karlpaws Posted January 9, 2016 Posted January 9, 2016 I started discussing a mod I found the other day in another thread, and I'll cross post it here... Falmer Bikini Armor by NisetanakaDiablioKofman77 http://www.nexusmods...im/mods/72028/? not sure if it can be scripted in to acquire and equip pieces from that mod on certain events, but having a charus ridding on your back might look interesting to people.
Lightna Posted January 10, 2016 Posted January 10, 2016 Hello. I'm having issues with the mod's animation. Every time I've been starting to use this mod, I have been running tests to make sure it works and I'm not getting anywhere. I've been using the Estrus, solo shout option to test it and the animation is good for about three seconds and then my game crashes. I'm certain I'm not the only one so what fixes have worked? btw I've checked the versions list in game and everything is checked which means it should be working, right? Did you register the animations in the EC+ MCM animations tab to register it to sexlab? Yes, I do. Hmmm... So the chaurus spit isn't toggling the tentacle scene? And Btw you don't need the main estrus plugin on. You can disable the zzestrus plugin. In order: I have not tested with a chaurus spitting on me to see if it will work. I have been working with the shout that causes it on myself. So the addon from Nexus Mods known as Estrus does not need to be present?
Kakabishan Posted January 10, 2016 Posted January 10, 2016 Hello. I'm having issues with the mod's animation. Every time I've been starting to use this mod, I have been running tests to make sure it works and I'm not getting anywhere. I've been using the Estrus, solo shout option to test it and the animation is good for about three seconds and then my game crashes. I'm certain I'm not the only one so what fixes have worked? btw I've checked the versions list in game and everything is checked which means it should be working, right? Did you register the animations in the EC+ MCM animations tab to register it to sexlab? Yes, I do. Hmmm... So the chaurus spit isn't toggling the tentacle scene? And Btw you don't need the main estrus plugin on. You can disable the zzestrus plugin. In order: I have not tested with a chaurus spitting on me to see if it will work. I have been working with the shout that causes it on myself. So the addon from Nexus Mods known as Estrus does not need to be present? No, i heard the plugin from estrus on nexus is problematic, you need the package but you can disable the .esp (zzestrus.esp) I dont think the shout causes the the impregnation, only when a chaurus spits at you and triggers the scene.
Lightna Posted January 10, 2016 Posted January 10, 2016 Hello. I'm having issues with the mod's animation. Every time I've been starting to use this mod, I have been running tests to make sure it works and I'm not getting anywhere. I've been using the Estrus, solo shout option to test it and the animation is good for about three seconds and then my game crashes. I'm certain I'm not the only one so what fixes have worked? btw I've checked the versions list in game and everything is checked which means it should be working, right? Did you register the animations in the EC+ MCM animations tab to register it to sexlab? Yes, I do. Hmmm... So the chaurus spit isn't toggling the tentacle scene? And Btw you don't need the main estrus plugin on. You can disable the zzestrus plugin. In order: I have not tested with a chaurus spitting on me to see if it will work. I have been working with the shout that causes it on myself. So the addon from Nexus Mods known as Estrus does not need to be present? No, i heard the plugin from estrus on nexus is problematic, you need the package but you can disable the .esp (zzestrus.esp) I dont think the shout causes the the impregnation, only when a chaurus spits at you and triggers the scene. I'm not looking at the impregnation aspect or anything else other than can I get this mod working without it crashing my game. So the zzestrus.esp, when you say disable you mean in the mod loader you go ahead and uncheck the box?
Kakabishan Posted January 10, 2016 Posted January 10, 2016 I'm not looking at the impregnation aspect or anything else other than can I get this mod working without it crashing my game. So the zzestrus.esp, when you say disable you mean in the mod loader you go ahead and uncheck the box? The tentacle scene triggering from the chaurus spit, the impregnation is only the after effect of it. Just uncheck zzestrus from your load order, and remember to run FNIS
Versh Posted January 10, 2016 Posted January 10, 2016 Hey Bane, Starting with the compatibility in the SLSF, Messing around with the CK, I found a Faction Named "zzEstrusChaurusBreederFaction" I take a look into the script too, and if I've understood right, this faction will persist with the pregnancy status until the birth, could you confirm me that? I want to use as marker for the Pregnancy fame gain. Also, I've a problem with the Event "ECBirthCompleted" How can I know if is related to the PC? It will fires on every Npc who give birth after infection.There's any other element that I could Use for the birth moment? And I have found 2 different script that fires that: zzEstrusBreederEffectScript And zzestruschaurusaliasscript Which one should I look? It seems two version of the same thing (upgrade from Alias to Mgeff) I thought to use the Estrus Fluid presence for the birth, but I see that could be disabled.
Bane Master Posted January 10, 2016 Author Posted January 10, 2016 Hey Bane, Starting with the compatibility in the SLSF, Messing around with the CK, I found a Faction Named "zzEstrusChaurusBreederFaction" I take a look into the script too, and if I've understood right, this faction will persist with the pregnancy status until the birth, could you confirm me that? I want to use as marker for the Pregnancy fame gain. Also, I've a problem with the Event "ECBirthCompleted" How can I know if is related to the PC? It will fires on every Npc who give birth after infection.There's any other element that I could Use for the birth moment? And I have found 2 different script that fires that: zzEstrusBreederEffectScript And zzestruschaurusaliasscript Which one should I look? It seems two version of the same thing (upgrade from Alias to Mgeff) I thought to use the Estrus Fluid presence for the birth, but I see that could be disabled. You are correct "zzEstrusChaurusBreederFaction" is added at pregnancy start and removed at birth (or if the breeder effect is removed for any other reason). The " zzestruschaurusaliasscript" script is used on NPCs only - the way I got round the effect dropping off of NPCs on cell change was to attach this version of the script to a set of referencealiases and force infected NPCs into them whilst pregnant. Only the player uses the original "zzEstrusBreederEffectScript". A further point of difference is that infected NPCs have the "zzEstrusParasite" keyword, the player does not.
Versh Posted January 10, 2016 Posted January 10, 2016 Hey Bane, Starting with the compatibility in the SLSF, Messing around with the CK, I found a Faction Named "zzEstrusChaurusBreederFaction" I take a look into the script too, and if I've understood right, this faction will persist with the pregnancy status until the birth, could you confirm me that? I want to use as marker for the Pregnancy fame gain. Also, I've a problem with the Event "ECBirthCompleted" How can I know if is related to the PC? It will fires on every Npc who give birth after infection.There's any other element that I could Use for the birth moment? And I have found 2 different script that fires that: zzEstrusBreederEffectScript And zzestruschaurusaliasscript Which one should I look? It seems two version of the same thing (upgrade from Alias to Mgeff) I thought to use the Estrus Fluid presence for the birth, but I see that could be disabled. You are correct "zzEstrusChaurusBreederFaction" is added at pregnancy start and removed at birth (or if the breeder effect is removed for any other reason). The " zzestruschaurusaliasscript" script is used on NPCs only - the way I got round the effect dropping off of NPCs on cell change was to attach this version of the script to a set of referencealiases and force infected NPCs into them whilst pregnant. Only the player uses the original "zzEstrusBreederEffectScript". A further point of difference is that infected NPCs have the "zzEstrusParasite" keyword, the player does not. Ok then I directly use the Faction for the pregnancy status, that is much lighter, tnx About the birthing: event ECBirthCompleted , how could I check if is refered to the Player? Is an empty ModEvent. If I check the lack of the Parasite it will return true also if the PC isn't infected at all and the gving birth is an Npc, any ideas?
Bane Master Posted January 10, 2016 Author Posted January 10, 2016 Hey Bane, Starting with the compatibility in the SLSF, Messing around with the CK, I found a Faction Named "zzEstrusChaurusBreederFaction" I take a look into the script too, and if I've understood right, this faction will persist with the pregnancy status until the birth, could you confirm me that? I want to use as marker for the Pregnancy fame gain. Also, I've a problem with the Event "ECBirthCompleted" How can I know if is related to the PC? It will fires on every Npc who give birth after infection.There's any other element that I could Use for the birth moment? And I have found 2 different script that fires that: zzEstrusBreederEffectScript And zzestruschaurusaliasscript Which one should I look? It seems two version of the same thing (upgrade from Alias to Mgeff) I thought to use the Estrus Fluid presence for the birth, but I see that could be disabled. You are correct "zzEstrusChaurusBreederFaction" is added at pregnancy start and removed at birth (or if the breeder effect is removed for any other reason). The " zzestruschaurusaliasscript" script is used on NPCs only - the way I got round the effect dropping off of NPCs on cell change was to attach this version of the script to a set of referencealiases and force infected NPCs into them whilst pregnant. Only the player uses the original "zzEstrusBreederEffectScript". A further point of difference is that infected NPCs have the "zzEstrusParasite" keyword, the player does not. Ok then I directly use the Faction for the pregnancy status, that is much lighter, tnx About the birthing: event ECBirthCompleted , how could I check if is refered to the Player? Is an empty ModEvent. If I check the lack of the Parasite it will return true also if the PC isn't infected at all and the gving birth is an Npc, any ideas? How about setting a bFlagPlayerisECPregnant = true when you detect the player becoming pregnant and then something like Event OnECBirthCompleted() if bFlagPlayerisECPregnant && !PlayerRef.isInFaction(zzEstrusChaurusBreederFaction) ;Player has given birth bFlagPlayerisECPregnant = false endif Endevent
Lightna Posted January 10, 2016 Posted January 10, 2016 I'm not looking at the impregnation aspect or anything else other than can I get this mod working without it crashing my game. So the zzestrus.esp, when you say disable you mean in the mod loader you go ahead and uncheck the box? The tentacle scene triggering from the chaurus spit, the impregnation is only the after effect of it. Just uncheck zzestrus from your load order, and remember to run FNIS Okay I am getting continually confused each time I look at this so I am clarifying this right now: I am NOT out looking for chaurus and trying to trigger the scene that way. It doesn't even seem to be working anyway after attempting it with the chance for a tentacle attack to occur at 100%. I am however, using the estrus shout on myself to test it to make sure that it is in fact working which it starts the animations and my character is caught in there for about 5 seconds when the game crashes flat out. Okay, with that out of the way, let's get this completely clarified. So when I uncheck zzestrus, I go to either my mod manager for the load order menu or use the game launcher's load order menu? After unchecking these said boxes do I want to go ahead and close out the menu and run FNIS? Another question that has cropped up is that I went ahead and spawned a chaurus to test its spit attack proccing a tentacle attack, with the chance for attack at 100% and it did not proc at all. Is there something else in the options I missed? EDIT: I just got done testing the shout provided by zzestrus.esp and it works on NPCs without crashing but when doing the shout on myself it crashes the game. NEW EDIT: After some more testing I've concluded that using the shouts for self testing is impossible and went back to spawning in chaurus via console. I don't know why it wasn't working at first, maybe it needed time to sette in or load or whatever but after some time the chaurus spit triggered the event and I'm happy to say that the mod is now working for the most part as intended. Only one issue remains is that after the event had passed I couldn't return to first person view from third person. FINAL EDIT (hopefully): The camera fixed itself. Everything is in working order. Thank you for the support and have a nice day.
heehatatt Posted January 24, 2016 Posted January 24, 2016 Are these torpedo tits? (I think they are) If they're torpedo tits, how do I fix them. Using latest version of XP32 Extended, latest version of NIO, latest HDT, HDT Bounce and Jiggles, Demoniac v 1.0 body replacer.
Stiffon Posted January 24, 2016 Posted January 24, 2016 Are these torpedo tits? (I think they are) If they're torpedo tits, how do I fix them. Using latest version of XP32 Extended, latest version of NIO, latest HDT, HDT Bounce and Jiggles, Demoniac v 1.0 body replacer. Those do not look like torpedo tits Enjoy
Stiffon Posted January 24, 2016 Posted January 24, 2016 I'm not looking at the impregnation aspect or anything else other than can I get this mod working without it crashing my game. So the zzestrus.esp, when you say disable you mean in the mod loader you go ahead and uncheck the box?The tentacle scene triggering from the chaurus spit, the impregnation is only the after effect of it. Just uncheck zzestrus from your load order, and remember to run FNIS Okay I am getting continually confused each time I look at this so I am clarifying this right now: I am NOT out looking for chaurus and trying to trigger the scene that way. It doesn't even seem to be working anyway after attempting it with the chance for a tentacle attack to occur at 100%. I am however, using the estrus shout on myself to test it to make sure that it is in fact working which it starts the animations and my character is caught in there for about 5 seconds when the game crashes flat out. Okay, with that out of the way, let's get this completely clarified. So when I uncheck zzestrus, I go to either my mod manager for the load order menu or use the game launcher's load order menu? After unchecking these said boxes do I want to go ahead and close out the menu and run FNIS? Another question that has cropped up is that I went ahead and spawned a chaurus to test its spit attack proccing a tentacle attack, with the chance for attack at 100% and it did not proc at all. Is there something else in the options I missed? EDIT: I just got done testing the shout provided by zzestrus.esp and it works on NPCs without crashing but when doing the shout on myself it crashes the game. NEW EDIT: After some more testing I've concluded that using the shouts for self testing is impossible and went back to spawning in chaurus via console. I don't know why it wasn't working at first, maybe it needed time to sette in or load or whatever but after some time the chaurus spit triggered the event and I'm happy to say that the mod is now working for the most part as intended. Only one issue remains is that after the event had passed I couldn't return to first person view from third person. FINAL EDIT (hopefully): The camera fixed itself. Everything is in working order. Thank you for the support and have a nice day. Are you using MO? If not ignore me lol Install Estrus (1.2?) and then uncheck the esp in the right pane. You will not have any 'shouts' in game if this is done correctly. The reason is that EC+ requires the Estrus files but you don't need the buggy Estrus mod active! Make sure to register the animations. I have used this mod for some time and it is very stable thanks to Bane Enjoy
Alpia Posted February 1, 2016 Posted February 1, 2016 i started looking at this, does this work with framework 1.61? sure it works besides calling for the animation it anyway has nothing to do with sexlab, but again yes its fine Edit: this goes btw for nearly all mods at least I have not expierienced a outdated mod not to work with the newest sexlab
Alpia Posted February 1, 2016 Posted February 1, 2016 Does anybody know if I can change the belly growth rate? if yes where? I looked trough the scripts and only found the "deflation" part, but as I have no background with this stuff I sure just overlooked it would be great if someone knows where I can edit it.
Slorm Posted February 1, 2016 Posted February 1, 2016 Does anybody know if I can change the belly growth rate? if yes where? I looked trough the scripts and only found the "deflation" part, but as I have no background with this stuff I sure just overlooked it would be great if someone knows where I can edit it. You can change it in the MCM Skeleton Check iirc or are you looking to increase it beyond the range?
nufndash Posted February 1, 2016 Posted February 1, 2016 I am not sure if this is what you are referring to or not, but you can adjust the growth rate via MCM, breast, belly, butt, but only to the extent of slow, medium, or fast. With that being said , if you can do that....somewhere within the game coding there must be some values associated with slow, med. and fast. That is way beyond my abilities to locate them, and most definitely manipulating them.
Alpia Posted February 1, 2016 Posted February 1, 2016 Does anybody know if I can change the belly growth rate? if yes where? I looked trough the scripts and only found the "deflation" part, but as I have no background with this stuff I sure just overlooked it would be great if someone knows where I can edit it. You can change it in the MCM Skeleton Check iirc or are you looking to increase it beyond the range? I am not sure if this is what you are referring to or not, but you can adjust the growth rate via MCM, breast, belly, butt, but only to the extent of slow, medium, or fast. With that being said , if you can do that....somewhere within the game coding there must be some values associated with slow, med. and fast. That is way beyond my abilities to locate them, and most definitely manipulating them. You are both right, but you can change it only as said from fast medium slow and in the skeleton mcm you can only change the end size what Iam looking for is a higher "swelling rate" of the belly then the fast as it still needs 3-4 days, but I dont like to walk around for that long with a big belly so I would like to archive the belly node on 6 in just a day or two instead of 3 to 4 with the fast rate As I cant archive this over the mcm I would like to know if anyone has changed it or knows where in the scripts the rate is located as said I didnt found it I saw a few things, but I'm not really sure about if I get everything in the scripts the right way so I rather ask before I mess something up
Slorm Posted February 1, 2016 Posted February 1, 2016 Hmm, that's really one for Bane_master to answer I think
Jezrail Posted February 3, 2016 Posted February 3, 2016 This mod has worked surprisingly well for me thus far. The only problem that I have (very common from what I have been reading) is that I get no growth in my character until birth. For reference, I use UUNP and HeroedeLeyenda's All-In-One body. In both topics they declare that pregnancy is supported. I am not sure if I need to change something regarding the bodies in installation via Bodyslide or somewhere else in order to see the changes. I have the growth marker checked in the MCM menu and pregnancy timer set to 1 day with all growth on fast. I get messages for breast growth though I see no visible growth of any sort. I know breast growth is possible on non-pregnancy bodies as I've used Soul Gem Oven before with base UNPB and gotten torpedoes. What am I missing here?
Seph64 Posted February 4, 2016 Posted February 4, 2016 I do not know what is not working. The mod is not registering it's own animations, and using DCL just says, "You feel the ground move beneath your feet." Load Order is as thus: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ApachiiHair.esm RaceCompatibility.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm actorEvents.esm CraftableLockpicks.esp enchantmentcleanserdlc1.esp rtb_craftables.esp bettermagic_full.esp caliburn.esp dremora race.esp no killmoves, no killcams, no killbites.esp MiraakReplica.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp craft soul gems.esp king's test 3.esp better leveling.esp perkswohelmet.esp lockpicksweetspot.esp fastercellrespawn.esp enchantmentcleanserdlc2.esp quest - no stone unturned.esp hoodwithcirclet.esp hunter's discipline - 100%.esp thalmor armour set.esp moardragons.esp mormus.esp samewalkrunspeeds.esp smithing 5 x faster.esp smithingupdates.esp SkyUI.esp holy armor.esp FNIS.esp Devious Devices - For the Masses II.esp Cloaks.esp enchantmentcleanser.esp dD - Realistic Ragdoll Force - Realistic.esp XPMSE.esp Dynamic TimeScale.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp When Vampires Attack.esp Deviously Cursed Loot.esp killlakillsword.esp ForgottenCity.esp longercraftingdurations.esp huntcthulhu.esp enchanting starter pack.esp Devious Deviants.esp Schlongs of Skyrim - Light.esp DW.esp DD FtM - Cloaks patch.esp zzEstrus.esp EstrusChaurus.esp Alternate Start - Live Another Life.esp ImmerSlave.esp Bashed Patch, 0.esp zzEstrus isn't enabled. I tried it on a current save and on a fresh save (current save had no prior instance of this mod).
Slorm Posted February 4, 2016 Posted February 4, 2016 Are you seeing an MCM entry? It doesn't register when you first install. You have to save then reload the save and it should then activate and give you the MCM options
Seph64 Posted February 4, 2016 Posted February 4, 2016 I think that is exactly what I am doing. Save, reload. The MCM shows up, but when I check the animation list for the mod, none are selected or selectable. Selecting register does not work.
Fredfish Posted February 4, 2016 Posted February 4, 2016 You have installed EstrusForSkyrim and just unticked zzEstrus.esp? When you register the animations in MCM you have to exit back to the game and wait a bit for the animations to register.
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