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Sanguine Debauchery (SD+) (January 2025)


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Posted

I noticed a typo in the walkforwardleft anim for crawling (sdc0_mt_walkfowrwordleft).  I dunno if that has any effect on the mod if anyone's standing up when they're supposed to be on their knees.

If anyone is, maybe sticking the animations in PCEA2 will work (with some renaming of course) and activating it when you're enslaved, or just feel like being on your knees?

Posted

Second problem, if the 3 way isn't interrupted, then one of the males will break the act, stand and shuffle his feet (the standing dead man shuffle as I call it).  

 

Third and one I've mentioned before, often my female follower will take a male position in a MMF sex act.  This is in a bandit camp with 10 to 15 male bandits, so it's not like there aren't enough males around.

 

 

The 3way MMF issue isnt a SD specific bug or indeed a bug at all. Sexlab simply does not account for participant gender when executing threesomes and foursomes and fivesomes. If you have a threesome it will first choose the participants, then it will select any MMF or MFF animation - no matter the gender composition of the group. I've seen this across a whole heap of mods, including defeat, cursed loot, pet collar, SD+ etc.

 

The dead man shuffle seems to happen sporadically when the NPC wants to walk somewhere and his AI conflicts with the sexlab idle animations. Unsure if this is a general issue or SD specific.

 

Posted

TES5Edit reports three errors with sanguinesDebauchery.esp. One is with the female version of Sanguine, and two are about missing formIDs from the controller and enslavement quests. Are these intended?

Posted

TES5Edit reports three errors with sanguinesDebauchery.esp. One is with the female version of Sanguine, and two are about missing formIDs from the controller and enslavement quests. Are these intended?

 

Thanks for pointing that out.

 

They are not intended and I just looked at the report but I do not see anything about the female version of sanguine. I only see the two missing formIDs and a bunch of incorrect values used in packages.

Posted

I have a question about the Master wanting gold. How do I get him to take it? The "I have something for you" does not allow me to hand over septims.

As for the MFF animations, they happen across many mods, even when they are all turned off in SexLab.

Posted

 

Second problem, if the 3 way isn't interrupted, then one of the males will break the act, stand and shuffle his feet (the standing dead man shuffle as I call it).  

 

Third and one I've mentioned before, often my female follower will take a male position in a MMF sex act.  This is in a bandit camp with 10 to 15 male bandits, so it's not like there aren't enough males around.

 

 

The 3way MMF issue isnt a SD specific bug or indeed a bug at all. Sexlab simply does not account for participant gender when executing threesomes and foursomes and fivesomes. If you have a threesome it will first choose the participants, then it will select any MMF or MFF animation - no matter the gender composition of the group. I've seen this across a whole heap of mods, including defeat, cursed loot, pet collar, SD+ etc.

 

The dead man shuffle seems to happen sporadically when the NPC wants to walk somewhere and his AI conflicts with the sexlab idle animations. Unsure if this is a general issue or SD specific.

 

 

I guess I've been lucky then.  I use; dangerous nights, defeat, slaverun, submit, horrible harassment, deviously helpless,  several others, all of these actually use male for M or MM and female for F.  In addition, they often use my female follower in the female role with MF or MMF and one mod even grabbed the second female follower.  Defeat actually has a real train run, one after another MF or MMF and never grabs the female follower for a male position.  I hope sexlab framework can fix the problem where, in my game,  only SD+ uses a female in male position, and I hope since the bug "...isnt a SD specific bug ..." I continue to be lucky with my multitude of mods which have happily worked the way they are suppose to.

Also, I very seldom see the "dead man snuffle" in the other mods, although I have see another mod start while another is in play occasionally, not like SD where it is almost every time.  As I mentioned, it could be a mod conflict, script lag, improper call, load order, to many script heavy mods, maybe something else.

The point of this post:  I have played SD since the original and would like to get this problem fixed so I can continue playing it.

Posted

Hi, first-time poster here. Love the mod, but having an incredibly frustrating time with the Flowering Spriggan quest. I have finished the quest and gone to the temple of Kynareth and the grove fountain to remove the residual roots, but the Spriggan Mask cannot be removed. As well as these, I have tried the fixes suggested on the mod's github page (the 'showinventory' fix), without any better success. All other components apart from the mask are removed by the fountain and the temple.

 

I'm not sure if it's intended, but maybe worth saying my Spriggan mask is invisible in game too. I've spent a long time looking on this forum for a solution, but nothing works. Do I have to load a pre-infection save to get rid of this thing?

Thanks for any help!

Posted

 

You need 500 gold and talk to a court wizard. Ask him to remove the "cursed collar".

 

Also make sure you have the latest version of SD+.

 

I do have a dialogue topic with court wizards asking for 500 gold if you don't have them.

 

The dialogue topic is under 'Can you help me out of these things...'

 

Thanks for the dialogue clarification! I've got so many mods that add dialogue that i dont know anymore what's what!

 

And no, i didnt have the latest version. I updated and succeeded in removing the collar without problem, Thanks a lot!

Posted

just installed this for the 1st time but after getting defeated and as my character hits the ground the game crashes i followed all the instructions on installing what am i missing

 

Posted

just installed this for the 1st time but after getting defeated and as my character hits the ground the game crashes i followed all the instructions on installing what am i missing

 

Crash when you hit the ground usually points to skeleton issues.

 

You can try to:

 

- Install the XMPS skeleton

- Disable the ragdoll effect in Death Alternative (only use the bleedout effect)

Posted

I have problems with this mode. I used to play with it about half a year ago and everithing was great. But now Skyrim is just crushing after 1-2 minutes of playing. I followed instructions and did everithing good (I guess).

Posted

I have problems with this mode. I used to play with it about half a year ago and everithing was great. But now Skyrim is just crushing after 1-2 minutes of playing. I followed instructions and did everithing good (I guess).

 

Did you change anything with your setup? Even updating some mods may cause instabilities if you only update some of them.

Posted

I need help, Every time i have this mod installed my game will crash in less than 20 minutes of loading up my save, like I will start the game I'll wander around for a while than the game crashes, I updated FNIS and made sure it wasn't another mod causing trouble and it is SD crashing the game. help?

Posted

I need help, Every time i have this mod installed my game will crash in less than 20 minutes of loading up my save, like I will start the game I'll wander around for a while than the game crashes, I updated FNIS and made sure it wasn't another mod causing trouble and it is SD crashing the game. help?

 

That's definitely not normal behavior.

 

Can you post an error log after a crash and a load order?

Posted

I have a question, 3.5.5 -> 3.5.6 upgrading need a Clean Save(or New Game)? Or just overwrite(PC state is not enslaved, not wear spriggan armor)? MCM Uninstall option is unstable.

Posted

I have a question, 3.5.5 -> 3.5.6 upgrading need a Clean Save(or New Game)? Or just overwrite(PC state is not enslaved, not wear spriggan armor)? MCM Uninstall option is unstable.

Just overwrite should be enough. I didn't make any drastic changes.

Posted

is this what your looking for?

 

[02/15/2017 - 12:53:43AM] EditorPapyrus log opened (PC)
[02/15/2017 - 12:53:43AM] Memory page: 128 (min) 512 (max) 76800 (max total)
[02/15/2017 - 12:54:49AM] Log closed
 
Posted

 

I have a question, 3.5.5 -> 3.5.6 upgrading need a Clean Save(or New Game)? Or just overwrite(PC state is not enslaved, not wear spriggan armor)? MCM Uninstall option is unstable.

Just overwrite should be enough. I didn't make any drastic changes.

 

Thank you for your reply.

Posted

 

is this what your looking for?

 

[02/15/2017 - 12:53:43AM] EditorPapyrus log opened (PC)

[02/15/2017 - 12:53:43AM] Memory page: 128 (min) 512 (max) 76800 (max total)

[02/15/2017 - 12:54:49AM] Log closed

Did you play until it crashed?

 

The log should be longer than that by a lot.

Posted

yes the game crashed then I went strait to the log folder and that was the only file in it


yes the game crashed then I went strait to the log folder and that was the only file in it


sorry for the double post my computer messed up.

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