Feliks Posted July 26, 2015 Posted July 26, 2015 Estrus Chaurus+ V4.10 (25072015) Version 4.1 requires a new game or a clean save, upgrading from V4.0 is NOT supported! V4.10 Changed method for handling infecting NPCs - NPCs no longer lose pregnancy on cell change Improved crowd control system - reduced risk of characters becoming stuck in non-hostile factions NPCs no longer trigger on screen pain notifications (they still moan though!) BugFix: Disable pregnancy now works as intended Many other code optimisations Major changes in this version so don't be surprised if there are a few bugs to be ironed out Enjoy! Do you mind if I asked how you stopped NPC's from losing pregnancy on a cell change? I'm currently struggling on a (really really hacky and awful) way to try and keep a magic effect from falling off of NPC's and would kill for a pointer.
Bane Master Posted July 26, 2015 Author Posted July 26, 2015 Estrus Chaurus+ V4.10 (25072015) Version 4.1 requires a new game or a clean save, upgrading from V4.0 is NOT supported! V4.10 Changed method for handling infecting NPCs - NPCs no longer lose pregnancy on cell change Improved crowd control system - reduced risk of characters becoming stuck in non-hostile factions NPCs no longer trigger on screen pain notifications (they still moan though!) BugFix: Disable pregnancy now works as intended Many other code optimisations Major changes in this version so don't be surprised if there are a few bugs to be ironed out Enjoy! Do you mind if I asked how you stopped NPC's from losing pregnancy on a cell change? I'm currently struggling on a (really really hacky and awful) way to try and keep a magic effect from falling off of NPC's and would kill for a pointer. Afraid I never found a way to stop magic effects getting lost on NPCs. I kept the magic effect for player use (as the player wants to see the spell in magic effect list etc.) and converted it to a script only for the NPCs. The only real hasle with this method is that you have to handle the duration of the "effect" within the script as there the built in spell duration is no longer available. If you want flashing lights etc. when the effect starts use a fire and forget spell to do that (and it could also fill the alias and start the script for you.) The script is attached to a set of "breeder" referencealiases on the quest . Pregnancy processing is kicked off by filling the RefAlias and then starting the attached script. In EC there was already an array that tracks which actors are in which refalias so I can us ethat to determine if a refalias is free but I'm pretty sure that could also be done by cycling through the aliases directly to look for an empty one to use. I've attached the relevant part of the script with some comments - hope it helps Function Oviposition(actor akVictim) if akVictim.IsInFaction(zzEstrusChaurusBreederFaction) ;Already pregnant if true return endIf if akVictim == PlayerRef if ( !akVictim.HasSpell(zzEstrusChaurusBreederAbility ) ) ;Already has spell if true akVictim.AddSpell(zzEstrusChaurusBreederAbility , false) ;Use original EC Magic effect for player SexLab.AdjustPlayerPurity(-5.0) endIf else If MCM.kIncubationDue.Find(akVictim, 1) < 0 ; Is the NPC already Pregnant (MCM.kIncubationDue[] is an actor array) Int BreederIdx = MCM.kIncubationDue.Find(none, 1) ;Find the first open slot (start at slot 1) if BreederIdx > 0 ; -1 = no slot free, slot 0 is reversed for the player and has no script on it (zzEstrusChaurus.GetNthAlias(BreederIdx) as ReferenceAlias).ForceRefTo(akVictim) ; fill ref (zzEstrusChaurus.GetNthAlias(BreederIdx) as zzestruschaurusaliasscript).OnBreederStart(akVictim, BreederIdx) ;call script function Onbreederstart on the filled alias endif endif endif
Slorm Posted July 26, 2015 Posted July 26, 2015 @Bane_Master I've done some testing and it's good news, the crowd control is working properly (all the NPC's no longer run out from Whiterun) and the chaurus now turns hostile if impregnation is switched off. EDIT: I'm not sure how easy this would be but would it be possible to have a SL strip override toggle as at present the leg shackles etc on the Dwemer Machine get removed as well. Only noticed it as I was doing some DCL testing on e new game and hadn't setup the stripping in SL (I just thought it was some missing meshes before)
Slorm Posted July 26, 2015 Posted July 26, 2015 For pink bubblegum haters I've recoloured the ooze/slime texture to a light snot green colour which looks a bit more in keeping to me alt slime textures.7z
Damicles Posted July 26, 2015 Posted July 26, 2015 Just started a new game and summoned charus but when I try to get infected it goes through the motions but checking the list afterwards it says 0 infected. I have removed been female and it still comes up with 0 infected also for some reason the summoned charus are passive any idea why that might be happening. Plus they seem to not always go for my followers. Cheers
Stiffon Posted July 26, 2015 Posted July 26, 2015 Just started a new game and summoned charus but when I try to get infected it goes through the motions but checking the list afterwards it says 0 infected. I have removed been female and it still comes up with 0 infected also for some reason the summoned charus are passive any idea why that might be happening. Plus they seem to not always go for my followers. Cheers Not sure about the passive bit you are having problems with if you're not infected. I tried last night and managed to get my PC and 4 followers infected. When not infected the chaurus quickly became hostile again resulting in another defeat surrender required! Once all infected they became passive as intended. What do you have spit percentage set at? Impregnation can be adjusted to a maximum of 25(%), iirc so not going to always get infected by sex. Have you registered your followers? I do find that I have to keep an eye on that if swapping followers.
Damicles Posted July 26, 2015 Posted July 26, 2015 Just started a new game and summoned charus but when I try to get infected it goes through the motions but checking the list afterwards it says 0 infected. I have removed been female and it still comes up with 0 infected also for some reason the summoned charus are passive any idea why that might be happening. Plus they seem to not always go for my followers. Cheers Not sure about the passive bit you are having problems with if you're not infected. I tried last night and managed to get my PC and 4 followers infected. When not infected the chaurus quickly became hostile again resulting in another defeat surrender required! Once all infected they became passive as intended. What do you have spit percentage set at? Impregnation can be adjusted to a maximum of 25(%), iirc so not going to always get infected by sex. Have you registered your followers? I do find that I have to keep an eye on that if swapping followers. It look like if you disable the tentacle spit it stops your character from been infected even if they have been mounted by a charus. So it looks to be working now. Can normal NPC get infected of is it just the followers now. I wonder would it be possible for the modder to change the poison spit to a paralysis spit so normal charus are still a threat even if you and you followers are high lvl they can still get you.
Stiffon Posted July 26, 2015 Posted July 26, 2015 It look like if you disable the tentacle spit it stops your character from been infected even if they have been mounted by a charus. So it looks to be working now. Can normal NPC get infected of is it just the followers now. I wonder would it be possible for the modder to change the poison spit to a paralysis spit so normal charus are still a threat even if you and you followers are high lvl they can still get you. I haven't tried it with spit disabled. Not sure how easy it would be to change the effect from poison to paralysis, changing the time delay for the tentacle effect to start after being hit might be a work around tho? Spit at 100% would then mean a similar effect to paralysis? At high level with good weapons I find my followers often kill them before defeat can kick in too. I have been known to do a weapons collect at times in Skyrim, purely for maintenence of course.......
chipstick Posted July 26, 2015 Posted July 26, 2015 For pink bubblegum haters I've recoloured the ooze/slime texture to a light snot green colour which looks a bit more in keeping to me alt slime textures.7z Much obliged.
MoltenMinx Posted July 27, 2015 Posted July 27, 2015 Itching to try out this new update's stuff, but I ran into some trouble after having made a clean save. EC simply doesnt shop up in MCM after installing it. No matter how long I wait. Any advice? Could it have something to do with Devious Devices/BeeingFemale? (I cant see how it should, but what do I know.)
Recoilsuave Posted July 27, 2015 Posted July 27, 2015 Itching to try out this new update's stuff, but I ran into some trouble after having made a clean save. EC simply doesnt shop up in MCM after installing it. No matter how long I wait. Any advice? Could it have something to do with Devious Devices/BeeingFemale? (I cant see how it should, but what do I know.) I had the same issue. Save your game, then exit Skyrim. Then restart Skyrim and load the save. The EC+ message should pop up in the notifications and the MCM should be there. At least that is what worked for me.
MoltenMinx Posted July 27, 2015 Posted July 27, 2015 Itching to try out this new update's stuff, but I ran into some trouble after having made a clean save. EC simply doesnt shop up in MCM after installing it. No matter how long I wait. Any advice? Could it have something to do with Devious Devices/BeeingFemale? (I cant see how it should, but what do I know.) I had the same issue. Save your game, then exit Skyrim. Then restart Skyrim and load the save. The EC+ message should pop up in the notifications and the MCM should be there. At least that is what worked for me. Well, I'll be damned. It worked. Dont know why that didnt cross my mind earlier. Thanks alot!
Recoilsuave Posted July 27, 2015 Posted July 27, 2015 I'm having an issue with some giant purple thing wrapped around my character's and followers' backs. It usually occurs after some masturbation animation and the thing never goes away. What is it, and how can I get rid of it?
Photonix Posted July 27, 2015 Posted July 27, 2015 Everything seems to be in working order, just a little question, up till about 2 versions ago with this mod and DD Enchanted chests your other mod! When encountering a chest that was trapped with Estrus it used to proc instantly, but now there seems to be up to a 10 second delay before the animation plays! Any idea what could be causing this delay? It's not a big issue, however it was more immersive when the trap sprung instantly, now I find myself having to wait for like 10+ seconds after looting a chest to see if it procs, thanks for any possible info!
Bane Master Posted July 27, 2015 Author Posted July 27, 2015 Itching to try out this new update's stuff, but I ran into some trouble after having made a clean save. EC simply doesnt shop up in MCM after installing it. No matter how long I wait. Any advice? Could it have something to do with Devious Devices/BeeingFemale? (I cant see how it should, but what do I know.) Don't forget that EC has a two stage install built in - after you install nothing will happen until you save your game and then load the save, then the install process should start.
EinarrTheRed Posted July 27, 2015 Posted July 27, 2015 Estrus Chaurus+ V4.10 (25072015) Version 4.1 requires a new game or a clean save, upgrading from V4.0 is NOT supported! V4.10 Changed method for handling infecting NPCs - NPCs no longer lose pregnancy on cell change Improved crowd control system - reduced risk of characters becoming stuck in non-hostile factions NPCs no longer trigger on screen pain notifications (they still moan though!) BugFix: Disable pregnancy now works as intended Many other code optimisations Major changes in this version so don't be surprised if there are a few bugs to be ironed out Enjoy! Very happy to see you got the cell bug fixed. Tried it out on a non-unique NPC and a unique NPC both and it worked fine... even if they were unregistered it still worked so looks like you got that one taken care of. Couple of questions: Q1 - Should I wait for the Spider Add on to be updated or will it work with this version? Q2 - The residual breast growth, will that cause a conflict with other mods, like Soul Gem Oven II? I don't mean having both types of pregnancy at once. What I mean is, say a NPC is impregnated by a chaurus. The pregnancy runs its course and they deliver a clutch of eggs. With residual breast growth on, there should be a remaining permanent 20% increase (1.2 modifer by default) in size. Now, suppose later I take that same NPC and inseminate them with soul gems. Will the residual breast size increase cause a problem when Soul Gem Oven increases the breast node? I know it would if both happened at the same time but that's not what I'm concerned about here. Thanks again for the update and getting this major bug fixed. Course you realize this means we'll be pestering you about that minor stuff now. LOL
Damicles Posted July 27, 2015 Posted July 27, 2015 This mods working great. The only problem I have and its nothing to do with the mod, when I place a charus it just sits their passively until you attack it I'm not sure what has cause this to happen has anyove had anything like that happen to them and would it be possible to change the charus spit from poison to paralysis to make them more of a threat to high lvl adventures cheers.
MoltenMinx Posted July 27, 2015 Posted July 27, 2015 Itching to try out this new update's stuff, but I ran into some trouble after having made a clean save. EC simply doesnt shop up in MCM after installing it. No matter how long I wait. Any advice? Could it have something to do with Devious Devices/BeeingFemale? (I cant see how it should, but what do I know.) Don't forget that EC has a two stage install built in - after you install nothing will happen until you save your game and then load the save, then the install process should start. Yeah I found out. Wont forget that, I assure you.
Arcturus7777 Posted July 27, 2015 Posted July 27, 2015 on your latest mod, I get the following when I run Fnis and check for conflicts Duplicate AnimEvent zzEstrusETC07S1 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S2 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S3 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S41 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S42 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S43 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S4 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S5 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S61 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S62 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S63 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S6 for character, mods EstrusChaurus and zzEstrus
Guest squid0767 Posted July 27, 2015 Posted July 27, 2015 Am I the only one whose character (NPC and PC) do NOT get pregnant after being ravished?It's installed fine, but after getting sexed up, neither of us is preggers...
DUBALADO Posted July 28, 2015 Posted July 28, 2015 It is possible in the near future, this mod does not depend of Estrus for Skyrim V1.20?
Erza Scarlet Posted July 28, 2015 Posted July 28, 2015 It is possible in the near future, this mod does not depend of Estrus for Skyrim V1.20? It's called Estrus Chaurus, so no.
DUBALADO Posted July 28, 2015 Posted July 28, 2015 It is possible in the near future, this mod does not depend of Estrus for Skyrim V1.20? It's called Estrus Chaurus, so no. Still, these are two completely different mods... yes, I suppose it's a matter of permits, although there is no comparison, of which is more functional and immersive. Just one question, and an opinion, it is not my intention to be disrespectful to both artists. Bane, the chaurus not attack again once the animation ends ... it is the only problem that I have, the rest works great.
Bane Master Posted July 28, 2015 Author Posted July 28, 2015 Estrus Chaurus+ V4.10 (25072015) Version 4.1 requires a new game or a clean save, upgrading from V4.0 is NOT supported! V4.10 Changed method for handling infecting NPCs - NPCs no longer lose pregnancy on cell change Improved crowd control system - reduced risk of characters becoming stuck in non-hostile factions NPCs no longer trigger on screen pain notifications (they still moan though!) BugFix: Disable pregnancy now works as intended Many other code optimisations Major changes in this version so don't be surprised if there are a few bugs to be ironed out Enjoy! Very happy to see you got the cell bug fixed. Tried it out on a non-unique NPC and a unique NPC both and it worked fine... even if they were unregistered it still worked so looks like you got that one taken care of. Couple of questions: Q1 - Should I wait for the Spider Add on to be updated or will it work with this version? Q2 - The residual breast growth, will that cause a conflict with other mods, like Soul Gem Oven II? I don't mean having both types of pregnancy at once. What I mean is, say a NPC is impregnated by a chaurus. The pregnancy runs its course and they deliver a clutch of eggs. With residual breast growth on, there should be a remaining permanent 20% increase (1.2 modifer by default) in size. Now, suppose later I take that same NPC and inseminate them with soul gems. Will the residual breast size increase cause a problem when Soul Gem Oven increases the breast node? I know it would if both happened at the same time but that's not what I'm concerned about here. Thanks again for the update and getting this major bug fixed. Course you realize this means we'll be pestering you about that minor stuff now. LOL Have to say I don't really know the answers as I haven't looked at the spider addon or SGO. The major change is that for NPCs the breeder script is now attached to a Refalias rather than a magic effect. The actual way the pregnancy develops and the nodes and resized is unchanged. Hopefully if you give them this information the respective mod authors will be able to give you an answer. It is possible in the near future, this mod does not depend of Estrus for Skyrim V1.20? Afraid not - the author of Estrus for Skyrim is unwilling to grant permission for use of his animations without his mod (and does not include source code in the archive) so installing EfS and running with the mod deactivated is the limit of what is allowable. on your latest mod, I get the following when I run Fnis and check for conflicts Duplicate AnimEvent zzEstrusETC07S1 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S2 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S3 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S41 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S42 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S43 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S4 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S5 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S61 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S62 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S63 for character, mods EstrusChaurus and zzEstrus Duplicate AnimEvent zzEstrusETC07S6 for character, mods EstrusChaurus and zzEstrus AFAIK this is harmless in this case - it happens because there I left an old version of the fnis file in the download - it has now been fxed in the archive so if you are concerned re-download and install over the top and the issue will be solved.
Slorm Posted July 28, 2015 Posted July 28, 2015 @Bane_Master Did you have any thoughts on this (see quote below), it would just be nice to show all the parts of the dwemer animation without having to disable some of the SL stripping. The DH mod has a toggle which does this but I've no idea how easy it is to implement in EC+ so forget it if it's a lot of work, but if it's quick and easy to do it would be a nice addition Quote: "EDIT: I'm not sure how easy this would be but would it be possible to have a SL strip override toggle as at present the leg shackles etc on the Dwemer Machine get removed as well. Only noticed it as I was doing some DCL testing on e new game and hadn't setup the stripping in SL (I just thought it was some missing meshes before)"
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