RevanCathal Posted January 2, 2023 Posted January 2, 2023 On 1/1/2023 at 2:09 AM, 777nightowl777 said: Sorry if I missed it somewhere in the thread, but is this mod defunct for skyim 16640 since jcontainers is currently out-of-date (as of Dec 31, 2022)? I used this mod a couple years ago and it was definitely one of my favourites! The current AE version of jcontainers was updated for 1.6640 back when that AE update hit back in the fall. Make sure you're downloading the correct version.
Magnusk7 Posted January 8, 2023 Posted January 8, 2023 Sorry if this has been asked before, but i couldnt find anything about this particular problem: I was trying to increase the tattoo cap up to 12 and such, but I noticed that i dont have an SKSE in my data folder, and couldnt find nioveride.ini anywhere. Are all of those things outdated or something? Im using MO2 if that helps, but i couldnt find it in the mods folder either when I checked there to be sure.
murfk Posted January 8, 2023 Author Posted January 8, 2023 10 hours ago, Magnusk7 said: Sorry if this has been asked before, but i couldnt find anything about this particular problem: I was trying to increase the tattoo cap up to 12 and such, but I noticed that i dont have an SKSE in my data folder, and couldnt find nioveride.ini anywhere. Are all of those things outdated or something? Im using MO2 if that helps, but i couldnt find it in the mods folder either when I checked there to be sure. None of those things are outdated.
pinky6225 Posted January 8, 2023 Posted January 8, 2023 11 hours ago, Magnusk7 said: Sorry if this has been asked before, but i couldnt find anything about this particular problem: I was trying to increase the tattoo cap up to 12 and such, but I noticed that i dont have an SKSE in my data folder, and couldnt find nioveride.ini anywhere. Are all of those things outdated or something? Im using MO2 if that helps, but i couldnt find it in the mods folder either when I checked there to be sure. If your on SE/AE the file you need is skee64.ini in \Skyrim Special Edition\Data\skse\plugins Its still called nioveride.ini on LE though so if your using that and don't have it best to check your racemenu install as it comes as part of that (both versions) 1
Magnusk7 Posted January 9, 2023 Posted January 9, 2023 11 hours ago, pinky6225 said: If your on SE/AE the file you need is skee64.ini in \Skyrim Special Edition\Data\skse\plugins Its still called nioveride.ini on LE though so if your using that and don't have it best to check your racemenu install as it comes as part of that (both versions) 12 hours ago, murfk said: None of those things are outdated. Apparentally it was the skee64 in my racemenu folder. Not sure why it was there, but changing it worked.
Fredfish Posted January 14, 2023 Posted January 14, 2023 1 hour ago, wagg0 said: Hi, how can I apply slavetats on NPCs? There's an option on the first page of the MCM to select the player or any nearby NPC 1
POLE7645 Posted January 14, 2023 Posted January 14, 2023 Can anyone confirm if Slavetats have any problem with the version of JContainers that's available for GOG (available here: https://github.com/ryobg/JContainers/releases )? Because the mod has problems on my ends. The menus work fine and the mod is activated, but no tatoos ever appear.
smolxlili Posted January 15, 2023 Posted January 15, 2023 When I go to the MCM for this mod, nothing shows up. I have skse, skyui, and jcontainers but there is just nothing in the mod menu. 1
hoverdave Posted January 18, 2023 Posted January 18, 2023 On 12/29/2022 at 3:15 PM, lendiforma said: Is there a way to pack tattoos for slavetats into BSAs so it could be recognized by the mod? Yes, you can use Cathedral Assets Optimizer. Works well, just be sure to read and configure it right, though its defaults are pretty reasonable.
Newka Posted January 21, 2023 Posted January 21, 2023 Hi, mod is great ! I have a question regarding the slot of the body, i see 6 spot where i can put tatoos, i can put 3 in the 4th, 5th and 6th, but the first 3 spot are grey and can't be modified. Rest of the parts are fine (hand/face/foot) Also, if i understood fine, i can instal pack in the download section for adding more tats, do i install them like a mod (i use MO) and installing them in game ? Is there a preview of the packs ?
aonduine Posted January 21, 2023 Posted January 21, 2023 Hello, this might have been answered years ago but is there a way to add more slots for more tats? I have a lot of mods that take up the slots automatically once the main game starts. every slot has "external" greyed out and there's no way to alter them unless i remove the mods that give tats during scripted events. Is there a way in game or in the files to add more slots to this awesome mod?
Newka Posted January 23, 2023 Posted January 23, 2023 On 1/21/2023 at 10:16 PM, Newka said: I have a question regarding the slot of the body, i see 6 spot where i can put tatoos, i can put 3 in the 4th, 5th and 6th, but the first 3 spot are grey and can't be modified. Rest of the parts are fine (hand/face/foot) Ok i understood that those slot were taken in racemenu, but is there a way to remove them ? (random stuff) i can't see a delete option
Seeker999 Posted January 23, 2023 Posted January 23, 2023 11 hours ago, Newka said: Ok i understood that those slot were taken in racemenu, but is there a way to remove them ? (random stuff) i can't see a delete option 1. It's possible that another mod has 'reserved' those slots, so trying to remove them might break that mod. 2. Have you tried increasing the number of tattoos you can have in nioverride.ini (LE) or skee64.ini/skee64_custom.ini (SE/AE)?
Newka Posted January 23, 2023 Posted January 23, 2023 (edited) 59 minutes ago, Seeker999 said: 1. It's possible that another mod has 'reserved' those slots, so trying to remove them might break that mod. 2. Have you tried increasing the number of tattoos you can have in nioverride.ini (LE) or skee64.ini/skee64_custom.ini (SE/AE)? Yes, it comes from some presets i add with racemenu, i was just wondering if you can delete them to leave a blank space (that some minor stuff i don't really care if they are present or not) so not breaking anythings if i remove them, but i don't know if possible. Edit : Also i don't really know how it works, is a spot reserved to a certain part of the body, like if the 1rst 3 are on specific part of the body ? Like if i add spot 7 to 10 for exemple where are they located ? Edited January 23, 2023 by Newka
Seeker999 Posted January 23, 2023 Posted January 23, 2023 @Newka slots don't determine where a tattoo goes. Any body tattoo can go in any slot in the body category.
Newka Posted January 24, 2023 Posted January 24, 2023 2 hours ago, Seeker999 said: @Newka slots don't determine where a tattoo goes. Any body tattoo can go in any slot in the body category. Oh ok, thx for the clarification 1
Alis_999 Posted January 27, 2023 Posted January 27, 2023 (edited) @murfkHey! I downloaded latest version for SE, but i'm having an issue where i can't apply some tattoos, but others work fine. Not every new Sections showed. For example, PublicWhore tattoos works fine, Sd+ tattoos didn't works, didn't work. If i try to add new tattoo in basic folder and "basic.json" - didn't work. If i edit basic's tattoos texture or replace .dds file - works. I bang my head against the monitor and do not understand what kind of mystic. When i played in LE and added in Basic folder (as example) everything works fine. I checked textures, all of the SE version Edited January 27, 2023 by Alis_999
OsmelMC Posted January 27, 2023 Posted January 27, 2023 2 hours ago, Alis_999 said: @murfkHey! I downloaded latest version for SE, but i'm having an issue where i can't apply some tattoos, but others work fine. Not every new Sections showed. For example, PublicWhore tattoos works fine, Sd+ tattoos didn't works, didn't work. If i try to add new tattoo in basic folder and "basic.json" - didn't work. If i edit basic's tattoos texture or replace .dds file - works. I bang my head against the monitor and do not understand what kind of mystic. When i played in LE and added in Basic folder (as example) everything works fine. I checked textures, all of the SE version I think on the SE version you have to use a option to update and detect the new installed tattoos. On LE is automatic on each load game but SE is slower for the scripts and this was changed to manually. 2
Alis_999 Posted January 27, 2023 Posted January 27, 2023 (edited) 1 hour ago, OsmelMC said: I think on the SE version you have to use a option to update and detect the new installed tattoos. On LE is automatic on each load game but SE is slower for the scripts and this was changed to manually. Pffft, ahaha... this can't be serious, i waste 8 hours, read scripts, read quests with tesVedit and CK... solution is just press a one button, which i didn't saw because bears fucked my eyes... unbelievable Edited January 27, 2023 by Alis_999
gurugeorge Posted January 30, 2023 Posted January 30, 2023 I'm getting into Skyrim again and I just picked this up again - but I seem to remember there was a little ancillary mod that you could use to quickly change sets of tats on the fly without opening the MCM, kind of like a helper program? But for the life of me I can't remember what it was called. Does it still exist (for AE here)? TIA
belegost Posted January 31, 2023 Posted January 31, 2023 I'm currently running SE version 1.3.5.2. Is it safe to update to 1.3.9 on an existing save?
yuhyyuh1 Posted February 1, 2023 Posted February 1, 2023 Is there a specific place in the load order where slave tats needs to be put, it sometimes removes race menu overlays.
RevanCathal Posted February 2, 2023 Posted February 2, 2023 (edited) On 1/15/2023 at 3:45 AM, smolxlili said: When I go to the MCM for this mod, nothing shows up. I have skse, skyui, and jcontainers but there is just nothing in the mod menu. I had the same issue. Just updated to AE (and all mod updates that needed to be for AE) and nothing shows up. Running the latest AE SKSE 2.2.3. Not sure what fixed it. Might just try reinstalling to see if that helps you. Edited February 2, 2023 by Jgoftl
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