Content Consumer Posted February 17, 2017 Posted February 17, 2017 is queen of Chaurus quest added in recent version of SD ? Not as far as I am aware of. I never heard of any such quest though. It's in Sexlab Stories, actually. Though now that I look for it, it doesn't appear to be listed on the main page. But it's in there. IIRC there are multiple triggers for it - I think at least one in Stories, but I could be wrong about that. The Chaurus Egg Breeder scenario (130) from CCAS also triggers that modevent. EDIT: Bear in mind that it's a stub and WIP.
Alchiman Posted February 17, 2017 Posted February 17, 2017 Hi, I can't seem to find the patches for Dragonborn and Dawnguard, they aren't in the DL section and the mod doesn't seem to work without them ... Where can i find them ?
Morferous Posted February 17, 2017 Posted February 17, 2017 Hi, I can't seem to find the patches for Dragonborn and Dawnguard, they aren't in the DL section and the mod doesn't seem to work without them ... Where can i find them ? What is your issue? I am playing SD+ with all DLCs. It does not have or require patches for them.
DeepBlueFrog Posted February 18, 2017 Author Posted February 18, 2017 Hi, I can't seem to find the patches for Dragonborn and Dawnguard, they aren't in the DL section and the mod doesn't seem to work without them ... Where can i find them ? The patcheshave been integrated in SD a long time ago. Only the Frostfall one remains. What makes you say the mod is not working without them?
RevoX Posted February 19, 2017 Posted February 19, 2017 Does anyone know why after I finished Flowering Spriggan questline, I still have the hand, feet and mask still bound and the host body still in my inventory? This is after drinking from the fountain and having waited for 48 hours. EDIT: I've also had the issue where when i use Kyne's Child spell and become a Spriggan, the camera glitches into the floor
Content Consumer Posted February 19, 2017 Posted February 19, 2017 Does anyone know why after I finished Flowering Spriggan questline, I still have the hand, feet and mask still bound and the host body still in my inventory? This is after drinking from the fountain and having waited for 48 hours. EDIT: I've also had the issue where when i use Kyne's Child spell and become a Spriggan, the camera glitches into the floor I believe your problem is "waiting" for 48 hours. Specifically, using the wait function. IIRC that doesn't count toward time spent in this case... I think. Try just playing normally for two days and see if they go away?
Iblis Posted February 19, 2017 Posted February 19, 2017 Hey guys sorry if it was posted already, but how exactly can I go to the dream of sanguine when ever I want? If that's a thing ofcourse.
RevoX Posted February 19, 2017 Posted February 19, 2017 Does anyone know why after I finished Flowering Spriggan questline, I still have the hand, feet and mask still bound and the host body still in my inventory? This is after drinking from the fountain and having waited for 48 hours. EDIT: I've also had the issue where when i use Kyne's Child spell and become a Spriggan, the camera glitches into the floor I believe your problem is "waiting" for 48 hours. Specifically, using the wait function. IIRC that doesn't count toward time spent in this case... I think. Try just playing normally for two days and see if they go away? I'll follow that advice, though it kinda feels like I've played more than that already. We'll see how it goes.
bicobus Posted February 19, 2017 Posted February 19, 2017 Does anyone know why after I finished Flowering Spriggan questline, I still have the hand, feet and mask still bound and the host body still in my inventory? This is after drinking from the fountain and having waited for 48 hours. EDIT: I've also had the issue where when i use Kyne's Child spell and become a Spriggan, the camera glitches into the floor I believe your problem is "waiting" for 48 hours. Specifically, using the wait function. IIRC that doesn't count toward time spent in this case... I think. Try just playing normally for two days and see if they go away? It would be advised to take a look at your papyrus logs when the removal happens, to be sure that there are no error and everything is behaving correctly. I had the same issue on a long running playthrough but was unsure if it was caused by the stack dumps or the mod itself.
DeepBlueFrog Posted February 20, 2017 Author Posted February 20, 2017 Hey guys sorry if it was posted already, but how exactly can I go to the dream of sanguine when ever I want? If that's a thing ofcourse. Look at this section of the wiki: https://github.com/SkyrimLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD#getting-there The only way to go there whenever you want is to sleep in front of Sanguine's shrine.
Content Consumer Posted February 21, 2017 Posted February 21, 2017 Finally got around to fixing the test cell and permanently fixing the gargoyle problem. SD Addons v7.7z v7: Fixed gargoyle problem, added a proper test cell
Content Consumer Posted February 21, 2017 Posted February 21, 2017 So, why did the gargoyle escaped? I really have no idea. I've seen some other NPCs from other mods do the same thing, occasionally wandering roads far from where they're placed. It may have something to do with some flag on the NPC I forgot to set or unset, or maybe an AI package. As to why the gargoyle appeared on fast travel, I also have no idea about that, but I've seen vanilla creatures do that too. Usually dead ones, occasionally live ones.
asdasd123123 Posted February 22, 2017 Posted February 22, 2017 Finally got around to fixing the test cell and permanently fixing the gargoyle problem. SD Addons v7.7z v7: Fixed gargoyle problem, added a proper test cell LMAO i was so confused why a god damn gargoyle kept attacking me. I'm not mad though, easy loot.
RandomOne Posted February 22, 2017 Posted February 22, 2017 The 1st few times it happened to me it was hilarious as it took out half of dragons bridge, i had taken to just killing it in console glad its fixed and glad to know why it was happening finally
Morferous Posted February 22, 2017 Posted February 22, 2017 So, why did the gargoyle escaped? I really have no idea. I've seen some other NPCs from other mods do the same thing, occasionally wandering roads far from where they're placed. It may have something to do with some flag on the NPC I forgot to set or unset, or maybe an AI package. As to why the gargoyle appeared on fast travel, I also have no idea about that, but I've seen vanilla creatures do that too. Usually dead ones, occasionally live ones. Just wondering. We know that active greeting gets NPCs to follow the character through load doors and even affect to your fast travelling. I am unsure if this can happen with fast travel load events, in a way that NPC has active greeting and attempts to spawn next to you.
Content Consumer Posted February 22, 2017 Posted February 22, 2017 So, why did the gargoyle escaped? I really have no idea. I've seen some other NPCs from other mods do the same thing, occasionally wandering roads far from where they're placed. It may have something to do with some flag on the NPC I forgot to set or unset, or maybe an AI package. As to why the gargoyle appeared on fast travel, I also have no idea about that, but I've seen vanilla creatures do that too. Usually dead ones, occasionally live ones. Just wondering. We know that active greeting gets NPCs to follow the character through load doors and even affect to your fast travelling. I am unsure if this can happen with fast travel load events, in a way that NPC has active greeting and attempts to spawn next to you. IIRC they had that problem in Oblivion but patched it out in the engine. NPCs can still follow you through doors, but not fast travel. At least, I've never seen it in Skyrim anyway... ?
Morferous Posted February 22, 2017 Posted February 22, 2017 Just wondering. We know that active greeting gets NPCs to follow the character through load doors and even affect to your fast travelling. I am unsure if this can happen with fast travel load events, in a way that NPC has active greeting and attempts to spawn next to you. IIRC they had that problem in Oblivion but patched it out in the engine. NPCs can still follow you through doors, but not fast travel. At least, I've never seen it in Skyrim anyway... ? Seeing that most characters appearing are either monsters or dead characters, there might be a something they didn't patch. Might also be an issue with loading an NPC. When ever game tries to reload something (including something previously unloaded, for whatever reason), it positions them to default location. Default location would naturally be rigth next to player. That is how Dragon Stalking issue worked. It might be worth to check that alive monsters appearing next to PC are not using similar method. Just throwing ideas here. I wouldn't know where to start actually looking for the solution right now.
Neriman Posted February 25, 2017 Posted February 25, 2017 Hi ive used SD+ + Defeat + Death Alternative with all their requirements also with Content Consumers Alternate Starts .... my problem is, ive been slaved by animals in the past but now i cant was animal slavery removed ? I remember playing ''Im meekos bitch'' on CCAS and was enslaved from the beginning but now i cant even after beeing defeated by other animals. Have tested with humanoids too but it doesnt work either
CrimsonFangs Posted February 25, 2017 Posted February 25, 2017 I'm having an issue with some sex animations. The animation will start then I'll get a message saying "you cannot attack your master, your collar forces you to drop/unequip your weapons" then I go into a punishment scene but the problem is , I don't have any weapons nor magic equipped! I tried resetting the actors a few times and each time I my character tried to get in position for the animation I got the message again. I don't know what's causing this to happen but I know it's linked to sex animations.
theuglyamerican Posted February 27, 2017 Posted February 27, 2017 I'm looking for any help I can get. SD+ was appearing in my MSM list, but it didn't seem to be working. I tried reinstalling it, and it *vanished.* It shows up in my load order in NMM but I can't get the game to acknowledge its existence. Anyone have any ideas?
DeepBlueFrog Posted February 27, 2017 Author Posted February 27, 2017 I'm looking for any help I can get. SD+ was appearing in my MSM list, but it didn't seem to be working. I tried reinstalling it, and it *vanished.* It shows up in my load order in NMM but I can't get the game to acknowledge its existence. Anyone have any ideas? Are you starting a new game with it or adding it to an existing game? If it is a new game, try disabling it first, make sure all mods are working and then enable it. SD+ can have issues registering with too many mods with MCM menus. It works better when it is enabled after other mods have been initialized - especially SexLab, Death Alternative, or mods like Defeat. Also make sure that you manually register quests in Death Alternative as detection of related quests from mods like SD+ is not automatic anymore in the latest version of DA.
Neowilliams Posted February 27, 2017 Posted February 27, 2017 So I'm getting a weird issue here and could use some help. I went through and downloaded and installed every mod I needed to use this, Got everything showing up in the MCM, except for the mod itself. I have the addons but SD itself is not showing up. I assume it has all of the menu options for the mod, and I dont see another Down load link in the list. No one else seems to be having this issue that i've seen. So what gives?
DeepBlueFrog Posted February 27, 2017 Author Posted February 27, 2017 So I'm getting a weird issue here and could use some help. I went through and downloaded and installed every mod I needed to use this, Got everything showing up in the MCM, except for the mod itself. I have the addons but SD itself is not showing up. I assume it has all of the menu options for the mod, and I dont see another Down load link in the list. No one else seems to be having this issue that i've seen. So what gives? Did you see my post just before yours? Are you using SD+ on a new game or on an existing one?
bicobus Posted February 27, 2017 Posted February 27, 2017 Hey there skyrimLL, have you had time to take a look at SD+'s issue with StorageUtil? The data indexed on the character gets wiped upon loading after an enslavement. It seems to either happens when saving (data not stored) or at loading. That causes issues with POP and remove any customization done by sexlab.
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