Violence6884 Posted January 7, 2017 Posted January 7, 2017 So, I'm having the exact same issues I was having a couple of versions ago. What's happening is that as soon as I start a new game, the "Sanguine is watching you..." message appears immediatelly without me even hitting ESC (and therefore, touching any MCM menus, including the mod's). I then check the menus and it tells me I'm in service to Sanguine, even though "Start after A Night to Remember" is automatically toggled on. Also, I cannot kneel or crawl it seems. Haven't tried surrending it; I literally started a new game five minutes ago and I'm still in the cell of Alternate Start. Finally, it seems that surrendering indeed seems to be doing nothing as well. Well, not LITERALLY nothing. When I press the surrender key, the 'choice' (surrender, resist, pray to the gods) menu pops up. I choose surrender and, immediatelly afterwards, the 'entering surrendering stage' message appears on the top left of the screen, followed by 'surrendering to target...' (or something like that), and nothing happens afterwards. I tried surrendering to both the zombies that spawn in the prison of Alternate Start and a few skeevers that I found on the road. In both cases what I just described happened. Afterwards, nothing happens, but if I press the Surrender key again, it tells me 'aborting surrender...'. "Sanguine is watching you" isn't what normally happens whenever you start SD+? It does for me, and "Night to Remember" is also on by default. It never caused me any problems, always thought this was normal. Kneeling or crawling, FNIS maybe? FNIS Sexy Move issue perhaps? No idea, it works consistently for me and has been working ever since the feature was implemented. There was one issue but a version later it was gone. Don't know how to help with that. Up until "Surrendering to target" it sounds normal, yet the target you're picking may not be covered by SD+. I didn't know Skyrim even had Z's. Perhaps SD+ doesn't recognize that creature. To my dislike, Skeevers are also not supported. Regardless of enslavement did the targets you surrender to actually rape you or do they do nothing at all? The Skeevs definitely should, if they didn't there might be something else wrong with your mods. PS. I think there's a special version of DA for Alternate Start, this makes me want to ask if you've set your mods right, have the correct versions supporting AS and all that.
Morferous Posted January 7, 2017 Posted January 7, 2017 So, I'm having the exact same issues I was having a couple of versions ago. What's happening is that as soon as I start a new game, the "Sanguine is watching you..." message appears immediatelly without me even hitting ESC (and therefore, touching any MCM menus, including the mod's). I then check the menus and it tells me I'm in service to Sanguine, even though "Start after A Night to Remember" is automatically toggled on. Mod (slavery) is initialized from the start. Sanguine is watching. However, the Dreamworld aspect of the mod is not activated, until requirements are met or removed. This is what "Start after A Night to Remember" manages. You can get enslaved, but you do not actually start Sanguine's Dreamworld part of the game, until A Night to Remember is finished, or you have used the other in game option to initialize it.
bicobus Posted January 7, 2017 Posted January 7, 2017 I may have found a solution for the unresponsive beast master. Got enslaved to a giant and after a while the dialogues would get stuck, which was expected from the issue. By disabling then enabling the giant, the dialogue would function again. It has been brought up before that the dialogues get stuck because of some unfinished action of the master, but that didn't go anywhere- To semi quote, it would be quite hard to pin point which script or mod the action is part of, why it's not completing, ETC. It's also definitely not the only reason it happens, I get glitched dialogue after sex, console tells me "CRDE" SexHook failed, blah blah sex with invalid race... Or invalid owner race or something. Happens a lot actually, regardless of the owner's race, type ETC. One more thing, when this happens it's always after sex spam... LOL... I can tell the dialogues will glitch because whenever they do, it's always after the owner approaches me for sex 2 or more times in a row right before. If anyone knows what exactly "Disable" shuts down on the NPC, which I assume is a lot of stuff, we could at least narrow it down a little bit. Beast enslavement is generally very, very basic and I wish it could be expanded upon. I don't mind it but yeah, it's rather lacking compared to Human enslavement. Pity. But hey at least enslavement works for you, unless you mean you surrendered. Because that's the only way I can get it to work ever since the last SD+ version. Speaking of which... I have to ask, considering I tried to provide all info I can and be as thorough as possible with what solutions I know of, does NOONE else have this issue where DA can't start SD+? Here is what Disable do: Disabled objects are effectively 'turned off':If loaded, their 3D unloads.Any scripts associated with the Unload Event fire. They will not load again until they have been Enabled. Disabled objects have no collision. Disabled objects do not process most events (like OnTriggerEnter). They otherwise run scripts as usual. Disabled objects cannot be forced to activate objects via a scripted Activate function. Disabled Actors do not process their AI. Disabled objects have not been Deleted. They are not removed from the game, they just don't render. Do not rely on Disable to prevent savegame bloat by removing objects. The Disable call will fail if the object has an EnableParent. Objects with EnableParents can never be enabled or disabled through script. The "FadeIn" parameter does not affect the Enable Children of a parent. The Enable Children will still pop out when disabled.So, in order to have all of the references fade out instead of pop you will need to call "Disable 1" on all of them individually. Disabling the object on which a spell is active during the ScriptEffectStart block causes unpredictable behavior in the later spell blocks. ScriptEffectUpdate blocks will execute several times, but not for the full duration of the spell. The ScriptEffectFinish block will sometimes fail to execute. By guess, the important bit is: "Any scripts associated with the Unload Event fire." And yeah, I did surrender as I was testing things.
Violence6884 Posted January 7, 2017 Posted January 7, 2017 I may have found a solution for the unresponsive beast master. Got enslaved to a giant and after a while the dialogues would get stuck, which was expected from the issue. By disabling then enabling the giant, the dialogue would function again. It has been brought up before that the dialogues get stuck because of some unfinished action of the master, but that didn't go anywhere- To semi quote, it would be quite hard to pin point which script or mod the action is part of, why it's not completing, ETC. It's also definitely not the only reason it happens, I get glitched dialogue after sex, console tells me "CRDE" SexHook failed, blah blah sex with invalid race... Or invalid owner race or something. Happens a lot actually, regardless of the owner's race, type ETC. One more thing, when this happens it's always after sex spam... LOL... I can tell the dialogues will glitch because whenever they do, it's always after the owner approaches me for sex 2 or more times in a row right before. If anyone knows what exactly "Disable" shuts down on the NPC, which I assume is a lot of stuff, we could at least narrow it down a little bit. Beast enslavement is generally very, very basic and I wish it could be expanded upon. I don't mind it but yeah, it's rather lacking compared to Human enslavement. Pity. But hey at least enslavement works for you, unless you mean you surrendered. Because that's the only way I can get it to work ever since the last SD+ version. Speaking of which... I have to ask, considering I tried to provide all info I can and be as thorough as possible with what solutions I know of, does NOONE else have this issue where DA can't start SD+? Here is what Disable do: Disabled objects are effectively 'turned off':If loaded, their 3D unloads.Any scripts associated with the Unload Event fire. They will not load again until they have been Enabled. Disabled objects have no collision. Disabled objects do not process most events (like OnTriggerEnter). They otherwise run scripts as usual. Disabled objects cannot be forced to activate objects via a scripted Activate function. Disabled Actors do not process their AI. Disabled objects have not been Deleted. They are not removed from the game, they just don't render. Do not rely on Disable to prevent savegame bloat by removing objects. The Disable call will fail if the object has an EnableParent. Objects with EnableParents can never be enabled or disabled through script. The "FadeIn" parameter does not affect the Enable Children of a parent. The Enable Children will still pop out when disabled.So, in order to have all of the references fade out instead of pop you will need to call "Disable 1" on all of them individually. Disabling the object on which a spell is active during the ScriptEffectStart block causes unpredictable behavior in the later spell blocks. ScriptEffectUpdate blocks will execute several times, but not for the full duration of the spell. The ScriptEffectFinish block will sometimes fail to execute. By guess, the important bit is: "Any scripts associated with the Unload Event fire." And yeah, I did surrender as I was testing things. My eye immediately fell on the same exact bit, next to "Do not process events" and "Can't activate objects". But not for any very specific reason. Hmmm so you surrendered to speed up the process or because you too are having issues making DA work with SD+?
bicobus Posted January 7, 2017 Posted January 7, 2017 (edited) I just walked up to the actor and pressed the "surrender" key. DA wasn't involved. I will try the DA way if you want. Edit: DA events proc properly. Be sure to tune the chances or disable the defeat scenarios. I still have all my inventory though.maybe something to tune in the settings. Edited January 7, 2017 by bicobus
Violence6884 Posted January 7, 2017 Posted January 7, 2017 I just walked up to the actor and pressed the "surrender" key. DA wasn't involved. I will try the DA way if you want. Edit: DA events proc properly. Be sure to tune the chances or disable the defeat scenarios. I still have all my inventory though.maybe something to tune in the settings. DA events do proc, just SD+ won't trigger through it regardless of what I enable, disable or give priority or high chances(Or the opposite) to. I've followed all advice to the letter, even did a new install, clean save. Let me just copy paste what is going on for me, no point typing it all over ; In Defeat I've set DA at PC Post Assault at 85% chance, everything else at 2% or completely disabled them. In DA I've ticked the Defeat on BleedOut menu, turned off Necromancy and in BlackOut I've disabled any Rescue or Left For Dead scenario related to Defeat. I've set all other chances very low and left all enslavement priorities related to SD to high, such as 80+. I've set DEC to lock out of SD and given it a fairly high chance of enslavement too. SD's enslavement chance is default(100% I believe). I've made sure the mods are all installed correctly and working individually, I've registered animations, registered quests in DA, checked for mods in Defeat, refreshed mod detection in DEC, cleaned my Save Game. No other problems of any nature when playing. With all that said, my problem is, I'm rarely getting enslaved on BleedOut or BlackOut, while when it happens(The random couple of times it happened throughout 20-30 efforts) it's combined with some Rescue outcome or Brigands outcome ETC and any priorities or settings in DA, DEC and Defeat that I change, are apparently ignored. All mods work fine individually(Including surrendering through SD+ or triggering DEC) but for some reason I can't get SD+ nor DEC to consistently trigger through DA(Nor through Defeat, mentioning it just in case) regardless of settings. As I mentioned it rarely happens and is problematic when it does because of the multiple or duplicate DA/Defeat outcomes. Note that setting Defeat to trigger way sooner than DA or the opposite doesn't make a difference. I'll gladly generate a log if you want to take a look, I'm completely at a loss regarding why SD+ and DA don't cooperate on my PC. Which is by the way properly maintained from drivers and OS updates down to blowing dust out the case regularly. I'm paranoid about all that stuff.
bicobus Posted January 7, 2017 Posted January 7, 2017 You won't get enslaved on BleedOut, since there is no outcome. If defeat proc on bleedout and you have other mods that watch for those event (rape/rob) like Deviously Captured, or Helpless they may interfere and keep SD+ from enslaving you. I don't have DEC, so the only way my character gets enslaved is through simple slavery and DA. If the outcomes are all valid and the number are their weights, then one get chosen randomly. If randomness is in the party, well, it tends to fuck with you. Have you tried disabling all blackout outcomes but SD+? Blackout is where the enslavement take place.
Violence6884 Posted January 7, 2017 Posted January 7, 2017 You won't get enslaved on BleedOut, since there is no outcome. If defeat proc on bleedout and you have other mods that watch for those event (rape/rob) like Deviously Captured, or Helpless they may interfere and keep SD+ from enslaving you. I don't have DEC, so the only way my character gets enslaved is through simple slavery and DA. If the outcomes are all valid and the number are their weights, then one get chosen randomly. If randomness is in the party, well, it tends to fuck with you. Have you tried disabling all blackout outcomes but SD+? Blackout is where the enslavement take place. Ahhh just a typo on my part, I meant BlackOut. And yes as I wrote I've tried disabling every single thing except SD outcomes. Still nothing.
Monoman1 Posted January 7, 2017 Posted January 7, 2017 I find the player bump/proximity rape/enslave can cause complications with other mods, especially when creatures are involved. Defeat: Mid-scene or end-scene can trigger SD rape usually causing the defeat scene to end prematurely and then other creatures turn hostile as the SD scene begins. Aroused creatures: SD scene triggering directly after an AC scene is finished due to the creature proximity I assume. And there's one other mod but I can't remember right now. Will edit the post if I do. Any way to disable it? 2. I know you removed the dependency on death alternative in the new version but is SD enslave is still supported through DA? It's still a registered blackout event in DA at least. I ask because enslavement attempts through DA seems to fail. 3. I'm getting some regular stack dumps in the form of: [01/07/2017 - 04:19:28PM] Error: Cannot call WornHasKeyword() on a None object, aborting function call stack: [01/07/2017 - 05:14:51PM] [sD] Register devious outfits [01/07/2017 - 05:14:51PM] [sD] Registering leather collar [01/07/2017 - 05:14:51PM] SexLab Dialogues: Reset SexLab events [01/07/2017 - 05:14:51PM] [Zad]: [teaser] Loaded: 0% [01/07/2017 - 05:14:51PM] SexLab SexBot: Reset SexLab events [01/07/2017 - 05:14:51PM] [Zad]: Set Device Hider slot to 61. [01/07/2017 - 05:14:52PM] Error: Cannot call Stop() on a None object, aborting function call stack: [alias PlayerRef on quest DW_Dripping_Status (C700998C)].DW_Status_Player_Alias.OnPlayerLoadGame() - "DW_Status_Player_Alias.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call WornHasKeyword() on a None object, aborting function call stack: [_SD_controller (6C000D64)]._sdqs_fcts_outfit.isArmbinderEquipped() - "_sdqs_fcts_outfit.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp137" stack: [_SD_controller (6C000D64)]._sdqs_fcts_outfit.isArmbinderEquipped() - "_sdqs_fcts_outfit.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call WornHasKeyword() on a None object, aborting function call stack: [_SD_controller (6C000D64)]._sdqs_fcts_outfit.isYokeEquipped() - "_sdqs_fcts_outfit.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp141" stack: [_SD_controller (6C000D64)]._sdqs_fcts_outfit.isYokeEquipped() - "_sdqs_fcts_outfit.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery actor: group: _mtidle base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery actor: group: _mt base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery actor: group: _mtx base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery actor: group: _sneakidle base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery actor: group: _sneakmt base: 0 number: 0 [01/07/2017 - 05:14:52PM] [Zad]: Remove_ABC() [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _h2heqp base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _h2hidle base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _h2hatkpow base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _h2hatk base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _h2hstag base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _jump base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _sneakmt base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _sneakidle base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _sprint base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _shout base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _mtx base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _mt base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _mtturn base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _mtidle base: 0 number: 0 [01/07/2017 - 05:14:52PM] Error: Cannot call SetAnimationVariableInt() on a None object, aborting function call stack: [zadQuest (1300F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] Error: Cannot call WornHasKeyword() on a None object, aborting function call stack: [zadQuest (1300F624)].zadboundcombatscript.GetSecondaryAAState() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] warning: Assigning None to a non-object variable named "::temp7" stack: [zadQuest (1300F624)].zadboundcombatscript.GetSecondaryAAState() - "zadBoundCombatScript.psc" Line ? [zadQuest (1300F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [_SD_controller (6C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player._Maintenance() - "_sdras_player.psc" Line ? [alias _SDRA_player on quest _SD_controller (6C000D64)]._sdras_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? [01/07/2017 - 05:14:52PM] [sD] Stance override OFF [01/07/2017 - 05:14:52PM] [Zad]: [bump Pumps] Loaded: 17% I'm using the XXL version of FNIS and the newest versions of DDi/a/x in case that's a problem.
LibertyPrime Posted January 7, 2017 Posted January 7, 2017 I didn't know SD+ started by itself by default. I remember I read a post here a couple weeks ago how you're not supposed to enable mods that depend on SexLab until you enabled SL itself. Also, I don't use FNIS Sexy Moves or DA ever since he's removed dependency for both. I'm going to do some further testing by starting a new game and I'll see what happens.
bicobus Posted January 7, 2017 Posted January 7, 2017 You won't get enslaved on BleedOut, since there is no outcome. If defeat proc on bleedout and you have other mods that watch for those event (rape/rob) like Deviously Captured, or Helpless they may interfere and keep SD+ from enslaving you. I don't have DEC, so the only way my character gets enslaved is through simple slavery and DA. If the outcomes are all valid and the number are their weights, then one get chosen randomly. If randomness is in the party, well, it tends to fuck with you. Have you tried disabling all blackout outcomes but SD+? Blackout is where the enslavement take place. Ahhh just a typo on my part, I meant BlackOut. And yes as I wrote I've tried disabling every single thing except SD outcomes. Still nothing. Something weird is going on then, try to enable the debug options in DA and look at what happens in you log when you get defeated. Also, if you are running defeat, make sure the chance to trigger DA is set to 100% (in defeat MCM). Make sure that no other mod have event on blackout either. With weird stuff like that, more data is good data. But first, look at your logs.
Violence6884 Posted January 8, 2017 Posted January 8, 2017 SD Addons test.7z So, if using NMM, disable the current SDAddOn and activate this version instead until a proper fix is available?
Violence6884 Posted January 8, 2017 Posted January 8, 2017 You won't get enslaved on BleedOut, since there is no outcome. If defeat proc on bleedout and you have other mods that watch for those event (rape/rob) like Deviously Captured, or Helpless they may interfere and keep SD+ from enslaving you. I don't have DEC, so the only way my character gets enslaved is through simple slavery and DA. If the outcomes are all valid and the number are their weights, then one get chosen randomly. If randomness is in the party, well, it tends to fuck with you. Have you tried disabling all blackout outcomes but SD+? Blackout is where the enslavement take place. Ahhh just a typo on my part, I meant BlackOut. And yes as I wrote I've tried disabling every single thing except SD outcomes. Still nothing. Something weird is going on then, try to enable the debug options in DA and look at what happens in you log when you get defeated. Also, if you are running defeat, make sure the chance to trigger DA is set to 100% (in defeat MCM). Make sure that no other mod have event on blackout either. With weird stuff like that, more data is good data. But first, look at your logs. Not sure what this means, but after installing Skyrim on my 2nd PC(Insignificant differences between the two rigs) it works like a charm. Except that damned gargoyle which now plagues me too ;P Would you suggest that I overwrite the installation on my primary PC with a copy of the working one(Mods, NMM files and all)? Way I see it, at this point I've got nothing to lose... If it works on one PC and not on the other then it's likely not a mod issue, warranting yet another clean install... :/
fizzybutt Posted January 8, 2017 Posted January 8, 2017 That reminds me, letting that SD addons test file overwrite in MO works wonderfully. No more surprise gargoyle! <3
Content Consumer Posted January 8, 2017 Posted January 8, 2017 So, if using NMM, disable the current SDAddOn and activate this version instead until a proper fix is available? Ugh... I don't really know. My gut tells me that it would actually require an entirely new game (clean save probably won't cut it), but... That reminds me, letting that SD addons test file overwrite in MO works wonderfully. No more surprise gargoyle! <3 ...apparently it'll work just fine if you overwrite. Try it and see.
GeorgiaCav Posted January 8, 2017 Posted January 8, 2017 It seems that when I use an insult ("Rapist scum" or "Your mother was a whore") to try to initiate a punishment sequence, a sex animation interferes with the punishment scene. Is this normal behavior, is it something that can be tweaked in settings? Interference from Defeat? I was wondering since now there's a requirement that the master wants to "beat you" in addition to having sex, being fed, etc.
Violence6884 Posted January 8, 2017 Posted January 8, 2017 So, if using NMM, disable the current SDAddOn and activate this version instead until a proper fix is available? Ugh... I don't really know. My gut tells me that it would actually require an entirely new game (clean save probably won't cut it), but... That reminds me, letting that SD addons test file overwrite in MO works wonderfully. No more surprise gargoyle! <3 ...apparently it'll work just fine if you overwrite. Try it and see. I am somewhat reluctant, as last night I went through 2 installs from scratch on 2 different PCs to test and sort a few problems I was having... And in fact one format. So, to be clear, disable SDAddOn then overwrite its files with those of the test version, then activate it? Sorry for being so thorough, to put it that way... Hope you understand. :$ I really, really want to avoid a new game or worse! Quick related question, would simply killing or disabling the gargoyle through console deal with this issue or will it keep coming back every fast travel? *Desperately tries to avoid messing with mods for a few days at least*
Content Consumer Posted January 8, 2017 Posted January 8, 2017 Quick related question, would simply killing or disabling the gargoyle through console deal with this issue or will it keep coming back every fast travel? *Desperately tries to avoid messing with mods for a few days at least* I don't know about the rest of your question, but for killing the gargoyle, I believe that should fix the problem. I don't think I set the test cell to respawn, anyway, which is what would govern him coming back. Try to kill him, either through combat or the "kill" command. If that doesn't permanently get rid of him, try disabling. If that doesn't work, try markfordelete.
krighaur Posted January 8, 2017 Posted January 8, 2017 I had the gargoyle appearance ... just console-kill it, then it's gone.
Violence6884 Posted January 8, 2017 Posted January 8, 2017 The old Elf guy in love with the general goods store girl in the first town randomly 1 shot it with his bow. I fast travelled there to kill it but he beat me to it. Legendary difficulty too. No further comments...
bicobus Posted January 8, 2017 Posted January 8, 2017 Not sure what this means, but after installing Skyrim on my 2nd PC(Insignificant differences between the two rigs) it works like a charm. Except that damned gargoyle which now plagues me too ;P Would you suggest that I overwrite the installation on my primary PC with a copy of the working one(Mods, NMM files and all)? Way I see it, at this point I've got nothing to lose... If it works on one PC and not on the other then it's likely not a mod issue, warranting yet another clean install... :/ This ain't a science alright? You most likely did something on your first rig and forgot about it, can have been meaningless like: "where are my sunglasses?", when they are on your head. What I would do is get back to a sane game state and install my mods properly. Since I haven't seen any debug data, can't counsel you in any other fashion than: go with your guts, you only know when you know.
merryMalfunctioning Posted January 8, 2017 Posted January 8, 2017 I'm having a weird issue with SD -- it is filling my papyrus log with spam and creating dozens of threads that never terminate. Here's a screenshot showing what's happening in the savefile: https://www.dropbox.com/s/xd3e6i2pvim15ul/Screenshot%202017-01-08%2012.16.02.png?dl=0 Some papyrus log: [01/07/2017 - 11:47:47PM] error: Cannot call GetBaseObject() on a None object, aborting function callstack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[zadQuest (2000F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 215[zadQuest (2000F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnKeyDown() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:47PM] error: Cannot call GetName() on a None object, aborting function callstack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[zadQuest (2000F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 215[zadQuest (2000F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnKeyDown() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:47PM] Warning: Assigning None to a non-object variable named "::temp7"stack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[zadQuest (2000F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 215[zadQuest (2000F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnKeyDown() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:47PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _mtturn base: 0 number: 0[01/07/2017 - 11:47:47PM] error: Cannot call GetBaseObject() on a None object, aborting function callstack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[zadQuest (2000F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 216[zadQuest (2000F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnKeyDown() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:47PM] error: Cannot call GetName() on a None object, aborting function callstack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[zadQuest (2000F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 216[zadQuest (2000F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnKeyDown() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:47PM] Warning: Assigning None to a non-object variable named "::temp7"stack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[zadQuest (2000F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 216[zadQuest (2000F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnKeyDown() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:47PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices actor: group: _mtidle base: 0 number: 0[01/07/2017 - 11:47:47PM] error: Cannot call SetAnimationVariableInt() on a None object, aborting function callstack:[zadQuest (2000F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 217[zadQuest (2000F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnKeyDown() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:47PM] error: Cannot call WornHasKeyword() on a None object, aborting function callstack:[zadQuest (2000F624)].zadboundcombatscript.GetSecondaryAAState() - "zadBoundCombatScript.psc" Line 69[zadQuest (2000F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 153[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnKeyDown() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:47PM] Warning: Assigning None to a non-object variable named "::temp7"stack:[zadQuest (2000F624)].zadboundcombatscript.GetSecondaryAAState() - "zadBoundCombatScript.psc" Line 69[zadQuest (2000F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 153[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnKeyDown() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:47PM] [sD] Stance override OFF[01/07/2017 - 11:47:48PM] [Zad]: UpdateExposure([Actor < (00000014)>],3.750000,TRUE)[01/07/2017 - 11:47:48PM] error: Cannot call WornHasKeyword() on a None object, aborting function callstack:[_SD_controller (8C000D64)]._sdqs_fcts_outfit.isArmbinderEquipped() - "_sdqs_fcts_outfit.psc" Line 1257[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 499[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] Warning: Assigning None to a non-object variable named "::temp137"stack:[_SD_controller (8C000D64)]._sdqs_fcts_outfit.isArmbinderEquipped() - "_sdqs_fcts_outfit.psc" Line 1257[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 499[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] error: Cannot call WornHasKeyword() on a None object, aborting function callstack:[_SD_controller (8C000D64)]._sdqs_fcts_outfit.isYokeEquipped() - "_sdqs_fcts_outfit.psc" Line 1278[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 499[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] Warning: Assigning None to a non-object variable named "::temp141"stack:[_SD_controller (8C000D64)]._sdqs_fcts_outfit.isYokeEquipped() - "_sdqs_fcts_outfit.psc" Line 1278[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 499[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] error: Cannot call GetBaseObject() on a None object, aborting function callstack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 514[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] error: Cannot call GetName() on a None object, aborting function callstack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 514[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] Warning: Assigning None to a non-object variable named "::temp7"stack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 514[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery actor: group: _mtidle base: 0 number: 0[01/07/2017 - 11:47:48PM] error: Cannot call GetBaseObject() on a None object, aborting function callstack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 515[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] error: Cannot call GetName() on a None object, aborting function callstack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 515[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] Warning: Assigning None to a non-object variable named "::temp7"stack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 515[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery actor: group: _mt base: 0 number: 0[01/07/2017 - 11:47:48PM] error: Cannot call GetBaseObject() on a None object, aborting function callstack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 516[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] error: Cannot call GetName() on a None object, aborting function callstack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 516[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ?[01/07/2017 - 11:47:48PM] Warning: Assigning None to a non-object variable named "::temp7"stack:.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65[_SD_controller (8C000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 516[_SD_controller (8C000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502[alias _SDRA_player on quest _SD_controller (8C000D64)]._sdras_player.OnUpdate() - "_sdras_player.psc" Line ? I don't know if they're connected. But clearly something is wrong my setup as far as SD goes. It starts consistently after hired thugs attack. Load Order: Skyrim.esmUpdate.esmDawnguard.esmDragonborn.esmHearthFires.esmUnofficial Skyrim Legendary Edition Patch.espUnlimitedBookshelves.espWM Flora Fixes.espFalskaar.esmWyrmstooth.espWinterholdDestruction.esmMolagBalsInferno.esmGray Fox Cowl.esmarnima.esmETaC - RESOURCES.esmLanterns Of Skyrim - All In One - Main.esmNight Eye Overhaul.esmApachiiHair.esmApachiiHairFemales.esmPubicMeshColorRE.esmUNO.espCompanionArissa.esmNock2Tip.esmdaymoyl.esmCampfire.esmSchlongs of Skyrim - Core.esmSexLab.esmSexLabAroused.esmBeeingFemale.esmCreatureFramework.esmZaZAnimationPack.esmDevious Devices - Assets.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmSexlabInteractiveArousal.esmMiasLair.espEFFCore.esmContinueGameNoCrash.espRaceMenu.espRaceMenuPlugin.espRaceMenuMorphsUUNP.espSkyUI.espAHZmoreHUD.espUIExtensions.espExtended UI.espEasyWheel.espSimplyKnock.espBeards and Hair.espFNIS.espFrostfall.espHDT Piercingsets.espHN66_NAILS4ALL.espZarias_Piercings1.espPiercings Set1.espKaw's Claws.espEFFDialogue.espAlternate Start - 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bicobus Posted January 9, 2017 Posted January 9, 2017 So, I got a enslaved to Nimriel to see if any behavior would change from an hostile NPC. Turns out she won't get inside her house for the night, she also stop working. She wanted to travel to Cragslane Carvern, however as soon as the night would fall, she'd quickly walk back to ceecee's bed to sleep. I suggest a feature for the owner to ask the slave to create a camp near the spot the npc stop for the night. Either by giving the slave a bedroll, or by using the campfire framework. Once I figured out that, I would put up a tent that she would then use. Sadly, upon sleeping several hours, she would move away while leaving me alone (we were near the giant camp next to kynesgrove, she went back to Fort Amol) which forces me to either run back to her or use the console to move her to me. To successfully make her travel, I would also raise my allowed time and walk ahead of her so she wouldn't stop every 2 seconds to ask me things (comments). Being a low level NPC, I had to protect her so we could properly travel to the cave, yet once before the entrance nothing happened. She wouldn't get inside nor sell my character or anything. If i went in the cave she wouldn't follow, and a moveto player would make her invisible inside the cave. I have wolfclub installed, the dude waiting on a chair before the bouncer came to me to try to "enslave" me, I had to reload, maybe that was the link between SD+ and wolfclub? I ended up choosing the "can I go now?" option and killed her after I refused to join her "cause" (she's just a farmer). Did not retrieved my gold, again. She didn't take my inventory away either.
LadyShade Posted January 9, 2017 Posted January 9, 2017 Does this work with slaverun ??? Does this work with slaverun ???
bicobus Posted January 9, 2017 Posted January 9, 2017 I don't think so, SD+ is sort of a lightweight slaverun. Slaverun is story driven, SD+ is constant companion while you play you regular game.
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