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Posted
On 1/4/2020 at 12:29 AM, Maggotron said:

Goddamn it, I spent a week trying to figure out how to disable player check.

I searched for old topics such as Brutal Rapers and older posts here. I tried to include player as an exception in savalidate actor, tried to delete references such as victim == PlayerREF, the advice from Odessa in 4th page doesn't work - such as deleting line "ar_Append arVictims PlayerREF" - however instead of PlayerREF there is rActor. Still, doesn't work. It seems like the mod doesn't even care that i make changes in scripts, only when going blunt way - deleting all references to the player, but then the mod stops working.

Can someone experienced help me with this problem? So that other users who want to disable this feature could also use this, thanks.

Create a new thread for this. If you want to fork the mod over to have a more "brutal rapers" mod and other features.. please check with Odessa or mods. There is info here but you have to be patient and do some work on your own.  Sometimes,,, keep at it until you figure it out yourself. AS for the info it was quite old and who knows if ODessa did some updates which changed some of the things ;) Good luck

 

10 hours ago, doopdoo said:

I like to have a few slaves as companions but they dont get any action, is it possible to have them available for combat rape and stalkers?

You'd have to edit the mod and learn how to implement these. Odessa likely isn't interested in such things for this mod.  Do the same as above, create a thread with some info on what you want and what you know. Keep working at it. Ask specific questions showing what you have done.. if someone is showing they are actively working on a project and where they are, they are more likely to get support from someone else. If they are just asking a general question like the one you are asking.. it might be too complex a question for someone to do a quick post. In the past some have tried and ended up being expected to basically do the entire mod change themselves for the poster.

 

If either of you two are interested in this type of activity (creating and editing mods to get added features) I'd advise you to help with support, meet other mod authors and work on projects. The more you show you know and are willing to work .. the more likely you are to get support and answers to your modding questions.  A much hidden fact, mod authors generally want more authors in the game of choice. It benefits them and the game. I have seen many new people develop and later be able to help those very mod authors that helped them with a project or some problem they can't figure out. ;) 

Posted
Quote

You'd have to edit the mod and learn how to implement these. Odessa likely isn't interested in such things for this mod.  Do the same as above, create a thread with some info on what you want and what you know. Keep working at it. Ask specific questions showing what you have done.. if someone is showing they are actively working on a project and where they are, they are more likely to get support from someone else. If they are just asking a general question like the one you are asking.. it might be too complex a question for someone to do a quick post. In the past some have tried and ended up being expected to basically do the entire mod change themselves for the poster.

After I bounced through some mods I found JIP CCC did what I wanted and allowed my slave to be raped by enemies just like me, so no need to make a completely new mod

  • 2 months later...
Posted

How do i disable SmartRape in the latest version? i can't seem to find the setting and ive got stalkers and all animations working properly but for some reason combat rape won't proc. I was reading through some of the older posts and saw that someone fixed this issue by deactivating smartrape but like i said, i cant find it

  • 5 months later...
Posted
On 6/19/2021 at 1:07 AM, Spectre5342 said:

How can I make something happen post rape like teleport the player? Otherwise they just get gunned down before they can get back on their feet.

Try to redude rape KO to 0, to see if it helps. Anyhow, I don't believe assault takes companions into account for prevention.

Posted
21 minutes ago, bicobus said:

Try to redude rape KO to 0, to see if it helps. Anyhow, I don't believe assault takes companions into account for prevention.

Well unfortunatly I've decided to get this playthrough going without Sexout I'm just not motivated and too depressed to figure out Sexout Common Resources don't know why they split it and its requirements into 17 different pieces... But I'll back to this in the future and keep in mind what you said thanks for the help.

  • 4 weeks later...
Posted
On 6/25/2021 at 12:42 AM, Spectre5342 said:

Well unfortunatly I've decided to get this playthrough going without Sexout I'm just not motivated and too depressed to figure out Sexout Common Resources don't know why they split it and its requirements into 17 different pieces... But I'll back to this in the future and keep in mind what you said thanks for the help.

I Don't know if it will convince you but all you need is the last two files from SCR dlownload here. The latest esm and the data pack filled with meshes and textures. Unless you want to go to the bigger mods like Tryout or the pregnancy mod, you don't need anything else to get SCR working.

Posted
On 7/20/2021 at 2:16 PM, mcnv said:

I Don't know if it will convince you but all you need is the last two files from SCR dlownload here. The latest esm and the data pack filled with meshes and textures. Unless you want to go to the bigger mods like Tryout or the pregnancy mod, you don't need anything else to get SCR working.

So much time has passed I all ready beat the game so I'll keep this information for next playthrough thanks though

  • 1 month later...
Posted

from this guide it says this has a problem:

Sexout Assault For getting raped. (Note that the script will crash after a couple of hours of gameplay. In case that happens. Save, Quit the game, untick SexoutAssault, Start the savegame, Save, Quit the game, Tick SexoutAssault, Start the save game and all should be fine, though you might need to redo the MCM menu settings) 

if this script crashes, could i just ignore it continue to play without it, or would it destabilize/crash the entire game?

Posted
On 9/16/2021 at 1:32 PM, KiTiTy said:

from this guide it says this has a problem:

Sexout Assault For getting raped. (Note that the script will crash after a couple of hours of gameplay. In case that happens. Save, Quit the game, untick SexoutAssault, Start the savegame, Save, Quit the game, Tick SexoutAssault, Start the save game and all should be fine, though you might need to redo the MCM menu settings) 

if this script crashes, could i just ignore it continue to play without it, or would it destabilize/crash the entire game?

you can ignore it, but the mod won't do anything anymore.

  • 1 month later...
Posted
On 9/17/2021 at 5:35 PM, dongding said:

Tbh, I never had any big problems with Sexout Assault. Even with the new xNVSE versions.

Well, how would you know if a script crashed?

 

Which, in my opinion, renders the warning a bit pointless: you wouldn't know if the script crashed unless you have an intimate understanding of how it's supposed to work.

  • 6 months later...
  • 1 year later...
  • 9 months later...
Posted

who qualifies as potential stalkers when you have no faction check active? can it be neutral/friendly NPCs as well? cuz I sat in Goodspring with the faction check off & high stalker chance & no one ever came for me. is it just for the NPCs under specific factions like NCR & Legion or generic hostiles like raiders?

  • 2 weeks later...
Posted (edited)
On 3/13/2014 at 12:27 PM, Odessa said:

 

 

This mod is up for adoption by anyone interested (until Jallil returns, if he ever does). It is not my focus.

 

 

 

I should have done this a long time ago, but I'd like to take over this mod officially.

I'm going to continue with the changes I've already started and I don't expect to release a playable version for about 6 months, maybe longer.

 

At the moment, the mod is compatible with NVSE 5.1beta4 or higher, but I can't guarantee that this will always be the case in the future. At some point I'll need NVSE 6.2 or higher to complete the development of SexoutStruggle, on which SexAssault will depend.
So I'd recommend using the latest versions of NVSE (I'm currently using NVSE 6.2.9 with NVSE extender v19 but I'll update my NVSE version when I'm ready to release the mod and finalise testing).

Edited by Machiavelique
Posted
On 4/16/2024 at 12:29 PM, Machiavelique said:

 

 

I should have done this a long time ago, but I'd like to take over this mod officially.

I'm going to continue with the changes I've already started and I don't expect to release a playable version for about 6 months, maybe longer.

 

At the moment, the mod is compatible with NVSE 5.1beta4 or higher, but I can't guarantee that this will always be the case in the future. At some point I'll need NVSE 6.2 or higher to complete the development of SexoutStruggle, on which SexAssault will depend.
So I'd recommend using the latest versions of NVSE (I'm currently using NVSE 6.2.9 with NVSE extender v19 but I'll update my NVSE version when I'm ready to release the mod and finalise testing).

 

That's great dude!

Posted (edited)

For years I was looking for a mod that makes the companions have sex with player when they reach a certain lust threshold or in certain conditions (like when player goes to sleep)

Something like "you keep us happy, we keep you alive".

 

  • SexoutLust makes every NPC approach player and you can't disable them in MCM.
  • Unethical Deeds Extended only does that after a combat, and at times is very inconvenient because the enemies sometimes come in waves. PC having sex with a follower while the others fight is quite... bad to say the least.
  • SexAssault indeed can limit the aggressors to the companions but is not quite I was looking for. Yeah, rough sex makes sense - maybe PC is not in the mood for it so the followers will take what was "promised" to them by any means - but constant stalking & them walking away without a comment post act is not exactly what I had in mind. Don't get me wrong, the idea of a companion simply walking to PC and having sex without a dialog is perfect. The rest is what doesn't properly fit in my games.

I wish I had the programming skills to make something like that. I tried. I usually end up with a bunch a NPC and locations made in GECK, and when I have to do the actual scripting, I fail. Maybe there is a mod like this and I haven't found it?

 

Edited by tahadar
spelling
Posted

I'm probably going to disappoint you, but I've deactivated the companions' stalk on the player for the next version, for the same reason you mentioned. I also don't like companions sexually assaulting the player at any time and without dialogue. This doesn't mean that this feature won't be implemented later, but not using the stalk scripts in any case (such a feature would be too different and therefore messy to insert into the stalk scripts).


I don't know about your programming skills, but if you want to try your hand at it, I think the best thing would be to create a Quest script that checks the Lust value of each companion, and as soon as the value reaches the threshold (configurable in MCM menu), you cast a spell on the compagon to launch an Effect script on this companion.
Inside your script effect, you manage everything you need to do (make the companion move towards the player, launch a dialog, what you decide to do if the player refuses, etc.).

 

Of course, this is just a starting point because it will be obviously more complex, as there will be many other things to manage (what happens if a combat starts, if the companion dies or becomes unconscious, setting up a complex dialog system that takes into account the number of refusals/acceptances of player for each NPC to trigger specific actions "rape", "combat", "leave the party" based on the number of refusals with a random component). But you should be able to manage all this with the above base.

 

Posted

Does anyone know how to enable invincibly once your health is low enough to auto-surrender? My character keeps dying instead on surrendering and I'm not sure what to do.

Posted

Currently, there is no option that allows you to auto-surrender or be invincible when you surrender or after being abused after a combat. (This is one of the many problems to be resolved)

 

Until then, you can use Another kick in the head from Odessa

 

 

 

  • 3 months later...
Posted

Yes, and it's already been added for Stalkers and Combat Sexors for the next version and ‘seems’ to be working.

 

However,  there will be limits: a maximum of 3 different NPC victims can be pursued by Stalkers, and a maximum of 3 different NPC victims can be pursued by Combat Sexors. But a single victim can be tracked by several Stalkers / Combat Sexors. The maximum number of active Stalkers / Combat Sexors will remain limited by the MCM menu. If Sunny is tracked by 2 Stalkers and Veronica by 3 Stalkers, the player can be tracked by a maximum of 10 Stalkers (if the rate has been set to 15 in the MCM Menu).

 

 

At the moment I'm trying to add ‘Victim helpers’ who will try to help victims against their stalkers (this is the part I'm having the most difficulty with at the moment, but I'm making slow progress all the same)

 

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