murfk Posted February 2, 2023 Author Posted February 2, 2023 On 1/31/2023 at 6:44 AM, belegost said: I'm currently running SE version 1.3.5.2. Is it safe to update to 1.3.9 on an existing save? Never tried that, but it should be okay. SlaveTats's scripts only run when the menu is open or just after closing it.
Clea Strange Posted February 6, 2023 Posted February 6, 2023 (edited) I have a question and not sure what is causing this. I have slavetats on a follower of mine. Yet sometimes it will disappear when I load the save. Then I have to reapply the tats. Are their any garter belt tattoos or stocking tattoos that also cover the feet. Edited February 7, 2023 by Clea Strange
murfk Posted February 7, 2023 Author Posted February 7, 2023 55 minutes ago, Clea Strange said: I have a question and not sure what is causing this. I have slavetats on a follower of mine. Yet sometimes it will disappear when I load the save. Then I have to reapply the tats. Are their any garter belt tattoos or stocking tattoos that also cover the feet. One thing that can interfere with seeing the tats is spell effects that apply a skin shader. Armor spells like Stoneflesh, for example. The tats should eventually reappear though.
Naps-On-Dirt Posted February 7, 2023 Posted February 7, 2023 2 hours ago, Clea Strange said: Are their any garter belt tattoos or stocking tattoos that also cover the feet. There's a mod called something like "wearable stockings" that uses SlaveTats to put on and take off the stockings for the object in the inventory, but it uses an .esp slot so I just don't have it enabled and use the tattoos directly through SlaveTats. Each style of stocking has a matching foot tattoo for every body (legs) tattoo.
DocClox Posted February 7, 2023 Posted February 7, 2023 (edited) On 2/6/2023 at 11:57 PM, Clea Strange said: I have a question and not sure what is causing this. I have slavetats on a follower of mine. Yet sometimes it will disappear when I load the save. Then I have to reapply the tats. I'm getting this a lot. I'm using Hentai Pregnancy and the pregnancy tats are the best way to keep track of which of my slaves are knocked up, and which need their master's attention. But quit a game and reload and about two thirds of the tats don't apply I know there was a problem with this, and the changelog says it was fixed with the last release, but I updated and I'm still getting it. Hmm... makes me wonder if something is overwriting the script file I'll check then when I get home. Edited May 16, 2023 by DocClox
murfk Posted February 7, 2023 Author Posted February 7, 2023 10 hours ago, DocClox said: I'm getting this a lot. I'm using Hentai Pregnancy and the pregnancy tats are the best way to keep track of which of my slaves are knocked up, and which need teir master's attention. But quit a game and reload and about two thirds of the tats don't apply I know there was a problem with this, and the changelog says it was fixed with the last release, but I updated and I'm still getting it. Hmm... makes me wonder if something is overwriting the script file I'll check then when I get home. Another thing to watch out for is when you're wearing an armor item that uses a body reference different from the one your tats are applied to. That includes, for example, a 3BA body with different slider values from your normal 3BA body. If you use Bodyslide to give some armor items push-up boobs, those items will interfere with tats.
crococat Posted February 7, 2023 Posted February 7, 2023 Why my racemenu overlays are count in slavetats slots? And what to do to remove them? And could i have 100 slots for racemenu? not bugs, i love this mod, just want to know why not to enlarge numbers.
Clea Strange Posted February 7, 2023 Posted February 7, 2023 12 hours ago, DocClox said: I'm getting this a lot. I'm using Hentai Pregnancy and the pregnancy tats are the best way to keep track of which of my slaves are knocked up, and which need teir master's attention. But quit a game and reload and about two thirds of the tats don't apply I know there was a problem with this, and the changelog says it was fixed with the last release, but I updated and I'm still getting it. Hmm... makes me wonder if something is overwriting the script file I'll check then when I get home. I should have said this in the very beginning my bad. My follower she is always naked and doesn't wear armor. She uses BHUNP body while my guy uses tempered skins. Even though she doesn't use armor the slavetats is constantly disappearing and then reappearing.
DocClox Posted February 8, 2023 Posted February 8, 2023 14 hours ago, murfk said: Another thing to watch out for is when you're wearing an armor item that uses a body reference different from the one your tats are applied to. That includes, for example, a 3BA body with different slider values from your normal 3BA body. If you use Bodyslide to give some armor items push-up boobs, those items will interfere with tats. Yeah, I've had that happen before. Nope, this one was DoM which has a SlaveTats patch as part of the installer. Disabled that and the tats start working properly again.
scottstein001 Posted February 9, 2023 Posted February 9, 2023 Where can I find a more detailed change log? my last version is 1.1.1.
SuvatosLabo Posted February 10, 2023 Posted February 10, 2023 Can't remove some tattoos from Quick As You Like pack on SSE. These options are simply grayed out, clicking "Add/remove tattoos" doesn't help
DeepBlueFrog Posted February 12, 2023 Posted February 12, 2023 I set up my mods on SE finally.. and I noticed SlaveTats are applied without any alpha values.. all textures are opaque with no transparency. Any idea where that could be coming from? I don't remember having to set anything for tattoos to be applied correctly for LE.
murfk Posted February 12, 2023 Author Posted February 12, 2023 5 hours ago, DeepBlueFrog said: I set up my mods on SE finally.. and I noticed SlaveTats are applied without any alpha values.. all textures are opaque with no transparency. Any idea where that could be coming from? I don't remember having to set anything for tattoos to be applied correctly for LE. If the alpha channel was not being applied, the entire tattoo would just be a rectangle projected into UV coordinates on the skin. Is that what you're seeing?
DeepBlueFrog Posted February 12, 2023 Posted February 12, 2023 3 hours ago, murfk said: If the alpha channel was not being applied, the entire tattoo would just be a rectangle projected into UV coordinates on the skin. Is that what you're seeing? That's a good point... probably not what I was thinking about then. The shape of the tattoo is there but the varied transparency is not. For example, Hormones has a tattoo for faint veins on breasts... they appear as opaque lines, as if the alpha was set at a constant value but still preserving the shape. I will post a screenshot next time it happens.
Heck Tate Posted February 15, 2023 Posted February 15, 2023 Does anyone know how to resolve this issue? About half of the tat packs appear like this. They're still selectable, and all of the individual tattoos also appear as a series of boxes. Tats still apply to character when selected this way, but it's obviously not very usable since I have to guess at what anything is.
Naps-On-Dirt Posted February 15, 2023 Posted February 15, 2023 1 hour ago, BSAccount said: Does anyone know how to resolve this issue? About half of the tat packs appear like this. They're still selectable, and all of the individual tattoos also appear as a series of boxes. Tats still apply to character when selected this way, but it's obviously not very usable since I have to guess at what anything is. Did you install the Chinese packs? They're the ones with CN in the name iirc. Them or any pack in a language other than your own, if you don't have the font it'll show up as boxes like that. 1
tontoman Posted February 15, 2023 Posted February 15, 2023 On 2/2/2023 at 1:28 AM, Jgoftl said: I had the same issue. Just updated to AE (and all mod updates that needed to be for AE) and nothing shows up. Running the latest AE SKSE 2.2.3. Not sure what fixed it. Might just try reinstalling to see if that helps you. I'll ditto this for the AE GOG version. First try it showed up on the MCM, but no setup option, just the slavetats tab. Installed it again and works fine.
Heck Tate Posted February 15, 2023 Posted February 15, 2023 3 hours ago, Naps-On-Dirt said: Did you install the Chinese packs? They're the ones with CN in the name iirc. Them or any pack in a language other than your own, if you don't have the font it'll show up as boxes like that. That was it, thanks.
lightrazor Posted February 16, 2023 Posted February 16, 2023 Where do you find slave tats packs most of links gone now?
murfk Posted February 16, 2023 Author Posted February 16, 2023 49 minutes ago, lightrazor said: Where do you find slave tats packs most of links gone now? Click the "Download" button on the file page.
xMrZwiggyx Posted February 19, 2023 Posted February 19, 2023 Hi, Is is possible to download all of the tats in an single file download?
Seeker999 Posted February 19, 2023 Posted February 19, 2023 15 hours ago, xMrZwiggyx said: Hi, Is is possible to download all of the tats in an single file download? You can take a look at this. 1
xMrZwiggyx Posted February 21, 2023 Posted February 21, 2023 On 2/19/2023 at 4:47 PM, Seeker999 said: You can take a look at this. Thanks! I didn't even know that this AIO mod even existed, but 57.5 GB? that's insane! Much appreciated for the link. 1
Naps-On-Dirt Posted February 21, 2023 Posted February 21, 2023 (edited) I'm on LE running SlaveTats 1.3.6, but this version doesn't give you more than 12 body slots even if you edited NIOverride.ini to increase the number, though strangely it lets you increase the face/hands/feet slots above the default of 3. Don't know how high those will let you go, I only increased them to 6. But I really want to have more body slots, what with wanting to collect all the Public Whore hold tattoos. Has anyone tried the newer SlaveTats versions on LE? Does anyone have the skill to backport them to LE? Edit: I tried installing 1.3.7 SE in my LE game. Had to tell it to load after Lewdmarks because the file Lewdmarks was replacing (slavetats.pex) is probably based on 1.3.6 so I didn't want that overridden. Probably broke Lewdmarks but I didn't test it. I went into the Slavetats MCM and mostly everything seemed ok, the page chooser for body tats was new, thats cool. However, when trying to add a new tattoo, the tattoo packs were listed ok but after I chose one, the list of tattoos in that (or any) pack was empty. So it almost works. I chose 1.3.7 because .8 isn't listed anymore and .7 was the first one that introduced the >12 slots for the body, and .9 said it had a "workaround for Skyrim 1.6" so I didn't think that would really work on LE. I guess I could try it later anyway. Edited February 21, 2023 by Naps-On-Dirt
megger35 Posted February 23, 2023 Posted February 23, 2023 hi , on LE and can not seem to get the extra packs to show, I dont see any add pack button in the MCM menu either thanks
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