Bane Master Posted August 19, 2015 Author Posted August 19, 2015 Hello, i would like to try out this mod, but somehow the mcm menu won't appear. I installed it new together wit the estrus mod. The normal estrus menu appears in mcm, but not the Estrus chaurus. I waited for 10 minutes or so, or do i just need to be more patient, that the EC MCM menu will appear? Try this : Install Estrus and EC+ but DISABLE the zzestrus.esp ( the estrus mod is not needed just the animation files and the mod itself causes a lot of papyrus errors.) Load your game - Nothing will appear to happen even though you have installed EC+ Save your game Load the save you just made - you should then see EC+ initialise thanks a lot, that helped But somehow now, when a chaurus spit on my character, not the tentacle from estrus is starting, but a masturbation animation from sexlab (even though i activatet the estrus again) You don't need to activate zzestrus - the problem is most likely a configuration issue. Check that THe amimations show as registered in the EC+ MCM Creatures are enabled in Sexlab Either "Restrict aggressive animations" is off OR that the EC animations are NOT marked as aggressive in the animations list If all the above are OK and it still doesn't work then it may be due to the Non Sexlab Animation pack (NSAP) pushing your animation count over the current 128 limit. Deactivate any non essential NSAP animations and then re-register animations in sexlab then EC+
DarkAuron Posted August 19, 2015 Posted August 19, 2015 You don't need to activate zzestrus - the problem is most likely a configuration issue. Check that THe amimations show as registered in the EC+ MCM Creatures are enabled in Sexlab Either "Restrict aggressive animations" is off OR that the EC animations are NOT marked as aggressive in the animations list If all the above are OK and it still doesn't work then it may be due to the Non Sexlab Animation pack (NSAP) pushing your animation count over the current 128 limit. Deactivate any non essential NSAP animations and then re-register animations in sexlab then EC+ It was the NSAP, there was no more room, thank you again
varin01 Posted August 19, 2015 Posted August 19, 2015 Hello, i would like to try out this mod, but somehow the mcm menu won't appear. I installed it new together wit the estrus mod. The normal estrus menu appears in mcm, but not the Estrus chaurus. I waited for 10 minutes or so, or do i just need to be more patient, that the EC MCM menu will appear? Try this : Install Estrus and EC+ but DISABLE the zzestrus.esp ( the estrus mod is not needed just the animation files and the mod itself causes a lot of papyrus errors.) Load your game - Nothing will appear to happen even though you have installed EC+ Save your game Load the save you just made - you should then see EC+ initialise thanks a lot, that helped But somehow now, when a chaurus spit on my character, not the tentacle from estrus is starting, but a masturbation animation from sexlab (even though i activatet the estrus again) You don't need to activate zzestrus - the problem is most likely a configuration issue. Check that THe amimations show as registered in the EC+ MCM Creatures are enabled in Sexlab Either "Restrict aggressive animations" is off OR that the EC animations are NOT marked as aggressive in the animations list If all the above are OK and it still doesn't work then it may be due to the Non Sexlab Animation pack (NSAP) pushing your animation count over the current 128 limit. Deactivate any non essential NSAP animations and then re-register animations in sexlab then EC+ Thank you Bane master, that helped clarify some issues for me as well, most grateful. I still cannot get animations to work. Everything seems correct. I do not have NSAP and have tried disable all in Zazz, then reregistering SL and EC+ but does not seem to work. Thnaks again, at least I have confirmed some things are set right so that's progress. Sure its just me being dumb.
Tockity Posted August 20, 2015 Posted August 20, 2015 Is there a way to disable Chastity Belts preventing animations?
SexDwarf2250 Posted August 21, 2015 Posted August 21, 2015 Maybe someone here can help. I can't get the dwemer machine animations, or the slime animations to play in Sexlab animation tests. (Or devious chests). The character undresses, and I hear the sounds playing, but they just stand there, no machine or slime monsters show up either. I've checked that I have all the required files, and that I'm not restricting aggressive animations, and creature animations are enabled. I'm not sure what else to try. Edit: I don't have NSAP, only Zaz. Edit 2: Got it to work, not sure which of the various things I did fixed it. I noticed that EC+ says it does not require Estrus for Skyrim to actually be loaded, just installed and present, but I tried ticking it off in MO anyway, and then ran FNIS again. Doesn't it have to be installed for FNIS to do its thing with it? Anyway, maybe that wasn't it, but now it works, cheers. Just to note, I also moved the load orders around some, put the Estrus stuff in front of Zaz just in case animations going in first would prevent them from being bumped out once the limit is hit. Edit 3: Yes, Estrus for Skyrim seems it must be loaded, not just present. Unfortunately that means I have to have all the estrus spells and shouts in my spell lists. Any way around this?
varin01 Posted August 21, 2015 Posted August 21, 2015 Maybe someone here can help. I can't get the dwemer machine animations, or the slime animations to play in Sexlab animation tests. (Or devious chests). The character undresses, and I hear the sounds playing, but they just stand there, no machine or slime monsters show up either. I've checked that I have all the required files, and that I'm not restricting aggressive animations, and creature animations are enabled. I'm not sure what else to try. Edit: I don't have NSAP, only Zaz. Edit 2: Got it to work, not sure which of the various things I did fixed it. I noticed that EC+ says it does not require Estrus for Skyrim to actually be loaded, just installed and present, but I tried ticking it off in MO anyway, and then ran FNIS again. Doesn't it have to be installed for FNIS to do its thing with it? Anyway, maybe that wasn't it, but now it works, cheers. Just to note, I also moved the load orders around some, put the Estrus stuff in front of Zaz just in case animations going in first would prevent them from being bumped out once the limit is hit. Edit 3: Yes, Estrus for Skyrim seems it must be loaded, not just present. Unfortunately that means I have to have all the estrus spells and shouts in my spell lists. Any way around this? Hi, Can I just ask, that by ticking it off in MO did you mean that it was just ticked in left panel and not right or not ticked at all. might well be my problem. Thank you for help.
fonglee Posted August 21, 2015 Posted August 21, 2015 Pretty sure he meant ticked on in the left, off on the right, at least that's the way I have it and it's working here...
WaxenFigure Posted August 21, 2015 Posted August 21, 2015 Pretty sure he meant ticked on in the left, off on the right, at least that's the way I have it and it's working here... That is exactly correct, tick on in the left panel means that all the mod resources are loaded and available but ticked off in the right hand panel means the ESP which loads the spells and shouts isn't used. That allows the resources to be used by this mod while not adding the overhead of the rest of the base mod which some people don't use. Note: If you like to use those things then by all means go ahead and leave the ESP ticked on in the right hand panel.
varin01 Posted August 21, 2015 Posted August 21, 2015 Ok thx that's what I thought and have had it set as, was just making sure. Bound to be an operator error somewhere. I'll track it down eventually. Changing load order like you said seems a good idea. Update; YEH! Got it working, seems that the EstrusforSkyrim had not installed correctly for some reason. No idea but it works now. Thanks so much for the help and putting me on the right track.
Gandore358 Posted August 21, 2015 Posted August 21, 2015 Okay I'm having a problem getting the animations to register. When I first start a new game the animations register just fine. However I'm also using the non-sexlab animations. To make those animations work I have to reset the animations register in Sexlab after selecting which animations I'm going to use from the list of non-sexlab animations. After the reset has completed the Estrus Chaurus+ animations are no longer registered. I have tried clicking on the register animations button in the MCM but it does not fix the issue. I do get the message telling me to back out of the menus and the message saying its trying to register the animations, however when I go back in the animations are still not registered. I have also tried disabling the Estrus Chaurus+ mod restarting the game without it to get a clean save and them putting it back in but I still can't get the animations to register. Has anyone else had this issue or have a work around to get the animations to register.
Shadowscale Posted August 21, 2015 Posted August 21, 2015 Okay I'm having a problem getting the animations to register. When I first start a new game the animations register just fine. However I'm also using the non-sexlab animations. To make those animations work I have to reset the animations register in Sexlab after selecting which animations I'm going to use from the list of non-sexlab animations. After the reset has completed the Estrus Chaurus+ animations are no longer registered. I have tried clicking on the register animations button in the MCM but it does not fix the issue. I do get the message telling me to back out of the menus and the message saying its trying to register the animations, however when I go back in the animations are still not registered. I have also tried disabling the Estrus Chaurus+ mod restarting the game without it to get a clean save and them putting it back in but I still can't get the animations to register. Has anyone else had this issue or have a work around to get the animations to register. Might be at the animation cap which is 125 I believe. Disable some in NSAP (bout 6 or so) then reset your animations then try to see if it'll register.
Bane Master Posted August 22, 2015 Author Posted August 22, 2015 Okay I'm having a problem getting the animations to register. When I first start a new game the animations register just fine. However I'm also using the non-sexlab animations. To make those animations work I have to reset the animations register in Sexlab after selecting which animations I'm going to use from the list of non-sexlab animations. After the reset has completed the Estrus Chaurus+ animations are no longer registered. I have tried clicking on the register animations button in the MCM but it does not fix the issue. I do get the message telling me to back out of the menus and the message saying its trying to register the animations, however when I go back in the animations are still not registered. I have also tried disabling the Estrus Chaurus+ mod restarting the game without it to get a clean save and them putting it back in but I still can't get the animations to register. Has anyone else had this issue or have a work around to get the animations to register. You are over the animation limit for the current SL version. Try selecting fewer animations from NSAP
Arcturus7777 Posted August 23, 2015 Posted August 23, 2015 Ok, I got the new skeleton and installed this mod version 4.2. Along with the spider addon, and mimic, which randomly sets off estrus when you open chests. When the spit hits me, the animation starts and plays thru. Not sure if I am supposed to have free camera, but I do not. At the end the toon falls to floor and then gets up. At this point only two controls work, zoom in and out and jump. Otherwise I can not move the toon. I uninstalled 4.2 and created a clean save, down loaded 4.1. Same thing. I then let a spider spit at me, no problem, no freeze. No freeze opening trapped chests either. I tried while frozen with only jump working, saving and reloading, release in ZAZ, reset in mods, reset sexlab, and reset creature framework. None of these helped. I love the mod, any ideas? Also when I do jump sometimes I just stick in the air for a while.
RockMic Posted August 24, 2015 Posted August 24, 2015 After tentacle attack my character and got stuck in the third-person view, Estrus gave the solution of this but since it is not active and does not have the magic I can not do, how can I do?
Guest Cheesebunny23 Posted August 24, 2015 Posted August 24, 2015 I have PSB but the belly does not grow. :/
pinkpunkt Posted August 24, 2015 Posted August 24, 2015 I have PSB but the belly does not grow. :/ do u have compatible armor ?
Guest Cheesebunny23 Posted August 24, 2015 Posted August 24, 2015 I have PSB but the belly does not grow. :/ do u have compatible armor ? I'm naked bro
Guest Cheesebunny23 Posted August 25, 2015 Posted August 25, 2015 do u have a compatible body mesh & skeleton? I'm using XPMSE the skeleton check menu has everything checked so it should be functioning but it is not.
Saeros Posted August 25, 2015 Posted August 25, 2015 do u have a compatible body mesh & skeleton? I'm using XPMSE the skeleton check menu has everything checked so it should be functioning but it is not. PSB is only compatible with old XPMSE 1.93a the belly bone as changed since the version XPMSE2 and 3 by groovtama. if you want to use latest skeleton, try another compatible body like CBBE 3.4f or UUNP (contained in the last version of bodyslide)
Guest Cheesebunny23 Posted August 25, 2015 Posted August 25, 2015 do u have a compatible body mesh & skeleton? I'm using XPMSE the skeleton check menu has everything checked so it should be functioning but it is not. PSB is only compatible with old XPMSE 1.93a the belly bone as changed since the version XPMSE2 and 3 by groovtama. if you want to use latest skeleton, try another compatible body like CBBE 3.4f or UUNP (contained in the last version of bodyslide) So CBBE works with the belly?
Marcus01 Posted August 25, 2015 Posted August 25, 2015 XPMSE 3.13 - (make sure you tick the check box in FNIS for XPMSE alter. anims when you run FNIS) CBBE 3.4f - (or whatever you want, UNP for example) -alt. textures if you want for example Fair Skin Complexion for CBBE This will have working breast and belly scaling
Guest Cheesebunny23 Posted August 26, 2015 Posted August 26, 2015 XPMSE 3.13 - (make sure you tick the check box in FNIS for XPMSE alter. anims when you run FNIS) CBBE 3.4f - (or whatever you want, UNP for example) -alt. textures if you want for example Fair Skin Complexion for CBBE This will have working breast and belly scaling Did not work. I have the correct versions
Marcus01 Posted August 26, 2015 Posted August 26, 2015 Can you try another mod to test if scaling works? Also if you don't have compatible bodyslide armor you will not show any scaling, make sure you are naked.
Saeros Posted August 26, 2015 Posted August 26, 2015 XPMSE 3.13 - (make sure you tick the check box in FNIS for XPMSE alter. anims when you run FNIS) CBBE 3.4f - (or whatever you want, UNP for example) -alt. textures if you want for example Fair Skin Complexion for CBBE This will have working breast and belly scaling Did not work. I have the correct versions Required Mods and Versions Sexlab 1.54+ FNIS 5.1.1 FNIS Creatures 5.1 SkyUI XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Estrus for Skyrim V1.20+ (Must be installed but the mod does not have to be activated) are you sure to have all the requirements? racemenu? (or nioverride?)
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