TS_Whiterun_Paradise_City.esp A1 NARC-Falskaar.esp A2 SexLab-Parasites.esp A3 Dogsofskyrim.esp A4 SexLab_Hormones.esp A5 DBM_Undeath_Patch.esp A6 ArtifactsOfBoethiah.esp A7 DBM_UnofficialFix_Patch.esp A8 DBM_ArtifactsOfBoethiah_Patch.esp A9 BGtrophyHeads.esp AA AetheriumSwordsnArmor.esp AB Hunterborn_Campfire_Patch.esp AC Chesko_WearableLantern.esp AD Hunterborn_WearableLantern-Patch.esp AE Hothtrooper44_Armor_Ecksstra.esp AF MoonAndStar_ImmersionPatch.esp B0 SexLab_SOS-Stapon.esp B1 Schlongs of Skyrim.esp B2 SOS - Smurf Average Addon.esp B3 SOS - VectorPlexus Muscular Addon.esp B4 SOS - VectorPlexus Regular Addon.esp B5 BDHoodieSchlong.esp B6 BDOrcSchlong.esp B7 SOS - Pubic Hair for Females Addon.esp B8 Nordic Warmaiden Body Hair.esp B9 FEMALE_DLCaddon.esp BA M2M_Animations.esp BB SLAL_K4Anims.esp BC SLALAnimObj.esp BD KomAnimObjects.esp BE KS Hairdos - HDT.esp BF KS Hairdo's.esp C0 NARC-FalskaarConsistencyPatch.esp C1 NARC-SICConsistencyPatch.esp C2 SexLabDefeat.esp C3 Deviously Cursed Loot Patch For Him.esp C4 PO_Ravenbeak_Compatibility_1000.esp C5 BeeingFemaleBasicAddOn.esp C6 BDIC.esp C7 EstrusChaurus.esp C8 MilkModNEW CF.esp C9 MilkModNEW HF.esp CA MilkModNEW Sanbox.esp CB MilkModNEW ZaZ.esp CC SexLab_DibellaCult_Sisters.esp CD EggFactory.esp CE Devious Devices - Equip.esp CF Naked Dungeons.esp D0 SOS - Hormones UNP Addon.esp D1 SlaveTatsEventsBridge.esp D2 DeviouslyHelpless.esp D3 dD - Enhanced Blood Main.esp D4 dD-DG-DB-Immersive Creatures EBT Patch.esp D5 PumpingIron.esp D6 dD - Realistic Ragdoll Force - Realistic.esp D7 When Vampires Attack.esp [Version 2.1] D8 SimplyKnock.esp D9 Immersive Wenches -KS hairs- Patch.esp DA NewmillerPiercings2.esp DB NewmillerPiercings3.esp DC Extraordinary Hags.esp DD SOSRaceMenu.esp DE SLAnimLoader.esp DF ImmerSlave-DeviceCut.esp E0 SexistGuards.esp E1 CL ChillrendV3.esp [Version 3] E2 mesh patch for Dawnguard.esp E3 DeviousTraining.esp E4 Judgment Wenches.esp E5 DBM_GoodBrother_Patch.esp E6 Elemental_Dragons.esp E7 DBM_DPA_Patch.esp E8 DBM_ElementalDragons_Patch.esp E9 DBM_RoyalArmory_Patch.esp EA DBM_SkyrimUnderground_Patch.esp EB CollegeOfWinterholdImmersive_OpulentOutfits-2016.esp EC Bag of Holding.esp ED Al_Janna_PlayerHome.esp EE konahrik_accoutrements_db.esp [Version 5.5.0] EF SexLab Eager NPCs.esp F0 Devious Deviants.esp F1 SL99Exchanger_Patch_Immersive Jewelry.esp F2 iNeed.esp F3 MoonAndStar_Undeath_compat.esp F4 FMEA Skyrim.esp F5 submissivelola.esp F6 yps-ImmersivePiercing.esp F7 SLSW Addicted.esp F8 SD Addons.esp F9 Coins of Tamriel V2 Legendary Edition - Falskaar patch.esp FA RealisticWaterTwo - Waves - Falskaar.esp FB RealisticWaterTwo - Falskaar.esp FC Alternate Start - Live Another Life.esp [Version 3.1.5a] FD KSSmash.esp FE DynDOLOD.esp
WaterRabbit Posted April 1, 2017 Posted April 1, 2017 i think i must have a bugged copy for something, I started it through the CCAS and got dumped naked somewhere near Riftin and told my stuff is at Northwatch keep, having got there, I found an empty chest and a note asking me to get into the cage, which then slamed shut. what's meant to happen next, I've been waiting for over a week You should sleep, then there will be a message in front of a cage if you read it, it should open itself. Not wait tho, sleep in a bed in the cage. I did, how do you think I passed the week, admittedly I did hear a noise outside the cage the first time, but there was no one there. other then turning blue nothing happoned If you don't see a note after about 12 hours of sleep, you will just need to reload a previous save as you might have a bug. However, if you see a note on a plate you might just try picking it up.
Nabegheh Posted April 11, 2017 Posted April 11, 2017 Hello everyone I have just escaped the cage and retrieved my gear. The problem is that I have no idea what to do after. My hands are still tied and I can't do anything Hello everyone I have just escaped the cage and retrieved my gear. The problem is that I have no idea what to do after. My hands are still tied and I can't do anything
windu190 Posted April 11, 2017 Posted April 11, 2017 Hello everyone I have just escaped the cage and retrieved my gear. The problem is that I have no idea what to do after. My hands are still tied and I can't do anything Hello everyone I have just escaped the cage and retrieved my gear. The problem is that I have no idea what to do after. My hands are still tied and I can't do anything Now you need to try to get out of your gear the usual way. Ask other people for help, or try to struggle your way out of your armbinder. Then you can use the solvent that was in the chest to remove some of your tattoos, except for the brand on your back. Unfortunately there is only 1 solvent bottle and no legit way to get more, so I usually cheat myself a few more bottles. A few days later you will recieve another letter, which will eventually lead to another scene that is, sadly, not finished. The mod ends there.
Jappa123 Posted April 18, 2017 Posted April 18, 2017 Hi, can someone explain me how exactly this mod works, because its look like that there is something wrong ;/ i spawn tied, found note and run for like 5-10 and nothing happened that wood elf at the beginning trying to kill me, i checked through console and he is edited by QAYL so there should be some kind of scene right ? Thx for help !
windu190 Posted April 18, 2017 Posted April 18, 2017 Hi, can someone explain me how exactly this mod works, because its look like that there is something wrong ;/ i spawn tied, found note and run for like 5-10 and nothing happened that wood elf at the beginning trying to kill me, i checked through console and he is edited by QAYL so there should be some kind of scene right ? Thx for help ! Now you need to walk to the "finish line" to get your gear back, while trying prevent getting raped/enslaved on your way there Mods like Deviously Enslaved work well with this. There should be a quest in your Journal that will put a quest marker on your map so you know where it is.
xarvenius Posted April 29, 2017 Posted April 29, 2017 is there any info atm if the mod gets sometime continued?
Content Consumer Posted April 29, 2017 Posted April 29, 2017 is there any info atm if the mod gets sometime continued? Docclox has moved on to Fallout 4. He might come back to it some day, but for now it's as-is.
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