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Sanguine Debauchery (SD+) (January 2025)


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Posted

Hi, I'm having trouble getting...well, anyone to enslave the PC. :s Basically, everything that should get me enslaved goes along fine, but when all is said and done the enslavement doesn't actually start.  It just acts like everything's the same as before.

 

Papyrus.0.log

 

This log is from a Deviously Enslaved attempt, but the same problem occurs with Simple Slavery.  Thanks for any help.

Posted

As an addition to my previous post.... seems it's not non-vanilla after all. Got enslaved to a "Badass Forsworn" (again SD Cages), for several days. No kick off like with the vamps.

 

And as an aside, it's quite satisfying to .... drink your "master"... dry. Mwahaha! laugh.png

Posted

Some things in this mod don't make sense to me. How can a master demand items every day if we only have access to what's in the dungeon? How come his companions don't know who your master is and are willing to help you get away? The latter issue can be fixed by changing the dialogue to something that better reflects the situation, which means they know your master and the chances for getting help are very low. If you're out walking with your master and asks a farmer for help, they will probably see who your master is anyway.

Posted

Things would be a lot better this way.....  Your owner takes you to some cell it doesn't have an exit just an interior temporary cell of some kind and npcs pop in and pay to screw you the npcs would be in the same or similar factions as the owner. Eventually they either sell you or tie you up and blindfold you then leave you somewhere remote and far away from where the owner was originally encountered. The npcs that pop into the cell are sent back to wherever they were taken after they exit the cell. The exception being housecarls who would invite all your other housecarls over to screw you in whatever player home you were in at the time plus some towns people could pay to screw you for a while in your own home then leave so your housecarl turns your home into a whore house for a while. After they have made enough gold from selling your body they have a chance to sell you to one of your other housecarls so you make the rounds for a while or they sell you to one of the guests from town earlier or they tie you up for a while then free you later and give you some stern dialogue about how to respect your hourcarls in the future blah blah.

Posted

Question for skyrimll: is it expected, while in the dream realm, that sanguine declare "you have to be mine" and then proceed to try to enslave the player?

 

Secondary: is there a way to tell SD+ to ignore falmers when defeated by them, so that the player can experience the daymol scenario? Or better, a mix of both?

Posted

Some things in this mod don't make sense to me. How can a master demand items every day if we only have access to what's in the dungeon? How come his companions don't know who your master is and are willing to help you get away? The latter issue can be fixed by changing the dialogue to something that better reflects the situation, which means they know your master and the chances for getting help are very low. If you're out walking with your master and asks a farmer for help, they will probably see who your master is anyway.

 

Those are shortfall of the nature of SD+. This mod's aim would be to allow the player to get defeated and enslaved by anything and anywhere (well, nearly anything and anywhere). For what it does, it is quite well made considering the nature of TES5. What you are requesting is doable, but requires a lot more development time and smarts applied to the mod, these being limited by the dev team (only skyrimll IIRC) and his allocated time to work on mods.

 

The current tasks are being reworked for the future versions, allowing the owners to give the player specific tasks instead of waiting around.

 

As for the behavior of the other actors in the dungeon, it is intended. You're not their problem and they get to have fun with you in exchange of the favor you are asking. The odd thing is when you are enslaved by a beast, like a falmer. The falmer will follow you around, and if you get yourself to a bandit camp, they won't attack on sight. I feel this behavior should be changed so that a flamer attack or will get attacked by other races.

Posted

Things would be a lot better this way.....  Your owner takes you to some cell it doesn't have an exit just an interior temporary cell of some kind and npcs pop in and pay to screw you the npcs would be in the same or similar factions as the owner. Eventually they either sell you or tie you up and blindfold you then leave you somewhere remote and far away from where the owner was originally encountered. The npcs that pop into the cell are sent back to wherever they were taken after they exit the cell. The exception being housecarls who would invite all your other housecarls over to screw you in whatever player home you were in at the time plus some towns people could pay to screw you for a while in your own home then leave so your housecarl turns your home into a whore house for a while. After they have made enough gold from selling your body they have a chance to sell you to one of your other housecarls so you make the rounds for a while or they sell you to one of the guests from town earlier or they tie you up for a while then free you later and give you some stern dialogue about how to respect your hourcarls in the future blah blah.

 

This is an excellent idea! By selling your body to other npcs the whole bandit gang would get a profit, instead of letting you walk around serving just one of them. They could even pop in for a free quickie now and then. You could use some of the prison cells that already exist in dungeons for this to give a small chance of escaping, if you can pick the lock or steal the key and sneak away while they are asleep. Not like it is now when you walk past everyone unchained to your freedom.

 

Regarding the housecarl part, I don't see why they would use you like that because they are meant to serve you. Another option would be to sell you to a Jarl and depending on your standing in their hold, they would either let you go or demand that you work off your debt to them.

Posted

Well the housecarls are always getting hit by the player in combat and having to carry around all the player junk so they are tired of those burdens and still can't understand what get the hell out of the way means during combat so they all secretly want to have their way with the player:-)

Posted

I want to use my walking animation from FNIS Sexy Walk, but is seems to get replaced when I use SD+. How can I disable the walking animation?

 

Thank you, and sorry if this has been answered before. SO many pages here.

Posted

Question, after using the why me? dialogue i'm seeing the below appear a lot

 

 

20170201201519_1.jpg

 

 

None of the dialogues seems to cause a whipping reliablely/as frequently as the need shows up, once or twice the insult option did but most often that results in a gag and then sex from then on and the same with every other dialogue option i've tried.

 

Should there be a dialogue line offering/asking to be whipped to satisfy the master? if not can you add one in so we can fulfill that need

Posted

"Why me" is a sort of cheat : it starts a new day of slavery and recalculate the variables.

 

i think with the number of times i'd used it i'd be on day 100 of slavery and the time based increase would have maxed already if that was the case

Posted

 

"Why me" is a sort of cheat : it starts a new day of slavery and recalculate the variables.

 

i think with the number of times i'd used it i'd be on day 100 of slavery and the time based increase would have maxed already if that was the case

 

 

From the wiki

'Why me..' topic. These values are recalculated at midnight every day by default. If you feel you are ready to be 'jedged' by your master, you can accelerate the process by asking 'why me'... that will force the values to be recalculated on demand. A word of warning - if you ask 'why me' too quickly (without accomplishing any goal), your master's trust and disposition will decrease.

 

But maybe there is a problem in the calculations ?

Posted

Hello, I apologize now if this question was answered elsewhere but I've gone through the list of mods I need as well as put them in the proper order but regardless of what setting I tweak in Daymoyl I can't get SD+ to proc, I either die after the enemies drop my bleed out meter to 0 (I've tested this with wolfs, bandits, city guards, and evil mages) or if I set it so my character cannot die I just crawl around on the ground until a reload. I've attempted to use the surrender feature I read of, using the \ key but whether I'm standing up, in bleed out, or in blackout there is no reaction from the game about me using the \ key. Any ideas on how I may fix this or is there information I forgot to provide?

Posted

Hello, I apologize now if this question was answered elsewhere but I've gone through the list of mods I need as well as put them in the proper order but regardless of what setting I tweak in Daymoyl I can't get SD+ to proc, I either die after the enemies drop my bleed out meter to 0 (I've tested this with wolfs, bandits, city guards, and evil mages) or if I set it so my character cannot die I just crawl around on the ground until a reload. I've attempted to use the surrender feature I read of, using the \ key but whether I'm standing up, in bleed out, or in blackout there is no reaction from the game about me using the \ key. Any ideas on how I may fix this or is there information I forgot to provide?

 

Which version of DAYMoyL do you use? Also which skeleton have you installed?

 

 

Posted

 

Hello, I apologize now if this question was answered elsewhere but I've gone through the list of mods I need as well as put them in the proper order but regardless of what setting I tweak in Daymoyl I can't get SD+ to proc, I either die after the enemies drop my bleed out meter to 0 (I've tested this with wolfs, bandits, city guards, and evil mages) or if I set it so my character cannot die I just crawl around on the ground until a reload. I've attempted to use the surrender feature I read of, using the \ key but whether I'm standing up, in bleed out, or in blackout there is no reaction from the game about me using the \ key. Any ideas on how I may fix this or is there information I forgot to provide?

 

Which version of DAYMoyL do you use? Also which skeleton have you installed?

 

 

Let's see, DAYMoyL is 2016-06-02 and skeleton is XP32 Maximum Skeleton Extended.

Posted

 

 

"Why me" is a sort of cheat : it starts a new day of slavery and recalculate the variables.

 

i think with the number of times i'd used it i'd be on day 100 of slavery and the time based increase would have maxed already if that was the case

 

 

From the wiki

'Why me..' topic. These values are recalculated at midnight every day by default. If you feel you are ready to be 'jedged' by your master, you can accelerate the process by asking 'why me'... that will force the values to be recalculated on demand. A word of warning - if you ask 'why me' too quickly (without accomplishing any goal), your master's trust and disposition will decrease.

 

But maybe there is a problem in the calculations ?

 

 

Believe we are digressing here, the question was how to satisfy the owners desire to beat the pc that appears when you use the why me dialogue line which shows the owner current needs/satisfaction

 

Thank you for the wiki definition of what the "why me" should do but i dont get how you can think it is calculating wrong (or having a problem) since as long as you are doing something in between and other than potential deduction for over use it appears to be working as stated and displaying the needs

Posted

 

 

 

"Why me" is a sort of cheat : it starts a new day of slavery and recalculate the variables.

 

i think with the number of times i'd used it i'd be on day 100 of slavery and the time based increase would have maxed already if that was the case

 

 

From the wiki

'Why me..' topic. These values are recalculated at midnight every day by default. If you feel you are ready to be 'jedged' by your master, you can accelerate the process by asking 'why me'... that will force the values to be recalculated on demand. A word of warning - if you ask 'why me' too quickly (without accomplishing any goal), your master's trust and disposition will decrease.

 

But maybe there is a problem in the calculations ?

 

 

Believe we are digressing here, the question was how to satisfy the owners desire to beat the pc that appears when you use the why me dialogue line which shows the owner current needs/satisfaction

 

Thank you for the wiki definition of what the "why me" should do but i dont get how you can think it is calculating wrong (or having a problem) since as long as you are doing something in between and other than potential deduction for over use it appears to be working as stated and displaying the needs

 

 

Sorry, I misunderstood your question.

Posted

There seems to be a weird confusion between Sexlab's Ragdoll Ending of a sex scene and, I guess, this mods' routine to do something in the same situation. Or could it be DD?

After sex the ragdolling happes (love that) and then I hover sideways above the ground in the bound standing animation. Trying to do something, I ended up hovering above the ground with legs in bizarre movements (looked like physics) while i hivered upright above the ground and only upper body doing normal bound standing

animation.

 

Is this a bug?

 

 

 

Edit to avoid double post:

What are allowance points and why are they always -20 to -30, what am I doing wrong? I feel like a hamster in an obstacle course, trying to figure out what I have to do...

Posted

Is DA mandatory, if I want to make SD+ as an alternative to death in skyrim? I want that every time I lose all my health, instead of dying I get enslaved or go to the dreamworld, regardless of what NPC or creature defeated me?

How would I setup SD+ so it would in such a way? Is there any other way besides surrendering in combat to get enslaved?

Posted

Is DA mandatory, if I want to make SD+ as an alternative to death in skyrim? I want that every time I lose all my health, instead of dying I get enslaved or go to the dreamworld, regardless of what NPC or creature defeated me?

How would I setup SD+ so it would in such a way? Is there any other way besides surrendering in combat to get enslaved?

 

If you don't use DA you must use the SD+ surrender key (not easy while in combat). In the first page of this topic, SkyrimLL says you can also use compatible mods like simple slavery, but it doesn't work on death.

 

So either you use DA (and it's problems) or you are fast enough to hit the surrender key when your health is low in combat.

 

Posted

 

Is DA mandatory, if I want to make SD+ as an alternative to death in skyrim? I want that every time I lose all my health, instead of dying I get enslaved or go to the dreamworld, regardless of what NPC or creature defeated me?

How would I setup SD+ so it would in such a way? Is there any other way besides surrendering in combat to get enslaved?

 

If you don't use DA you must use the SD+ surrender key (not easy while in combat). In the first page of this topic, SkyrimLL says you can also use compatible mods like simple slavery, but it doesn't work on death.

 

So either you use DA (and it's problems) or you are fast enough to hit the surrender key when your health is low in combat.

 

 

 

You know what would be dope?

If skyrimll could implement auto-surrender with certain HP threshold, maybe, make player essential so he doesn't die from DOT's while surrendering.

 

Also, is SD+ supposed to be performance heavy? My skirim is usually pretty stable, but I experience significant FPS decrease the second I get enslaved and i'm in ''slave mode''.

 

Another thing - how do I get out of the auction house? Master is stuck behind bars with me, and we cant get out.

Posted

 

You know what would be dope?

If skyrimll could implement auto-surrender with certain HP threshold, maybe, make player essential so he doesn't die from DOT's while surrendering.

 

Also, is SD+ supposed to be performance heavy? My skirim is usually pretty stable, but I experience significant FPS decrease the second I get enslaved and i'm in ''slave mode''.

 

Another thing - how do I get out of the auction house? Master is stuck behind bars with me, and we cant get out.

 

The FPS hit during enslavement is not something I can confirm. The only time the mod occasionally runs into trouble in my game is during the surrender/get enslaved process, particularly if that happens at the end of combat when the script engine is usually a bit bogged down anyway with all that's going on. But once enslaved, I have never seen any performance issues be it indoors or outdoors. My recommendation would be to enable logging and check what's going on, maybe you have some other mod spamming your log or SD+ wasn't installed or updated right and throws out errors constantly.

 

Edit: the other thing... the auction house is I guess the one from Simple Slavery? I don't recall there being one included in SD+. However, if you find yourself and your owner stuck in a (any) place where you can't get out, the last resort is to 1) select your owner in console, 2) use the "coc [cellname]" command to teleport yourself to another place, 3) if your owner hasn't followed you, use "moveto player" while the owner is still the active object in the console, 4) while still on low slavery levels, prepare yourself for some punishment for leaving the room without permission :blush:

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