soltaris Posted March 2, 2017 Posted March 2, 2017 I have the same issue as Neriman a page back. Whenever I get captured by an animal the collar never goes away. I play through weeks of additional game time (no sleeping or waiting) and it doesn't help. It even happens if I get captured by animals on a new game. How can I get rid of the collar through the console?
DeepBlueFrog Posted March 2, 2017 Author Posted March 2, 2017 I have the same issue as Neriman a page back. Whenever I get captured by an animal the collar never goes away. I play through weeks of additional game time (no sleeping or waiting) and it doesn't help. It even happens if I get captured by animals on a new game. How can I get rid of the collar through the console? That's a spectral collar from Sanguine. You should be able to get it removed by talking to a Court Wizard (the only in Whiterun works well). Hey there skyrimLL, have you had time to take a look at SD+'s issue with StorageUtil? The data indexed on the character gets wiped upon loading after an enslavement. It seems to either happens when saving (data not stored) or at loading. That causes issues with POP and remove any customization done by sexlab. A little bit and I am confused as to how that can happen. All of my calls to storageUtil are prefixed with a unique name (_SD....for SD+). I have no idea how that can conflict with other mods. Do you have a reliable way to reproduce the issue? That could be linked to a long standing issue with sexlab voice selection, which also tends to be erased after a while. I just don't know how that can happen at this point.
bicobus Posted March 2, 2017 Posted March 2, 2017 Head over Inte POP's support thread, there has been some discussion about it. Basically, you get your character enslaved save then reload. It doesn't matter if you manage to get free or remain enslaved. The values stored in StorageUtil will remain the same during play, they only vanish when loading the save game. Start at this page, it contains the most useful information: http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/page-129 It may be a peculiarity of StorageUtil, something that happens in the enslavement process may be triggering a garbage collect of some kind? Or you may be right with the SexLab issue, maybe SexLab see that the player's name changed and resets the StorageUtil bucket. But it would show with any other mod that make such change and I recall reading that it isn't happening with maria eden. Perhaps it is time to ask Ashal for a hint?
Cleave Posted March 2, 2017 Posted March 2, 2017 I have the same issue as Neriman a page back. Whenever I get captured by an animal the collar never goes away. I play through weeks of additional game time (no sleeping or waiting) and it doesn't help. It even happens if I get captured by animals on a new game. How can I get rid of the collar through the console? That's a spectral collar from Sanguine. You should be able to get it removed by talking to a Court Wizard (the only in Whiterun works well). I've had this Sanguine's collar equiped for so long now (seriously, months), and I tried very much to remove it. Spoke to many court wizards about it (the one in whiterun included), no one ever said/did anything about it. I decided to wait and see, maybe something would happen and it would go away, like after enough visits to sanguine or something. But nope, still there. Can you elaborate on what discussion topic should i use for him to remove it? (not tthat i didnt try them all multiple times haha) So far the only way was for me to get enslaved, then free myself, that way it removed the collar visually but it still "remained" on me forever. Thanks. Also, Deviously enslaved cannot get me enslaved at all, says something like "player is un-slaveable", so me thinks it might be related to that collar that wont get off. Or maybe not. I dont know anymore Good day!
bicobus Posted March 2, 2017 Posted March 2, 2017 You need 500 gold and talk to a court wizard. Ask him to remove the "cursed collar".
DeepBlueFrog Posted March 2, 2017 Author Posted March 2, 2017 You need 500 gold and talk to a court wizard. Ask him to remove the "cursed collar". Also make sure you have the latest version of SD+. I do have a dialogue topic with court wizards asking for 500 gold if you don't have them. The dialogue topic is under 'Can you help me out of these things...'
ghostbutter53 Posted March 2, 2017 Posted March 2, 2017 Hi, i'm new to this mod, i have SD+, Defeat, and DA installed. In your wiki, you said there's a new event in OnBlackout settings, what is this event? i only have DA default event EDIT : Nevermind, i havent update/register DA's quest and event. i can activate the event now
meeper Posted March 3, 2017 Posted March 3, 2017 Greetings, I've been a long time user of the mod and love it. Recently I've Updated from 3.5.3 to 3.5.5. Now I get new prompt in enslavement box for an allowance. My best guess is this is time I can be away from the master before bad stuff happens (Choking, shocks, ect.). But can someone clarify this mechanic for me? Thanks.
DeepBlueFrog Posted March 3, 2017 Author Posted March 3, 2017 Greetings, I've been a long time user of the mod and love it. Recently I've Updated from 3.5.3 to 3.5.5. Now I get new prompt in enslavement box for an allowance. My best guess is this is time I can be away from the master before bad stuff happens (Choking, shocks, ect.). But can someone clarify this mechanic for me? Thanks. That's the idea. Doing good things for your owner grants you hours of semi-freedom, where no bad things happen to you if you change cell especially. There will be more to it eventually, but right now, that's about it.
DeepBlueFrog Posted March 3, 2017 Author Posted March 3, 2017 Head over Inte POP's support thread, there has been some discussion about it. Basically, you get your character enslaved save then reload. It doesn't matter if you manage to get free or remain enslaved. The values stored in StorageUtil will remain the same during play, they only vanish when loading the save game. Start at this page, it contains the most useful information: http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/page-129 It may be a peculiarity of StorageUtil, something that happens in the enslavement process may be triggering a garbage collect of some kind? Or you may be right with the SexLab issue, maybe SexLab see that the player's name changed and resets the StorageUtil bucket. But it would show with any other mod that make such change and I recall reading that it isn't happening with maria eden. Perhaps it is time to ask Ashal for a hint? Hi Bicobus I sent you an invite to the private beta testing thread for SD+ I will be posting an update later tonight or tomorrow depending on how my testing goes. It is looking promising so far regarding the storageUtil issue.
DeepBlueFrog Posted March 4, 2017 Author Posted March 4, 2017 Happy to announce version 3.5.6 is up with these urgent fixes: - Fixed: Link version numbers between load script and mcm script - Fixed: Investigate storageUtil issues after enslavement (this should fix issues with storageUtil variables getting removed or reset in other mods after enslavement) - Fixed: Issue with initialization to trust allowance
Harry Smackmeat Posted March 4, 2017 Posted March 4, 2017 Happy to announce version 3.5.7 is up with these urgent fixes: - Fixed: Link version numbers between load script and mcm script - Fixed: Investigate storageUtil issues after enslavement (this should fix issues with storageUtil variables getting removed or reset in other mods after enslavement) - Fixed: Issue with initialization to trust allowance Your continued support pleases the Daedric lords m8. ♥♥♥ thx ♥♥♥ Sure that's not 3.5.6?
tryguy Posted March 4, 2017 Posted March 4, 2017 So, does kneeling and crawling around work in this new version? Last time I tried to play SD+, the kneeling wasn't working.
bicobus Posted March 4, 2017 Posted March 4, 2017 Crawling and kneeling should be working for a while now.
Guest Posted March 4, 2017 Posted March 4, 2017 Nice update, hey can i get a bit of clarification on what this means exactly Fixed: Issue with initialization to trust allowance
bicobus Posted March 4, 2017 Posted March 4, 2017 Basically, the trust allowance is how much trust your owner has in you. There was an issue in the previous version that initialized that trust based on the total number of in-game hours passed, capped to the maximum minimal trust value. Meaning that if you waited for a week, it would means that your initial trust allowance would be set to -168 (total number of hours since game start) but capped to -121 points. To raise the trust allowance, I believe the only option is to gift your owner items, gold or other. Meaning that you'd need more than 121 items that your owner is interested in for you to reach a trust allowance of 0. That trust also naturally decrease for each hour spent in slavery, forcing you to please your owner.
Kakabishan Posted March 4, 2017 Posted March 4, 2017 Hey skyrimll, if I could make a request -- Could you add this dance along the list of the dances you haave in SD+?http://www.nexusmods.com/skyrim/mods/75766/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D75766&pUp=1The dance is under the optional files and I feel would be a good addition alongside the others ones.
DeepBlueFrog Posted March 4, 2017 Author Posted March 4, 2017 Happy to announce version 3.5.7 is up with these urgent fixes: - Fixed: Link version numbers between load script and mcm script - Fixed: Investigate storageUtil issues after enslavement (this should fix issues with storageUtil variables getting removed or reset in other mods after enslavement) - Fixed: Issue with initialization to trust allowance Your continued support pleases the Daedric lords m8. ♥♥♥ thx ♥♥♥ Sure that's not 3.5.6? That's right.. it should have been 3.5.6
Guest Posted March 4, 2017 Posted March 4, 2017 Basically, the trust allowance is how much trust your owner has in you. There was an issue in the previous version that initialized that trust based on the total number of in-game hours passed, capped to the maximum minimal trust value. Meaning that if you waited for a week, it would means that your initial trust allowance would be set to -168 (total number of hours since game start) but capped to -121 points. To raise the trust allowance, I believe the only option is to gift your owner items, gold or other. Meaning that you'd need more than 121 items that your owner is interested in for you to reach a trust allowance of 0. That trust also naturally decrease for each hour spent in slavery, forcing you to please your owner. oh wow yeah that is a much needed fix then,, thanks for explaining it in such detail
White Banshee Posted March 4, 2017 Posted March 4, 2017 With this new update and the previous one, at the very beginning of the game I have the cart upside down. Never happened with SD+. If I deactivate it everything's back to normal.
DeepBlueFrog Posted March 4, 2017 Author Posted March 4, 2017 With this new update and the previous one, at the very beginning of the game I have the cart upside down. Never happened with SD+. If I deactivate it everything's back to normal. Very odd... I just tried the vanilla start and I don't get an upside down cart but something weirder instead - the cart is flying high in the sky above Helgen. If this is related to SD+, I have no idea how that can be the case. I suggest you enable SD+ only once you have passed the battle with Aldhuin in Helgen. Edit: That said... a little Google search brought this video... and a link to a solution on Nexus. I didn't try it because I am already maxing out my load order but it looks like it is a common issue not necessarily related to SD+. http://www.nexusmods.com/skyrim/mods/65538/
Lyreal Posted March 4, 2017 Posted March 4, 2017 With this new update and the previous one, at the very beginning of the game I have the cart upside down. Never happened with SD+. If I deactivate it everything's back to normal. Very odd... I just tried the vanilla start and I don't get an upside down cart but something weirder instead - the cart is flying high in the sky above Helgen. If this is related to SD+, I have no idea how that can be the case. I suggest you enable SD+ only once you have passed the battle with Aldhuin in Helgen. Edit: That said... a little Google search brought this video... and a link to a solution on Nexus. I didn't try it because I am already maxing out my load order but it looks like it is a common issue not necessarily related to SD+. http://www.nexusmods.com/skyrim/mods/65538/ This bug is also triggered by Immersive Armor
White Banshee Posted March 4, 2017 Posted March 4, 2017 With this new update and the previous one, at the very beginning of the game I have the cart upside down. Never happened with SD+. If I deactivate it everything's back to normal. Very odd... I just tried the vanilla start and I don't get an upside down cart but something weirder instead - the cart is flying high in the sky above Helgen. If this is related to SD+, I have no idea how that can be the case. I suggest you enable SD+ only once you have passed the battle with Aldhuin in Helgen. Edit: That said... a little Google search brought this video... and a link to a solution on Nexus. I didn't try it because I am already maxing out my load order but it looks like it is a common issue not necessarily related to SD+. http://www.nexusmods.com/skyrim/mods/65538/ Nothing. But I don't have the crazy cart but I can see under its floor the feet of Ralof, then moving the mouse I can see them in a third person view. This goes on even before and after character creation. In short, looks like it does not tolerate the first person view at least at the start of the game, because later it works well in first person. Ok,I guess it's not a big issue, just wait after the intro and then tick your mod. Thank you!
Content Consumer Posted March 5, 2017 Posted March 5, 2017 Very odd... I just tried the vanilla start and I don't get an upside down cart but something weirder instead - the cart is flying high in the sky above Helgen. The flying carriage, or flipping-about carriage, or stuck carriage, can be caused by any number of things. If the horse's base speed is higher or lower than vanilla thinks it should be, or I've been told it can be caused by the player's base speed is altered (there are several mods that do either/both). Also anything that messes with cart physics, or physics in general, can cause the cart to flip out. This includes Schlongs of Skyrim, actually. There's a lot of cut content in the vanilla game relating to carriage travel. That's how mods like Touring Carriages are able to work, after all. However, there is a good reason it's been cut - carriages are really problematic. Look at the first stickied post in the comments section of Touring Carriages, at the list of incompatible mods - they're mostly incompatible because of this very problem. I tried it once without anything installed but USKP (this was before USLEEP was available), and it worked about 9/10 times. The tenth time the carriage would start flopping about rapidly, and the physics slams would kill any poor traveler unfortunate enough to be walking within 30 meters of the horse. tl,dr: Anyway, I don't know if SD+ is causing this particular problem or if it's any one of a number of other mods. But if it is SD+, it's certainly not the only one, and it's mostly Bethesda's fault.
JahReit Posted March 5, 2017 Posted March 5, 2017 I'm playing a female character with a female follower and having problems with animations. I might mention I have several sexlab mods installed which might be causing my problems. First, 3 way animations registering as MMF - most of the time the 3 way will start and then break because another animation start soon after. Second problem, if the 3 way isn't interrupted, then one of the males will break the act, stand and shuffle his feet (the standing dead man shuffle as I call it). Third and one I've mentioned before, often my female follower will take a male position in a MMF sex act. This is in a bandit camp with 10 to 15 male bandits, so it's not like there aren't enough males around. This has happened last several new games. I haven't added nor deleted any mods, so it is a very clean game. It might be a mod/mods conflict or maybe SD+, but since I haven't seen anyone else with this problem I'm guessing mod conflict. I'm desperate to find a solution since I love SD and would like to continue to use it. Besides, I don't know if I have the old version which did not have these problems (it would be a pain to find and I doubt it would integrate with all the changes the last couple years anyway). Any suggestions or advice would be appreciated. EDIT: This only happens with SD, in all the other sexlab mod the animations preform perfectly.
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