germanicus Posted August 6, 2014 Posted August 6, 2014 Cant verify that at all.... dont know if something relevant happened in SL1.59. But I neither touch the scripts in SL nor the Animation Registering of SL. So there is no cause why SL animations should be gone. Apart from that I add 3 different dog/wolf animation sets. Why only one of those should work makes no sense. Smells like some modmanager fubar to me.... here is the update. I returned to SL 158b. Ran FNIS, reseted animations in SL MCM, checked animations under toggle animations creatures sections, they were all enabled. I came to the same place again, Judah did the same thing, but to another NPC, and animations didn't want to trigger. When pressed SL's hotkey on one of the sex actors, to take control over positions and sex animations, I got all dog animations working. The only problem was initiating animations. That was happening in previous versions of the mod too, not with every animal (dogs and horses) but mostly with horses.
germanicus Posted August 6, 2014 Posted August 6, 2014 OK, here is the situation: After resetting the animations in SL 1.59beta2, I summoned Judas dog in Whiterun's Drunken huntsman. He "jump" on Jenassa, thanks to aroused animals mod. But no dog animation worked except the new one. Switching actors positions, rotating actors and similar hot keys didn't help. ScreenShot86.jpg ScreenShot87.jpg Papyrus.0.rar Try it reset the animations registry, and enable the creatures animations on SexLab MCM menu optiom by default, all new SexLab version have creatures animation Off..! Iuki, my friend, did that. I always do that when adding new animations as i said in my first post.
dentarr Posted August 6, 2014 Author Posted August 6, 2014 here is the update. I returned to SL 158b. Ran FNIS, reseted animations in SL MCM, checked animations under toggle animations creatures sections, they were all enabled. I came to the same place again, Judah did the same thing, but to another NPC, and animations didn't want to trigger. When pressed SL's hotkey on one of the sex actors, to take control over positions and sex animations, I got all dog animations working. The only problem was initiating animations. That was happening in previous versions of the mod too, not with every animal (dogs and horses) but mostly with horses. Well, it sometimes happens that the first stage of an animation doesnt trigger correctly and you just have to switch to the next stage "space" and back again "shift-space" to trigger it. HOWEVER that is not limited to my mod and I guess it is some initialization/timing issue in SL itself...
germanicus Posted August 6, 2014 Posted August 6, 2014 here is the update. I returned to SL 158b. Ran FNIS, reseted animations in SL MCM, checked animations under toggle animations creatures sections, they were all enabled. I came to the same place again, Judah did the same thing, but to another NPC, and animations didn't want to trigger. When pressed SL's hotkey on one of the sex actors, to take control over positions and sex animations, I got all dog animations working. The only problem was initiating animations. That was happening in previous versions of the mod too, not with every animal (dogs and horses) but mostly with horses. Well, it sometimes happens that the first stage of an animation doesnt trigger correctly and you just have to switch to the next stage "space" and back again "shift-space" to trigger it. HOWEVER that is not limited to my mod and I guess it is some initialization/timing issue in SL itself... Thank you for the answer. Appreciate it.
Arcturus7777 Posted August 6, 2014 Posted August 6, 2014 I am getting the following FNIS conflicts. starting with version 7 7.1 did not change these. uplicate AnimEvent Horse_PanicDoggystyle_A1_S1 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S2 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S3 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S4 for character, mods MNC and SexLabCreature 4 possible consistence issues I am guessing this maybe in conflict with convient horses, as that is the only horse mod I have.
zensunniwanderer Posted August 6, 2014 Posted August 6, 2014 I'm still having issues I didn't have when I installed the various creature animation packs seperatly. The most recent issue is Papyrus logs flooded with messages of this kind: [08/06/2014 - 08:51:49PM] ERROR: Cannot call IsInCombat() on a None object, aborting function call stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] warning: Assigning None to a non-object variable named "::temp38" stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] ERROR: Cannot call IsDead() on a None object, aborting function call stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] warning: Assigning None to a non-object variable named "::temp40" stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] warning: Assigning None to a non-object variable named "::temp40" I did run into a random Hentai troll at a summoning site near a dead necromancer on my travels, I was able to banish it. Are random hentai creature appearances intentional?
dinotrape Posted August 6, 2014 Posted August 6, 2014 Hi, I have a small problem: some animation are not working at all (especially the flame atronach and spriggan ones). I didn't want to use Hentai Creature, so I didn't install it. I think it might come from here. So I tried to load Hentai Creature, but I got a CTD. I don't have DragonBorn installed, this might be the issue if DB is required for HC to run. Any idea about how I could by-pass this? (without buying DB, I mean )
Anach Posted August 6, 2014 Posted August 6, 2014 I'm still having issues I didn't have when I installed the various creature animation packs seperatly. The most recent issue is Papyrus logs flooded with messages of this kind: [08/06/2014 - 08:51:49PM] ERROR: Cannot call IsInCombat() on a None object, aborting function call stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] warning: Assigning None to a non-object variable named "::temp38" stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] ERROR: Cannot call IsDead() on a None object, aborting function call stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] warning: Assigning None to a non-object variable named "::temp40" stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] warning: Assigning None to a non-object variable named "::temp40" I did run into a random Hentai troll at a summoning site near a dead necromancer on my travels, I was able to banish it. Are random hentai creature appearances intentional? Hentai creatures is a mess, there are a few duplicates, odd behaviours, inconsistencies and bugs. I'd avoid using that esp altogether for now as it will cause problems and crashes. I am getting the following FNIS conflicts. starting with version 7 7.1 did not change these. uplicate AnimEvent Horse_PanicDoggystyle_A1_S1 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S2 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S3 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S4 for character, mods MNC and SexLabCreature 4 possible consistence issues I am guessing this maybe in conflict with convient horses, as that is the only horse mod I have. Nothing to do with convenient horses. The conflict is between MNC and SexLabCreature, as it states at the end of each line. It's still present in 7.1.
Arcturus7777 Posted August 7, 2014 Posted August 7, 2014 Hi, I have a small problem: some animation are not working at all (especially the flame atronach and spriggan ones). I didn't want to use Hentai Creature, so I didn't install it. I think it might come from here. So I tried to load Hentai Creature, but I got a CTD. I don't have DragonBorn installed, this might be the issue if DB is required for HC to run. Any idea about how I could by-pass this? (without buying DB, I mean ) Hentai creatures is in this mod, so do not install it separately. You should see it in the mcm.
Arcturus7777 Posted August 7, 2014 Posted August 7, 2014 I noticed on my last two toons. That training on the player does not repeat. Works fine repeating on follower and nearby npc, just not on player. I am using this mod to test a soul gem mod. I have been slowly reinstalling all mods and testing. I devised to reinstall the game to do this. I have had to find alt mods for something's I wanted, but so far so good on your mod!!
germanicus Posted August 7, 2014 Posted August 7, 2014 Armored huskies from Dawnguard has no penises except "default" ones.
McChuckles Posted August 7, 2014 Posted August 7, 2014 I need help on here I don't know whats going on here but the Flame atronach and Spriggan the animation isn't doing nothing when I ask to train nothing happens same with the luker can any one help me and tell me whats going on I don't understand whats going on I hope to get help here soon thx make sure you install it manually, and is done correctly, then try resetting your sexlab animation registrey Wait how do you install it manually? As in where do you get the files needed to animate the flame atronach and spriggan? Or did you mean just to put a check in the boxes for them? when you download the mod it should have all the files u need just extract to the corresponding folder in data. tried to install the mod via NMM but it didnt do the animations for creatures that wern't from previous mods, but after i installed manually they seemed to work
dentarr Posted August 7, 2014 Author Posted August 7, 2014 I am getting the following FNIS conflicts. starting with version 7 7.1 did not change these. uplicate AnimEvent Horse_PanicDoggystyle_A1_S1 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S2 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S3 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S4 for character, mods MNC and SexLabCreature 4 possible consistence issues I am guessing this maybe in conflict with convient horses, as that is the only horse mod I have. Read post #724 I'm still having issues I didn't have when I installed the various creature animation packs seperatly. The most recent issue is Papyrus logs flooded with messages of this kind: [08/06/2014 - 08:51:49PM] ERROR: Cannot call IsInCombat() on a None object, aborting function call stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] warning: Assigning None to a non-object variable named "::temp38" stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] ERROR: Cannot call IsDead() on a None object, aborting function call stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] warning: Assigning None to a non-object variable named "::temp40" stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call stack: [HentaiCreaturesQuest (210012C4)].hentaicreaturesquest.findTrainee() - "HentaiCreaturesQuest.psc" Line 419 [ (21001828)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 110 [ (21001828)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 146 [ (21001828)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ? [ (21001828)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 44 [08/06/2014 - 08:51:49PM] warning: Assigning None to a non-object variable named "::temp40" I did run into a random Hentai troll at a summoning site near a dead necromancer on my travels, I was able to banish it. Are random hentai creature appearances intentional? Hentai Creatures still has bugs. If it doesnt work for you like you want, dont use it. Its a seperate .esp. And has nothing to do with adding creature animations. So of course you dont get these errors from creature animation addons. This mod does more then just adding animations. Also the mentioned log entry might be bothersome but I dont see how that could cause you a crash. On a side note: I implied it a few times and even mentioned it once or twice: Horny Dogs is NOT included here. Most of the stuff in Horny Dogs is redone by Leito and added in Creature Features and thus is part of this mod. But NOT ALL. So if you find some dog that is missing "something" switch to another model.
Guest ornak Posted August 7, 2014 Posted August 7, 2014 Hey, dentarr. I observed that Xandero released his new spriggan animation. Do you plan on adding it?
germanicus Posted August 7, 2014 Posted August 7, 2014 Dentarr - I just mention that Dawnguard armored huskies don't have penises in the case that none reported yet, and maybe you didn't know that issue. I checked the posts, and there wasn't any report (maybe I missed one) about it. So, far, I love this mod and I truly respect you and your hard work.
Bullfye Posted August 7, 2014 Posted August 7, 2014 Just a simple question upon NC 7.1 install a message to overwrite files from Werewolf's 2.1 mod pops out the files are nif files . Do we overwrite them or not ??? PS: Also after install and run FNIS and make the consistence check this message appears as result : Duplicate AnimEvent Horse_PanicDoggystyle_A1_S1 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S2 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S3 for character, mods MNC and SexLabCreature Duplicate AnimEvent Horse_PanicDoggystyle_A1_S4 for character, mods MNC and SexLabCreature 4 possible consistence issues Just in case no one as reported this... TY regards
dentarr Posted August 7, 2014 Author Posted August 7, 2014 Hey, dentarr. I observed that Xandero released his new spriggan animation. Do you plan on adding it? Wasnt aware of that. Thanks for the info. And yes, of course I ll add them. Just a simple question upon NC 7.1 install a message to overwrite files from Werewolf's 2.1 mod pops out the files are nif files . Do we overwrite them or not ??? PS: Also after install and run FNIS and make the consistence check this message appears as result : Creature Features has a nude model for male Werewolf. That is included. SL Werewolf has another one. Its up to you if you wanna use that or not. And yes, Im aware there is still a piece of clutter left that causes this log in FNIS. Will be removed with next release and is nothing to worry about
dinkboy91 Posted August 7, 2014 Posted August 7, 2014 I have problem since ver 7.0 creatures are woking fine but PC and NPC dont move at all they just freezing I can see two of MNC thing in FNIS screen and I did what Saeros did but still have problem sorry for my bad english
RockMic Posted August 7, 2014 Posted August 7, 2014 Hello, dentarr.It would be nice Having Hentai Creature with support for animations, 3p, 4p, 5p.Anyway, thank you for what you do.
dinotrape Posted August 7, 2014 Posted August 7, 2014 Hi, I have a small problem: some animation are not working at all (especially the flame atronach and spriggan ones). I didn't want to use Hentai Creature, so I didn't install it. I think it might come from here. So I tried to load Hentai Creature, but I got a CTD. I don't have DragonBorn installed, this might be the issue if DB is required for HC to run. Any idea about how I could by-pass this? (without buying DB, I mean ) Hentai creatures is in this mod, so do not install it separately. You should see it in the mcm. Well, I know that. It's the Hentai Creature .esp included in this pack I didn't want to install. And I've never tried HC before. And how am I supposed to check for HC in the MCM if I can't even run Skyrim (CTDs, ya know...) ?
Saeros Posted August 7, 2014 Posted August 7, 2014 I have problem since ver 7.0 creatures are woking fine but PC and NPC dont move at all they just freezing I can see two of MNC thing in FNIS screen and I did what Saeros did but still have problem sorry for my bad english if you use NMM, make sure it is configured properly for safety, go to settings and remove "nexus mod manager doesn't extract readme file" otherwise FNIS ".txt" files will not be loaded correctly if you do a manual installation, you should have no problems
dentarr Posted August 7, 2014 Author Posted August 7, 2014 Hentai Creatures requires DG and DB. I believe I mentioned that a few times.
dinotrape Posted August 7, 2014 Posted August 7, 2014 Hentai Creatures requires DG and DB. I believe I mentioned that a few times. I've read the description but it wasn't mentioned (unless I'm blind). If you mentioned it on this forum, I apologize (there are so many posts I couldn't read them all). Anyway, thanks for your answer.
dentarr Posted August 7, 2014 Author Posted August 7, 2014 More Nasty Critters 7.2 ================== Changelog: Added Xanderos new Spriggan Animation (1 Animation with 5 Stages)
Guest Jenova23 Posted August 7, 2014 Posted August 7, 2014 What do I do if I only wanted More Nasty Critters installed only do I delete the other scripts? It seems you compiled it all together.
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