Guest wellbredbitch Posted July 26, 2014 Posted July 26, 2014 thank you so much for this mod Dentarr. it is a dream come true. i was sure i'd misread the instructions and it wouldn't work. i usually miss a stage in the install requirements for beastiality mods. but this mod works like a charm. i started a new game and recreated my super hot, red head Giselle. i got to the spider cave during the escape from Helgen, a right in the middle of the combat she sheathed her axe, her clothes disappeared and the giant spider was on top of her and fucking her! i was amazed. and the animation had perfect alignment which is unusual. after that i wasn't surprised when the cave bear, just before the exit, had her too. hehe! i'm going to take her into the mine full of bandits and let defeat work it's magic now.
Feddo Posted July 26, 2014 Posted July 26, 2014 thank you so much for this mod Dentarr. it is a dream come true. i was sure i'd misread the instructions and it wouldn't work. i usually miss a stage in the install requirements for beastiality mods. but this mod works like a charm. i started a new game and recreated my super hot, red head Giselle. i got to the spider cave during the escape from Helgen, a right in the middle of the combat she sheathed her axe, her clothes disappeared and the giant spider was on top of her and fucking her! i was amazed. and the animation had perfect alignment which is unusual. after that i wasn't surprised when the cave bear, just before the exit, had her too. hehe! ScreenShot4.jpg i'm going to take her into the mine full of bandits and let defeat work it's magic now. I'm getting some funky scaling issues with some creatures like the chaurus and the giant spider do you have any mods that could fix the scaling issue?
redlove108 Posted July 26, 2014 Posted July 26, 2014 Anyone tried this mod with Automatic Variants? http://www.nexusmods.com/skyrim/mods/24288/?
dentarr Posted July 26, 2014 Author Posted July 26, 2014 MoreNastyCritters 6.2 Changelog ========= Animation REgistry Problems with Sexlab 1.58 should now be fixed. So no more Riekling or Horse problems I hope Named Dragons now dont switch their bodies during SL animations. I uploaded a new screenshot of Odaviings off-duty activities as example
entro Posted July 26, 2014 Posted July 26, 2014 I just had a quick question....with this mod I don't need SLNC & Creature Features? They are included in this mod? thx
Saeros Posted July 26, 2014 Posted July 26, 2014 great job indeed mr. dentarr (now I try version 6.2) I wanted to ask you something: textures in this image?
dentarr Posted July 26, 2014 Author Posted July 26, 2014 great job indeed mr. dentarr (now I try version 6.2) I wanted to ask you something: textures in this image? Umm... I just uploaded that one because I ... rather enjoyed the view Textures... its the standard UNP Blessed Body http://skyrim.nexusmods.com/mods/37900 together with Fitness Body http://skyrim.nexusmods.com/mods/16731 I find them great looking and nicely customizeable. (And that although I used CBBE for all of my Skyrim playing time). Just switched recently to follow the recommendations of Skyrimtuner when I started with Realvision ENB. How Mr. Vorontsov got this working still puzzles me but its ... ethereal.
Saeros Posted July 26, 2014 Posted July 26, 2014 great job indeed mr. dentarr (now I try version 6.2) I wanted to ask you something: textures in this image? Umm... I just uploaded that one because I ... rather enjoyed the view Textures... its the standard UNP Blessed Body http://skyrim.nexusmods.com/mods/37900 together with Fitness Body http://skyrim.nexusmods.com/mods/16731 I find them great looking and nicely customizeable. (And that although I used CBBE for all of my Skyrim playing time). Just switched recently to follow the recommendations of Skyrimtuner when I started with Realvision ENB. How Mr. Vorontsov got this working still puzzles me but its ... ethereal. thanks! i use a CT77 body (bodyslide version) from Remodeled Armor mod and these textures http://www.nexusmods.com/skyrim/mods/45453/ but i like the fitness normal map in your picture! ...Vorontsov is an alien Also I used Real Vision... until today. now I'm trying a Skyrimtuner new version.."Pure Vision" http://www.nexusmods.com/skyrim/mods/55829/ is promising
Dayelyte Posted July 26, 2014 Posted July 26, 2014 thank you so much for this mod Dentarr. it is a dream come true. i was sure i'd misread the instructions and it wouldn't work. i usually miss a stage in the install requirements for beastiality mods. but this mod works like a charm. i started a new game and recreated my super hot, red head Giselle. i got to the spider cave during the escape from Helgen, a right in the middle of the combat she sheathed her axe, her clothes disappeared and the giant spider was on top of her and fucking her! i was amazed. and the animation had perfect alignment which is unusual. after that i wasn't surprised when the cave bear, just before the exit, had her too. hehe! ScreenShot4.jpg i'm going to take her into the mine full of bandits and let defeat work it's magic now. I'm getting some funky scaling issues with some creatures like the chaurus and the giant spider do you have any mods that could fix the scaling issue? I'm thinking that any critter that has small / large variants will have this issue due to Bethesda scaling a default size mesh up or down to create the variants they needed. I've run into this first hand doing dog / wolf animations.
Feddo Posted July 26, 2014 Posted July 26, 2014 I'm thinking that any critter that has small / large variants will have this issue due to Bethesda scaling a default size mesh up or down to create the variants they needed. I've run into this first hand doing dog / wolf animations. Yea, I also get the problem with wolf and death hound (although it is a lot less noticeable on the death hound) animations as well. I might have found a solution in this mod here http://www.nexusmods...rim/mods/9553/? but it seems a bit quirky with sexlab. I did get a ctd the first time I tried to do an animation with the giant spider but it made the chaurus and wolf animations line up perfectly. Strangely the spider animation worked fine after I reloaded Skyrim and started the spider animation again so I'm not sure .
BLZBob Posted July 26, 2014 Posted July 26, 2014 About patcher issues: I dont use them myself so it is a bit hard for me to determine what the problem is. The new version uses "fake" masters for Hentai Creatures. That is the only way I found to add non-vanilla creatures to the mod without adding an additional layer of complexity (and at least 3 more .esp) @Sulaco Dremora have mismatching textures thats true. But thats got nothing to do with this mod. Guess whoever made them didnt get the skin tone quite right. Wow, I hope 5.3 isn't going to be the last version of this mod I can use... If the issue with the Dual Sheath Redux SkyProc patcher or TES5edit can't be addressed, I won't be able to use any of the updated esps. I have not used Dual Sheath before but I have bin using Skyproc patchers for other things, it should be a simple case of deactivating the mod that is giving you problems, making the patch, then reactivating it. I had to do this with a few mods when using Skyre. All that should happen with hentai creatures not being active when you make the patch is it will not get the effects of duel sheath and I dont see how it would need them. I could be wrong or not understanding the problem but I hope that helps.
Herrmannesque Posted July 26, 2014 Posted July 26, 2014 pilfit, thank you for this suggestion! I've got version 6.2 installed now and I was able to get around the Dual Sheath Redux patcher by unchecking it in the load order before running it and I did the same thing with TESVedit. The game loaded up just fine, too. For people that try this out, run FNIS before you uncheck Hentai Creatures.
Bastelze105 Posted July 27, 2014 Posted July 27, 2014 This just doesn't work for me , I followed everything but each time its activated skyrim crashes after bathesda logo , I really have no idea with what it conflicts other than what you mention in instructions.
flufennuegr Posted July 27, 2014 Posted July 27, 2014 This works great. The only problem I have is with the female werewolf. Every time she initiates a sex act, she changes to the male non aroused texture and half of the time she uses the male werewolf animations.
Eikichi Onizuka Posted July 27, 2014 Posted July 27, 2014 MoreNastyCritters 6.2 Changelog ========= Animation REgistry Problems with Sexlab 1.58 should now be fixed. So no more Riekling or Horse problems I hope Named Dragons now dont switch their bodies during SL animations. I uploaded a new screenshot of Odaviings off-duty activities as example I have not had time to download the previous version.. I use v1.57 SL, because the 58b has the rescaling pazzoe always active, so I do not not stand.. Even Actors Height on MCM menu is Always active.. I do not want to have all my characters tuti scaled to the same height/size so for me the 1.58b is unusable, sucks unacceptable for me..! Where can I find the latest updated version (6.0 I think..), 100% compatible with SexLab v1.57 animations register, please ?
zeik95 Posted July 27, 2014 Posted July 27, 2014 It says I'm missing sprigganbehavior.hkx, and as such, the actors just stand there doing nothing. I've looked around, and can't find a loose file anywhere, nor in any mods that would might have it. I currently have FNIS is 5.1.1 and Creature Pack is 5.1 installed, with version 6.2 of this mod and Sexlab 1.58.
selinoria Posted July 27, 2014 Posted July 27, 2014 if someone wants to make like a scaled down female dragon?
germanicus Posted July 27, 2014 Posted July 27, 2014 I installed 6.2 version couple hours ago. All I have to report is that this version works flawlessly so far with Sl 1.58b. Thank you.
pancakesyaay Posted July 27, 2014 Posted July 27, 2014 I'm getting a similar problem as zeik95 after upgrading from v5 to 6.2 of More Nasty Critters. First I get this error when running FNIS (FNIS is up to date and running SL 1.58b) Create Creature Behaviors ... Reading SexLabCreature V?.? ... ERROR(53): Could not find file 'F:\Steam\steamapps\common\Skyrim\data\meshes\actors\dlc02\benthiclurker\behaviors\benthiclurkerbehavior.hkx'. Now I'm getting Create Creature Behaviors ... Reading SexLabCreature V?.? ... ERROR(2012): Could not generate: benthiclurkercharacter.hkx after extracting the lurker hkx from the dragonborn bsa and adding it to the lurkers behaviors folder. I don't doubt this is something I messed up somehow but any help would be appreciated. Also Thank you for all of your hard work dentarr!!
germanicus Posted July 27, 2014 Posted July 27, 2014 One small observation. I notice that there are no penis in all Vanilla dogs; Meeko, the dog in Riverwood, and few others that I can't remember the names. I tried to do some tweaks in the Nude animals MCM menu, but without success. All other dogs have penises except those. Any suggestion?
WizzyD Posted July 27, 2014 Posted July 27, 2014 found a death hound replacer. i was wondering if its possible to to make it separate from the regular death hounds? link is here: under misc > death hound brute http://www.loverslab.com/topic/26619-shockys-workshop-sevenbase-and-other-stuff/ it need the textures from horny dogs. atm i am editing the nif to use as a replacer for the version that comes in this mod.
dentarr Posted July 27, 2014 Author Posted July 27, 2014 I have not had time to download the previous version.. I use v1.57 SL, because the 58b has the rescaling pazzoe always active, so I do not not stand.. Even Actors Height on MCM menu is Always active.. I do not want to have all my characters tuti scaled to the same height/size so for me the 1.58b is unusable, sucks unacceptable for me..! Where can I find the latest updated version (6.0 I think..), 100% compatible with SexLab v1.57 animations register, please ? You got that confused. 6.2 is NOT for 1.58 only. It works just as well with 1.57 as the previous versions. It just works with 1.58 too without glitch (I hope) This just doesn't work for me , I followed everything but each time its activated skyrim crashes after bathesda logo , I really have no idea with what it conflicts other than what you mention in instructions. Then you are, most probsbly, missing some dependancies. Check your loadorder. Use Loot. Makre sure DB and DG are loaded. This works great. The only problem I have is with the female werewolf. Every time she initiates a sex act, she changes to the male non aroused texture and half of the time she uses the male werewolf animations. Follow the install instructions carefully. You need SL Werewolves 2.1. And you need to have the right loadorder. And the stuff about male/female animations in Werewolves have been discussed (a lot) before One small observation. I notice that there are no penis in all Vanilla dogs; Meeko, the dog in Riverwood, and few others that I can't remember the names. I tried to do some tweaks in the Nude animals MCM menu, but without success. All other dogs have penises except those. Any suggestion? Try to switch to the big veiny model and try. I am not too sure if all the horny dogs models have benn reworked in Creature Features and only those in CF are included. I'm getting a similar problem as zeik95 after upgrading from v5 to 6.2 of More Nasty Critters. First I get this error when running FNIS (FNIS is up to date and running SL 1.58b) Create Creature Behaviors ... Reading SexLabCreature V?.? ... ERROR(53): Could not find file 'F:\Steam\steamapps\common\Skyrim\data\meshes\actors\dlc02\benthiclurker\behaviors\benthiclurkerbehavior.hkx'. Now I'm getting Create Creature Behaviors ... Reading SexLabCreature V?.? ... ERROR(2012): Could not generate: benthiclurkercharacter.hkx after extracting the lurker hkx from the dragonborn bsa and adding it to the lurkers behaviors folder. I don't doubt this is something I messed up somehow but any help would be appreciated. Also Thank you for all of your hard work dentarr!! That behavior file is not included. It should not be neccessary. In fact nobody includes those they arent in Sexlab itself, either. Im not sure why you should need them... If somebody more knowledgeable in FNIS could explain that I would be grateful, too. I did attach a file that contains the Spriggan and Lurker hkx for you to test. I DONT KNOW if that screws something else up for you so use at your own risk... found a death hound replacer. i was wondering if its possible to to make it separate from the regular death hounds? link is here: under misc > death hound brute http://www.loverslab.com/topic/26619-shockys-workshop-sevenbase-and-other-stuff/ it need the textures from horny dogs. atm i am editing the nif to use as a replacer for the version that comes in this mod. Hmm.. well I might. Will check it out but have to try and get a hold of the creator first... Problem is I have to start being careful about the size of the mod. Its going towards the 100mb limit fast. The reason I inluded Judah is mainly a proof of concept (and the fact that I like German Shepherds ). Also its only a small part of diarawrs mod so I hope he doesnt mind... _create.7z
germanicus Posted July 27, 2014 Posted July 27, 2014 Thanks for the answer. I did that, but no penises. Maybe I have to add "Horny dogs of SkyrimW mod?! By the way, Judas is great. You did a great job with him. One more question: how long does consequences last. My PC trained with werewolf and after that she was stuck with consequences for more then 14 Skyrim hours. I haven't had a patience to wait further more so I reload the game.
fore Posted July 27, 2014 Posted July 27, 2014 I'm getting a similar problem as zeik95 after upgrading from v5 to 6.2 of More Nasty Critters. First I get this error when running FNIS (FNIS is up to date and running SL 1.58b) Create Creature Behaviors ... Reading SexLabCreature V?.? ... ERROR(53): Could not find file 'F:\Steam\steamapps\common\Skyrim\data\meshes\actors\dlc02\benthiclurker\behaviors\benthiclurkerbehavior.hkx'. Now I'm getting Create Creature Behaviors ... Reading SexLabCreature V?.? ... ERROR(2012): Could not generate: benthiclurkercharacter.hkx after extracting the lurker hkx from the dragonborn bsa and adding it to the lurkers behaviors folder. I don't doubt this is something I messed up somehow but any help would be appreciated. Also Thank you for all of your hard work dentarr!! That behavior file is not included. It should not be neccessary. In fact nobody includes those they arent in Sexlab itself, either. Im not sure why you should need them... If somebody more knowledgeable in FNIS could explain that I would be grateful, too. I did include a file that contains the Spriggan and Lurker hkx for you to test. I DONT KNOW if that screws something else up for you so use at your own risk... That used to be an MO problem. I thought that is fixed with recent MO versions, but I'm no expert there.
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