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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

 

Is DA mandatory, if I want to make SD+ as an alternative to death in skyrim? I want that every time I lose all my health, instead of dying I get enslaved or go to the dreamworld, regardless of what NPC or creature defeated me?

How would I setup SD+ so it would in such a way? Is there any other way besides surrendering in combat to get enslaved?

 

If you don't use DA you must use the SD+ surrender key (not easy while in combat). In the first page of this topic, SkyrimLL says you can also use compatible mods like simple slavery, but it doesn't work on death.

 

So either you use DA (and it's problems) or you are fast enough to hit the surrender key when your health is low in combat.

 

 

 

You know what would be dope?

If skyrimll could implement auto-surrender with certain HP threshold, maybe, make player essential so he doesn't die from DOT's while surrendering.

 

Also, is SD+ supposed to be performance heavy? My skirim is usually pretty stable, but I experience significant FPS decrease the second I get enslaved and i'm in ''slave mode''.

 

Another thing - how do I get out of the auction house? Master is stuck behind bars with me, and we cant get out.

 

 

The point of DA was to avoid the SD+ author needing to do that so he could focus on SD+ stuff and his other mods

 

It is a script heavy mod although i've never personally seen a FPS hit like that and i dont really get how script load could affect that to that extent unless you have set some very high values in the skyrim.ini for papyrus (might be worth looking/posting)

 

I have had a huge FPS hit due to skeleton issues however so it might be worth checking the skeleton/nude body you are using and see if you get the same when sex/nudity is triggered by something other than SD+

 

Not sure what you mean by auction house, are you referring to the auction added in by the simple slavery mod? if so its prolly best to ask there as its a different author to SD+

 

Posted

I was enslaved by a bandit (I submitted) and at some point I went to the ancient ruin neaby. Inside: first trap he died. o-o

Now I am free and seems I am still in the bandit faction! Is this a known bug? Could that have anything to do with OBIS?

what can i do?

Posted

I was enslaved by a bandit (I submitted) and at some point I went to the ancient ruin neaby. Inside: first trap he died. o-o

Now I am free and seems I am still in the bandit faction! Is this a known bug? Could that have anything to do with OBIS?

what can i do?

 

It happens when either DA or SD+ don't finish properly.

 

There is an option in the SD+ MCM to remove from factions. You can also use DA reset character state in the MCM menu (if DA didn't finish properly possible adversaries are still considered in calmed state).

 

If nothing above works, type player.removefromallfactions in console (will also remove you from other factions so use it only if you don't have a wanted faction)

 

Posted

 

I was enslaved by a bandit (I submitted) and at some point I went to the ancient ruin neaby. Inside: first trap he died. o-o

Now I am free and seems I am still in the bandit faction! Is this a known bug? Could that have anything to do with OBIS?

what can i do?

It happens when either DA or SD+ don't finish properly.

 

There is an option in the SD+ MCM to remove from factions. You can also use DA reset character state in the MCM menu (if DA didn't finish properly possible adversaries are still considered in calmed state).

 

If nothing above works, type player.removefromallfactions in console (will also remove you from other factions so use it only if you don't have a wanted faction)

Thank you. Just for the record: After sleeping a night over it, I assume it was an interrupted Deviously Helpless animation. It did not play and I think I tried to get my character back with an SD+ button, but of course that did not undo the DH changes. I will check an older save today.

Posted

Hi all. Looking for a little help.

 

I have a character who was enslaved by a bandit. He took me for a walk around outside and because of load and other issues my character fell behind and began to choke. I received the "you are too far from your master" message and the screen began to go dark, as it often does just before you pass out and teleport next to your master (at least that is my experience). Just at this time my master was killed by a passing legion patrol and I was freed.

 

The problem is my graphics are now stuck in the semi dark colorless world of being choked and I cannot reset it.

 

Has this happened to anyone else? Is there an easy solution or do I simply go back to a save before the episode occurred? (This is a less than desirable option as I was very happy to finally be free).

 

Thanks in advance for any help folks.

 

Bump

Posted

 When enslaved and the collar is equipped, the world goes dark red until i can find someone to "release" me.  I see a message, "the collar has released its grasp on your will" and the world goes back to normal.  How do i remove that effect?  It's kind of killing the mod for me.

Posted

When enslaved and the collar is equipped, the world goes dark red until i can find someone to "release" me. I see a message, "the collar has released its grasp on your will" and the world goes back to normal. How do i remove that effect? It's kind of killing the mod for me.

Check if you have mods that change your visuals based on your level of Magicka and see if you can reduce the effect while enslaved.

 

SD+ reduces magical by a lot to prevent spells and shouts while enslaved.

 

As a workaround, you can use the console to give yourself a lot of magicka while enslaved anyway.

Posted

 

When enslaved and the collar is equipped, the world goes dark red until i can find someone to "release" me. I see a message, "the collar has released its grasp on your will" and the world goes back to normal. How do i remove that effect? It's kind of killing the mod for me.

Check if you have mods that change your visuals based on your level of Magicka and see if you can reduce the effect while enslaved.

 

SD+ reduces magical by a lot to prevent spells and shouts while enslaved.

 

As a workaround, you can use the console to give yourself a lot of magicka while enslaved anyway.

 

 

Thank you so much!  You were right!  It's Important Information Overhaul (currently hidden on Nexus).  Not sure how to make these two work together without using the MCM every time, but at least now i i know what the issue is.  :)

Posted

I don't want to mix the positive and negatives about this mod.

BUT, I do have a question, of sorts. I'm asking here because it is a feature unique to SD+.

 

I have SD Enhanced, Defeat, and DAYMOYL running in a Mod Organizer set up. They work great together although the permutations are endless in trying to solve this one little problem. I have search fruitlessly for a previous post, (I might suffer from the lack of the correct key word)

 

The issue is Falmer. Every time the Falmer enslave my character and animations queue the message says #####Falmer, but zaz over rides it and plays an animation that doesn't work like something from it's list for human partners. I cannot override it in SL-Tools, or Defeat, it only  shows and plays ONE animation.

 

I have tried everything, but to no avail, I cannot get my character enslaved properly. 

 

My question then is it a common issue with Flamer/zaz, or is it more than likely a set up issue.(?)

 

I keep all mods up to date and spend a lot of time resetting and tweaking. The game runs almost flawlessly, and I have NO other issues.

 

Just wanted to see if I'm trying to shovel sand against the tide, or if anyone else has this issue. I am of the opinion, I am alone, and therefore stuck with solving the Skyrim Rosetta Stone without a key.

 

Posted

Dunno if it's due to my playthrough being too long and full of dumped stack, but once I got infected by the flowering spriggan curse, I couldn't completely remove the parts. Here is some error spammed throughout the logs:

 

 

[02/05/2017 - 06:20:57PM] ERROR: Cannot call ValidateActor() on a None object, aborting function call
stack:
    [ (FF001DC4)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 56
[02/05/2017 - 06:20:57PM] warning: Assigning None to a non-object variable named "::temp5"
stack:
    [ (FF001DC4)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 56

 

 

Well, over 140 hours is long enough. I'll probably start a new game soon.

Posted

Hi, I'm having trouble getting...well, anyone to enslave the PC. :s Basically, everything that should get me enslaved goes along fine, but when all is said and done the enslavement doesn't actually start.  It just acts like everything's the same as before.

 

attachicon.gifPapyrus.0.log

 

This log is from a Deviously Enslaved attempt, but the same problem occurs with Simple Slavery.  Thanks for any help.

Can I bump this issue?  Still can't figure out how to fix it.

Posted

 

Hi, I'm having trouble getting...well, anyone to enslave the PC. :s Basically, everything that should get me enslaved goes along fine, but when all is said and done the enslavement doesn't actually start.  It just acts like everything's the same as before.

 

attachicon.gifPapyrus.0.log

 

This log is from a Deviously Enslaved attempt, but the same problem occurs with Simple Slavery.  Thanks for any help.

Can I bump this issue?  Still can't figure out how to fix it.

 

 

You have a ton of SD+ related error and warning in your log, starting line 506. That's probably your issue, so resolve that.

 

If you have mods that can fire up at the same time as SD+, they may interfere with the enslavement process. For example, if you have defeat and devious captures installed, captures will fire after the rape event, at the same time as SD+, and potentially break everything. In this situation: less is more.

 

Be sure that nothing happens while the process is going on, disable mods through their MCM if need be then enable them after. You have a ton of stuff going on while the sexlab animation is happening.

 

What is DFW?

Posted

What is DFW?

 

https://www.loverslab.com/topic/65524-devious-framework/

@MiniBW

 

If you make a test new save, does SD work? You can test this with DEC by waiting for SD+ DEC to finish initializing then starting SD+ from DEC's debug menu ("SD distant start" under "building/testing" second from the bottom, might need to scroll) If so, can you try save cleaning SD from that save with a save cleaner? If you save clean SD and it works you might want to saveclean SS and at least reset the mod detection in DEC if not save clean that as well on the safe side.

 

I mean I know it's an overkill solution, but it's faster to test and might work as a, albeit temporary, solution.

Posted

I'm sorry about asking this again but none of Sanguines Debauchery seems to be working for me, neither Death Alternatives nor the surrender button end with me being enslaved, and Simple Slavery only gets me sold to a guy who hates slavery, any advice?

Posted

What's not working?

 

When Simple Slavery ends I only get released, when I use Death Alternatives my character dies as opposed to activating any of the slavery options, and when I hit the surrender button I am unable to surrender, whether I have full health, half health, quarter health, a Skeever could drop me health, or currently in bleed-out.

Posted

You probably misconfigured your mods, DA needs you to register mods and then you can activate the new extra scenarios. SS will also need you to tick the possible outcomes for them to be available.

Posted

I was hoping that I would have an answer to my earlier question ("can one get rid of a spider parasite?") by the time I completed my testing and returned to report the results... no such luck.  It's a good thing I just restarted as soon as I left.  I don't have the parasite mod installed, so, the presence of the parasite is rather confusing to me.

 

I'd never used the Pet Collar mod, before; but, I saw in the SD+ testing thread that compatibility between SD+ and Pet Collar was something that needed testing.  I never played with the Pet Collar mod without SD+, but, it appeared that it did not function 100% "normally," if I had to make a guess: I could not "quietly access" the "bag" carried by my follower holding most of the things my 'toon had encountered.  I could take it from them-- at which point, I could never, ever return it to them; or, I could merely speak to them as normal.  I worked around that by casting the spell taking me to the same location where the "bag" "stash" (chest) is located and taking the items directly from there... but, that couldn't have been working properly.

 

Then, beginning when my 'toon was under the influence of the Pet Collar mod, SD+ ceased functioning properly.  My toon could no longer be enslaved.  If I tried visiting Sanguine's "favorite room" from Haelga's basement while wearing the collar, my game crashed.  When I had the collar removed, the game no longer crashed, but, I simply slept an ordinary sleep.  Moreover, my toon still could not be enslaved.  This remained true, even after uninstalling Pet Collar and reinstalling SD+, forcing me to begin a new game, now.

Posted

There are some parasites introduced by SD+ (script wise), but it should only happens if skyrimll's parasites mod is installed. Regardless, you'll have several instances of sd+'s scripts running.

 

I'm not exactly sure what those scripts are doing, I haven't looked at it in details.

post-914471-0-57654100-1486630203_thumb.png

Posted

Hello

 

i have a question regarding the propabilities with SD+ and DA. I have in DA a slider where i can chose the percentage of the outcome and i noticed in the SD+ MCM menu i have another slider for the outcome.

 

How do they work? Are they additive or multiplicative? Or does DA just use the higher percentage?

Or do they control something different?

 

Thank you

 

 

Posted

I was hoping that I would have an answer to my earlier question ("can one get rid of a spider parasite?") by the time I completed my testing and returned to report the results... no such luck.  It's a good thing I just restarted as soon as I left.  I don't have the parasite mod installed, so, the presence of the parasite is rather confusing to me.

 

I'd never used the Pet Collar mod, before; but, I saw in the SD+ testing thread that compatibility between SD+ and Pet Collar was something that needed testing.  I never played with the Pet Collar mod without SD+, but, it appeared that it did not function 100% "normally," if I had to make a guess: I could not "quietly access" the "bag" carried by my follower holding most of the things my 'toon had encountered.  I could take it from them-- at which point, I could never, ever return it to them; or, I could merely speak to them as normal.  I worked around that by casting the spell taking me to the same location where the "bag" "stash" (chest) is located and taking the items directly from there... but, that couldn't have been working properly.

 

Then, beginning when my 'toon was under the influence of the Pet Collar mod, SD+ ceased functioning properly.  My toon could no longer be enslaved.  If I tried visiting Sanguine's "favorite room" from Haelga's basement while wearing the collar, my game crashed.  When I had the collar removed, the game no longer crashed, but, I simply slept an ordinary sleep.  Moreover, my toon still could not be enslaved.  This remained true, even after uninstalling Pet Collar and reinstalling SD+, forcing me to begin a new game, now.

 

The spider-eggs from SD+ without visible model? Those can be removed by the player if the pickBpocket (???) skill is high enough or by any alchemist/priest for a fee and a sex-scene. Be sure to hvae them removed before going on DD-associated quest, DD-scripts fail to recognize them and the quests break that way (happened to me before).

Posted

Hi SkyrimII,

 

Just checking: have I missed something or is there no way to easily trigger punishment scenes through dialogue (whipping, furniture bondage etc) once the player hits slavery level 6?

 

If players do indeed lose that option at Slavery 6, it seems a bit of a pity - I do like seeing those poses once in a while. Would you consider such a dialogue addition? (We already have the option to start sex through dialogue)

 

As always, thank you for your continued work on this mod and others.

 

(Edit: Similarly, if playing with Hormone's bimbo curse, it'd be nice to be able to initiate punishment scenes once in a while)

 

(Edit 2: Should this be in the Dialogues thread instead...?)

 

Posted

Hey there SkyrimLL. It seems that when the player get enslaved through your mod, several StorageUtil variables get wiped. For example, prison overhaul patch by Inte get its version removed and trigger a reset and update or the different sexlab voices assigned to actors gets reinitialized to default. These events occurs only after the enslavement, and (obviously) on reload. I know you're taking a break, but do you have any idea as to why such a thing would occur? I don't know if SD+ is the culprit though, the mod may very well be another victim.

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