germanicus Posted August 2, 2014 Posted August 2, 2014 Thank you for the update denarr and your hard work.
Eikichi Onizuka Posted August 2, 2014 Posted August 2, 2014 More Nasty Critters 6.4 Changelog ========= Added Arch Demon (*) Added Deathhound Brute Fixed Bears (now all 3 colours dont change during animation) Fixed Log Flood of Hentai Creatures (I hope. Hard to get under control) Deathhound Brute model was created by Shocky, both nude and non nude version. (*) Arch Demon is from SkymoMod. I only use the model and it is only available via Hentai Creatures or the console. Didnt add it to leveled list. I also will NOT add more creatures from Skymomod unless someone can get me permission from the Skymomod Author. If someone can get me that permission I will add whatever critters you want. I can even add it to the leveled list and have them as regular enemies. But I wont go down thet road until it is okay for the mod Author. Also adding Critters from Skymo is not that easy. There does exist a patch with nude versions of them but they are not for use in NC without remodeling, so it actually is a quite timeconsuming process... That being said: Have Fun! So, now back to FNIS registry overhauling.... so I have to uninstall Shocky Brute mod, if I install the new v6.4, right ?
BigOnes69 Posted August 2, 2014 Posted August 2, 2014 Is there any way to get a hentai creatures esp without the Dragonborn master requirement, or is it ok to use the original esp from the hentai mod???
dentarr Posted August 2, 2014 Author Posted August 2, 2014 so I have to uninstall Shocky Brute mod, if I install the new v6.4, right ? Not neccessaryly, no. They should not influence each other. Same goes for Skymomod. HOWEVER, the Brute in Shockys mod wont be nearly as nasty as the one in Hentai Creatures Is there any way to get a hentai creatures esp without the Dragonborn master requirement, or is it ok to use the original esp from the hentai mod??? Well, yes, but that wont do much good. You wont get any of the new stuff if you use the old esp. My version of HC ha so many dependancies because it needs all those ressources.
docsteel Posted August 2, 2014 Posted August 2, 2014 If you have enabled Dragonpenis and tried a new save then something has to be wrong in your installation..... Im pretty sure it is not replacers. I'm not sure what that could be. I checked to make sure that the files from the dragon subfolder were the same as those found in the RAR and that there were no .nifs hanging around in those subfolders (and those mentioned in your OP). Those all match up fine. Or perhaps I'm misinterpreting: When you say "new save" do you mean a new game? Or do you mean creating a new save in an interior location, quitting the game, and then loading that save? I did the latter, but not the former. In any case, that seems to be the only one I'm having issues with, so if I can't get it to work it's not a big deal. Thanks again for your work (and that of the animators, of course!)
DTIGHT1990 Posted August 2, 2014 Posted August 2, 2014 I have a question, namely the arch demon is completely white with me and if its graduate to perform that crashes play. Do I need skyrim monster mod?
dentarr Posted August 2, 2014 Author Posted August 2, 2014 I have a question, namely the arch demon is completely white with me and if its graduate to perform that crashes play. Do I need skyrim monster mod? Oops, missed a texture. Uploaded fixed version. Or perhaps I'm misinterpreting: When you say "new save" do you mean a new game? Or do you mean creating a new save in an interior location, quitting the game, and then loading that save? I did the latter, but not the former. I really ment a new save. Or if you dont have one at least use one from before you first installed my stuff. But for testing purposes I would recommend starting a new game.
BigOnes69 Posted August 2, 2014 Posted August 2, 2014 so I have to uninstall Shocky Brute mod, if I install the new v6.4, right ? Not neccessaryly, no. They should not influence each other. Same goes for Skymomod. HOWEVER, the Brute in Shockys mod wont be nearly as nasty as the one in Hentai Creatures Is there any way to get a hentai creatures esp without the Dragonborn master requirement, or is it ok to use the original esp from the hentai mod??? Well, yes, but that wont do much good. You wont get any of the new stuff if you use the old esp. My version of HC ha so many dependancies because it needs all those ressources. Yes but the support would come through the file structure of your mod unless you have worldspace requirements in the mod. All the sex stuff should still work and the store purchase options. I would do it myself but cant get it to load in the construction kit or Tesv because I dont have dragonborn.
judge0 Posted August 2, 2014 Posted August 2, 2014 Hello! I understand that in More Nasty Critters there is the ability to add non-vanilla creatures, but that it will entail working in the CK. I would love to add every creature I can find, and, gosh, there are some nice modders resources around, and currently the SkyMoMod has a SexLab patch (yay!), Question 1: Do you know if, with the Nude Creatures esps that are included in MNC ticked on, should version 6.3 of More Nasty Critters still revert the SkyMoMod monsters to their base creature during sex? Mine currently do revert and I am just checking if my game is working "correctly" or not. My work around, to keep the new animations and the Hentai goodness, along with the SkyMo monsters, is to untick the nude creatures .esps, and I have changed all the hard, erect and naked creature meshes to be the standard creature mesh, so now, many creatures have the old perma-boners, but the SkyMo monsters stay their gnarly new selves during sex. This is a set-up that I can live with until I can learn how to do the CK work. Question 2: Do you happen to know the titles of any specific tutorials that will help me toward my goal of a crittery-sex-filled Skyrim? I am getting totally overwhelmed, and sidetracked, whenever I start searching around. I realize that there is MUCH I will have to know, and getting the SkyMo monsters to stay themselves, and making an OK looking Dwarven Centurion penis mesh, are the heights of my new modding skills, so any tips or tutorials you could point me to would be very much appreciated. And thank you again for a wonderfully nasty mod! I made that a bit unclear... there is NO option to "just add" non vanilla critters... it still has to be done the hard way. Only thing I changed is I made a walkable path for myself to get those creatures in. Because that is not easy at all. Skymomod is not yet supported. And I most certainly will only support it partially. It is simply too much work for poor me to do that (all on my lonesome) If you want to learn how this all is done you have to start at the beginning. Check CK tutorials. Check Papyrus tutorials. Look at other mods how it can be done. Stuff like that. I have exactly the same load order. But I can not find this model. To what folder and it is called? shepherd*.nif. Because he is a German Shepherd. aromreddog dir Instead of redoing all the meshes and textures for Skymomod, would it be a shortcut to redo the Sexlab patch for Skymomod, so it doesn't touch the assets of Nude Creatures?
DTIGHT1990 Posted August 2, 2014 Posted August 2, 2014 I have a question, namely the arch demon is completely white with me and if its graduate to perform that crashes play. Do I need skyrim monster mod? Oops, missed a texture. Uploaded fixed version. Thanks
afa Posted August 2, 2014 Posted August 2, 2014 If Skymomod is installed would the demon that spawn into the world due to skymomod trigger the animation through stuff like matchmaker/defeat or the likes? or is it exclusively the ones spawn through hentai creatures?
dentarr Posted August 2, 2014 Author Posted August 2, 2014 If Skymomod is installed would the demon that spawn into the world due to skymomod trigger the animation through stuff like matchmaker/defeat or the likes? or is it exclusively the ones spawn through hentai creatures? Only the one in Hentai Creatures. As mentioned previously I wont go further until I have the permission of the SkyMoMod Author. Instead of redoing all the meshes and textures for Skymomod, would it be a shortcut to redo the Sexlab patch for Skymomod, so it doesn't touch the assets of Nude Creatures? No, not really. Since there is no model switching logic in that mod that would have to be added and then I would run into just the same problem as with nude creatures. Yes but the support would come through the file structure of your mod unless you have worldspace requirements in the mod. All the sex stuff should still work and the store purchase options. I would do it myself but cant get it to load in the construction kit or Tesv because I dont have dragonborn. Im not sure I can follow you.... the store purchase I just added recently. And how should you be able to buy spells for summoning critters that do not exist in your game?
Shocky Posted August 2, 2014 Posted August 2, 2014 so I have to uninstall Shocky Brute mod, if I install the new v6.4, right ? Not neccessaryly, no. They should not influence each other. Same goes for Skymomod. HOWEVER, the Brute in Shockys mod wont be nearly as nasty as the one in Hentai Creatures Wait, there's another Deah Hound that is more nasty than the Death Hound Brute ? You're making me to do something even more nasty xD
Eikichi Onizuka Posted August 2, 2014 Posted August 2, 2014 so I have to uninstall Shocky Brute mod, if I install the new v6.4, right ? Not neccessaryly, no. They should not influence each other. Same goes for Skymomod. HOWEVER, the Brute in Shockys mod wont be nearly as nasty as the one in Hentai Creatures Wait, there's another Deah Hound that is more nasty than the Death Hound Brute ? You're making me to do something even more nasty xD I did not realize there another one, more nasty..? or I've been kidding ?
DARKGRAY Posted August 3, 2014 Posted August 3, 2014 Thanks for the update. The Deathhound Brute must use "Veiny No Balls", doesn't it? And the Arch Demon seems necessary to select "females use male model", otherwise the game will crash, but female Werewolves must DESELCT it(Well, female Werewolves have no animations in my game, so it is not important? ).
dentarr Posted August 3, 2014 Author Posted August 3, 2014 Thanks for the update. The Deathhound Brute must use "Veiny No Balls", doesn't it? And the Arch Demon seems necessary to select "females use male model", otherwise the game will crash, but female Werewolves must DESELCT it(Well, female Werewolves have no animations in my game, so it is not important? ). Umm... No Deathhound Brute has its own Nude model so doesnt care about this setting at all. I definately dont have veiny no balls selected in my game. Arch Demon in my mod is not defined as a reskinned Werewolf but as a Werebear. Exactly to avoid all those problems with other Mods which manipulate Werewolves... And female Werewolves have animations. They are from Dayelyte and included in the Mod.... But I know you know that, so you probably only meant you deactivated them in the toggle menu?
DARKGRAY Posted August 3, 2014 Posted August 3, 2014 Thanks for the update. The Deathhound Brute must use "Veiny No Balls", doesn't it? And the Arch Demon seems necessary to select "females use male model", otherwise the game will crash, but female Werewolves must DESELCT it(Well, female Werewolves have no animations in my game, so it is not important? ). Umm... No Deathhound Brute has its own Nude model so doesnt care about this setting at all. I definately dont have veiny no balls selected in my game. Arch Demon in my mod is not defined as a reskinned Werewolf but as a Werebear. Exactly to avoid all those problems with other Mods which manipulate Werewolves... And female Werewolves have animations. They are from Dayelyte and included in the Mod.... But I know you know that, so you probably only meant you deactivated them in the toggle menu? So strange...... When I used the other option, Deathhound Brute did not change Nude model. Arch Demon was similarly. Human has animation, just female Werewolves, but It can work in the other one's game, so it may be my game's problem. The sequence(Omit the other plug-ins): SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDG.esp=1 SexLabNudeCreaturesDB.esp=1 MoreNastyCritters.esp=1 SexLabWerewolves.esp=1 HentaiCreatures.esp=1 Oh, if I change option to "Veiny No Balls", then return to "Veiny", it can work.
dentarr Posted August 3, 2014 Author Posted August 3, 2014 So strange...... When I used the other option, Deathhound Brute did not change Nude model. Arch Demon was similarly. Human has animation, just female Werewolves, but It can work in the other one's game, so it may be my game's problem. The sequence(Omit the other plug-ins): SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDG.esp=1 SexLabNudeCreaturesDB.esp=1 MoreNastyCritters.esp=1 SexLabWerewolves.esp=1 HentaiCreatures.esp=1 Oh, if I change option to "Veiny No Balls", then return to "Veiny", it can work. Checked code again, Deathhound Brute changes as long as you have anything activated for Deathhound. If you deactivate Deathhound nudes the brute wont change either. Well I mad two little changes to handling of the Brute and the Demon and uploaded 6.4c Nothing major but it might help, Try it. Also you might wanna try and put the Werewolves.esp above all else if you dont use female Weres anyway... just for testing...
Panicforever Posted August 3, 2014 Posted August 3, 2014 I see you've already addet my newest animation to your pack, I must say you work fast. Awsome work btw! And I would like to thank you , for your own awesome work + dedication.... without animation , there is no skyrim BTW, how do you feel about adding Dog BJ, to your list ? Too sick, is it ? Thanks, Dog BJ is planned
DARKGRAY Posted August 3, 2014 Posted August 3, 2014 Checked code again, Deathhound Brute changes as long as you have anything activated for Deathhound. If you deactivate Deathhound nudes the brute wont change either. Well I mad two little changes to handling of the Brute and the Demon and uploaded 6.4c Nothing major but it might help, Try it. Also you might wanna try and put the Werewolves.esp above all else if you dont use female Weres anyway... just for testing... Deathhound Brute still need a click(new game, just click Deathhound, then exit), 6.4b may be the same? Demon no longer causes a crash now, wonderful! Female Werewolves still have no animations, I will reinstall the game when I have time.
GreenBanana1 Posted August 3, 2014 Posted August 3, 2014 I am having troubles with female werewolves similar to previous complainers. I do not know why, but I have all the pre-requisites installed, and I uncheck 'female uses male model' in the options, she still uses male animations. If I cycle through the animations using the 'switch animations' button, the female ones are NOT available. I have tried your advice of disabling the male animations and leaving only 'werewolfgal' animations enabled. This causes NO animation to play, and the actors to just stand there when sex is triggered, either by aroused creatures or hentai creatures. The male (me) walks in place, while the female werewolf just stands there in her normal idle animation. Yes I've run FNIS. I will run it again. Yes I have unchecked the male animations. Yes 'werewolves.esp' is at the very end of my load order. I wonder if this is because the creature you set those animations to is simply called 'werewolfgal' instead of 'werewolf', I have not checked but I suspect this. I am using sexlab v. 1.57 Edit: Yes I remembered to reset the animation registry. Edit 2: However apparently FNIS has updated itself yet again. I'm on v 5.0.2, and it says run v 5.1.1. How often can this guy update this thing? Will try updating fnis. Edit 3: I updated FNIS to version 5.1.1, ran it again, reset animation registries again, turned off male animations, same result of the werewolfgal summoned by hentai creatures standing there with me doing no animation. This.
Gameplayer Posted August 3, 2014 Posted August 3, 2014 What mod would be good for putting werewolves into the game as random encounters that would function well with this one?
RockMic Posted August 3, 2014 Posted August 3, 2014 Hello, I wanted to see a female werewolf having sex with a male NPC,I used the creatures hentai, but the female werewolf running animations as male.It is hoped that in the future someone solves.Thank you.
RDKateran Posted August 3, 2014 Posted August 3, 2014 What mod would be good for putting werewolves into the game as random encounters that would function well with this one? I use Immersive Patrols, though I dunno if werewolves are still in it. Hello, I wanted to see a female werewolf having sex with a male NPC, I used the creatures hentai, but the female werewolf running animations as male. It is hoped that in the future someone solves. Thank you. You're probably missing Sexlab Werewolves. On the first post, to wit: ------------------------------------------------------------------------ (*) Concerning female Werewolves: 1) You need to have Sexlab Werewolves 2.1 installed. I use those models! If you want other Werewolf models replace the .nifs / textures but keep the mod! 2) You MUST NOT enable Werewolves in Nude Creatures! SL Werewolves takes care of itself! 3) You must load SexLabWerewolves.esp AFTER Nudecreatures.esp, NudecreaturesDB.esp and MoreNastyCritters.esp. So pretty much at the end of the loadorder! 4) Make sure you DESELCT "females use male model" in the SL Werewolf Menu. -------------------------------------------------------------------------------------------
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