dongding Posted October 3, 2015 Share Posted October 3, 2015 Dear all, combat sex can be only happened every 5 min per enemy? Is it possible to make it like sexout-brutal raper? Can be triggered unlimitedly? To adjust the refactory period, open the plugin in the GECK and just edit the duration of the Actor Effect 'SexAssaultCooldownSpell'. It is set to 600 seconds, including the sex duration. And the other one should stay at 60? Link to comment
Odessa Posted October 3, 2015 Author Share Posted October 3, 2015 Yeah, that's the secret rules for feral ghouls, which also apply to wear + tear . Repconn may come back to haunt you.... Link to comment
dongding Posted October 6, 2015 Share Posted October 6, 2015 Btw, are super mutants excluded from combat rapes? Because they do not attempt to rape me or my companions. Link to comment
alima309 Posted October 7, 2015 Share Posted October 7, 2015 Btw, are super mutants excluded from combat rapes? Because they do not attempt to rape me or my companions. Supermutants and Centaur can't trigger combat rape, to player or companions. Link to comment
dongding Posted October 7, 2015 Share Posted October 7, 2015 engine limitation or something that the mod author forgot to implement? Link to comment
requiemfang Posted October 7, 2015 Share Posted October 7, 2015 that's odd I had my character get raped by a supermutant when I set the combatrape to 100%. It took a while and a bit of stims to get the flag to pull and the scene to happen though. Link to comment
Odessa Posted October 10, 2015 Author Share Posted October 10, 2015 Everything supported by sexout is supported by SA, assuming you don't disable them in MCM. New Beta - October 10, 2015 Requires Sexout '95+, which requires NVSE 5+ (both currently beta) - Now partially event powered, and uses the (new) sexout scanner. This should give a major performance boost, without losing anything. SexoutSexAssault--October-10-2015.7z Link to comment
dongding Posted October 11, 2015 Share Posted October 11, 2015 Would it be possible to make stalkers follow you into buildings? Fallout 3 (TTW) has slavers wandering around in the DC, would be awesome if they were actually spying / stalking on you, respectively following you into buildings and then doing the naughty stuff. Link to comment
Odessa Posted October 11, 2015 Author Share Posted October 11, 2015 In theory their package might do that already.. but I don't think it works. I think you could use an OnActivate event to detect when the player goes through a door, and if the stalker saw, leave a few seconds delay based on distance then teleport them inside... Link to comment
dongding Posted October 15, 2015 Share Posted October 15, 2015 Hey there, would it be possible to make the stalkers / combat rapers to rob the player out of all of his / her ammunation (so that it gets much harder to get back your stuff after the rape)? Link to comment
Odessa Posted October 15, 2015 Author Share Posted October 15, 2015 Item theft is based on MCM setting, the higher the value the more gets stolen. If that is not enough you can adjust the numbers in the 'Equipment Theft' part of 'SexAssaultDoPreRapeQuestScript'. Link to comment
dongding Posted October 15, 2015 Share Posted October 15, 2015 I have no way to edit NVSE scripts. :< And GeckPlus can't even load SexoutAssault because it always crashes. Link to comment
zippy57 Posted October 16, 2015 Share Posted October 16, 2015 I have no way to edit NVSE scripts. :<If you have NVSE, you can edit scripts that need NVSE. And if the GECK is crashing when a plugin is loaded, that is an issue on your end. Otherwise it would be difficult for the mod author to have made it in the first place. Link to comment
saviliana Posted October 16, 2015 Share Posted October 16, 2015 I don't know why, but the new assult's combat rape only starts when player's HP drop down to 10% or lower, even I set the chance to 100% and base defence rate to 20... can it be change? I was unable to find out why, even I change defence rate to be sub-zero/minus zero, still assult only starts rape when health was below 10%... Might be Project Nevada or cheat terminal'sadd max health doing something that was making assult not detecting the true health...... Link to comment
nsf001 Posted October 18, 2015 Share Posted October 18, 2015 I just installed this mod and started a new game. I put the settings pretty low (5% stalkers, 10% combat). Sunnys dog was my first stalker and raped me pretty early and got me pregnant straight away. Not a problem really, but a bit unexpected. However, after the 6 hours elapsed he turned aggressive. Since he attacks me, Sunny does too. If I fight back, the whole town attacks me. I did a google search, and there was one person mentioning that they get attacked by "friendly" dogs from multiple factions on different characters. So I'm not sure if the issue is with the mod or just a general NV bug, but there was only one person I could find reporting this issue. Thankfully I was only lvl 2 and at the Ringo quest, but it's actually my first time playing NV so it's a bit annoying to have to start again. I'd love to keep the mod, but I'll have to drop it for now. EDIT Is Mini-14 part of this mod? Sunny gives me a Mini-14 if this mod is on, otherwise she gives me Varmint Rifle. Likewise, I get an OTs-33 instead of H&K USP at the start with this mod enabled. Do the replacements have some special functionality? Seems a bit beyond the scope of the mod to add weapon replacements if they don't have specific functions. Never mind that, it was CWRebalance. Link to comment
saviliana Posted October 21, 2015 Share Posted October 21, 2015 BTW, is Assult support DLC's enemy? I like to hump YaoQuai but them don't seem to want to hump me.....At least in Zion thats the case. Version Assult 10-10-2015(DDMMYYYY). PS: I think I might just found the problem. It might be the defence rate now actaully using -100 as zero instasd of 0 as zero and lower then that should means less then 0..... so now any defence rate set to over zero might just makes player have more defence point than actaul health to cause combat rape unable to run normally..... Link to comment
Odessa Posted October 21, 2015 Author Share Posted October 21, 2015 Assault supports anything sexout supports. Sadly no one has created any Yao Guai animations, although if you enable the sexout MCM option 'use placeholder animations' they will work. --- Promoted the beta to release. - Now uses the sexout '95 scanner for major performance benefits without losing anything. Link to comment
saviliana Posted October 21, 2015 Share Posted October 21, 2015 Assault supports anything sexout supports. Sadly no one has created any Yao Guai animations, although if you enable the sexout MCM option 'use placeholder animations' they will work. --- Promoted the beta to release. - Now uses the sexout '95 scanner for major performance benefits without losing anything. I don't know about animations, but can we port bear's animations form sexlab (skyrim) to FNV? I think their animtion skeleton are pretty much the same one. I saw a mod on nexus that change YaoGuai's skin into something looks like skyrim's bearsAnd their body actaully changed by size, not just recolor or patch some fur looks on, but completely fatter and bigger. I'm guessing that they are somehow compaitable or something. You can find it under "Healthier Yao Guai" Mod's "Real bears". Link to comment
alima309 Posted October 23, 2015 Share Posted October 23, 2015 It works pretty well even in TTW. I adjust the cooling time to 5 sec instead of 1 hour default by using GECK. Link to comment
Odessa Posted December 7, 2015 Author Share Posted December 7, 2015 From 'new' loverslab: New beta I think maybe the combat script was sometimes failing inexplicably- maybe because it was huge and pushing the engine to the limit. With NVSE 5 events, I managed to massively simplify it, and split it up into 3 small scripts. It should perform better, and will open up a lot of extra options down the line. Try this beta: Requires Sexout '96. SexoutSexAssault-November-29-2015.7z Link to comment
Xatos Posted December 13, 2015 Share Posted December 13, 2015 Odessa is it possible to make Sex Assault differentiate genders for creatures and let you have an option to turn on and off which genders they would assault? It would be much appreciated. Link to comment
Halstrom Posted December 14, 2015 Share Posted December 14, 2015 Odessa is it possible to make Sex Assault differentiate genders for creatures and let you have an option to turn on and off which genders they would assault? It would be much appreciated.SCr populates Sexouts Female creatures list with female offspring from pregnancy, you could reference that. Link to comment
Xatos Posted December 14, 2015 Share Posted December 14, 2015 Odessa is it possible to make Sex Assault differentiate genders for creatures and let you have an option to turn on and off which genders they would assault? It would be much appreciated.SCr populates Sexouts Female creatures list with female offspring from pregnancy, you could reference that. I have no idea what you're talking about, or how to do it. Link to comment
Halstrom Posted December 14, 2015 Share Posted December 14, 2015 Odessa is it possible to make Sex Assault differentiate genders for creatures and let you have an option to turn on and off which genders they would assault? It would be much appreciated.SCr populates Sexouts Female creatures list with female offspring from pregnancy, you could reference that. I have no idea what you're talking about, or how to do it. Sorry that was meant to be directed to Odessa the mod author Link to comment
RitualClarity Posted December 15, 2015 Share Posted December 15, 2015 Odessa is it possible to make Sex Assault differentiate genders for creatures and let you have an option to turn on and off which genders they would assault? It would be much appreciated.SCr populates Sexouts Female creatures list with female offspring from pregnancy, you could reference that. I have no idea what you're talking about, or how to do it. Sorry that was meant to be directed to Odessa the mod author That might indeed be a nice feature. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now