Kawasumi Nana Posted June 29, 2023 Posted June 29, 2023 Hello, does anyone know how to disallow tattoos glowing in the dark? I'm running it in skyrim 1.6.640 with a mod called Blush When Aroused. The brush tattoos glowing is pretty wierd. :((
Kat_Kot Posted June 29, 2023 Posted June 29, 2023 Need help nothing shows up in mcm menu I've tried installing and reinstalling the mod to no avail. I do have slave tats addons installed too.
murfk Posted June 30, 2023 Author Posted June 30, 2023 16 hours ago, Kawasumi Nana said: Hello, does anyone know how to disallow tattoos glowing in the dark? I'm running it in skyrim 1.6.640 with a mod called Blush When Aroused. The brush tattoos glowing is pretty wierd. :(( Tattoos should only glow when marked as glowing in the JSON file, so you could edit the JSON to turn off the glow.
franzfratzi Posted July 3, 2023 Posted July 3, 2023 hello, does anyone have ideas why the amount of tattoos for each section is limited to three? changing the skee64.ini does not seem to have any impact.
Naps-On-Dirt Posted July 3, 2023 Posted July 3, 2023 10 hours ago, franzfratzi said: hello, does anyone have ideas why the amount of tattoos for each section is limited to three? changing the skee64.ini does not seem to have any impact. That was fixed for the SE version but was never backported to the LE version.
qqwen Posted July 6, 2023 Posted July 6, 2023 On 5/10/2023 at 9:02 PM, matt179 said: I'm getting the same problem. I've tried all different versions of JContainers too and keep getting the same warning message. Nothing else appears in the MCM under SlaveTats. I had the same issue, but it was due to i install the wrong version of SlaveTats, for me after installing SlaveTatsSE-1.3.9.7z works for me. Hope this help
Mowsey34 Posted July 8, 2023 Posted July 8, 2023 All of a sudden I can't select any other NPC than my player character from the menu anymore. Existing tattoos still show on slaves, I just can't select any of them to edit.
Caligula Big Posted July 9, 2023 Posted July 9, 2023 Are there any argionian or khajiit specific packs? I am looking for things to put onto a slave like "lizard lover", "prick my pussy"
Seeker999 Posted July 12, 2023 Posted July 12, 2023 2 hours ago, Unknowner said: Is there a version for the Anniversary Edition? I'm using v1.3.9 with the SSE 1.6.640 w/o issue. FWIW, I only put tats on my dragonborn, not any npc's.
ShivasBane Posted July 12, 2023 Posted July 12, 2023 Hi there. Love this mod but I'm having a small problem. I'm using this mod Succubus Lewdmark at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) for my character but setting the color to red just makes them pink. Is there a way to get them to be actually red?
murfk Posted July 13, 2023 Author Posted July 13, 2023 On 7/11/2023 at 9:34 PM, ShivasBane said: Hi there. Love this mod but I'm having a small problem. I'm using this mod Succubus Lewdmark at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) for my character but setting the color to red just makes them pink. Is there a way to get them to be actually red? It looks like that tat has the colors baked in. No way to override them.
blackkatt Posted July 13, 2023 Posted July 13, 2023 Hey, I'm just having a hard time determining which of the downloads is for LE.
donttouchmethere Posted July 13, 2023 Posted July 13, 2023 1 minute ago, blackkatt said: Hey, I'm just having a hard time determining which of the downloads is for LE. Everything without SE in it's name. SlaveTats-1.3.6.7z is the latest for LE. You can downgrade from there if something is incompatible in your LO with that version.
ShivasBane Posted July 14, 2023 Posted July 14, 2023 3 hours ago, murfk said: It looks like that tat has the colors baked in. No way to override them. That's a shame but thanks for having a look at it.
randy1990 Posted July 15, 2023 Posted July 15, 2023 the back and forth into mcm then back out then back in is there something that makes it easier to give tats to an npc slave
poporaltemporal Posted July 18, 2023 Posted July 18, 2023 I ran into interesting problem today. Wryebash seems to analyze all slavetats jsons and make cached json file out of it. It would be otherwise fine but it bugs. It did not include YPS on BoS mod configs which is interesting.
poporaltemporal Posted July 18, 2023 Posted July 18, 2023 1 hour ago, poporaltemporal said: I ran into interesting problem today. Wryebash seems to analyze all slavetats jsons and make cached json file out of it. It would be otherwise fine but it bugs. It did not include YPS on BoS mod configs which is interesting. As I first thought because of mod organizer. Cache is not updated by wrye bash but slavetats. Which seems weird. I finally got it update right by uninstalling some tat packs. Then the cache generated correctly.
pitipol Posted July 21, 2023 Posted July 21, 2023 I have a weird issue. Everything works fine, layers and all but the only character detected is the pc and no npcs.
pitipol Posted July 21, 2023 Posted July 21, 2023 22 hours ago, pitipol said: I have a weird issue. Everything works fine, layers and all but the only character detected is the pc and no npcs. Fixed after a 100 saves rollback. Te issue now is that its not detecting face tats
Thaladrius Posted July 22, 2023 Posted July 22, 2023 On 6/7/2023 at 10:10 PM, murfk said: The tattoos have to be re-applied at game load, because overlays are not recorded in the save files. Why it would take ten seconds is anybody's guess, though. It should be much faster than that. The SE version is good with any SE release, as long as you have the appropriate versions of the dependencies. If the overlay information is not in the save file, then I assume it must exist in some external file. Can you tell me where it is located? All I could find was the 'slavetats_cache.json' but this doesn't contain any info about which tats to apply to which NPC. In my case, I had a 'stuck' tears tat on an NPC which was originally applied by Diary of Mine. On the recommendation of the author, I went into SlaveTats MCM menu to remove it, but now with every game load SlaveTats is spending time 'applying' tats on an NPC which doesn't have any tats to apply. It also spends time 'applying' tats to my player character who also doesn't have any tats to apply - that was simply a result of opening the MCM menu not long after installing the mod. My loading process is not as slow as mentioned by the previous poster, but I would like to speed it up a bit by removing unnecessary script processing. Thanks.
pinky6225 Posted July 22, 2023 Posted July 22, 2023 1 hour ago, Thaladrius said: If the overlay information is not in the save file, then I assume it must exist in some external file. Can you tell me where it is located? All I could find was the 'slavetats_cache.json' but this doesn't contain any info about which tats to apply to which NPC. In my case, I had a 'stuck' tears tat on an NPC which was originally applied by Diary of Mine. On the recommendation of the author, I went into SlaveTats MCM menu to remove it, but now with every game load SlaveTats is spending time 'applying' tats on an NPC which doesn't have any tats to apply. It also spends time 'applying' tats to my player character who also doesn't have any tats to apply - that was simply a result of opening the MCM menu not long after installing the mod. My loading process is not as slow as mentioned by the previous poster, but I would like to speed it up a bit by removing unnecessary script processing. Thanks. Believe the information your after is saved in the .skse co-save since while i've never editted it, i did try cleaning the skse co-save once upon a time and after loading back into the game every slavetat i'd applied to a NPC had disappeared 1
Thaladrius Posted July 22, 2023 Posted July 22, 2023 2 hours ago, pinky6225 said: Believe the information your after is saved in the .skse co-save since while i've never editted it, i did try cleaning the skse co-save once upon a time and after loading back into the game every slavetat i'd applied to a NPC had disappeared That actually makes sense, thanks. May I ask what you used to clean the skse co-save?
pinky6225 Posted July 22, 2023 Posted July 22, 2023 23 minutes ago, Thaladrius said: That actually makes sense, thanks. May I ask what you used to clean the skse co-save? NetImmerse Override Cleaner SE I'd suggest making a copy of the .skse save before you use it so if anything goes wrong you can switch it back to the uncleaned version 1
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